Random Gamer Silliness

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I don't mind hunting around, I just hate wasting exp getting stuff that I don't want while I'm trying to do something specific. Half the spells I found I couldn't cast and half the spells I could cast I couldn't find for sale! I don't need to run to the net. I need one print out of that map so each charachter can get exactly what they are supposed to with minimal detours.

Oh, I mind!

I'm loss averse. I can't spend much time where I'm not getting something I understand and I get irritated doing stuff that ends up being a waste of time.

Such a long game, too, I think I've only really played it through once and some of the sub quests weren't completed because I couldn't get the random and rare circumstances to trigger.
 
So I turned one of my characters in fallout into an alacholic. Figured what the fuck

Yeah...after a certain point I end up doing every vile thing.

Even this runthrough being an ass, I'm not enough of an ass. I'm going to have to be a blood mage and be pure and true "light kittens on fire for fun" evil type person to really piss everyone off.

Being a smartass is just the Diet Coke of evil.
 
Oh, I mind!

I'm loss averse. I can't spend much time where I'm not getting something I understand and I get irritated doing stuff that ends up being a waste of time.

Such a long game, too, I think I've only really played it through once and some of the sub quests weren't completed because I couldn't get the random and rare circumstances to trigger.

For me that's part of what an RPG is, it's exploring a new world and working your way through it. That's honestly why a lot of RPGs are harder for me the 2nd time than the first because since I spend less time lost I'm a bit underleveled when I get to the boss and just cus I won doesn't mean I figured out the weakness or the trick to it, just means I powered on through.

Same for me and the Elder Scrolls games, half the fun is not knowing what's over the next mountain ridge. Might be fire demons. Probably mud crabs.
 
For me that's part of what an RPG is, it's exploring a new world and working your way through it. That's honestly why a lot of RPGs are harder for me the 2nd time than the first because since I spend less time lost I'm a bit underleveled when I get to the boss and just cus I won doesn't mean I figured out the weakness or the trick to it, just means I powered on through.

Same for me and the Elder Scrolls games, half the fun is not knowing what's over the next mountain ridge. Might be fire demons. Probably mud crabs.

That's like me and fallout. I go into a new area hoping for mutants so I can get some more mini gun ammo but its just a tribe of scavangers with clubs
 
For me that's part of what an RPG is, it's exploring a new world and working your way through it. That's honestly why a lot of RPGs are harder for me the 2nd time than the first because since I spend less time lost I'm a bit underleveled when I get to the boss and just cus I won doesn't mean I figured out the weakness or the trick to it, just means I powered on through.

Same for me and the Elder Scrolls games, half the fun is not knowing what's over the next mountain ridge. Might be fire demons. Probably mud crabs.

I have a couple of different strategies depending on the game type. Final Fantasy was always...hang out in the area, grind kills and quests, buy everything available as upgrades in the area before moving on. Complete everything. I don't have as much patience for that as I used to have. I always finished those games with 100+ hours clocked and they stopped keeping track of it.

Bioware is different because part of the fun is "let's see what happens" and the game might reward you, might not. They make the game so if you're always angelic, you'll lose out and if you're always an ass, you'll lose out, so you have to find the right blend through trial and error.

In online games I have altomania and I have to do everything, get one of each character, and there's no "end of the game" - there's just a very slow crawl with, say 25 characters doing everything.

I have no patience with some game mechanics, although I'm challenged by others. Lockpicking in Oblivion was a challenge and lockpicking in Skyrim is maddening. I'll just ask my son to do it or load 100 picks.
 
That's like me and fallout. I go into a new area hoping for mutants so I can get some more mini gun ammo but its just a tribe of scavangers with clubs

Damn mutants. Never around when you need 'em and always there when you don't.
 
Stealing Pokies, kidnapping company directors, awesome outfits ...

That's why a game with a sense of humor is a blessing. So sick of being the broody dude who has amnesia/haunted past/hormone imbalance/anger management issues.
 
That's why a game with a sense of humor is a blessing. So sick of being the broody dude who has amnesia/haunted past/hormone imbalance/anger management issues.

Ugh, amen to that. I think that's why I take to Portal so much: it's not afraid to chuck humour into what should be a fairly bleak game.
 
I only grind in the most desperate of situations. I can't stand it which is part of why I don't play MMO's killing the same worthless fuck over and over again for no reason other than EXP or hoping like hell they drop something I need is boring. If I'm grinding it's because I can't afford enough potions and phoenix downs to just heal after every battle and hope I'm strong enough for the boss when I get there. I rarely buy equipment in towns unless I'm behind the times. You always find better junk in the dungeon anyway and I'd rather burn the money on 99 potions to keep us going.

I rarely finish games (especially RPGs') 100% because if I don't find it or at least some clue to it I won't just wander the over world for days. After that it depends on if I give a shit about whatever character the quest is for. Magus could have asked me to go to Hell in Crono-Trigger and we'd have been there fighting El Diablo Robotico if it would bring back his sister. Lucca's lucky that her side quest just happened to be in between me and something I was about to do.

I haven't picked up Skyrim, but I haven't beaten Morrowind either. :rolleyes: Every so often I'll dredge it up and walk a few miles and realize they never told me where I was heading so I just pick a road and go until something kills me.
 
I have a soft spot for games that don't take themselves seriously. Like earthbound for one. There was also an rpg on Tue ps2 where the ultima helmet was a pot. Don't recall the name though
 
Ugh, amen to that. I think that's why I take to Portal so much: it's not afraid to chuck humour into what should be a fairly bleak game.

Oh yeah. GLaDOS is awesome.

Baltheir also was the first non-broody leading man for Final Fantasy. I was thrilled. Bioware is definitely leading the charge on the 3D character.

Warcraft and Everquest are also mines of anachronistic humor. What isn't fun about Stephen Colbert sending you out on a mission to go handle the biggest threat - bears? Or there being a bunch of guys named after Oingo Boingo having a Dead Man's Party. Or ridiculously good looking goblins having a gasoline fight?
 
I only grind in the most desperate of situations. I can't stand it which is part of why I don't play MMO's killing the same worthless fuck over and over again for no reason other than EXP or hoping like hell they drop something I need is boring. If I'm grinding it's because I can't afford enough potions and phoenix downs to just heal after every battle and hope I'm strong enough for the boss when I get there. I rarely buy equipment in towns unless I'm behind the times. You always find better junk in the dungeon anyway and I'd rather burn the money on 99 potions to keep us going.

I rarely finish games (especially RPGs') 100% because if I don't find it or at least some clue to it I won't just wander the over world for days. After that it depends on if I give a shit about whatever character the quest is for. Magus could have asked me to go to Hell in Crono-Trigger and we'd have been there fighting El Diablo Robotico if it would bring back his sister. Lucca's lucky that her side quest just happened to be in between me and something I was about to do.

I haven't picked up Skyrim, but I haven't beaten Morrowind either. :rolleyes: Every so often I'll dredge it up and walk a few miles and realize they never told me where I was heading so I just pick a road and go until something kills me.

I don't grind much any more. I'm now officially quest driven. I couldn't go back and grind for six hours any more to try to make enough money to get a sword.

I haven't finished Oblivion...but I've seen my daughter do it, I tend to play for a month, still not be at the end of the game, and wander off, then two years later do it again. I just get...really sick of closing Oblivion gates. If it weren't for that, I'd move forward more, but I tend to let those go until the end, do the rest of the content and then decide...nah.

Skyrim is gorgeous and fun. I do get irritated by being encumbered all the time as a crafter and then I start cheating and once I start cheating I lose all perspective and the game loses meaning. Then I do it again.
 
Oh yeah. GLaDOS is awesome.

Baltheir also was the first non-broody leading man for Final Fantasy. I was thrilled. Bioware is definitely leading the charge on the 3D character.

Warcraft and Everquest are also mines of anachronistic humor. What isn't fun about Stephen Colbert sending you out on a mission to go handle the biggest threat - bears? Or there being a bunch of guys named after Oingo Boingo having a Dead Man's Party. Or ridiculously good looking goblins having a gasoline fight?

I think it's a phase all media go through: films started out silly, then along game Gothic horror; comics, until Frank Miller/Alan Moore; video games were amusing pastimes, then better graphics and Hollywood-grade writers came along and started making them all dark and dingy. There's enough crap in the real world, we don't need it in our entertainment, too!

Sorry, rant over. :p
 
I know there were games that broke the 4th wall for a laugh, but I can't think.of any offhand.
 
I think it's a phase all media go through: films started out silly, then along game Gothic horror; comics, until Frank Miller/Alan Moore; video games were amusing pastimes, then better graphics and Hollywood-grade writers came along and started making them all dark and dingy. There's enough crap in the real world, we don't need it in our entertainment, too!

Sorry, rant over. :p

No, it's true. I dislike games that want to be too "realistic" because - seriously, I don't want to have to eat and drink and sleep. Mostly of a game now I require pretty and fun. I've had enough challenge and realism.
 
No, it's true. I dislike games that want to be too "realistic" because - seriously, I don't want to have to eat and drink and sleep. Mostly of a game now I require pretty and fun. I've had enough challenge and realism.

Indeed. Going back a few years, I remember a big fuss being made of Shenmue; when I eventually played it, though, I found it so BORING: it seemed to consist of endless wandering around, asking banal questions.
 
Indeed. Going back a few years, I remember a big fuss being made of Shenmue; when I eventually played it, though, I found it so BORING: it seemed to consist of endless wandering around, asking banal questions.

Shadow of Colossus was like that for me. It was supposed to be beautiful and expansive...and I was...really bored.
 
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