Swords Sex and Sorcery (group thread OOC)

Oh, I know it makes sense. It´s just that orcs, were creatures and similar are supposed to be special BECAUSE they are orcs, were creatures and similar. Humans are the boring main palette you draw from to make everything else. But by mixing special things, which is kinda what humans do (half-orcs, half-elves... all are half-human), you make them as mundane as humans. The more you mix, the less people actually concentrate on what makes the characters unique (who cares that your character knows how to cook when he is a HALF-ORC HALF-DRAGON DRUID OH MY GOD HOW DO I EVEN IMAGINE THAT THING!? ) and the more they try to make sense out of these archetypical races the more they realize that... they just don´t make sense together.

To me, that kind of thing is just an attempt to be "super speshul". The narrativist equivalent of creating min-max characters for standard dice-rolling RPGs.

Nevermind that the process by which one makes those characters is stupidly convoluted. It is the equivalent of a latin-American man born to an Afro-American woman and a Scottish man converting to Judaism. It´s not impossible, it´s just that that background is kind of a joke.
 
Meh it's not as if there was any logic when the whole rpg thing was made, besides, I am not talking about a half-orc, one fourth dragon and one fourth kobold, I am talking about a werecreature, a pureborn creature of the lycanthropes who can control his transformations, the base race is just something to add some unique flavour to the werecreature, heh I bet nobosy has ever seen a green werebear before.
 
Hey, Drakkwall, what kind of werebear will you play? A human that transforms into a bear, or a human-bear hybrid?



Anyway, I´m interested, and will perhaps play a female rogue-shaman if you will have me aboard, Kitten.

Sounds good.

Thank you Kitten. Its nice to know that people can still be civil and pleasant (sorry, its been a long couple weeks). So, am I to assume I should come up with a character? And if so, should I follow a basically d20 scheme?

Well I've been using it as inspiration, but unless everyone argees to use the ruleset we'll just ignore all the crunchy bits.

This is the old, cranky roleplayer who had to go uphill both ways to get to a roleplaying table speaking:

Back in my days, werepeople were always human and animal! Not this half-orc half-elf mindflayer lich bull you youngsters are indulging in!

I agree in general, but I disagree in the case of were creatures, since it is an affliction, not a breeding thing.
 
I think he means will there be guns, cannons or even electricity in this world or will it be medieval without any source of non-magical science made weapons.
 
This is the old, cranky roleplayer who had to go uphill both ways to get to a roleplaying table speaking:

Back in my days, werepeople were always human and animal! Not this half-orc half-elf mindflayer lich bull you youngsters are indulging in!

I used to play table-top RPG and I must agree with you. Too much into the mix makes the characters become too confusing and overall weird to even make any kind of sense.

A werewolf, which is pure-blooded, but then it is 1/4 of a human, 1/4 elf, 1/4 dragon and 1/4 orc, and to top all of this is a druid or something else? Too weird. And I believe all this backgrounding would start negating each other.

Let's see: elves and dragons are fond to magic and most creatures with dragon blood ancestry are keen to magic but then you add orc blood to the mix, a race that is normally brutish and savage, which is something a dragon can also be.

And for the topping of the cake, its part human? Okay... So what would be the final result? A medium sized creature, nimble bodied, with greenish, perhaps scaled looking skin, with a penchant for chaotic magic, but with a strange tendency to wreak havoc everywhere it goes? Too weird.

But moving on: how about the tech level for the thread? I need to know if I'll to "explain" my PC weaponry through science or mysticism.
 
Pureblood Werecreatures are werecreatures who are born from other werecreatures, the parents do not need to be purebloods for the child to be one, at least that's what I've heard from my dnd seasons during sundays. werecreatures are not really a race, so when a half-elf is bitten he or she is not a one third elf. one third human aone third werecreature, they are still the same race as they were before they were bitten, only that now they have bee afflicted by the lycanthrope's curse and changes into animal forms, but that's not really what race they are, it is more like a Shapeshift based curse.
 
That still makes it a bit difficult to define your character.

"I am an elf!"
"Ah, so you are not too strong but you are agile, very skilled, long-lived and with a certain affinity to magic."

"I am a werewolf!"
"Ah, so you are a human with certain animal characteristics that then becomes the animal under given circumstances."

"I am a half-orc werewolf!"
"You... err... you are green, very strong, somewhat stupid, have animal characteristics AND can become a more-brutish-than-an-orc animal under given circumstances?"
 
Sounds like a plan, I'll just do an on-the-fly thing and see how she works. What's the local equivalent of japanese, if the race has a name? Otherwise, she'll be from the edge of the grey wilds, and I'll call her whatever seems appropriate. Also, should I just post her info and backstory up here, or send it to to you, Kitten, privately first?
 
I used to play table-top RPG and I must agree with you. Too much into the mix makes the characters become too confusing and overall weird to even make any kind of sense.

A werewolf, which is pure-blooded, but then it is 1/4 of a human, 1/4 elf, 1/4 dragon and 1/4 orc, and to top all of this is a druid or something else? Too weird. And I believe all this backgrounding would start negating each other.

Let's see: elves and dragons are fond to magic and most creatures with dragon blood ancestry are keen to magic but then you add orc blood to the mix, a race that is normally brutish and savage, which is something a dragon can also be.

And for the topping of the cake, its part human? Okay... So what would be the final result? A medium sized creature, nimble bodied, with greenish, perhaps scaled looking skin, with a penchant for chaotic magic, but with a strange tendency to wreak havoc everywhere it goes? Too weird.

But moving on: how about the tech level for the thread? I need to know if I'll to "explain" my PC weaponry through science or mysticism.

I agree, a mix like that is idiotic, but some things, such as say an elf and a demon, are much easier to believe, its not completely unreasonable for a demon to have taken a shine to some tastey elf lass or lad and nine months later your character was born, or the were creature thing, an orc is just as likely to be bitten by a werewolf, it may have a better chance of shrugging off the infection and not becoming one, but it could still happen.

On the Tech level question, well it depends on what you would all like, make suggestions and I'll post an explanation of the tech level later.

Sounds like a plan, I'll just do an on-the-fly thing and see how she works. What's the local equivalent of japanese, if the race has a name? Otherwise, she'll be from the edge of the grey wilds, and I'll call her whatever seems appropriate. Also, should I just post her info and backstory up here, or send it to to you, Kitten, privately first?

Well of all the countrys listed in the first post, I only rember naming one, so you could make up a local equivilent out of one of them if you want, or you could make one on another continent. And post the info and whatnot here, and using this template please.

Player: (that’s you)
Name: (of your character)
Appearance: (pictures are preferred, but descriptions are fine, if it’s a black and white picture then give both)
Class/profession: (for example, fighter, mercenary, mage)
Race:
Race description: (for the generic ones like elf or human, ignore this)
Age: (18+)
Equipment: (you don’t have to list everything, just generalize, and no going overboard with magic items)
Skills: (list the things they’re good at, tracking, dungeonearing)
Powers: (any special abilities or a general idea of the spells your character knows)
Other: (anything you think Is worth mentioning but don’t think belongs anywhere else)
Personality: (doesn’t have to be all encompassing, just a few words really, a paragraph)
History: (a general idea of what your character has been through, and what has brought them to Ferovale)

heres an example with my character


Player:
KittenOfDeath, your lord and master.
Name: Rook
Appearance: http://kod-kittenofdeath.deviantart.com/art/confuzzled-157742038 (there’s two older pictures of him if you check in my gallery)
Rook is covered in a thin layer of brown and white fur, its thicker at the back until it joins with his tail. His eyes are black and yellow (sclera and pupil retina respectively) his hair is orange and the tattoo on his face is a deep, blood red.
Class/profession: Slayer
Race: Demon Blooded
Race description: there are countless names for those with Demonic Blood, but it all means the same, anyone with a denizen of the lower planes in their ancestery, or who had someone become part demon after birth. While most are cursed with horns or a tail at worst, some have much more visible traits, cloven hooves, yellow eyes, in some extreme cases the original race is impossible to tell due to such radical differences.
Age: 29
Equipment: enchanted full length gauntlet (lightning), bag of holding, leather armour, adventuring/survival gear
Skills: fieldcraft, dungeonearing, hiding and climbing
Powers: limited night vision, enhanced durability to the elements.
Other: sensitive to light.
Personality: Cocky, brash and immature (he's still well within his races 'childhood') He's quick to anger, but doesn't hold a grudge once an issues been resolved, he's rather quick witted and intelligent, but not very knowledgeable about anything.
History: Rooks history is unknown to everyone but himself, he just showed up out of nowhere a year ago and rather quickly (and violently) made a name for himself as a skilled monster slayer. He came to Ferovale following promise of more work and was one of the first to show up, since then he’s somehow become the bouncer at the Bar in the tent town, he jumped in to one fight and broke it up by accident, ended up stuck with the job. Now he just waits around, blowing most of his pay on drinks and occasionally going out in to the wilds to hunt.
 
I agree, a mix like that is idiotic, but some things, such as say an elf and a demon, are much easier to believe,

To be honest, half-demons/angels/dragons are also idiotic to me. Mostly because in my opinion, they are generally the result of people wanting to play stupidly powerful characters rather than, you know, actually roleplaying. Again, the equivalent of minmaxing in normal roleplays in which you would roll dice. And they are as well thought-out as the minmaxed character sheets.

They make even less sense than half-something were creatures because at least in those cases, you have an accident happening to something that already exists. It makes a lot of sense. It´s not like half-orcs are liked in human or orc settlements so they would be in danger of running into were creatures in the wilderness.

However, I find it difficult to believe demons, angels, dragons and such incredibly powerful creatures would mingle with such inferior races as humans and elves. Elves already despise humans enough even though they look fairly similar just because of how superior they are in longevity and skill. I can only imagine how superior dragons, angels and demons would feel, and it is way above "I might boink that" level.

Of course, it kind of depends on the setting. But it is still hard to swallow that these supernatural creatures would bother doing that kind of thing when it creates LOTS of problems for them. It´s not just falling in love or having casual sex with something so inferior to you that the human equivalent would be fucking a pig, it is also the fact that the half-children stand out a lot, and I don´t imagine angels, dragons or demons being willing to risk their status within their closed societies by spawning a bastard child. This was the kind of thing that caused civil wars.

And a point to be had in mind is that this kind of character is retardedly popular, to the extent that quite honestly, they dilute the significance that mixed-blood characters used to have. Being the child of two different species is supposed to be a big deal, but after meeting the thirty-fourth half-demon in two months, the social implications this would normally carry don´t fly out of the window because they can´t be bothered to get off the damn couch in the first place. At this point, you may as well call your character Bob, because nobody cares anymore that he is a half-demon.





ANYWAY, I´ll just shut up before I offend anyone (I am a level 18 Paladin of Uncomfortable Truths cross-classed with Cleric of Pretentious Roleplaying Bitch) and get working on my rogue/shaman.
 
Hope he's acceptable. :)

Player: Drakkwall
Name: Korm Frostpaw
Appearance: Human form
Bear form
Werebear form
Class/profession: Druid/Herbalist
Race: Half-Elf Werebear(Polar)
Race description: Were creatures are not true races, but an affliction, a curse some say, bitten victims have ot train themselves to gain some control lover this affliction but pureblood were creatures, those born from werecreatures, can control their transformations, and can even transform into a pure animal of their affliction.
Age: 30
Equipment: A large backpack enchanted to weight nothing, but cannot contain hundreds of items, a wooden totem in the shape of a bear, a cloak of bear fur with the head being a makeshift helmet/hood, a loincloth of green silk like material, bear leather/fur pauldrons, grieves, boots, bracer and vest, a spear enchanted to freeze whatever it strikes, a pair of clawed gloves laced with poison and acid and a necklace with a strange runic medallion that grants night vision, even in human form.
Skills: Tracking, Hunting, Fletchery, Leathercraft, Cooking, Herbalism, Healing, Poisons, Trap Making, Enchantment and Alchemy.
Powers: Pureblood Lycanthrope(Polar Bear): Can transform into the form of a man bear and into a pure bear form, raises physical abilities, and makes them wiser and more enduring, though vulnerable to alchemical silver.
Druidic Magic: Korm is a druid who focuses on healing and offensive magic, he can make pillars of flames shoot down from the skies, cause the roots to entangle and strangle, heal everything from light to near lethal wounds, but he's also capable of using magic to strengthen his comrades, to make their bodies endure more, to put his enemies asleep or summon allies from nature or beyond to aid in battle. but his true strength lies in the healing and offensive magics of nature.
Other:
Personality: Composed, calm, trusts his instincts, hates to see needless deaths, will fight to defend nature and innocents, has a bond to the spirits and absolutely loves roasted bird meat and sweets like chocolate. He is also a rather sexually open person, he likes sex, doesn't mind having sex, but he won't tolerate rape, domination of a female in heat in an animalistic manner is different from rape as the female used her ferocity to find a good male to mate with.
History: Korm was born and raised in the Grey Wilds, a pureblood werebear born of a clan of werebears, Korm was the largest among his tribe, a polar bear being his form made him the largest bear in four generations. his clan were a peaceful tribe of nomadic barbarians and druids who traveled along the cold mountains and warm forests of the Grey Wilds. Korm was a wild child, he loved nature, he was often off running in the wilds chasing rabbits and playing with other bears, though he always returned.
He became the apprentice of the druids of the clan when it became clear he held a great connection to the spirits of nature, he became a druid and found his calling to be that of a healer and warrior, to save and end lives, the circle of life of any life held one rule, the Survival of the Fittest, the Strong, the Cunning, the Intelligent and the Enduring survived. But it was also law to aid those of kin who were weaker, to make sure they grew to be strong as well, all for the survival of the family.
Krom's tribe held no marriages, the females raised all the children together, and Krom had fathered many children since he turned twenty two, though when he turned thirty his life as a peaceful nomad ended, his tribe was attacked by a group of Witch Hunters, people who served as bounty hunters for creatures of darkness, undeads, demons, thieves, heretics, traitors and the were creatures. In their eyes the peaceful clan of nomadic were-bears were nothing more then evil fur-balls to be used to fill their purses.
The tribe fought and defended against the hunters, but the weapons of the hunters were taking down too many of the warriors, and when one tried to sneak into the cubs' hut to kill them Krom intercepted him and crushed his skull like a grapefruit. He roared out to his kin, speaking the language of the beasts for them to flee, better he die and keep the hunters at bay, then for them all to die. The tribe heed Krom's words and swiftly evacuated, and the lone were-bear fought like a wild beast ,calling forth the forces of nature and his own physical strength to slay the hunters in a ferocious rage.
But in the end he was defeated, the hunters down to one third of their original numbers and their bodies heavily wounded, they wanted to slay him but knew that they would get plenty of gold for a were-bear on the black slave market. Taking him into a cage of alchemist silver bars and shackling him to adamantine chains, taking his gear with them to be sold, the hunters began to take their bounty towards civilization.
 
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I was just out here in the literverse looking to see what threads were out there and after reading the posts here, I _really_ want to join. How fast do you think the posting will be?

I beleive you said you needed females. I have a human bard or a human cleric. The cleric is equivalent to a Pacific Islander. So she's more into nature/weather and a neutral neutral, but forces of nature are like that. As for my bard, she originated in a world where elves were some elder race belived to have died off. She came from a bardic school determined to preserve elvish arts and culture. Then she went out adventuring and met a real elf. I have to say she squeed like a fangirl. I can change the backstories on them if you want, no problem.

so if you need another female, let me know.

As to why such creatures as elves or dragons, etc would want to get with a human...Humans have such passion and are so transitory. Think of the most beautiful ballet you've ever seen, once it's over, it's over. You can't recapture that. You can ry, but it will never be the same twice. So if a human really stirs you, you must act and quickly before their time is up. The fact that you must take swift action can also add to the passionate feelings. Just a thought. (I'm writing a novel in which a celtic faery falls for a human and have thought about why in seven hells he would even be interested and that was pretty much it.)

As to half orcs or nasty combos like that--well, rape would be a reason. Although a friend wrote a story from an Orc's POV and it was amazing. About how the other races keep them down so their children grow up uneducated, great story with some hot orc-elf sex. What better way for a spoiled elf girl to piss off the 'rents, have hot dirty sex with an orc.
 
Player: Katamari Roller
Name: Nakett "the Walker"
Appearance: http://img.photobucket.com/albums/v292/01922/Avatars/z.jpg
Class/profession: Rogue/Shaman
Race: Human (mostly)
Age: 32
Equipment: An iron staff and a bum bag tied around her waist containing all manners of curious trinkets of no obvious utility. Her clothes are a loose ensemble of red fabrics of different kinds that reveal way too much of her legs, midriff and breasts.
Skills: Tracking, stealing, climbing, bartering and trade, skinning, cooking, healing, disarming traps, stealthy movement.
Powers: Shamanic magic: Nakett is capable of using the magic of nature´s spirits to camouflage herself with incredible perfection, and mold her body as necessary to the environment. Her silhouette disappears among the trees of the jungle or in the sands of the desert. She can hardly be seen or heard while squeezing her body into the smallest caves or the thickest bushes. Her eyes, her limbs and her tongue are almost like a lizard´s, making her able to orient herself easily, climb almost any surface and detect unusual smells. She is not the strongest warrior by any means, but she can live in any environment where others would not last long.
Other: Nakett´s trinkets, which she carries in her bum bag, help her find her way around when not even her supernatural senses work. Finding water sources is also possible, and making a fire is not difficult either.
Personality: Capricious like nature, Nakett can only be counted upon to do what she wishes to do for her own interests. She is extremely flirty, curious, and carefree, and perhaps a little loud-mouthed. There is hardly anything that she can take seriously even if it concerns her, and she makes no effort to hide it. The only thing she has ever avoided doing is killing. She prefers to run or hide from trouble than confront them directly.
History: Nakett was born among the Pasheed, a tribe of savages who live deep in the jungles, far away from other civilized humans and even other races. They live almost like animals even though they have the same intellect as other human beings, as well as a certain mastery of shamanic magic and a greater longevity. In fact, the Pasheed say they have been touched by the spirits of the rainforest, and it might very well be true. Nakett is not even a shaman by the standards of her tribe, true Pasheed shamans can easily surpass any other. This did not stop her from feeling a great wanderlust since she was ten years old. With family ties being very loose among the Pasheed, she felt no great reason or responsibility to tie her down, and left on a whim. Since then, she has wandered from country to country, observing and enjoying the societies and races she meets. Nakett figures she will some day return to her tribe, but she will do so when she feels like it.
 
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I was just out here in the literverse looking to see what threads were out there and after reading the posts here, I _really_ want to join. How fast do you think the posting will be?

I beleive you said you needed females. I have a human bard or a human cleric. The cleric is equivalent to a Pacific Islander. So she's more into nature/weather and a neutral neutral, but forces of nature are like that. As for my bard, she originated in a world where elves were some elder race belived to have died off. She came from a bardic school determined to preserve elvish arts and culture. Then she went out adventuring and met a real elf. I have to say she squeed like a fangirl. I can change the backstories on them if you want, no problem.

so if you need another female, let me know.

We totally need more girls. And I like the bard idea... though if elves are more common in the game world, you could just make her a regular bard who specialises in elf music and poetry. Maybe a half-elf?

And Katamari, I like her, too!
 
for advance weapons i was thinking of either cap and ball revovlers to musket, flint locks, wheel locks. and so on. (no cartirage guns)
 
We totally need more girls. And I like the bard idea... though if elves are more common in the game world, you could just make her a regular bard who specialises in elf music and poetry. Maybe a half-elf?
QUOTE]

OK, I should be able to do a char sheet later tonight. Half elves have so much angst *grin* besides, looks like you could use some vanilla humans. About what level should I bring her in at? I play D&D so I'm familiar with that system. Do ya'll need someone who needs to be protected a little more than the others? Or should I have her at some substantial level?
 
sounds interesting I will post my bio when I find my one pic I want and scan it lol I think my character is just going to be a amazon bc I don't know how well it would work if she was mixed with barbarian or something lol
 
My characters not good enough to be in this thread according to some people
 
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Does Wicca even exist in Dungeons and Dragons? D&D has "real" gods, with real codes for their followers. There is no need for a washed-down witchcraft religion.
 
me like your character dravynslilvamp

Player: Knight713
Name: Kris Engel
Appearance: (pictures are preferred, but descriptions are fine, if it’s a black and white picture then give both) will get one shorlty
Class/profession: Nobleman, Gambler, Hessian (name for hired swordsman from Hessia)
Race: Human
Age: 21
Equipment-A Rapier type, Sword cane, Dagger, supply pack, (?)
Skills: Talented Sword fighter, Knife user, he is also relative fast, also considered a proffesonal gambler
Powers:none
Other: has extremely good luck in gambling games always seems to win, don’t know how to deal with woman when they flirt or put advances on him.
Personality: He is polite, friendly doesn’t see himself as better than a commoner, Sociable ,Contemplative,
History: he is born in the land of Hessia which are known for there hired mercenaries He is the son of a local count who is well like, he is the third child and the youngest of them all. Like his siblings before him his father hired the best teachers money could by. Even though he is his fathers son he was never around to fully raise him, thus his elders sister and many of the servants helped to raise him. He was in constant conflict with his older brother who views him as a threat to the throne. When he was twelve he faced his older brother in a friendly duel. But his brother took it seriously when his brother who was ten years younger than him could match him He took it as an insult and almost killed Kris.
When he is not being taught by his teachers he is often found in the knights training hall or in the arena. The only time he ever got a chance to see his father was when he had a fencing duel to show his skills. As he got older he became friends with other noble kids who often took him to places where Nobles should not go to. It was here that he found out that he was lucky when it came to gambling games often winning large sums of money. Even if a person tries to cheat he ends up winning somehow. When his father was taken ill his older brother took over until his father named the heir to his throne. Since his older sister already left to have adventure of her own. He feared for his life he decided to leave his fathers Mansion . Thus at the age of 18 he left home to wander the land doing different jobs earning money anyway he can. He was in constant fear for his life not knowing when or where his brothers assassins would come for him. Despite being skilled with a most weapons he is hesitant on killing his enemies only wounding to disable them. The rapier he uses often shows that he is from a higher class since the it is made is different than others.
 
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