dragonrazor
Boobies...BOOBIES....
- Joined
- Mar 5, 2006
- Posts
- 74,066
Okay, so I have this intro written up now. Didn't before. I'm thinking something a mix of scifi and fantasy. Aliens are possible, though I'd suggest more of a focus on dragons, demons, and monsters. As some of you know, my views are less than Christian, so anyone going with the typical Christian view regarding such things as invariably evil will be asked once and only once to relent. Good and Evil are irrelevant...there are no species that are inherently good or evil. Such things are mental.
Now, that said, let's get some of the actual ideas out of the way.
Long after the fall of our civilization, the world has changed. The planet, blasted, broken, and pretty much barely hanging on, is just barely supporting survivors. Larger towns are market driven, with the only exceptions being a few small collections of high technology users, mages, or The Academy, a town centered around the last surviving hall of learning.
In this world, there are scattered groups of warriors who deal with the hunting of Bios, the product of genetic engineering gone wrong. Automated facilities mass producing faulty genetic material, creating true monsters, creatures that hunt and feed and prey upon travelers. Machines that once protected civilization having become degraded and corrupted to the point that they attack anything foolish enough to wander into their territory.
And as always, humans aren't all good. Even after everything that happened, there are still those who would take advantage of their fellow man. So the Hunters' Guild, an organized group of protectors, of warriors trained in the old ways, takes on any job they are paid for, be it protecting trade caravans, acting as personal bodyguards, or even something as mundane as retrieving a lost pet.
The requirements for joining the guild are simple. Be recommended. Be tested. Be apprenticed. Be tested again. If you pass the scrutiny of the Guild Examination board, you become a full fledged Hunter, Ranger, or Force, dependent on your choice of weapon. Before you can be tested by the Board, you must first pass your Master's tests. Different Masters use different methods for testing, as well as for training.
The main weapons of each class are simple. A hunter is master of the melee weapon. A ranger is master of projectile weapons. A force is master of the mind.
Name:
Age:
Gender:
Species (for those that are organic) or Model (for those who are mechanical):
Appearance (or picture):
Description: (this is where nonappearance traits would go...personality, biography, history)
Class/Profession (class if you're a Hunter's Guild member, profession if you're not):
some basic roles looking for, I suppose, would be a few Guildmembers. We could probably use a villain, though I may make that NPC. most Guild Quest contractors will be NPC, and thus storybased. I should think we should have an Academy professor or principal.other than that, there's not much for specifics. whatever works. Mechanical falls under several different categories. Androids, first of all, are self explanatory. Mechanoids, which are AI in purely mechanical or weaponized form (such as Mechanical soldiers, Autotanks, and so on). Then there are the largescale AI Computer systems, which I think I may open up as characters (something like Seed from Phantasy Star 4). Then there are the Artificial Life Forms. Some Biomonsters are intelligent, sentient, even. Those are usually the ones that keep to themselves, leaving well enough alone, though sometimes they are either helpful or violent, depending on their nature (the helpful ones may come in the form of pet-like creatures, for instance). The Hybrids, known as Numans, or NeoHumans, are genetically engineered humanoids created using cells from Biomonsters and humans. Their exact capabilities are unknown. Age is indefinable, as they were, at the time of the collapse, an entirely new thing. They may live months, or millenia. They have high mental faculties, but tend to be weaker physically. As such, they rely heavily on Techniques or Magic in battle.
As the collapse happened, magic surged back into the world, resulting in the resurrection of races of ancient legend, and reawakening of slumbering creatures of the Old World, like Dragons, The Brood, Weres, Zoans, and such.
Most humanoids are incapable of magic, and rely instead of Techniques, which are highly developed skills that convert mental energy into purely physical form. The magic users, on the other hand, rely on using their own mental strength to call upon the power drawn from everything around them. Both are finite resources, as using techniques depletes one's mental strength, and using magic exhausts one both physically and mentally.
As for aliens, they can take just about any form, should they appear. Some will be benevolent, some malevolent, but most will be indifferent.
Name: Stormfang
Age: mid twenties
Gender: Male
Species: Human
Appearance: not sure on this yet, I'll either come up with something or find a pic later
Description: Stormfang was raised amongst survivors of one of the ancient native tribes that had survived prior to the Collapse. He has been trained in the use of most weapons, and as a teenager, was apprenticed to a passing female Hunter, who took him on feeling he had great potential. She died recently, leaving him her home in the town that houses the Guild's central headquarters, and a legacy he strives to live up to.
Class: Hunter
Now, that said, let's get some of the actual ideas out of the way.
Long after the fall of our civilization, the world has changed. The planet, blasted, broken, and pretty much barely hanging on, is just barely supporting survivors. Larger towns are market driven, with the only exceptions being a few small collections of high technology users, mages, or The Academy, a town centered around the last surviving hall of learning.
In this world, there are scattered groups of warriors who deal with the hunting of Bios, the product of genetic engineering gone wrong. Automated facilities mass producing faulty genetic material, creating true monsters, creatures that hunt and feed and prey upon travelers. Machines that once protected civilization having become degraded and corrupted to the point that they attack anything foolish enough to wander into their territory.
And as always, humans aren't all good. Even after everything that happened, there are still those who would take advantage of their fellow man. So the Hunters' Guild, an organized group of protectors, of warriors trained in the old ways, takes on any job they are paid for, be it protecting trade caravans, acting as personal bodyguards, or even something as mundane as retrieving a lost pet.
The requirements for joining the guild are simple. Be recommended. Be tested. Be apprenticed. Be tested again. If you pass the scrutiny of the Guild Examination board, you become a full fledged Hunter, Ranger, or Force, dependent on your choice of weapon. Before you can be tested by the Board, you must first pass your Master's tests. Different Masters use different methods for testing, as well as for training.
The main weapons of each class are simple. A hunter is master of the melee weapon. A ranger is master of projectile weapons. A force is master of the mind.
Name:
Age:
Gender:
Species (for those that are organic) or Model (for those who are mechanical):
Appearance (or picture):
Description: (this is where nonappearance traits would go...personality, biography, history)
Class/Profession (class if you're a Hunter's Guild member, profession if you're not):
some basic roles looking for, I suppose, would be a few Guildmembers. We could probably use a villain, though I may make that NPC. most Guild Quest contractors will be NPC, and thus storybased. I should think we should have an Academy professor or principal.other than that, there's not much for specifics. whatever works. Mechanical falls under several different categories. Androids, first of all, are self explanatory. Mechanoids, which are AI in purely mechanical or weaponized form (such as Mechanical soldiers, Autotanks, and so on). Then there are the largescale AI Computer systems, which I think I may open up as characters (something like Seed from Phantasy Star 4). Then there are the Artificial Life Forms. Some Biomonsters are intelligent, sentient, even. Those are usually the ones that keep to themselves, leaving well enough alone, though sometimes they are either helpful or violent, depending on their nature (the helpful ones may come in the form of pet-like creatures, for instance). The Hybrids, known as Numans, or NeoHumans, are genetically engineered humanoids created using cells from Biomonsters and humans. Their exact capabilities are unknown. Age is indefinable, as they were, at the time of the collapse, an entirely new thing. They may live months, or millenia. They have high mental faculties, but tend to be weaker physically. As such, they rely heavily on Techniques or Magic in battle.
As the collapse happened, magic surged back into the world, resulting in the resurrection of races of ancient legend, and reawakening of slumbering creatures of the Old World, like Dragons, The Brood, Weres, Zoans, and such.
Most humanoids are incapable of magic, and rely instead of Techniques, which are highly developed skills that convert mental energy into purely physical form. The magic users, on the other hand, rely on using their own mental strength to call upon the power drawn from everything around them. Both are finite resources, as using techniques depletes one's mental strength, and using magic exhausts one both physically and mentally.
As for aliens, they can take just about any form, should they appear. Some will be benevolent, some malevolent, but most will be indifferent.
Name: Stormfang
Age: mid twenties
Gender: Male
Species: Human
Appearance: not sure on this yet, I'll either come up with something or find a pic later
Description: Stormfang was raised amongst survivors of one of the ancient native tribes that had survived prior to the Collapse. He has been trained in the use of most weapons, and as a teenager, was apprenticed to a passing female Hunter, who took him on feeling he had great potential. She died recently, leaving him her home in the town that houses the Guild's central headquarters, and a legacy he strives to live up to.
Class: Hunter
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