League to Save Wonderland...OOC Thread

JawnKarTurr

Literotica Guru
Joined
Oct 26, 2013
Posts
1,312
The Setting

This version of Wonderland is a collection of fairy tale kingdoms that mimic Europe in the 1600’s and would be recognized by a character out of The Three Musketeers, but there are aspects of an early Steampunk culture. As with the original story there are many amazing creatures and magical occurrences. So there are swashbuckling adventures, steam engines and other strange machines and of course fantasy magic. Think of Wonderland like a Renaissance Faire with a variety of cultures and ideas coexist and even blend. Gypsies perform for an audience of knights and nobles while they drink and talk of the latest steam driven technology.
Random facts to give you an idea of the setting….
It is a world where a young nobleman will walk about town in his tall boots, large hat, and puffy shirt with a rapier at his side to deal with ruffians. This same noble will don heavy armor, shield and lance, and mount a heavy warhorse to deal with monsters in the country side. Even without the current crisis there is plenty of adventure around for the reckless and brave.
Among the technologies and ideas that don't fit into the 1600's are the railroads, the postal system, and flying machines. Galleons are the primary form of sea travel with inventors and engineers looking to build steam powered versions. With so many ideas, inventions and magic around there are universities in every major city studying ways to combine these powerful forces. There are factories and workshops where mass production and custom work occurs.
The Cows that graze the many pastures of Wonderland are a whole different breed of dairy cows. While they're around the same size and enjoy eating grass they reproduce at a higher rate and when milked they give high quality healthy milk that doesn’t need to be processed. Also cows give flavored milk, and besides standard there are cows that give chocolate and strawberry milk.

Because of the dangerous monsters that roam the countryside of Wonderland farmers and country gentlemen have bred Spanish Mastiff, a large breed of dog, originating from foreign shores. The livestock guardian dog was brought to Wonderland by an unknown source, but was whole hardily embraced by the people, and now they're common in the four kingdoms. They've also been bred with a number of local dogs and even wolves to produce and sub-breeds.

Much to the displeasure of many farmers elven children have befriended many of these dogs to gain access to their farms. While they'll chase off even the fiercest of predators, a playful child bring gravy covered treats is a completely different matter. This has led to many estate owners hiring young elves to tend to their dogs.

While there are a variety of fruit trees that flourish in Wonderland with its long springs and summers many aren't the typical variety people from the other side of the looking glass would expect to find. There are typical ones like apples, pears, cherries, and even bananas in the more southern regions. More exotic trees grow slices of cake, cookies, and muffins. Some trees have even been known to sprout mugs of coffee, balls of yarn, and wrapped chocolate bars.

These trees are a prize for anyone who has them on their land and if well cared for will provide a fine harvest. Many are on estate land, but people regularly find them growing in the wild, and it is possible to live off the land while never really having to eat anything unfamiliar to you from your more civilized life style.
Fantasy Races are not limited to the Books

Wonderland has no shortage of interesting creatures that populate the world. Living chess pieces battle on boards throughout the kingdoms to the cheers of the crowds while anthropomorphic animals that stand upright and walk and talk, and live among humans. Mystical creatures like gryphons, unicorns, and dragons are more than legend.

Most villages are somehow connected with a noble's estate, and supply the manpower and material to make them run. Even the most minor nobles have a life style that would be considered decadent to most, so these estates and castles require a massive supply of food and spirits. There is a human and animal peasantry that works the large estates of the noble classes, so there is a cast of tens of thousands to choose from never mind all those who populate court.

The forests are populated by a friendly breed of wood elf that has no problem poaching on a noble's land. Sexually adventurous they willingly share pleasures of the flesh with humans and in the more rural areas intermarry. Elven long swords are highly valued because they never lose their razor sharp cutting edge and many nobles in the cavalry will pay well for them.

The woods are also home to several species of human size fairies known for their mischievous nature and love of fine wines. The can be told apart by their different wing colors, and females continually outnumber the males. More nobles than would care to admit have had children with fairies. Most fairies are fond of children and will regularly leave treats in the woods for them.

Though once forest dwellers gnomes now largely live in various villages around the four kingdoms. These pointy hatted craftsmen are handy to have, and regularly tend gardens of nobles and merchants alike, and their gnome "garden shacks" are a common site. The second largest profession is metal workers, and gnomish pistols are very accurate. Many are flocking to the cities to take part in the construction of many new wonders.
 
To Sum it up choices include:
Humans, Elves, Fairies, Gnomes, a variety of anthropomorphic animals, and I’m open to suggestions…just no gods.
Character Bio:

Name:
Gender:
Age: (18 minimum as per Literotica)
Nationality:
Ethnic Background:
Physical Description:
Personality:

Skills:
(Skills you would have learned by the start of the thread. You can specialize and you earn skill items. Most average six skills.)

Career Path:
(Occupations you’ve had over the years. In the past this has ranged from one to three careers. After I read it I assign more skills and items.)

Family Background:
(I review it and a good background gets you items, contacts, assets, and more skills.)

Hobbies:

(What you did for fun or personnel interest during your spare time. As with others sections you will receive benefits from what you share.)
Please don't feel confined by this, it will change based on the character you will have, and I will be posting more history, but this is online is meant to be a starting point.






Character Options
Any of the characters from the story can be discussed and I’m up for any interesting suggestion. Knights, spies, courtesans, courtiers, merchants, engineers, adventurers are fair game. Gypsies, pirates, smugglers, and assassins can be interesting as well. Since there is magic there are wizards, witches, and the clergy have magic as well. I don’t want anyone to feel limited, just have fun with their character and keep writing.

The list below is available to play, but not exhaustive at all. I'm open to anyone's take on characters from the books as well as other fantasy settings that fit the fantasy reality that is our playground.

King of Spades
King of Hearts
King of Diamonds
King of Clubs
Queen of Spades
Queen of Hearts
Queen of Diamonds
Queen of Clubs
The White Rabbit
The Cheshire Cat
The Duchess
The Mad Hatter
The March Hare


Noble Ranks and Useful Facts

Landless Knight
Knight Banneret
Knight
Baron
Count
Marquis/Earl
Duke
Arch Duke/Prince
King

*I revised the list after finding a ranking chart more to my liking without making major changes for those of you who are interested. Also just because I didn't put the female equivalent of each rank in doesn't mean women in Wonderland don't have power. They do, and hold titles and power across the land. They can command troops and pass land and titles on to their children.

I cut out some of the rankings, but these should suit Wonderland just fine. With a title comes land and higher the rank the more property you have and the more income you generate from your holdings. From the gentry on up every noble's estate and or castle is bound to a settlement by title or economics, and the town's future is tied to that noble. Defeat them in battle their land is your land along with the people. Every noble owes fealty in some form another to one of the four houses.

For many of the poorer nobles you're supporting yourself and don't have tons of gold and lavish homes. Your title and your sword are what you have to offer so you fall in line with the ranks of knaves or Aces. Some have seen industry as a way to generate profits or work as mercenaries. Though it should be noted even the poorest nobles live well when compared to commoners.
 
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A few Wonderland Military Facts

House Armies
Each of the Four Houses forms their armies around the traditional regiment system. These units are numbered 2 through 10 like the playing cards. Multiple each unit's # x 1000 and you get the total number of soldiers assigned to each unit. So the regiment bearing the 10 of clubs will have at least 10,000 fully equipped soldiers in its ranks, while the 3 of Diamonds regiment only has 3,000 soldiers. The primary form of combat it pike and shot warfare, so most troops will be armed with at least pikes and swords. Many troops are still issued bows and crossbows, but firearms are becoming more common.
While these standards are kept by most houses there is nothing that stops them from attaching or detaching units, and they can equip the troops anyway they like depending on resources. Mercenaries and units of made up of household troops raised by allied nobles will fight alongside these regiments in a time of war.

Each unit is commanded by a noble who is appointed General by the royal house they serve. While they are seldom any formal requirements one needs to be of high enough rank, and have some degree of combat experience whether leading troops or dueling or even jousting. The General will than appoint Colonels, Majors, Captains, and Lieutenants based off a potential officer’s reputation. While a unit might be divided up for different assignments each regiment has a headquarters where the troops live and train with apartments for officers and their families. Some are equipped with railroad stations and many frontier regiments also maintain trading posts and their own factories.
The elite and most prestigious units in the regiments system are always the Ace, King, Queen, and Jack regiments. One can only join one of these units by recommendation and are recruited almost exclusively from house lands. If the unit is a cavalry unit even the rank and file are knights while artillery units are filled with esquires and gentlemen. House family members often command these units which often receive the best weapons and armor. Many times they’ll be assigned to protect household family members and their property, but they don’t shy away from the battlefield no matter how pretty their uniforms might be.
Those serving in the regiments as officers generally have a good life with the opportunity for advancement, make connections, and find glory. They’re well paid and receive many benefits including an allowance for expenses. When the regiment is inactive an officer can receive a long period of leave, and choose other assignments which will take them away from their unit’s base of operation. They always have access to court, and time in the regiment is looked on favorably. Many adventures and any noble below the rank of baron find a home within these regiments. Also women who meet the standards of the regiment may serve as well.


Mercenary Activities

If one wishes to sell their sword they're perfectly allowed as long as they're an independent contractor. Some aren’t eager to hire someone who fought for an enemy, but even than most are flexible. If you're bound to one of the four houses or other noble you may serve as a mercenary, but only with their permission, after all you're their employee and need you to watch their back.

There are plenty of less formal agreements; a mercenary band is allowed to take food from a noble's forests if they keep out monsters for example. Assassins and spies are always hired discretely, and often are given other posts like attached to security to hide their true profession. Knights not bond to a noble will wonder the land picking up employment where they can.

Rebellions, Border Wars, and Mayhem with Monsters

While the four houses are the central government in each kingdom there are hundreds of smaller noble houses who's only tie to the primary house is their taxes, and that isn't even counting merchants and independent land owners. With so many different groups there are occasionally disputes, and from time to time these groups or the peasants themselves will launch a rebellion and it needs to be put down.

Largely these "wars" remain small and last only a few months and are only noted in local histories, but other times alliances and concerned interests will grow the size of a conflict. Then there are always monsters to deal with and they can strike randomly without reason and destroy and kill until they're stopped. All this leads to Wonderland having a martial culture, but there still much happiness just not completely carefree.
 
What I'm asking of my writing partners...

Is the same thing you'd ask of others who you want to write with you on Literotica. After all this is erotic literature, so that means good writing. I want people who want to get involved in good story in a rich setting.

What I ask of you is:

Write a few paragraphs each post. It doesn't have to be a novel every time out, but don't just write a few lines and hit reply.

Proof read what you're writing. I know it isn't easy, but when I read something badly written it really takes away from otherwise good content. It's like filming a porn with attractive people and screwing up the lighting. It wrecks something beautiful. So before you hit reply take a moment and read your post out loud. I promise you it will only make it better.

Let me and everyone else know what is going on. I know life happens, but try not to leave anyone hanging. Not everyone can submit every day, but taking some time out once a week shouldn't be to difficult if you're having fun. If things change and you don't have time have the courtesy to let your online friends know what's up.

Have fun with your writing. I like this section of Literotica, because it allows people to interact and write together. This cooperation is what makes the creative process so much fun here, and I think it is very cool. So share your thoughts and ideas with everyone.
 
What a player submitted in a previous incarnation...

Character Bio

Name: Mr. Hatter
Gender: Male
Age: 26
Nationality: British
Race: Human

Physical Description: 6’2” with a slim build. He has wild black hair poking out from whatever hat he is wearing. Sea green eyes. He dresses up mostly for his job, usually a suit with a bow tie.

Personality: This is both the easiest and hardest part of the bio to answer. The easy answer is, he’s mad as a hatter. The hard part is, he is determined. They say there is a fine line between genius and madness, and Hatter rides that line every day. He is brave, takes risks, and never looks back at his decisions.

Family Background: Hatter found himself excelling in the open market. It seemed as if capitalism was his kind of insanity. He started with a tea house, and then began to franchise. After a dozen or so tea houses, people liked his particular flavor so much, Hatter began to make a brand for his particular line of tea and accessories. Soon stores started to carry Hatter tea, and then muffins, cakes, jellies, biscuits, and Hatterware brand tea pots and other various china. Hatter took these profits and invested into his own assortment of hat shops, gentleman’s clubs and other novelty stores. He found out what hedge funds were all about and took the money from that to corner the transportation market, and now he owns three ships and regularly uses them to cut his own costs. (these savings go back to the consumer, of course)

His corporation is called Hatter Industries. This is the umbrella company for all of his current endeavors. He is the eccentric president and C.E.O.

Hatter also has created a mass network designed simply to gather information for him. He found out early on that knowledge is power. His network includes many different creatures, but mostly mice. Although he pays anyone very well for any information they are willing to give him.


Skills: Bullshitting. Public Speaking. Gathering knowledge. Sensing true intentions. Cooking. Hat making. Tailoring.

Career Skills: Hatter. Chef. President. Philanthropist.



I suppose he could be setting up an army. I don't see what side Hatter is on at the moment. I imagine it would be, whatever side grants him more profit/freedom to do what he wants. Other than that, I'm pretty open to where to take him.

I hope this is what you are looking for.
 
What submit back to the player which varies and up for discussion

Name: Mr. Hatter (Curious if you would have added a first name or "true identity"
Gender: Male
Age: 26
Nationality: British
Race: Human

Physical Description: 6’2” with a slim build. He has wild black hair poking out from whatever hat he is wearing. Sea green eyes. He dresses up mostly for his job, usually a suit with a bow tie. (a tall and imbalanced hatter...I like it)

Personality: This is both the easiest and hardest part of the bio to answer. The easy answer is, he’s mad as a hatter. The hard part is, he is determined. They say there is a fine line between genius and madness, and Hatter rides that line every day. He is brave, takes risks, and never looks back at his decisions.

Family Business Background:

Due to your tireless work over the years you are now part owner in 40 Hatter Tea houses and various shops, and you own an additional 6 as company stores. They bring in a good income from service and goods sold there. Most are almost completely identical, so if a customer has been to one they're in familiar surrounding where ever they journey.

Two large Hatterware factories produce an assortment of pots and other items for shipping to your stores and others. You have your own dock and rail access, and a subterranean storage tunnel complex built by rabbits and gnomes under each factory to store material and extra stock.

Because of all the shops you own you literally have countless outfits for virtually every occasion including such exotic items as armor, elven clothing, and even scuba gear. Accessories include things like ties, pocket watches, fine riding boots, grappling hooks, and sword canes. Most of it is in number of large dressers in your home that have a magical component that allows much more to fit them than there is actually room for in real space.

"Special stock"
You also have a large collection of sex toys and fancy lingerie and undergarments for men in a number of large purple trunks that you have the only key for. They're hidden in a cave near a road to town, but very well hidden.

You have your own accounting house to keep track of all your money. It is really a bank with accountants and lawyers on the second floor. It has its own guards and gives you a safe place to store your gold and silver, and your books are always looked after for all your business ventures.

Three Indiaman (Trade Ship) Carpe Diem, Summer Wind, Serendipity

The Indiaman is a three-masted, square-rigged sailing ship of some 1000 tons displacement. Although work for the relatively small crew is hard, there are compensations: they can trade goods in their own right, and make excellent profits by doing so.

Unusually for a merchant ship, an Indiaman carries cargo, passengers, and a good number of guns. Intended to sail from Europe to the other side of the world and back carrying valuable – sometimes priceless – cargoes, these ships have to be able to defend themselves. The passengers expect some creature comforts, being both officers of the owning trade companies and assorted “gentlemen” seeking their fortunes in foreign parts.

The paragraphs come from a book on ships provided by Alice. Only a handful of this style ships were built before the book, and all design materials were returned to Alice's library. The third ship was named on her recommendation. While the cargo they carry is valuable these ships themselves are priceless, and coveted by all four major houses, and others who wish to dominate the sea.


A Spy Master....

I will leave the details up to you, but you have a pay master and organizer who has access to court and can hobnob with the wealthy and powerful, but is friend to soldier and the peasant as well. He or she collects detailed information, pays out the gold, and amazingly passes on printed reports to you in a number of secret ways, but always in large sealed envelopes. Surely skilled with the blade and pistol, but if a good spy is doing their job, they will never need them.

Skill Items

You have 6 leather bound volumes on the art of politics

20 books on public speaking and books around famous political and military leaders of Wonderland

3 books on the art of reading people and gambling

3 large crates of highly prized cheese

two chef rolls that can be worn that include a variety of cooking implements and sharp knives
 
Another writer's brilliant contribution. I hope she's off still writing.

Name: Surrey Cat
Age: Unknown
Nationality: Wonderlandean
Race: Human Hybrid
Physical Description: Surrey's the lighter of the two sisters with pale skin and long unnaturally white hair and green eyes. She's identical to her twin in body shape and facial features: asian-esque eyes that are the same in cat or human form, plump lips and upturned nose. They're both short, slender with feline curves as humans. As a cat, she's all white and small with medium length white fur.

Personality: A mysterious and often times mischievous little minx, Surrey's motives are hard to place. A kind of honor-among-thieves moral code governs her behavior, though she generally considers herself to be outside of everyday human authority. She never goes back on her word or betrays friend and is overly protective of children and animals. Possessed of demonstrably considerable knowledge of human desires and vices, she behaves in whatever manner appears most alluring to her audience making her personality traits hard to see. Regardless of the persona she's play-acting however, she's easily distracted and smug or self-satisfied.

Family Background: If Surrey has parents or family beyond her sister, it's unlikely that she'd ever share the information. Some have speculated that Cheshire and Surrey were once British citizens but that seems to be the explanation for everything lost in Wonderland.

Skills: flexibility, feminine wiles, acrobatics, stealth, deception, vanishing/escapes, sharp shot with period revolvers and a crossbow, knife fighting, banter, ability to switch between cat, human and hybrid human form (human with cat tail and ears)

Career Skills: Surrey spent her childhood and teens as an acrobat and magic act, using her ability to move from human to cat as a gimmick. She picked up a few tricks from the knife thrower and escape artists, adoptive "Uncles" in her circus family. Presently she's content to participate in high society as an escort for the Suit Royalty or whoever else can afford it, at least that's what she is on the surface. Her false career makes her an ideally placed assassin and spy for the revolution.
 
My reply back

Hope you like what I came up with
________________________________________
Name: Surrey Cat
Age: Unknown
Nationality: Wonderlandean
Race: Human Hybrid
Physical Description: Surrey's the lighter of the two sisters with pale skin and long unnaturally white hair and green eyes. She's identical to her twin in body shape and facial features: Asian-esque eyes that are the same in cat or human form, plump lips and upturned nose. They're both short, slender with feline curves as humans. As a cat, she's all white and small with medium length white fur.

Personality: A mysterious and often times mischievous little minx, Surrey's motives are hard to place. A kind of honor-among-thieves moral code governs her behavior, though she generally considers herself to be outside of everyday human authority. She never goes back on her word or betrays friend and is overly protective of children and animals. Possessed of demonstrably considerable knowledge of human desires and vices, she behaves in whatever manner appears most alluring to her audience making her personality traits hard to see. Regardless of the persona she's play-acting however, she's easily distracted and smug or self-satisfied.

Family Gear:
With little information available about your family to most other people you and your sister see fit to keep all your important documentation inside a heavy duty lock box. Actually it is a large number of items including several passports and other official documents. You have one of the only two keys, and it is hidden in a chamber below the basement of the Four Gardens Tavern.

The Tavern itself
The Four Gardens Tavern is only a short hop away from the border train station where the Duchess's territory and the Red Heart Kingdom meet. A traveler coming off the main road might think they're in another forest, but it's really the path to the inn which is surrounded by four large vegetable gardens that include many exotic trees like a candy apple trees (popular among area children), brownie trees, a prize biscuit tree just outside the kitchen, and several others. No worries though the path is lit by light posts and signs clearly give you the route to the comfortable three story inn.

Mrs. Joyce Appleton runs the establishment and it a full size rabbit. She is owner and head chef and the majority of the menu is soups of all variety, and while she prefers not cooking meat she does make it available upon customer request. The Inn is open year round, and attracts locals and travelers alike.

She's been a long time friend to Surrey and her sister, so you can always count on a clean comfortable room, a hot meal, and someone to deny you were ever there.

The Inn is three stories tall, on the first level there is a small lobby, food hall, and a large kitchen. The second and third levels contain the rooms all of which are exactly 10X 10 X10 and are meant to accommodate two travelers. The second level is magical and contains 3 times the number of rooms there is actually room for on that level. The third level is more ordinary, but rooms are often rented out to traveling courtesans, who can request that they converted to an exotic and erotic pleasure room. You're waived the extra cost.

If you go to the garden shed in the Northeast corner of the gardens you will find a lose stone that leads to a ladder. You go down one level and after unlocking a heavy lock you'll find a room with a cache of weapons, enough to arm 15 men with everything from swords and shields to crossbows and maces, as well as chain mail armor.

Skills Gear:

One Yoga Mat with book of positions

One portable knife sharpening kit in large leather bag

Four cloaks with secret pockets

Three Leather bond volumes on hair, makeup, and charming men & women hand written with no title page, but the last volume is signed Cleopatra.

Four grappling hooks each with forty feet of rope

Three leotards for acrobatic performances

Eleven leash and collar sets along with some S&M gear and other pleasure implements like whips and crops.

One poach with lock picking tools.

Five black cat suits with face veils, and sheaths for tails.

One chest of cat toys to play with in one form, and inside the chest there is some sex toys for fun in your human form.

One pair of light flint lock revolvers with complete kits for loading and repair. They take a long time to reload, but each has six shots.


Career Skills:

One performer's kit of makeup, accessories, and some clothing and shoes

One set of six razor sharp throwing knives

One pair of heavy throwing knives

One human size cat bed from your old act (it was to comfortable to part with)

One Gypsy cart with a pair of strong horses for you to make your home and a dozen hidden compartments.

Two hundred boxes of "fine leather" condoms, eight to a box they're an escort's guard against pregnancy, and can actually enhance the experience for both parties. ( Special note magic may be cast on them to enhance the experience further)

One chest of drawers containing noblewoman's garments, clergy, and peasant garments. Over 200 possible combinations.

One blow gun with poison darts

One complete set of Red Guard Queen's Own uniform complete with boots sword and musket. Hard to come by and possession of it could mean execution.

Four formal gowns for balls and other formal occasion’s

one chest with fourteen sets of custom lingerie with shoes

one vorpal rapier said to be made in Alice's armory.
 
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Her reply back using some of the material.

Surrey's nose twitched in her sleep as the first rays of sun hit her face and she opened one eye, glaring at the sun that dared pull her from her nap. Squinting against the few rays of sun that managed to peek through the thick velvet curtains, she yawned lazily and crawled from beneath the red silk sheets of the mahogany four poster bed stretching languidly as she did so.

"Be a dear and let me out now, wouldn't you darling?" the nasally voice brought back last night swiftly and in technicolor. The lithe woman smirked and shook her head, tail whipping playfully. The man who had spoken was currently bound to the end of the bed by his wrists, his portly body sagging as he knelt before the bedpost uncomfortably. Despite the awkwardness of his position and the exaggeration of the permanent whine in his voice, the carpet of the room was blush and a small erection was already beginning to form between his fleshy thighs at the sight of the cat.

"Oh, Mister Shaub, Mister Shaub...you asked Miss Kitty to treat you like a very naughty boy and naughty boy's must be punished," she sang, entirely too chip for just having arisen. Her cleavage was bound in a black leather corset and her sex was hidden behind black silk panties that were held together in the back by one criss-crossed ribbon.

Kneeling before her companion, she checked the knot on the silken rope she'd bound him with and smiled, petting his graying head. Leaning down, she kissed him chastely, dragging a nail down the side of his face enough to leave a red mark that faded quickly.

"Don't you fret, someone will come along and find you soon," she said as she found his trousers, cutting off the small pouch attached to them with a knife from her discarded cloak. Behind his back she strapped the rest of her weapons onto her person and pulled on a long skirt that covered the panties, the blades and the revolver. She shook the pouch and smiled at the sound of coins jingling and poured two gold pieces into her hand, setting them on the bed. She studied the man on his knees, cocking her head slightly before grinning slowly. Reaching under her skirt, she pulled down the panties.

"I charged extra for the rope and panties, luv," she purred, bending down behind Mister Shaub to whisper in his ear, sucking his earlobe for a moment. Stowing the pouch away in her cloak before the man had a chance to say anything else, she stuffed the panties in his mouth with a wink and left the room, the hotel and the man behind.
 
I just got one character submission and she came up with a great concept. Working out a few minor details and then she'll be ready to go after she's outfitted by me. Have an idea you want to share...post it or private message me. Now I'm off to lunch.
 
Suggestions on Occupations

Don't feel limited by this list, because by no means it covers every possible option, but can be a starting point of you're stuck. I hope others who are roleplaying find it useful as well.


Tailor
Fletcher/Bowyer
Glass Blower
Carpenter
Animal trainer/Beast master
Cartographer
Smith
Cobbler/Weaver
Armorer/Weaponsmith
Brewer/baker
Mason
Potter
Miller
Dyer
Shipwright
Jeweler
Artist/Sculptor
Musician

Shopkeeper, foodstuffs
Shopkeeper, exotic goods
Innkeeper
Local trader
Long-distance trader

Parish/lower clergy, mainstream religion
Upper clergy, mainstream
Pagan/Druidical
Elder

Beggar/Drifter
Criminal/Rogue
Peasant/Farm worker
Farmer/Fisherman
Miner/Forester
Sailor
Soldier/Mercenary
Sage/Scholar/Alchemist
Scribe
Slaver
Adventurer
Actor/Bard/Courtesan
Gentleman

Tax collector
Sheriff
Forest warden
Magistrate
Town mayor
City mayor
Royal/Ducal adviser

Expanded List...some repeats but some worth including.
Actor
Jeweler
Apothecary
Chemist, druggist, pharmacist
Joiner Cabinet or furniture maker
Arbiter
Judge
Architect
Lady in Waiting Noble woman who waits upon higher nobility
Archivist
Landlord
Armorer
Leather worker
Assassin
Limner Paints signs and heraldic devices
Astrologer
Locksmith
Bailiff Serves writs and makes arrests
Lumberjack
Baker
Maidservant
Banker
Manservant
Barber
Marbler Worker in marble or stone
Barkeep
Mariner
Barrister Lawyer
Mason Builder in stone
Beekeeper
Bellifounder Bell maker
Mercer Dealer in textile fabrics
Blacksmith
Merchant
Bonder One who keeps slaves
Messenger
Bookbinder
Metalworker Silver, gold, bronze, iron, etc.
Bookkeeper
Midshipman Officer in training
Bookseller
Midwife
Bowyer Bow maker
Miller
Breeder Dogs, cats, horses, donkeys, etc.
Miner
Brewer
Minstrel
Brewing Maker of ales, beers, or meads
Moneylender
Butcher
Musician
Butler
Navigator
Calligrapher
Page Noble child in service to another noble
Candlemaker
Painter
Carpenter
Papermaker
Cartographer Map or chart maker Parchment maker
Performer Juggler, tumbler, acrobat, fire-eater, etc.
Clerk
Perfumer
Clockmaker
Philosopher Law, ethics, or the natural sciences
Coachman
Physicist
Cobbler Shoe maker
Playwright
Coiner
Poet
Composer
Politician
Confectioner Maker of candies
Potter Makes pottery
Cook
Prostitute Can be noble, religious, or criminal
Cooper Barrel maker
Puppeteer
Coper
A horse dealer
Quarrier One who cuts stone from natural deposits
Coppersmith
Quartermaster Military provisioner
Costumer
Rancher Horses, cattle, or other livestock
Courier
Recruiter
Cryptographer Writes and breaks codes Scribe
Dairyman
Scrivener Writer, author
Dancer
Scullion One who cleans in the kitchen
Dentist
Sculptor
Draper Deals in cloth, clothing and dry goods
Seamstress
Dressmaker
Shepherd
Dyer Dyes cloth into various colors
Ships Captain
Embroiderer
Shipwright One who makes ships and boats
Emissary
Slaver
Engineer Designs public works, like bridges
Soap maker
Engraver
Executioner
Songwriter
Falconer Trainer of hawks for gaming
Fortune-teller
Farmer
Spinner One who spins into wool
Ferrier
Spy
First mate
Stableman
Fisherman
Steward Servant that oversees the running of a household
Fishmonger
Storyteller
Fletcher
Tailor
Florist
Tanner Tans animal skins to make leather
Forester Manages forestland
Taxidermist
Furrier Dealer in furs;
trapper
Teacher
Gem cutter
Teamster
Glassblower
Thatcher One who thatches roofs
Groom Horse keeper
Tinker A maker in small devices for common use
Groundskeeper
Toolmaker A smith who makes metal tools
Harrier Trainer of hunting hounds
Torturer
Hatter Maker and repairer of hats
Toymaker
Hawker Sells goods by yelling in the street Tracker
Headmaster Head of a school
Trader
Healer With or without magic
Trainer
Herald
Trapper
Herbalist For healing or hurting
Treasurer
Herder
Undertaker
Historian
Vintner Wine maker
Hoyer Animal driver
Wainwright Maker and repairer of wagons
Iceman Keeper of the ice house
Watchman
Importer
Weaponsmith
Innkeeper
Weaver
Interpreter
Wheelwright
Jester
Woodcarver
 
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Well I have two roles filled and most likely I will post my replies back. I have another interested party as well. With more writers there will only be more fun.
 
First Character up hope she likes it...

Name: Velfrea
Gender: Female
Age: 132 though she looks around 24
Nationality: Wonderlandean
Ethnic background: Half Fairy/ half human

Physical Description: long dark forest green hair and brown eyes. About 5'8. Her wings are iridescent green. She looks mostly human. Normally she wears a forest colored clothing, blouse and lose fitting pants and always barefooted. Also wears long cow skin leather coats lose over her shoulders to hide her wings.

Personality: She is always up for another adventure the more dangerous the better. Enjoys the company of anyone willing to run off with her or listen to a tale of her latest adventure. A carefree soul. She makes no close friends and doesn't really care who people are or about their problems. She does hold some resentment against fairies.

Skills: she is fair shot with her bow and decent with a sword. She has a knack for finding things and people. She can talk with all the plant life in wonderland, which is the only fairy magic she has a minor skill to her kin but very useful to her.
Skill Gear

I. A Fairy forged blade. This sword's guard strongly resembles a butterfly, its wings inlaid with a gold and silver. Its grip is of a dark brown wood with a pattern made of triangles and squares stained into it.

II. A Wood Elf longbow ideal for hunting and combat. It shoots straight at even long distances. You also have a magical quiver which replenishes your arrows quickly as long as two remain.

III. One tracking pendent which glows brighter as you grow closer to what you’re looking for in your hunt.

IV. A certificate signed by the Chief Constable of The Red Heart Kingdom allowing you to operate as an investigator and bounty hunter. It allows access you wouldn’t ordinarily have and keeps magistrates from throwing you in jail as well.

V. One magic map detailing the Fairy Trail. This map shows you man hidden locations where you’ll find caches of food, healing magic, and comfortable places to sleep. They can’t be found by humans and are even difficult to find with magic. Fairy custom says that you may stay as long as you like and take what you need, but you should restock sites when you’re able. They’re located all over Wonderland, but the map you have only goes from the western coast to the center of the country still a lot of area though.

VI. One suit of light magic plate armor that is forest green. It makes no more noise than you would make if you were walking without it, and it also helps you blend in easier in the woods.

VII. You can comprehend and communicate with plants, including both normal plants and plant creatures. You are able to ask questions of and receive answers from plants. A regular plant’s sense of its surroundings is limited, so it won’t be able to give detailed descriptions of creatures or answer questions about events outside its immediate vicinity. That is your natural ability which is enhanced by the Forester’s Staff which you carry. Besides increasing your magic it can be made to glow at one end in the dark and is very solid, so it could be used in a fight.

VIII. A fine tracking dog (Belgian Shepherd Dog) given to you by a gentlemen farmer for help. He or she (name of your choice) is good at finding people and selected items, and is a friendly companion.

Career: Adventurer, and Finder of lost things.

Career Gear

IX. One magic sleep cocoon which sleeps two comfortably in all weather, and has two pillows and blankets inside. It easily folds up though and is the size of a normal bedroll.

X. A Wood Elf magic lantern which always gives you a bright light, and does extra damage to any undead.

XI. One warrant book. This magical book is regularly updated by the authorities and will give you the details and description including pictures of wanted criminals.

XII. You have a magic backpack with wooden frame that appears like any other and weighs some 25lbs, but when you fill it you find it can hold up to 500lbs of items and has room for 70 cubic feet of stuff. Just don’t pierce it!

XIII. You have 6 grappling hooks with 50ft of rope each.

XIV. Five passports with difference aliases including all four major kingdoms, and Montaigne to cover your travels.

XV. You have six tavern wench dresses so you can easily fit into any tavern.

XVI. You have a brown wild mare with full riding gear and saddle bags. She is strong and friendly (Name choice up to you).

Family Background: Her mother, Cexfe mated with a human during a festival. The only thing she knows of her human side is that her father was from one of the royal families. Cexfe never bother to find out who he was and gave no clues to her daughter despite the countless times Velfrea ask about him. Her mother is a fairy of the forest.
She was cast out by her mother family because in their words "she has too much human blood in her." Basically she inherited only a small amount magical ability. She has spent her life hating them and her mother for not trying to stand up to them. He has had no contact with them for over 100 years now.

Family Background Gear:

XVII. One short dress made by your mother from Fairy silk for festival time.

XVIII. A never empty bottle of Fairy wine.

XIX. A bond ring. Your mother has the other and you can send each other mental messages.

XX. A festival goblet with your father’s family crest on it. You have yet been able to match it with a house. It has a rising sun on it and is pure silver.



Hobbies: telling stories, and sneaking into parties just to see if she can get away with it.

XXI. You have five long books of stories and legends of Wonderland.

XXII. One magic journal where you speak and your words appear on the page in Fairy language.

XXIII. A pair of long tan leather thigh books given to you by an admirer.

XXIV. One heavy wooden billy club

XXV. You have acquired 7 “princess dresses” which are perfect for attending high class parties whether one is invited or not.

XXVI. You have 3 fashionable rapiers made to be stylish and worn with fine dresses.

XXVII. You have 4 fine elven corsets.

XXVIII. You have 1 silk rope ladder that is light and easily hidden and good for quick escapes.

XXIX. You have a very erotic silk purple dress and a pair of matching sandals, but little is left to the imagination.
 
A female rabbit diplomat and knight

Name: Ghislaine"White Rabbit" Lapinda Leporidae
Gender: female
Age: 34
Nationality: Montaigneian by birth, but raised in Wonderland
Ethnic Background: human/rabbit hybrid
Social Rank: Dame

Physical Description: 4’ 8". She has pale skin, shoulder length white hair, which she keeps tied back with a black ribbon and white rabbit ears. Her eyes are completely black her button nose is rather pink. She has large rounded buttocks with a white cotton tail, and muscular legs. She wears tight white breaches, a gray waistcoat, which does little to conceal her plump bosom, a white frilly shirt, and a trim man's black jacket trimmed in white, with silver buttons. She carried with her at all times a silver pocket watch and a rapier with a silver wrapped handle.

As a rabbit, she is small and white with fluffy fur.

Personality: Miss Leporidae is generally aware of her social station. She treats underlings and those of a lesser station with a certain amount of pomposity. Toward her betters, she generally is flattering and subservient. Toward her equals, she is cheerful and flirtatious.

Skills: heraldry, trumpet, wrestling, fencing, creative writing, illustration
Skill Gear
I. A 25 volume set of books listing all the coats of arms in Wonderland and a number of foreign nations as well.
II. A broadsword, shield, and banner with the official state symbol, a red Fleyr-de-lis emblazed on them that belonged to your father when he held the post. You’re allowed to use them in formal ceremonies to show your ties to your home country and family, because the Red Queen has her own standard bearers.
III. Reserve Rank of Captain in the 3rd Regiment 1st Company of Light Mounted Scouts in your home providence. This requires you to serve in time of war (the cavalry unit scouts and delivers messages), but the post comes with privileges. These include but aren’t limited to being able to purchase weapons at a lower price, access to military posts, and a military stipend is paid regularly.
IV. A silver trumpet that always keeps a bright shine.
V. A magic trunk filled with 48 outfits for “sport” including fencing outfits, clothes for sword practice, practice armor for jousting, full body stockings for grappling and the like.
VI. A repeating canvas is a magical item which allows an artist to recreate a piece over and over again perfectly with no more effort than just beginning to sketch the same piece again. Some have found this feature useful beyond art and have commissioned maps and architectural drawings to be made on canvas.
VII. You one vorpal rapier that was made in Alice's armory in the city of Godstow and was given to you as a diplomatic gift.
VIII. You have 5 large books of classical music to help you improve your knowledge of the trumpet.
IX. Life time Membership in The Academy of Durandal an old and well respected Montaigneian school of fencing opened only to nobles. In the past decades they’ve allowed women to be full members and offer training in boxing, wrestling, jousting, and of course sword combat. They even have martial artists from the Far East visit. While the main school is in the capital of your home nation there are many satellites and instructors travel and put out the school’s banner all over the four kingdoms. The satellites at least have training areas, gym space, rooms for overnight stays, and a bar area to share a post-fight drink.
X. A finally made wooden writing desk that belongs to your mother and has rabbits carved into the sides. Your father kept it aside for you when you reached adulthood.
XI. A never empty jug of refreshing cold water.


Career Path: She started off as an assistant to the Queen's herald and is now official herald for the Queen of Hearts.
I. A staff and government office. You have access to a group of 10 scholars who can help you with anything involving history, law, politics, and a host of other interests. Most likely they hold staff positions in your office which is located in the capital city of the Heart Kingdom Hope. While it bears the royal seal on the outside it is a modest three story red brick building in the center of town. The first level has a reception area, dining hall and kitchen. The basement holds the coal bin and a powerful gnomish furnace. Around back there is a small courtyard with room for a garden, fountain, and stables. The second level is almost entirely taken up by a library/conference room. The third is filled with offices and strange steam powered machines that your staff uses for calculations and producing items. On the roof there is gnome cottage with telescope. You do have some royal luxuries like always burning candles, indoor plumping, and military guards (more on those later). All the necessary support staff like maids, cooks, and others come to work every morning. There is a cook on duty all night along with a butler and watchmen though. Not far from the train station and is only a short ride to the royal castle it is in a good location in the thriving city.
II. One First Class Universal Rail Pass. This allows you to travel all the trains in Wonderland without issue or ticket. It is a first class ticket, expense account, and passport all in one. They’re rare and highly valued, and each has the signature of its owner.
III. You have a carriage that is pulled by two horses and has the royal seal and looks like it is out of a fairy tale. It is enclosed and is good for long travel if necessary. It has two long barrel pistols and a rapier concealed in it, and there is a diplomatic lock box. There is a coachman and two footmen assigned to it, and is at your office unless you direct it otherwise.
IV. A diplomat company. You have 68 foot soldiers and men-at-arms commanded by Jacques Prevot and Grégory De Berthellemy two human gentlemen mercenaries from your home country. Officially they’re a diplomatic guard assigned to you to take part in ceremonies, but they’re really there to be your body guards and have become skilled at detecting spies. They’re armed with halberds which consist of an axe blade topped with a spike mounted on a long shaft, very common among royal guards. They’re also trained in long swords and pistols, and their barracks are in the Queen’s Regiment’s headquarters outside the city.
V. A diplomatic pass that allows you and your retinue access to Godstow and the court. While access to the city is easy enough this keeps you from being arrested and entering court without an appointment.
VI. Access to the King’s messengers. It is a network of stations setup every 18 miles within the heart kingdom where riders can carry information or documents (anything that can fit into a saddle bag) across the kingdom quickly. You have a seal you can stamp any documents with to make sure they’re not opened, and any documents brought to the post office with the seal receive priority. It’s useful for those who don’t want their mail read, but it isn’t a guarantee either.
VII. You have a suite booked and paid for at the Chateau Pines in Godstow. It is popular with travelers from The Red Kingdoms and is usually filled with nobles and wealth merchants. Its restaurant serves good meals, fine ale, and has gypsies providing entertainment. The rooms are clean, comfortable, and have heat and hot water.
VIII. In the suburbs of Hope you have a pocket castle that sits on 6 acres. It comes as part of the position and you hard a room there when the previous gentlemen held the post. It is a simple design which one sees often around Wonderland. It has four towers each four stories high with three walls and a gate house making up the outer structure. Inside the courtyard there is a main hall with kitchen and storerooms. There is also stables, a chapel, and living quarters for you and servants. One of your predecessor’s few accomplishments was to add a library and wine cellar. As of now the land provides more than enough for your household. If you want security beyond the few watchmen that patrol the small castle you can always have guards brought from your diplomat company.
IX. The Queen wants you well dressed for any affairs you might attend so you have 6 dozen beautiful dresses made for you by her dress maker.
X. A diplomatic gift from traveler from the Far East who was looking to curry favor with anyone in a position to help. It is foreign fencing outfit (a beautiful silk kimono, leather corset for protection, undergarments and sandals and a razor sharp katana) that neatly fits into a handsome wooden trunk.


Family Background:
Ghislaine is the daughter of Sir Amaury Leporidae and Dame Agathe Lepordae. She was born in Montaigne, but moved to Wonderland, with her parents, when she was only seven years old. Her father was the Montaigneian Ambassador to Wonderland.

Ghislaine was raised by a series of nannies and tutors. They taught her reading, writing, arithmetic, Latin, German, English, astronomy, history and a smattering of the natural sciences. She was given a broad education, as befitted her station as her father's first and only child, after her mother died in childbirth. Because she would succeed to her father's title, he raised her as he would a son.

She had little friends her own age, and little contact with those of a lesser social situation as equals. This made her very aware of her social situation. She learned much of her own family history and of the importance of upholding family traditions.

When she was sixteen, she was apprenticed to the herald of the Queen of Hearts. He was an old, doddering fool, who died in his sleep, when Ghislaine was twenty one. She was appointed to take his position and has served as the official herald ever since.

When she was thirty two, her father died from typhoid, despite the best efforts of the royal physician. She assumed her father's title, but not his position as ambassador.
I. The Title. With your mother from a large family you have little in the way of inheritance from her family beyond her personnel items. From your father you have his title of knight which means you can be called up for military service, but you have privileges and plenty of time to pursue your own interests. Your family estate isn’t huge, but your father’s influence was Significant in Montaigne. So a letter from you to the Duke will be read if your family’s name is attached. Generally you’re well respected by nobles and comers alike, and though you’ve taken a post with a foreign ruler Montaigne has a good relationship with the Heart Kingdom.
II. The Land. Your father’s land is 41,600 acres mostly of forest. Within 25% of the forest though you will find magical trees which provide you with interesting items. The land provides you with good quality wheat, lumber, and wool. Within your realm are three small towns of humans which provide the manpower for your lands, and you’re generally looked on favorably by the citizens. Mostly located in the woods are 6 hamlet communities of human size rabbits who live off the land mostly selling vegetables and lumber. They have a good relationship with the fairies in the woods, and your mother remains a beloved figure. While this is your land your mother never allowed someone to be punished from taking food from the land, and for this the rabbits are especially grateful. In years past anyone poaching or taking out of greed rather than need were chased out of the woods by its residence.
III. Your estate is modest by the standards of surrounding nobles, but Dawn Manor Hall has always been home to you when not travelling with your father. One can describe it as a large house pretending to be a castle. In addition to producing the farm goods mentioned earlier the estate itself produces grapes which make for a good wine and hops for beer. The strawberry tart tree your father planted for you in your personnel guard still remains. The staff is mostly elves and rabbits.
IV. Your father magical heavy plate armor. It never loses its metallic shine and automatically sizes itself to the wear, so it’s no problem for you to wear. Also part of the kit is his shield, lance, and battle sword.
V. In Graire on of the towns in your realm there is a train station and across the way is The Hungry Bell a tavern and inn popular with railroad workers and lumber jacks. It serves comfort food, and has large stables and a supply store. Rather than pay taxes your family has free room and food at the establishment. It might be below your status, but your father liked it and you never had a bad meal there.
VI. You have 11 large bookshelves filled with books about writing, arithmetic, language, astronomy, history and natural sciences. There are also some volumes of erotic you hid from your governess some years back.
VII. Before spending his time as a diplomat your father was a respected soldier and sport’s men. To maintain his connection with his younger days he had a small jousting grounds built in Hope where young knights travelling from Montaigne could train for competition. It’s still controlled by the diplomatic corps, but you have free access to the facility. You can train in heavy combat, jousting, and fencing as well as wrestling. Many ladies fence to keep in shape and there is a private area just for them to train along with a large bath house attached. There one can bath, swim in the pool, enjoy a sauna, and of course change. An all-female guard prevents any unwanted prying eyes. Many of the members go nude within the confines of the bath.
VIII. It is believed that some species are created by a wizard who simply release them into the wild, and that is probably the case with your mount Hercules. He’s a rabbit that is very strong and is as least as smart as a horse and is the same size. He allows you to ride him, and is very friendly. While these creatures aren’t uncommon he still receives much interest when you take him out for rides.


Hobbies:

During her spare time, Ghislaine spends her time practicing her fighting skills, practicing her trumpet, and writing stories. She also enjoys nature walks, formal dances and tea parties.
I. You have 6 elven dresses complete with undergarments and shoes
II. A magic writing desk. If you sit at it you will find yourself inspired and less fatigues, so you may write longer without exhaustion.
III. Two fine tea sets that can serve up to 12 guests.
IV. You have 2 sets of female officer training uniforms one for each nation you call home complete with riding boots, sabers, and pistols. There are also breast plates and hats.
V. A very detailed trail map commissioned by your family some years back. It not only tells you every trail and detail of your realm, but it also gives you several secret border crossings into the Heart kingdom that Montaigne borders on your lands.
VI. A large truck filled with items for dance practice. There are shoes, leotards, and tights as well as a large body length mirror. If you practice before it once you stop your image will reappear with a male partner going through the paces making corrections if necessary.
VII. You have a Royal crochet set given to you by the Red Queen. Whether you care for the game or not she likes it, so should everyone in her court.
VIII. You have three sets of well-made gypsy throwing knives. There are five knives in a set.
IX. The King and Queen gifted you a year’s royal pass to the Royal Music Hall in Hope where there are symphonies, ballets, and operas regularly being presented.
X. A magical banquet table cloth. Take the cloth and spread it out over any average size table and within an hour a feast will appear. It will be buffet style, but with fine food and drink. There are even desserts and fine china and silverware. When you’re done simply clear the table and fold up the cloth and put it away and it will be ready again the next evening.
 
Well two confirmed...my dear friend is tied up with some issues at home, so we'll be starting without her, but with a large world we can always take on new people.


I would like a few more people to be on board before we start, so post or drop me a pm.
 
I have two confirmed and one more writer on deck (dealing with rt issues). Who else wishes to join the cast and jump into the adventure. An exotic land with steam punk and fantasy elements, and plenty of ways to indulge your fantasies. What's not to like? Post an idea here or email me...I hope you like the examples and the current characters. Keep in mind I'm not excluding anything out of hand, so if you have an idea run it by me. The IC thread will be up soon.

Thanks for reading...
 
Recruitment Drive

Well two (changed one of the people) are in for this group thread and another friend will be joining when their Internet is back up and running. Give this a read I think you will be interested.
 
Recruitment Bumb

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