Your preference for a "Choose your own adventure" story?

Cuck_Maker

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I'd like to write a story in which readers follow different plot paths, based on interactive multiple-choice actions/dialogue throughout.

It's a ton of work--like writing three stories in one--so I'd like you to post what kinds of stories and tough decisions you'd like to encounter to make this project worthwhile. I'm not interested in writing this for myself...because daydreaming is simply easier.

That being said, do you feel all paths should lead to a degree of happy ending, or should sometimes let the reader fail?

Thanks for your time,

CM
 
Golden games

It remindes me of the old point and click pc adventures like "leasure suit larry" where he tries to seduce girls but fails. Others were fantasy adventure stories like "simon the sorcerer" and the pirate tale "the curse of monkey island." Then you have the humour fantasy story "the disc world"
 
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I tried something like that approach in Jenny Be Fair Ch. 02. I don't have multi-path plotlines, merely a few decision points where the reader choses from three alternatives. It wasn't really successful. IMHO the Choose Your Adventure format might work in a paper volume or digital game or HTML browser display, but not in LIT's GOTO-less linear text model. But good luck anyway.
 
Lit used to have a choose your own adventure section. I'm sure there is a reason why they dumped it. They partner with or whatever a site called Cyahoo or something (it's in the forum tabs!)

Specifically to your actual question I think there should be mulitiple ways to fail and multiple ways to suceed as well. I honestly think that as much work as it is that it's less work than it sounds. Because if you do it right you can do like Telltale Games is doing with what are effectively CYOA cutscenes more so than real video games. (I recommend the first walking dead and you can probably pick the whole thing up for 20 bucks or less these days.) The trick is to have a good chunk of the paths reconviene on somewhat regular basis.

Think of it like a lot of those time travel movies where to a simply maddening degree for the hero all roads lead here. If this JFK wasn't shot by an assassin, then the car blows up, if the car doesn't blow up he's poisoned at a restaurant, if he's not poisoned he steps on a rattle snake and you just can't unfuck it. As it pertains to your story you can always have it where Sarah and Mike ALWAYS end up together after X point or never stay together after X point. Either way you don't need to write an infinite number of story.

I like it and wish Lit would bring it back.
 
There is a different site for these. Chyoo an old site connected to Lit and Choya the newer version..
 
Yea, lit doesn't do interactive stories.

And the first and greatest text adventure...Adventure. It ran on every friggin' computer before the PC's came along. The company I worked for had a bank of Prime 450's. Used to play all the time.

You can play it online now at www.web-adventures.org.
 
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