The Retaking of Aine OOC

Wolfsister

Shadow Mistress
Joined
Jul 11, 2005
Posts
2,657
This OOC thread is intended to be a new beginning for the Aine series of Roleplays. Since the departure of the original DM, Questing Maiden, I have stepped forwards to take the lead on this storyline. I will be creating new OOC and IC threads, not in disrepect, but for my own ease of use and information flow.

I do hope for the speedy return of Questing Maiden and will relinquish control should she wish to take up the reins again.

The original threads for the Aine Roleplay can be found here:

The OOC: http://forum.literotica.com/showthread.php?t=585529

The IC: http://forum.literotica.com/showthread.php?t=590840

The following posts will contain information pertinent to the Aine Roleplay. I would welcome anybody wishing to join to read the original threads if they have time, but if not, all relevant information will be posted here.

Before I go into the story, I will post up a few rules/thoughts that I have in regards to this roleplay.

*As the DM of this thread, I retain all rights that a DM has. That is I can god mod if I so choose (obviously not for my own playable characters but things such as PC's and sometimes other characters) If anybody has any experience with Illusion Vale, they will know I never abuse this right. Should something not go as expected, I will most likely go with the flow but I retain the right to ask you to edit your post according to some rule or other I've most likely posted up. (note on godmodding: I will ALWAYS PM you should I need something special to do with your character. I am not inflexible, so if you say no, I'll just think of something else)

*I will be playing the part of my own character (as yet undefined) as well as the Talarines, the Aine and the thread itself. So my posts will vary between character posts and background/story posts. I will also taking over the part of the new Queen of Ain, Lisika.

*Any and all suggestions to storylines come to me. You can either PM me with questions/queries or ask in this thread. Keep all OOC discussion to the OOC thread or PMs. Even if you're working something out with another character, I would ask that you keep me informed. I don't want to accidently screw up whatever you're planning.

*As always, follow the board rules. I don't want inappropriate comments/opinions etc coming on this story. For story purposes, not all people will get along, but try to keep it 'fake' please. I will report to the moderators if needed.

*If you want to join up, I would ask that you put up a bio (and anything else pertinent to your character) on the OOC first. This isn't a 'jump in' thread. You need to be cleared first. If you want to keep things on the down low, PM me and I'll keep it from the rest.

*OOC discussions of both Illusion Vale and The Aine can be had here. But I would ask this kept at a minimum, sometimes its easier for people to talk in just one thread. OOC discussions of other threads are asked to kept at the bare minimum.


I will post more info/rules/thoughts etc when they come to me. So keep up with the start of the OOC thread just incase I update it, though most likely I'll let you know if I do.

Okay, RP info coming up.
 
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NATION PROFILE- AIN (the Aine)

The Aine are the citizens of the kingdom of Ain, whose capital is Kalabad. They are of many species, including several fey varieties, dryads and naiads, centaurs, dwarves, and others, mostly hominid. They are an ancient civilisation and live harmoniously, with laws including all intelligent creatures as citizens. The vampires who live there have long ceased to be parasites, and now get food from a government programme that requires most citizens to donate blood once a month. They do not drink directly from a source, but from glass phials stored locally.

Their kingdom is a centre of learning, and many young princes of surrounding nations are sent to the great Academy in Kalabad for their education. The music of the Aine is haunting and beautiful, and their literature is thousands of years old. Their medicine and herb knowledge is far beyond that of nearby kingdoms. They are in general an enlightened people, and they dearly love their elderly king and his young daughter. It is by its nature a feudal system, but entailment is illegal, and there are no laws about which species may inherit.

Ain’s laws are fair and just, if occasionally harsh. Capital punishment can only be earned by high treason, murder, or rape, and it is carried out humanely and in private. There are no civil suits, and criminal proceedings are decided by a panel of old judges, each representing his or her species. There are fourteen judges in all, but a judge never serves on a case in which someone of his species is in the dock.

Each citizen is allowed to perform whatever trade he wishes, and their market is a capitalist system with safeguards in place. Though it is not required, species with specialised abilities generally choose a trade within that field: for instance, many Shield Maidens* and centaurs are warriors, and dwarves are often metalworkers or carpenters, while Herb Women** (intelligentsia generally consists of enchanters and enchantresses as well as some noble centaurs. Their carpentry, dwarf-made metalwork, and faerie-wrought glass are the best to be found for a long way.

Ain has no state religion, and any faith is allowed so long as it does not interfere with the rights of others. Sacrifices of intelligent creatures are strictly forbidden, and there are laws to protect dumb animals from cruelty.

Females are generally considered to be equal to men and can achieve knighthood, though they are referred to as ‘knight’ rather than ‘sir’ in such cases.

Most citizens, excepting warriors, generally marry soon after they reach adulthood, and arranged marriages are common. Some species (and Shield Maidens by necessity) intermarry with others, though only Shield Maidens are known to be able to bear offspring of another species. Divorce is not heard of.


*you may know these as Amazons, Valkyrie, or Warrior Maidens
**you probably know these as witches or sorceresses: wrinkled women with great knowledge, of indeterminate age and unknown mortality



NATION PROFILE - TALARIA (the Talarines)

The Talarines are a warlike race of subhuman semi-mortals, with armour-plated skin and immense strength. Average size is approximately 215 cm (approximately 7 feet). Weight is typically around 180 kg (approximately 400 lbs). They lay eggs, usually five at a time, and are not quite mammalian. Their women have no breasts, though their general shape is that of a greatly deformed hominid. Their greatest strength is their sheer mass and powerful bodies, and their greatest weakness their nearly nonexistent intellect. They are able to speak, and think themselves quite clever, but always rule from physical strength rather than intellectual capability.

The Talarines come from the nation of Talaria. Their government is controlled by whoever can force his way through, meaning it changes often with bloody coups. Whoever currently rules keeps control through the favour of the military, which makes up most of the population.

The few Talarines who are not warriors are a small percentage of females, who gather food for the entire community (they have no agriculture, and subsist on hunting and stealing from weaker nations) and have young.

Any males incapable of performing as warriors are killed for sport as soon as this becomes apparent. Females who cannot fight well are raped regularly to produce offspring, and are responsible for the food (as noted before.) If someone is injured past the point of fighting, he is killed (again, for sport) by his comrades.

Talaria is a brutal, barbaric nation with much more brawn than brain. Their civilisation grows weaker with every generation due to their policy of using only weak females to breed. Females who fight are never approached sexually and are indeed viewed as males: sometimes they even attempt to rape the weaker women, and believe they have, despite their inability to penetrate. As is obvious, they are not too bright.

Talaria is a semi-nomadic nation as well. Their habit is to destroy whatever kingdoms they come upon, enjoy the spoils, and leave months, years, or even decades later, whenever the leader believes that another location would yield them more spoils. Whatever peoples they do not completely wipe out, they enslave and use for purposes of farming and general amusement. Luckily, they no longer eat any intelligent creatures, because of a superstition that allows them to eat meat only from deer.

They are fond of wine but cannot become drunk, a fact which some clever Talarian discovered hundreds of years ago could work to their advantage. It is now a common ploy to pretend to be drunk and then strike, as it is not widely known that they cannot become inebriated. The Talarians love this trick and think themselves quite clever that they do it, though they do it only from tradition and do not understand why.

They have no religion and are very superstitious. They do not bathe. Their social structure is based completely on physical ability. They do not attempt to copulate with other species. They have no literature or music. The only weapons they use are swords and, only recently, fire cannon, which they stole from a previous victim and have no idea how to make themselves. However, they have it in large quantities and it will be quite a while before they run out.



BACKGROUND INFORMATION- the taking of Ain

War has ravaged the kingdom of Ain, lately conquered by the Talarines, a vicious race of semi-mortal warriors. The Talarines have enslaved the people of Ain, and the streets of the capital city are empty in the darkness but for the guards slinking through the night. Fear is what keeps the people in, and they are right to fear. The Telarines are merciless.

The siege on Kalabad, the walled capital city, lasted only one night. During this time great cannons of fire such as had never been seen were shot into the very heart of the city. The longbows of the Aine were no match against this destruction. At dawn, the old king of Ain, with a heavy heart, agreed to negotiate. Three Talarines were let into the city and led into the council chamber high in the castle where the King awaited them. The doors were guarded, and only the king’s closest advisor, an old wise man of indeterminate years, was allowed within. The negotiations continued without ceasing for three days.

The Talarines out beyond the wall were silent.

Aine sentries noted that many had departed. Those who remained were unconcernedly relaxing, playing cards and drinking great quantities of wine, while their three comrades were ensconced within the great castle with the king of Ain. Seeing their indifference, their peaceful demeanour, the Aine relaxed some.

The great funeral pyres reached to the sky as the warriors of Ain gathered the dead. In this sickening attack upon the city, not only knights and warriors had been slain, but also simple blacksmiths and tailors, women and children. All of Kalabad, and indeed all of Ain, lay still in silent grief, awaiting the decision of their king. Only a few guards patrolled the city gates.

It was midday, quiet at the noontime meal, when some observers noted something being flung out of the great window in the same tower as the King’s council chambers. They had only time to nudge their friends to look up when, with a sickening thud, the elderly King’s corpulent body exploded in a bloody heap in the palace courtyard.

At that moment, the armies of Talaria which had pressed themselves close up against the outer wall, unseen by the Aine sentries, burst through the gates and easily overpowered the Aine guard. Shock quickly turned to screaming terror as more and more Talarines flooded into the city. Those who had apparently been inebriated and unconcerned flung off their deception of carelessness and seized their weapons.

It was a massacre. The brutal Talarines, so much larger and stronger than the unsuspecting Aine, seemed to relish the violence, the gushing blood, the terror that they brought. They laughed at the sight of children running and shrieking, and toyed with them before finally running them through. The horror they inspired was not for their strength, not for their overpowering violence and prowess in battle, so much as for the insane glee with which they slaughtered.

The escape tunnels under the city had been filled with running people. The children were passed hand over hand above the crowd, moving even faster than the terrified adults fleeing beneath them.

Few reached the woods at which the mouth of the tunnels ended. Fewer yet, the river and the cave filled with escape rafts. Only a handful made it to the underground fortress beneath the next village.

Within an hour, Kalabad was taken, and with it, all of Ain.


Current Situation

The princess of Ain was in the next kingdom over when the Talarines attacked. She heard word and immediately returned, finding destroyed villages and burned crops. She did not go into the main city, but travelled instead to the underground shelter, where she found the population low and dwindling yet more. Her people are scattered throughout the entire kingdom, and her only hope to retake Ain lies in the wit of those within the shelter, and another group. She leads the refugees from this shelter and into the heart of the forest, where a village of Aine went unnoticed by the superstitious Talarines. The story begins as they reach the village.
 
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Current Character Profiles

This thread will be updated when we get new characters or information.

Played by Wolfsister
NAME:
Princess (now Queen) Lisika
RACE:
Shield Maiden with Elf blood
AGE:
19
GENDER:
Female
PROFESSION:
Princess; warrior
STRENGTHS/ABILITIES:
--intelligence
--herb knowledge
--skilled with crossbow
--fast runner
WEAKNESSES:
--distrustful of everyone
--arrogant
--overconfident in her abilities
--deceptive/deceitful
BACKGROUND & PERSONALITY:
Lisika is the only child of the late King Isadorf of Ain, and as such she is now queen—or would be, if her kingdom had not been taken by the Talarines.
She was in the next kingdom over (Cravenswold) when all of this transpired, visiting a suitor, Prince —, whom everyone expected her to marry within the year.
One of the few who escaped the wreckage of Kalabad, the capital city, flew to Cravenswold and informed her of what had occurred.
She returned immediately to Ain with her entourage and has collected many of her scattered countrymen. They have taken refuge in a woodland village—the only community in all of Ain known to have been missed by the Talarines.
She is beautiful but dishonest, and sees no reason not to fight dirty toward her own ends. She is intelligent but distrustful, overconfident in her own abilities and seeing no reason to trust anyone.
She is of average physical strength.
APPEARANCE:
--height: 5’7’’
--weight: around 140 lbs
--hair: a darker shade of gold that falls past her waist, pulled back and tied at regular intervals
--eyes: deep, brilliant green that flashes with blue or violet with strong emotion
--other: she always wears her intricate silver tiara
WEAPONS:
--crossbow
--herb knife
--mid-length sword


Played by Angelus
NAME:
Sebastian (has long since forgotten his true name)
RACE:
Vampire
AGE:
Has long forgotten how old he is (but it is in the centuries)
GENDER:
Male
PROFESSION:
None. Many years ago, when he was still mortal, he served as an advisor to a king who is now long dead and forgotten. Now he is a wanderer who generally keeps to himself.
STRENGTHS/ABILITIES:
--of mostly neutral morality with a slight tendency toward good
--will help and/or give advice when needed, but generally does not concern himself in others’ affairs
--does not need to drink blood any more
WEAKNESSES:
--of mostly neutral morality
--unwilling to involve himself unless he is convinced that his input is truly necessary
BACKGROUND & PERSONALITY:
Sebastian has forgotten how old he is exactly but can remember a time when the Aine were not the rulers of the lands. He does not need to drink blood anymore and can spend long spells in the sun. Likes to spend time alone, wandering through the world and not involve himself in the concerns of the other races.
APPEARANCE:
--Height: 5' 7"
--Weight: 170lbs
--Hair: Very long, silver
--Eyes: Grey
WEAPONS:
an ancient sword which may or may not have magical properties


Played by RenegadeIrishman
NAME:
Cormac
RACE:
Riada
AGE:
24
GENDER:
Male
PROFESSION:
Priest of Cernus (god of the hunt and cunning war)
STRENGTHS/ABILITIES:
--strong
--loyal
--brave
--fierce
WEAKNESSES:
--loyal literally to a fault
--rash
--quick-tempered
BACKGROUND & PERSONALITY:
Cormac spent time the way all of Cernus's priests do, hunting and performing the rituals of many festivals, such as preparing young warriors for their blooding and preparing the most famous Riada festival, the Wild Hunt.
He is among a group of Riada who have undertaken a guerrilla war on the Talarines.
APPEARANCE:
--height: 6'8"
--weight: around 300 pounds
--hair: dark red
--eyes: green
WEAPONS:
--bow
--hatchet
--short sword
--halberd

Played by Kalika84
NAME:
Karesh
RACE:
½ Elf
AGE:
20
GENDER:
Female
PROFESSION:
Sorceress
STRENGTHS/ABILITIES:
--elemental magic is top strength
--also highly skilled in other types of magic, esp. War Magick
--animal controller
--manipulation/hypnotism for information
--honest and forthright
--intelligent
--charismatic
WEAKNESSES:
--not very good at close range battle as physical strength is only slightly better than average
BACKGROUND & PERSONALITY:
Parents were a Magickally powerful elf Mother and a Knight Father.
She was taken from home at a young age to be raised in the Magick Temples.
Particularly strong in elemental magic but can perform all types very well.
When Ain was taken, Karesh did what she could but was smuggled out of the city along with other key defenders—politicians, etc.—to meet up with the Princess and plan the retaking of Ain.
APPEARANCE:
--height: 5’9’’
--weight: about 70 kg
--hair: long, wavy ebony
--eyes: deep green
--skin: smooth fairish
--other: Karesh is slender but quite obviously female.
WEAPONS:
--Magick
--familiar
--1 scimitar


Played by Jedi Khan
NAME:
Unknown
(“The Hunter”)
RACE:
Elf
AGE:
Unknown
GENDER:
Male
PROFESSION:
hunter
STRENGTHS/ABILITIES:
--stealth
--speed
--determined
--skilled with bow and arrow
--prudent—if he can’t kill on first blow, he won’t attack
WEAKNESSES:
--not physically strong; must rely on stealth
BACKGROUND & PERSONALITY:
Once lived in the small kingdom of Mori, south of Ain, which was raided and subsequently destroyed by the Talarines.
He escaped and used the woods to observe and raid the Talarines until they pulled out and moved on.
He now tracks the Talarines, relying on his stealth to remain undetected and out of sight as he hunts them. He has claimed many Talarine lives, the first twenty of them having been Talarines that were alone.
The Talarines have since learned to travel in groups, making them less vulnerable, but they somehow still manage to lose lives.
The largest single group of Talarines he's killed was a group of twenty that were chasing after him through some not so scary woods. He picked them off one by one as he led them on a merry chase through the woods.
It took him about an hour to kill them all, and by then the remainder were very scared of The Hunter.
His current whereabouts are unknown, but it can be safely assumed that he is somewhere near the Talarines.
APPEARANCE:
--height: 5'11"
--weight: usually around 155 lbs. At the moment, however, he is weak nearly emaciated--due to malnutrition.
--hair: black, shoulder length
--eyes: brown
--other: Generally of a lean, athletic build, though very thin at the moment.
A ruggedly handsome face, with a scar cutting vertically over his right eye.
Currently is rather weathered and tired, having been in the wildness for a long time. Cleans up nicely.
WEAPONS:
--two magical blades slightly shorter than a katana
--short bow


Played by Qyron
NAME:
Nayil Thandryl
RACE:
--Species: human
--Subspecies: Athalan
AGE:
107 (though he appears to be in his early 30's)
GENDER:
Male
PROFESSION:
a captain in the Athalan army, sent out of the motherland to travel and gather information of the other kingdoms and lands, to keep the Council updated on foreign affairs
STRENGTHS/ABILITIES:
--physically strong
--high physical, mental, and psychichal endurance
--natural balance
--keen senses
--mental and spiritual focus--able to harness and focus his mental/spiritual ----power to boost his combat capabilities and a few specially crafted items of power
--He is as comfortable in a city setting as in any natural environment.
WEAKNESSES:
--relatively young (for an Athalan)
--no use of magic (no Athalan uses magic, and they are very wary of those who do)
--distrustful of all non-Athalans; suspicious and not particularly friendly
--Athalans do not use--and, indeed, scorn others' use of--bows, crossbows and other long-ranged weapons.
BACKGROUND & PERSONALITY:
Nayil, like all other Athalans, has from his youth been trained mentally and physically as a warrior. (Athalans endure a training similar to the Spartan/samurai tradition.)
He is now a captain of the Athalan army in a mission to gather information on other lands for the Council, the supreme administrative organ of Athal.
He has been roaming the outside for a few years, enjoying the solitude, learning all he can about everything he encounters.
One day, the road just pointed towards Ain. And he walked up it.
APPEARANCE:
--height: 216 cm
--weight: 135 kg
--description: Tall and broad, with shoulder-length wavy hair. A cold stare in his eyes, born from years of mental and physical training, as a warrior [warrior, not soldier; Athalans endure a training similar to the Spartan/samurai tradition - a sword without a mind is no more than a nuisance].
Dresses in black, totally, with light boots, and a hooded mantle.
He has steel gauntlets around his forearms, heavily engraved and adorned with black gems.
A heavy, steel-casted necklace, like the gauntlets, with a large black gem set in, hangs around his neck.
WEAPONS:
--a heavy double-headed axe (Athalan craftmanship)
--a long dagger

Played by Mantra
Name:
Druz Bonebasher
Race:
Orc
Age:
23
Gender:
Male
Profession:
Under Chief/WarSinger (Battle Priest)
Strengths/abilities:
--clever
--cunning
--ruthless
--diplomatic (sometimes)
Weaknesses:
--appears uncultured
--zealous
--distrustful of other races
--can be rash
Background information and personality:
Druz is the eldest (surviving) son of one of the many Orc chieftains living in the mountain retreats of the orc lands. He has made a bit of a name for himself both as a battle priest as well as a raid leader and negotiator among the clans (or at least as diplomacy goes between orcs). His manor, speech and attitude makes people think of Druz as an uncultured, stupid brute, but many have learned that while uncultured, Druz is intelligent, clever, cunning and ruthless. Many learn this far too late, and don't live long enough to regret their mistake. Lately he has been going about seeking some unity and stability between the orcs and their neighbors, in order to protect the Orcish way of being against the encroachments of the 'Udder Unz'. Druz cares not at all for the fate of Ain, but recognizes the threat that the Talarines present, largely because their culture seems very similar similar to Orcish culture. Druz also recognizes that there might be an opportunity for the Orcs to benefit should such a rich nation be beholden to the Orcs. As for the Talarines, there can only be one king of the hill...and it ain't gonna be one of the 'Scalies'.
Appearance:
--Height: 5' 3"
--Weight 240 lb
Weapons:
--Pair of heavy, obsidian and iron-shod, spiked maces
--Thunderlance
--Sling w/stones


Also Played by Wolfsister
--The Talarines
--The Aine
--Any NPC
 
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RACIAL INFORMATION:

This is information on the different created races in Ain: The Rising. More information will be added as it is created.

MORI ELVES:
Provided by Jedi Khan​

It is told by many an old traveler and storyteller, that the Mori elves, or the Mori Hunters as they are also known as, are among the best hunters in the world. It is also told that the Mori Hunters are a secretive lot, not being very sociable, but polite when they do socialize. It is also rumored that the Mori Hunters would hunt anything…anything…as long as the price was right and there was a good enough reason. This rumor has caused many an unscrupulous rich man to seek out the services of the Mori Hunters, but the rumor has never been confirmed. The rumor was usually accompanied with the phase “You don’t find them, they find you.”

The Mori elves are a type apart from other elves, in many ways. For one, their language is significantly different from that of other elves, with the Mori dialect being more rugged, ancient and/or primitive.

Another difference is that it would be easy to distinguish between the Mori elves and common elves, when they stood next to each other. Mori elves do not have the natural beauty/splendor of other elves; the Mori elves are more rugged, their faces chiseled by a tough existence, but yet they seem to have their own sort of beauty, that of a people that work hard for a living, and it shows. Mori elves are also less…cultured than common elves. If one were to somehow find the settlement of the Mori elves, they would find none of the sculpture or artwork that would be prevalent in other elven dwellings, nor would they find large libraries of books filled with various historical documents and other such “learned” works.

A visitor would instead find a refuge hidden from sight by blending in with the natural environment. It is recorded in the few books that the Mori elves keep, that large armies have walked right on through the home of the Mori elves without ever realizing it. It would take either a highly skilled eye or a very lucky fool to find the hidden homes of the Mori Hunters.

Another difference between Mori elves and other elves is the mentality. Other elves tend to be high minded, looking for knowledge, enlightenment, whatever, while Mori elves are a down to earth people, seeking only things that are practical and may be of use to them.

If a person were to ask a common elf about the Mori elves, they would most likely look at the person as if they had just grown a second head, and split up the intelligence between them. In essence, they would think the person to be completely and utterly stupid to be asking an elf about the lowly Mori. The elf would then probably proceed to walk away, ignoring the question. Some elves would stick around to chastise the questioner; a rare few elves will actually honestly answer the question.

If a person were to ask a Mori elf about common elves, the Mori elf would simply answer the question in a polite manner, and would be brutally honest, especially with their opinion on the high-minded common elves. It would be instantly apparent that there is no love-lose between the Mori elves and other elves.



THE TOLEN
Provided by Cats​

The Tolen race has become one with the definition deception and lies. Once considered the only race to rival the gods in power, the truth has become known and they are recognized for the frail creatures they truly are, the mere equal of the races the once ruled.

It isn't true that Tolen invented magic, nor is it true that they are immortal. Tolen in fact are born of magic a living spell around an object. As for immortal they appear to be since the signs of an aging Tolen are a far cry from those of the aging goblin or elf; it does add to the confusion that they age like the stones of the earth.

The Tolen once ruled as God Kings and God Queens amoung the shorter lived races, such as the humans, Talarines, and even some wood elves. It was with science, be it dwarf machine or human philosophy, that the Tolen met there decline. The Tolen begin to understand in a manner similar to the way the age, slowly. The biggest leaps of knowledge for the race are achieved threw breeding, where by in large each generation is better educated then the last.

How ever breeding is far less simple for the Tolen then the other races. First what has become known as a soul stone must be crafted. (As its considered unethical to do any other step beforehand.) This is often done by four Tolen and takes 2 years of effort similar to being pregnant, although lacking swelling and gender bias. It is entirely possible for a single Tolen take craft the stone but that may take 8 or more years. Once the stone is formed the long part is started. The parents must decide every detail of the off springs physical description and what personalities they wish the off spring to be predisposed to. This process takes a varied number of years but in one case a sole parent who was famous for making quick decisions and never changing his mind, it was accomplished in 2 years. An average single parent takes 4 years and a group of four parents averages about 10 to agree. Finally the ritual of "True Name" must be researched and the magic right prepared, this only takes 1 year. The casting of the individuals true name spell is the final step and it is between 1 day and 1 week depending on the off spring created. (Note only a single parent is needed to cast the spell, although others are often present.)

The resulting off spring has mental knowledge of all that the parents wished, and an innate view of magic that even more magically inclined races have trouble comprehending. Its this knowledge at creation that causes the Tolen to strugle with the rapid marches of science. (As for the rapid advance of magic, Tolen are often heard saying "You didn't know that? At new discoveries." Although they often fell to use discoveries in magic before or even after they are discovered by other races.)

The body of the off spring is what is most noticeable to the other races. Tolen have a physical body comprised out of the soul stone located in there forehead and a magically generated and sustained body reminiscent to race of the parents choice, this magic body is the means of locomotion and manipulation of the solid world for the Tolen, and it comes with one predetermined look and age, and will remain that way till the Tolens death. Its the small stress fractures and the weakening of arcane energy in the soul stone threw which a Tolens age is visible but these are hard to see for non Tolen. The magicly made bodies of a Tolen behaves funny by the acounts of other species. You see a Tolens body will magically regenerate itself as needed, that makes removed limbs very temporary. There body will not have a scar but instead the wound will simply remove itself, (although soul stones can be scratched but its not a simple process,) hair cuts confound the Tolen because when one cuts there hair it simply reappears at proper length a day or two latter. There looks can be altered how ever, first threw clothing and other additions and secondly by tattoos. In short anything added isn't removed threw magic.

The greatest secret among Tolen, known to all of there race and a handful of the wisest among other races, is they could not simply of appeared like other races. Some one at some point had to craft the first Tolen and cast his or her spell.

A note on the Tolen magic. The Tolen are efficient spell casters, not the most powerful, but definitely the ones with the most endurance.

I am going for a exiled Royalty sort of feel personally. At no point have enough Tolen existed to form a nation. Only 200 to 500 exist in the world, is what I am thinking. So there may be a small town or two but really they are scattered and act like normal people. Of coarse people still respect their power even if they are seen as false gods and in a few cases Tyrants.



THE RIADA
Provided by Renegade Irishman​

(more to come)
the riada are between 6 and 7 feet tall, fair skinned. they have many different hair colors, they posess wolflike fangs and horns that are swept back over their heads. they are very strong, though probably not as brute as the talarians, and they are extremely hardy. however they cannot do any magic aside from druidic. They are very fond of drink, food, music and dance, and they like a good fight. They worship several gods.
 
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ADDITIONAL INFORMATION AND FAQS

This post will contain any additional information for Ain: The Rising. It will also contain any queries and answers to those queries that people have.


FAQ:

Can I use Magic?
Yes. There is no set system of magic in this Roleplay. You may create your own set for your own race. I would ask that if you share a Race Class with another player that you have the same type of magic use. Examples can be Incantations, gesturing, praying, casting, runeic, dark, blood, scroll, artifact, innate magic - or anything else you can come up with. If you have troubles, the default is the generic fantasy use of Magic.

Aine/Ain? Talarines/Talaria?
There can be some confusion when using theses terms. To clear that up, l'll explain. The word Ain refers to the land, or country. The word Aine refers to the people of the land/country as a whole or individually.
The word Talaria is also the country/land. The word Talarines is used for the inhabitants of the land/country.
NB: Talaria isn't in one single place, it is generally where the Talarines have settled/invaded etc.
 
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Okay... the IC is up:

http://forum.literotica.com/showthread.php?p=28197080#post28197080

I know its not completely original but I was just going to continue from the last thread. Give me a few minutes and I'm going to post (in story order) everybody's last post. Hopefully that'll give people a heads up on what's going on.

I'll leave any posting (I know I've got a lot to do) with the queen and all that tomorrow. So any further IC posts will not be done today, I just want to get everybody elses's posts up first.

EDIT: Ah dang it!! I just put it all in the wrong order!! Eek... give me a minute and I'll fix it. I think I can shuffle them around. Good thing I can edit, huh?

RE-EDIT: There, crisis averted.... LOL. Anyway, those that can, feel free to start posting again. I will do other posts later... but for now must rest... and cook dinner... anyway, I've got to go.

Have fun!
 
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Well, ain't this interesting. Wolfsister goes through all the trouble of making new OOC and IC threads, reposting our IC posts, and coming up with her own intro, then everyone goes and disappears. That's gratitude for ya. *scowls*
 
Well, Jedi, if you're that interested I can say for myself that I'm hanging on a WS post for my own PC to be able to move.

And it is August. Most people are on vacations now. And normally most people have a life to tend to out there.:)
 
Well, well, well...isn't it close to being sun-down over there, Qyron?

As for your post, you do indeed have a legit excuse for not posting, so you're excused from my little rant.
 
I'm also trying to control the hours I spend on the net: 2GB per month of traffic is very little.

And I've been busy at my job. I've had been moving an entire office from one building to another.
 
I'm also trying to control the hours I spend on the net: 2GB per month of traffic is very little.

And I've been busy at my job. I've had been moving an entire office from one building to another.

2GB per month of traffic? What's that mean? You have a quota/limit or something like that?
 
Yes I have. I have a mobile connection that works like a dial-up connection. It costs me €29,99 a month for 2 gigabytes of net traffic; 6 gigabytes would gobble up €49,99 from my wallet. So I have to manage my net appearance carefully.
 
Yes I have. I have a mobile connection that works like a dial-up connection. It costs me €29,99 a month for 2 gigabytes of net traffic; 6 gigabytes would gobble up €49,99 from my wallet. So I have to manage my net appearance carefully.

Wow. That is something I'd never be caught using, for a couple of reasons: 1) dial-up is bloody slow, and 2) why the hell would I agree to having limited Internet access?

And also, 29.99 Euros comes out to about $46.39 USD. It costs about $2 less than that for high speed cable Internet, which is a helluva lot better than DSL or dial-up.
 
Well, Jedi, sorry to burst your bubble but back here internet is a reality for about 10 years; over there Internet has been available for what? 30?

We are also a lot less: Portugal has only 10.5 million people with just a hand full of IP companies, so the competition isn't that great to make the prices go down.

Regarding technologies, I mentioned my connection is like a dial-up, not one. Depending of the place where I am I can get speeds as fast as high speed connection, so its worth every cent I'm paying. And again, I underline, its a mobile connection.

For the home connections I can have an unlimited connection for €29.99 a month and I can even get 35 channels for an extra €20.00 but it's simply worthless for me: since I live in one place and I work 300Km from my home it makes more sense for me to just have a connection at my home (which also has a 20 gigabytes of traffic limit per month) and have this connection to take anywhere I go.
 
Well, Jedi, sorry to burst your bubble but back here internet is a reality for about 10 years; over there Internet has been available for what? 30?

We are also a lot less: Portugal has only 10.5 million people with just a hand full of IP companies, so the competition isn't that great to make the prices go down.

Regarding technologies, I mentioned my connection is like a dial-up, not one. Depending of the place where I am I can get speeds as fast as high speed connection, so its worth every cent I'm paying. And again, I underline, its a mobile connection.

For the home connections I can have an unlimited connection for €29.99 a month and I can even get 35 channels for an extra €20.00 but it's simply worthless for me: since I live in one place and I work 300Km from my home it makes more sense for me to just have a connection at my home (which also has a 20 gigabytes of traffic limit per month) and have this connection to take anywhere I go.

The Internet as we know it, no matter where, has only been in existance since about the early 1990s. That is fact. Before the 1990s, it was available mostly to educational institutions such as colleges and universities, which allowed them to share information regarding research and whatnot quickly.

Or at least, that is what I recall. It might be slightly different, but in essence, the Internet has not been available to the general public for more than 15 years.

As for your Internet connection, I'm just stating my thoughts on how unusual it is for me. It is not judgment, just thoughts.
 
Well, ain't this interesting. Wolfsister goes through all the trouble of making new OOC and IC threads, reposting our IC posts, and coming up with her own intro, then everyone goes and disappears. That's gratitude for ya. *scowls*

Don't worry about it Jedi... its August, Olympic Month. So I pretty much guess that most people will be busy. Tis all good, the thread's not going anywhere.

Well, Jedi, if you're that interested I can say for myself that I'm hanging on a WS post for my own PC to be able to move.

LOL, Sorry Qyron - I'll get onto that soon :D Hopefully tonight.

And don't knock the Dial Up, Jedi, cos I have it and when you say that it makes me sad :(....
 
Okay, why is it that Wolfsister and I are the only ones who've posted to IC? What's going on? Where is everyone?
 
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Well, for my own safety I can confirm you that I am here but I simply have decided to invest in quality instead of quantity in my posts. And since this is supposed to be a good work, I'm investing in high quality writing, well structured and in good English.

An' for Pete's sake, man, mellow out. Go have a cold shower if you're getting too hot tempered: the thread isn't going anywhere. It's August. It's the Olympics. It's vacations season. It's Summer!

P.S: WS, I've been developing my v2.0 race bio for the athalans, but as for most of my projects, the more I research to do a good, solid work, I get new details to amend and improve.
I hope to have this work finished until next Friday (22nd of August) and then I'd like to send to you, for your comment, as I still intend to update my PC to this new version.
 
Well, for my own safety I can confirm you that I am here but I simply have decided to invest in quality instead of quantity in my posts. And since this is supposed to be a good work, I'm investing in high quality writing, well structured and in good English.

An' for Pete's sake, man, mellow out. Go have a cold shower if you're getting too hot tempered: the thread isn't going anywhere. It's August. It's the Olympics. It's vacations season. It's Summer!

I never doubted that you were lurking Qyron, I've only wondered when other's were going to post. And seeing as how you proclaim to be working on producing a high quality post, then take your time.

Also, I'm not getting hot tempered, just bored. I have the tendency to become surpremely bored in which case I start getting frustrated with the lack of activity.

As for your stated reasons of "It's August. It's the Olympics. etc.," they are all completely meaningless to me. What month it is shouldn't have any impact, what major worldwide sporting event that's taking place shouldn't have any impact, vacation season shouldn't result in people disappearing without a word, and the fact that it's summer also shouldn't have a negative impact. That is my opinion.
 
P.S: WS, I've been developing my v2.0 race bio for the athalans, but as for most of my projects, the more I research to do a good, solid work, I get new details to amend and improve.
I hope to have this work finished until next Friday (22nd of August) and then I'd like to send to you, for your comment, as I still intend to update my PC to this new version.

*nods* Shweet! I'll await at your leisure. By all means, take your time. I've got other stuff to do as well so this leisurely pace is just perfect for me. And thank you, I have always valued quality over quantity.
 
Just a heads up, starting tomorrow (Saturday, my time), I will be offline due to lack of Internet access. I'm heading up to the the mountains, where the Internet is very elusive, for a few days and expect to be back in civilization Thursday evening.

So, while I'm away, I hope to see some signs of life in this forum, specifically in Aine and in Pirates Life Ep. II. I'm not expecting any activity, especially given the past week or so, but I'm hoping for it.
 
Hey Guys.

Its Wolfsister, I just can't be bothered to get of Angelus's profile.

I just wanted to say that I'm sorry I've been away lately, study's been hectic plus I caught a nasty virus. But things are looking up and I should be back soon. Just thought I'd let you know.

Regards,
Wolfsister
 
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