J
JAMESBJOHNSON
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http://www.heretical.com/berne/nigysob.html
http://www.ericberne.com/games/games_people_play_kickme.htm
I've been debating a Peter Straub fan about the dynamics of horror writing. The fan opines that anything goes within a horror story, I say no: Even the random, chaotic word salad of schizophrenics conform to stochastic dynamics. Water flowing down a drain remains within fixed parameters. You cannot escape order.
So I started looking at the underlying patterns of horror writing. What makes one story the equivalent of waiting in a long line for hours, and another story take wings? Why do DRACULA and SALEM'S LOT and RED DRAGON and HELL HOUSE work? There are 2 answers.
#1. The monster and the protagonist play 2 games simultaneously; one is KICK ME, and the other is NOW I'VE GOT YOU, SON OF A BITCH. (see the links)
#2. The best stories are segmented into serial puzzles. Every significant action is puzzle solving.
http://www.ericberne.com/games/games_people_play_kickme.htm
I've been debating a Peter Straub fan about the dynamics of horror writing. The fan opines that anything goes within a horror story, I say no: Even the random, chaotic word salad of schizophrenics conform to stochastic dynamics. Water flowing down a drain remains within fixed parameters. You cannot escape order.
So I started looking at the underlying patterns of horror writing. What makes one story the equivalent of waiting in a long line for hours, and another story take wings? Why do DRACULA and SALEM'S LOT and RED DRAGON and HELL HOUSE work? There are 2 answers.
#1. The monster and the protagonist play 2 games simultaneously; one is KICK ME, and the other is NOW I'VE GOT YOU, SON OF A BITCH. (see the links)
#2. The best stories are segmented into serial puzzles. Every significant action is puzzle solving.
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