Most Common Fiction Writing Mistakes, #11

McKenna

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Don't Forget Stimulus and Response


Story logic goes deeper than providing good background motivation and avoiding coincidence. Even if you're an ace on these matters, your copy still may be flawed in terms of having things happen for no apparent reason. That's because fiction readers may need more background and good motive for what their characters do in a story.

Readers will also usually need to see a specific stimulus that causes a given response right here and now.

The law of stimulus and response dictates that your character must have an immediate, physical cause for what he does. The immediate stimulus cannot be merely a thought inside his head; for readers to believe many transactions, they have to be shown a stimulus to action that is outside of the character --some kind of specific prod that is onstage right now.

So for every response you desire in a character, you must provide an immediate stimulus.

Turning this around, it's equally true that if you start by showing a stimulus, then you can't simply ignore it; you must show a response.

The law of stimulus and response works at the nitty gritty level of fiction, line to line, and it also works in melding larger parts of the story. For every cause, an effect. For every effect, a cause. A domino does not fall for no immediate reason; it has to be nudged by the domino next to it.

The chapter before this one looked at character background and plot motivation before mentioning stimulus and response because it's important for you to clearly understand the difference. Background, as we have seen, goes to earlier actions affecting the characters life. Motivation has to do with the character's desires and plans, which grow out of that background, as well as out of what's been going on earlier in the story. Stimulus is much more immediate; it's what happens right now, outside the character, to make him do what he's going to do in the next few moments.

Stimulus-response writing is a bit like a game of baseball. The pitcher throws the ball; the batter swings at the ball. You wouldn't have the pitcher throwing the ball and nobody at the plate swinging at it, would you? And you couldn't have the batter swinging at the ball without a pitcher being out there to throw it, could you?

Strangely enough, novice fiction writers often mess up their copy by doing something almost as obviously wrong as the pitcher-batter mistakes just cited. What happens is that the writer either doesn't know about stimulus-response movement in fiction, or else he has forgotten it.

The latter error is more common. Almost anyone can see the innate logic of stimulus-response transactions once it is pointed out to them. But in writing, it's amazing how easy it is for some of these same fictioneers to let their imagination get ahead of their logic and see the whole transaction in their mind, but then forget to provide the reader all the steps.

My student Wally provided me with a classic example of such forgetfulness once. He wrote:

Max walked into the room. He ducked just in time.




And please let me emphasize a point that might otherwise be skimmed over or misunderstood. Stimulus-response transactions --the heart of logic in a story-- are external. They are played outside the characters, onstage now.

Background is not a stimulus.

Motivation is not a stimulus.

Character thought or feeling is not a stimulus.

The stimulus must come from outside, so if put on a stage the audience could see or hear it.

The response that completes the transaction must be outside, too, if the interaction is to continue. Only if the interaction of the characters is to end immediately can the response be wholly internal.

Consider: If you start having your character get random thoughts or feelings, and acting on them all the time, the logic of the character and your story will break down. In real life, you might get a random thought for no apparent reason, and as a consequence do or say something. But as we discussed in Chapter Ten, among other places, fiction has to be better than life, clearer and more logical. It is always possible to dream up something --some stimulus-- that can happen to cause the thought or feeling internally, and it is always possible to dream up somethig the responding character can then do in the physical sense as the visible, onstage response to the stimulus. Response always follows stimulus onstage now. Response is always caused by a stimulus, onstage now. The fact that there may be some thought or emotional process inside the character between the two evets does not mean they both don't always have to be there.



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Most Common Fiction Writing Mistakes, #1

Most Common Fiction Writing Mistakes, #2

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Most Common Fiction Writing Mistakes, #5

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Most Common Fiction Writing Mistakes, #7

Most Common Fiction Writing Mistakes, #8

Most Common Fiction Writing Mistakes, #9

Most Common Fiction Writing Mistakes, #10
 
Thought is not a stimulus?

Hmm. I think my ass is fat, so I'll choose the salad over the frito pie.

I think it might rain, so I'll carry an umbrella. Nevermind it's sunny outside right now.

I think that impreial shuttle is really carrying Darth vader and a detachment of shock troopers, so I'll let it pass and wait on another target.

Thought can be stimulus, in fact, though has to be stimulus in all but reflex reactions. Consider this.

If McKenna, Cant and myself are sitting at a Bistro enjoying the fine escargot and a woman in biker leathers sits at the next table. Of the three of us, I'm the most likel;y to go start a conversation.

Mckenna might think she is an interesting woman or she might not.

Cant the same.

But I am most likely to think, Damn, she's hot.

Same stimulus, different reactions, all propelled by different mindset and experience. By different thoughts, as it were.


This particular advice, while pertinent, seems geared to a limited POV. In 3rd omniscient, I can provide the background or thought process that lead to action in any character, whereas in a limited POV, the stiumlus/reaction transition has to be more obvious.
 
Colleen Thomas said:
This particular advice, while pertinent, seems geared to a limited POV. In 3rd omniscient, I can provide the background or thought process that lead to action in any character, whereas in a limited POV, the stiumlus/reaction transition has to be more obvious.
Pip's great expectations were basically the only stimulus that prompted an entire novel... ;)
 
The point of this one is that the reader has to be able to see the stimulus otherwise, if the stimulus is a thought then you have to include a mighty backstory to explain the thought.

What seems to have not been explained (or only briefly mentioned) is that while thought can be a stimulus, if you're going to rely on only thoughts for stimulus then you're going to need a veritable prequel in order to follow the chain of why the thought occurred.

Concerning its own logic then the author is being quite reasonable, you shouldn't be writing reams of backstory (because they are dull and/or mostly irrelevant), you shouldn't have to include a complete biography in order to tell the story which is why the reader needs to see a stimulus.

I think we're still in action/adventure mode here, hence the 'mistakes'.

I wouldn't say (not qualified in any way to say) that the advice is not useful I would say however that it (and it seems of a piece with the other rules) that the advice is parochial. But useful for all that.

If you consider films of the book (notably 'Do androids..' and 'We can remember it..') and how they both became action/adventure stories from short 'internal' pieces, then you can probably see where the advice is coming from.

With no risk whatsoever, for I am a writing snob, I would say that the advice is more for the commonest denominator of fiction than anything which requires being 'interesting' for its own sake. Message being the medium and all that.
 
I have to say - "Bollocks!"

Several important responses in my novel come due to the stimulus of characters thinking about things. I don't get how a thought can't be a sufficient stimulus, as long as its a reasonable thought for your character to be having.

The Earl
 
This chapter gave me headache. I still don't know what it was about. Can someone explain it in imbecile-lingo?

Max walked into the room. He ducked just in time.

This is taken as an example of bad writing. ("forgetfullness of stimulus", whatever that is) And of course, without the context, it means nothing.

Max walked into the room. He ducked just in time. Fifteen years of marriage to Delilah had taught him that. Coming home at 3 AM and hearing her clop-clop footsteps inside as he fumbled with the door handle was a sign as sure as any that dinner plates would come flying as soon as he was within throwing range.

There, with context, I think it works pretty well. (did I just add "stimuli"? I have no idea.)

The beauty of a narrative piece of writing is that you can toss the concepts around to create tension in the details of the text. If you set up every premise and then go on to the reaction...what's the fun in that, when you can make the reader go "Huh? ... Aha!" instead? :)
 
The law of stimulus and response means you have to make sure protagonists act according to a logic that has been, or will be (e.g in mystery/whodunits) revealed to the reader. Having said that, I think its's slightly silly to narrow down the allowed form of stimulus to so-called "external" causes.

For anyone who wants to dig deeper into the subject of motivation (which of course touches on the deep subject of free will and responsibility) , I suggest reading G.E.M. Anscome's book, Actions.

What makes a bullet fly from a shotgun?

The explosion of gunpowder
The finger squeezing the trigger
The rabbit running out of the thicket
The boss you want to impress
etc
etc
 
What he's saying makes sense on a grand level. You can't have the character make too many deus ex machinas or the plot breaks down. If they do something all of a sudden without rhyme or reason or mention and explanation of the story, it can work the story's power down a bit. This doesn't mean you can't get away with it if you show some forethought. Like Colleen or Liar's examples or simple story technique.

My favorite literature sequence is a pointless meander of the main character Holden Caulfield in "Catcher in the Rye" where he feels like he is slipping into the sidewalk. Thought is a powerful impetus as long as it is visible and explained.

Overall though, I'm more and more convinced that all of this author's points can be summarized with the sentence: "Do whatever it takes to prevent the break of flow". Writing can be forgiven much and can do much as long as the reader is held in place while they read. As long as they aren't broken out of the world by bad plot devices, uninteresting characters, no emotional investment, bad grammar, bad phrasing, or the like, they will forgive the mind-eating robots and sentient cheese sandwiches and the fact that the entire setting shifts every third paragraph. That truthfully, seems to be the fundamental rule to writing.
 
All in all, though, it is a relief to talk about writing stories in a nuts-and-bolts way. These are good for that, too. We see them excerpted and overstated because of that, but the discussions are stimulating.

If one really built a story with most actions, even of one character, deriving merely from whatever popped into their head, it would have to add up to something. There have been many many books about serial killers and the like, wherein that character is a jumpy bit of protoplasm jerking around to the tugs of the strings wired to his aberrant thoughts. But they add up, eventually, to a coherent picture, a particular mental bent, apprehensible, by the end of the story, and capable of been seen as a whole to make internal sense. If it didn't it would be unsatisfactory. If the detective took him down by simply having a sourceless whim which he follwed, one that happened to place him in the right place to be able to see and nab the madman, it might be realistic. But it would not be a satisfactory way to write the detective story.
 
cantdog said:
But they add up, eventually, to a coherent picture, a particular mental bent, apprehensible, by the end of the story, and capable of been seen as a whole to make internal sense. If it didn't it would be unsatisfactory.

Kinda like Seinfeld.
 
I constantly use thought and feeling as stimulus. I had no idea this was something to avoid. I'm all about what's going on in my character's heads, and I've been accused of "staying" too long in their heads. But then I'm more psychologically/mentally stimulated than most I've met, that's just me. I want to know what makes people tick --and that usually comes from delving into their psyche.

What I get from this chapter is that staying in their heads might not be too bad, but I have to give them things to react to "on stage".

Joe thinks Sarah likes him; Sarah bats her eyelashes at him and places her hand on his thigh.

"I like you," Sarah says.

Joe was right.


If Joe simply thinks Sarah likes him, but has no "evidence" (onstage action) to back it up, how will we ever know it's true?

Or something like that. Although this author has a roundabout way of saying it, I think he's encouraging us to have a look at what's going on onstage, what information is readily available to all our other characters. We, as the writer and reader, are privy to information that the characters aren't. If we make a leap in our writing that is illogical, it interrupts the flow of the story. The reader will recognize it for the tripe it likely is, and become dissatisfied.

Actions really do speak louder than words. How 'bout that.
 
I think you've got the right of it there, McKenna. The thoughts are important and provide more information but they aren't what prompts the action.



Looking at Colly's example, her thought about the biker-chick at the next table isn't what makes her look over there. It's the appearance of the woman that prompts the thought which may become action.

What is the sequence of events? Colly's background provides for her interest in women who wear leather. A woman in leather appears. Colly mentally acknowledges her interest and turns to look at the woman.

What caused Colly to turn her head? The appearance of the woman. If the woman wasn't there, it wouldn't negate Colly's interest in such women, but there wouldn't be anything for her to look at so she'd continue to chat with McK and Cant while trying to figure out how to eat the yummy garlic butter sauce without having to chew rubbery little snot-wads otherwise known as escargots.

The sauce might be so decadent as to prompt her to think about licking it off a leather-clad biker chick, though.

-B
 
Well, we are writing screenplays inside the readers' heads and that shouldn't be forgotten. However, this is an intellectual and imaginary medium which gives us some freedom that a visual and verbal medium does not.
 
Long-winded way of saying, "Show, don't tell." Always a popular advice, although not always the most befitting every situation. :)
 
I find it quite profound and spooky that a thread from 2005 could have predicted the necessity of the Obama stimulus package.
 
He may have meant "Stimulus" as a Plot feature. My writng teacher used a very precise definition for "Stimulus":
"The stimulus is an event that opens the story, using at least one element of the main character's past history, which will stimulate a new chapter in his life. That new chapter in his or her life is the story you intend to tell."

So "Stimulus" is an outside force acting upon the character(s) which creates the "Action" of the story.

Writing is a flexible medium, and the rules are not cast in stone. In fact they may not exist for those of exceptional talent, but the neophyte should generally apply the rules to understand the logic of the craft.
 
He may have meant "Stimulus" as a Plot feature. My writng teacher used a very precise definition for "Stimulus":
"The stimulus is an event that opens the story, using at least one element of the main character's past history, which will stimulate a new chapter in his life. That new chapter in his or her life is the story you intend to tell."

So "Stimulus" is an outside force acting upon the character(s) which creates the "Action" of the story.

Writing is a flexible medium, and the rules are not cast in stone. In fact they may not exist for those of exceptional talent, but the neophyte should generally apply the rules to understand the logic of the craft.

Well said. To my mind if you can pull of random and make it work, do so. forcing otherwise will be obvious and kill the intent. If you haven't found your nitch and you see holes in your story then the reader will too. the way I think of it is if I can read what I write more then once, without getting bored or confused, even though twenty other stories demand my attention then the story has something going for it. If you confuse yourself you will confuse others.

I love the opera type 'aha' moment anology *and prey it was in this thread and I haven't drank too much and mixed up posts* If I confuse the reader but get an 'aha!' later, I deserve a cookie. If not then I missed my mark.
 
Writing is a flexible medium, and the rules are not cast in stone. In fact they may not exist for those of exceptional talent, but the neophyte should generally apply the rules to understand the logic of the craft.

Rules? We have rules now? Stupid stuff like POV and not talking directily to your reader or writing yourself into your stories? How silly.
 
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