Jagged
Literotica Guru
- Joined
- Jan 9, 2004
- Posts
- 3,659
Dawn of Conquest
The Celts Led my ScarredSoul82
The Asians Led by RoneLith
The Vikings Led by Asterion28
The War Gods wish to see which race has the mightest warriors...So they have exhiled you to a sunken world. There are 110 islands including three you call home. There are many smaller ones and great monsters that prowl the seas in between (whales, great sharks). Your warrior spirit calls you to build, fight, trade, and explore.
The two extras you were each promised....
To the Vikings...one Ocean Going Dragon Longboat....(dragon head bolsters moral)
The second extra is a family of craftsmen that have found there way to your shores....They make Longbows (Welsh)
To the Asians....A family of gifted blacksmiths that can produce Katanas quickly that are still very deadly.
The second extra is a house of geisha women...beautiful but cunning who live in a teahouse. These women (50 but they can train peasant women). Can act as both Assassin and diplomat.
To the celts receive a temple to the sungod with one priest.
The second extra is 30 Amazon female mercenaries...barefoot, leather armor with spears,bows, throwing axes, swords..(payed ever 6 months in lifestock, gold, or young boys and girls)
The Viking start position...
You know little of the islands about you and just as little about your home island. There are rumors of other Viking tribes to the East perhaps two...
Your village is in poor shape after your return. You only have the 50 warriors you returned with...elite veteran fighters and sailors though. The village is filled with 200 women and 300 children 60/40 boy/girl....
The huts and workshops are in poor repair but can easily be rebuilt and up and running soon.
There is also a group of headhunters not far from your home village...lite but very violent infantry. Stone and wood weapons not metal.
There is much good oak to build with....
You have a fortified farm that you call home and there is a family shrine.
The Asians
Since you have become chief warrior much has changed. Most of the residents (standard start package) reside within the walls of the main temple though the temple is not finished yet (walls of wood).
The people have interest in the new religion but still need earthly direction.
To the South there are know tribes of Asians. There is some trade, but little other contact.
Asian pirates raid often and your people are in the main compound out of a need for shelter and protection. Ever two weeks 3 war junks carrying some three hundred armed sailors raid and take what they want.
Many orange trees growing nearby can provide a good source of food.
You live in your father's stone house on a hill in the large compound within its wood and earth walls.
The Celts....
You are the new tribal leader of a strong but brutal tribe. They need conquest and more farm land. There are rivals within your tribe who wish to challenge you if you do not commit to action.
Your village is on the sandy beaches near a bay. To the north through the wildreness you know of one celt tribe at least the size of yours controlled by a witch.
A tribe of savages that worship bears and wear there skins have been know to raid and kill.
A daughter of a friend has found large chunks of gold in a nearby river.
A large warhall built by sea raiders long ago is where you call home. A stable and farm built around it.
OOC There are you respective starting positions.
Options are...
Fight
Diplomacy
Explore
Trade
Build
Additions.....
Train
Harvest
Spy
You can do all or none each turn provided you have someone to fight or trade with...you describe the actions. Please PM with questions or if you have one for all please post it here. You know no knowledge of the others yet. In time you will...I just want to have time to build up some resources.
The Celts Led my ScarredSoul82
The Asians Led by RoneLith
The Vikings Led by Asterion28
The War Gods wish to see which race has the mightest warriors...So they have exhiled you to a sunken world. There are 110 islands including three you call home. There are many smaller ones and great monsters that prowl the seas in between (whales, great sharks). Your warrior spirit calls you to build, fight, trade, and explore.
The two extras you were each promised....
To the Vikings...one Ocean Going Dragon Longboat....(dragon head bolsters moral)
The second extra is a family of craftsmen that have found there way to your shores....They make Longbows (Welsh)
To the Asians....A family of gifted blacksmiths that can produce Katanas quickly that are still very deadly.
The second extra is a house of geisha women...beautiful but cunning who live in a teahouse. These women (50 but they can train peasant women). Can act as both Assassin and diplomat.
To the celts receive a temple to the sungod with one priest.
The second extra is 30 Amazon female mercenaries...barefoot, leather armor with spears,bows, throwing axes, swords..(payed ever 6 months in lifestock, gold, or young boys and girls)
The Viking start position...
You know little of the islands about you and just as little about your home island. There are rumors of other Viking tribes to the East perhaps two...
Your village is in poor shape after your return. You only have the 50 warriors you returned with...elite veteran fighters and sailors though. The village is filled with 200 women and 300 children 60/40 boy/girl....
The huts and workshops are in poor repair but can easily be rebuilt and up and running soon.
There is also a group of headhunters not far from your home village...lite but very violent infantry. Stone and wood weapons not metal.
There is much good oak to build with....
You have a fortified farm that you call home and there is a family shrine.
The Asians
Since you have become chief warrior much has changed. Most of the residents (standard start package) reside within the walls of the main temple though the temple is not finished yet (walls of wood).
The people have interest in the new religion but still need earthly direction.
To the South there are know tribes of Asians. There is some trade, but little other contact.
Asian pirates raid often and your people are in the main compound out of a need for shelter and protection. Ever two weeks 3 war junks carrying some three hundred armed sailors raid and take what they want.
Many orange trees growing nearby can provide a good source of food.
You live in your father's stone house on a hill in the large compound within its wood and earth walls.
The Celts....
You are the new tribal leader of a strong but brutal tribe. They need conquest and more farm land. There are rivals within your tribe who wish to challenge you if you do not commit to action.
Your village is on the sandy beaches near a bay. To the north through the wildreness you know of one celt tribe at least the size of yours controlled by a witch.
A tribe of savages that worship bears and wear there skins have been know to raid and kill.
A daughter of a friend has found large chunks of gold in a nearby river.
A large warhall built by sea raiders long ago is where you call home. A stable and farm built around it.
OOC There are you respective starting positions.
Options are...
Fight
Diplomacy
Explore
Trade
Build
Additions.....
Train
Harvest
Spy
You can do all or none each turn provided you have someone to fight or trade with...you describe the actions. Please PM with questions or if you have one for all please post it here. You know no knowledge of the others yet. In time you will...I just want to have time to build up some resources.
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