The Flight of the Mako: A Steampunk Romance

Maka

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The Mako lurched drunkenly into the port below, flying like a bird with a broken wing, one of its broad bat-wing sails in tatters, its funnel coughing black smoke, and its engine grinding and whirring in disharmony. It cast a striking black silhouette against the blazing orange sunset.

Captain John Melchior stood on the prow, looking on in brooding concern as his beloved, wounded airship was gently guided into the open maw of the Yondermill docking facilities. It was done without haste, with care and precision, despite the urgency imparted by the setting sun above. Melchior would have it no other way.

It had been the Devil's own luck. The Mako had left Yondermill less than a week ago, aiming for the Cinder Spires with a full load of iron from the Yondermill mines. But they had run into a sugar stormhead en route -one of the worst Melchior had ever seen, and for three days it had blown them south, every man aboard working flat-out to keep the Mako flying, heedless of the green lightning bolts that worried and snarled at the airship from the clouds all around.

On the third day, a blast of lightning hit the engine, tearing a hole through the sail on its way, half-shattering the delicate clockworkings, and killing Coman Shimm, Melchior's engineer and best friend. It had not been a good day.

With Shimm's death, they'd had little option but to fly back to Yondermill to repair sail and engine, and try and find some half-competent engineer among the miners and yokels. Melchior's hopes were not high.


***

Sugar rain had been unleashed on the world in the War of the Five Nations three centuries ago, although nobody agreed on who bore responsibility and few alive today cared. It was a weapon that got out of hand, that somehow found its way into the clouds above the planet and dwelt there forever.

Now, sugar clouds -identifiable by their airy, pastel colours of green and blue, hues of pink and purple, rained down their burden at random across the continents. They brought chaos and transformation. Great, steaming jungles, hissing with loping pumas and croaking frogs, might spring up where there had been tundra. Arctic oceans of ice replaced desert replacing marshes. The living things it touched changed as well, becoming monsters or statues or animals.

Travel on the ground or sea became close to impossible. The problems of navigating an unstable, constantly-changing territory, were only matched by the ever-present threat of being caught in the sugar rain oneself. The survivors dug themselves underground complexes or built spires high in the sky. The only contact between these isolated communities was the only remaining viable means of transport -the airships.


***

The Mako sank deeper into the pit, while above it the great iron hatch sealed over. Yondermill's docks were closed for the night. If the Mako's arrival had been just half an hour later, she would not have been allowed in.

The Yondermill docks were once the central pit of the iron mines around which the town had been built -the ancestors of Yondermill had crawled into their own mines when the first sugar storms broke, and so saved themselves from death and strange new forms.

The Mako docked smoothly at one of the berths on the bottom level of the pit, lowering itself into the cradle of cables and hooks awaiting it. The engines mercifully shut off. Melchior jumped agilely from the prow on to the metal gantry, startling the harbourmaster that stood waiting for him.

John Melchior was a tall, broadshouldered man with intense, brooding eyes as icy blue as distant glaciers and dark hair that framed the hard, sharply-angled features of his face. He moved with a restless, frightening speed, like a big cat of the sugar rain jungles.

The harbourmaster shook his head.

"Ran into some trouble, captain?"

Melchior made it a point never to answer inane questions. Instead he said curtly: "Put the call out. We need a new engineer."

Turning up the collar of his long leather coat, he strode to the welcoming glow of the nearest dockside tavern. He'd drink a glass of whiskey in Shimm's honour tonight, he knew that at least.
 
It was several hours later before Molly cracked open the doors to the Nettlehaus Pub. The large room that greeted her appeared larger still due to its multiple levels, connected by creaking, old wooden stairways. The underground cities did not have much space that they could afford to waste, but for some reason they had elected to put a great deal of that space toward ensuring that every man, woman and child in the shelter-city was able to drink themselves under the table whenever they pleased. Each of the floors were cluttered with tables and benches, barstools and booths, and more than enough drunken men and women to fill them. The wooden frame of the building kept the illusion that they were in some construction on the surface, or at least not hundreds of meters below it, but after more than three-hundred years, the lack of a stony cavern wall or a steel support beam only made the room feel fake.

Molly did not like fake. Molly did not like Nettlehaus. Molly did not like Yondermill.

The young lady stepped into the pub, immediately aware of the stares she was attracting. She was no more a sight to behold than the other ladies in the room, but she did appear out of place. One would have been hard-pressed to find a man in here that didn't have a scar to show; a knife, a round of shot, or perhaps a crooked nose from too many fights. Molly had plenty of fading burns on her hands from an eagerness to toy with engines, but they were small compared to most in the room. But mostly it was her face. In this day and age, it was a curse to be born with such a youthful visage, and Molly looked younger than she truly was. So when the girl with the short, strawberry-blonde hair, the light dusting of freckles across her cheeks and the big, blue eyes entered this seedy pub, it drew a few looks that encouraged Molly to make her way to the third floor as quickly as she could.

It wasn't long after that she arrived in front of Captain Melchior. Perhaps her garb looked the part. A simple off-white long-sleeve collared shirt and a brown vest over it, paired with short brown pants that ended mid-calf. Her shirt was stitched up in several places, quite apparently reused after several scrapes. At the angle of her jaw was a small smear of grease that seemed to have escaped her detection. She carried a small green pack over her shoulder that likely carried her belongings, as though she had already gotten the job and she was ready to move aboard. The small, six-inch knife at her hip completed a look that said, "I'm green, and I've never sailed before." She stepped up to the Captain's booth, glancing sideways at a few of the crewmen she passed on her way. When she stood in front of him, she set her jaw and looked him over, hiking her pack up a little higher on her shoulder.

"Cap'n Melchior?" She spoke, straining to say the name correctly, her Verdonyyd accent showing through, "I'm 'ere t'be yer new mechanic."
 
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Melchior was on his third whiskey, though it wasn't helping. Shimm's death was playing out again and again before his eyes -every detail etched into his memory by that green flash of lightning.

Adding to the darkness of his mood was the string of incompetent would-be engineers sent his way over the past few hours. Yondermill yokels, convinced that they knew how to keep a ship in the air because they couuld just about patch together a broken filter. A man like Coman Shimm wasn't easily replaced even in one of the great cities... a place like Yondermill didn't have a chance.

A clear, youthful female voice cut through his brooding:

Cap'n Melchior? I'm 'ere t'be yer new mechanic."

Melchior looked up in disgusted disbelief. A slip of a girl, as fresh and dainty as a wild rose, with big, round blue eyes and delicate features, her blonde hair cut close around her face.

"Very funny," he said curtly. "Go home. The Nettlehaus is no place for the likes of you. Get them to bring me another whiskey on your way out."
 
Molly scowled. She wondered why nobody could take her seriously, and looked forward to the day that she was regarded with a hint of respect without having to prove it to every individual she met.

"I'm bein' serious," she added, in case it wasn't obvious. Molly turned to a nearby crewman and hollered at him, "Yer Cap'n wants another drink. Fetch it, yeah?" She gave him a quick nod and a "Good lad," as she unslung her pack from her shoulder, setting it into the booth opposite from Melchior and she slid in next to it. She turned to look at him and furrowed her brow, "Yer in Yon'ermill, Cap'n. This ain' Len'olain or Synmara." Molly of course was referring to two of the historically greatest locations for trade, the skycastle of Port Lendolain and Synmara Cove. The Cove, however, wasn't particularly common knowledge to the typical Yondermill yokel.

"I know as well as yer crew that 'cha ain' got no one t' work on yer engines. Even if ya get a quick fix while yer 'ere, it'll only be a matter a time 'til somethin' breaks again." She looked into the Captain's eyes for a moment before she reached over and started placing items out of her pack and onto the table.

First she placed a trio of open-faced wristwatches, displaying the intricate clockwork beneath. There was a quality to each of them that likely took a few years each to make, and a patience and care unseen in most other work nowadays. These watches were possibly the three most valuable items currently within this pub. As she grabbed out a few more items, she explained, "Th' first one there I made with my pa, but th' other two were jus' me." If one hadn't seen the order in which she placed the watches, it wasn't clear just by the quality of the items which one she had been helped with. She took out a heavy contraption the size of a man's forearm and she let it thunk upon the table, despite trying to keep from dropping it too roughly. With a breath, she started to explain, "This is a valve gear. I made it." She watched for any reactions, and decided to add, "From scraps." Another pause. "By myself. It's too small fer a ship, an'.. well, it's ain' done yet. There just aren' th' parts or scrap in crummy Yon'ermill t' do it, but..." She paused, looking at the items she had shown.

Putting her hands out to display her creations, "But, Cap'n, I know ya ain' seen talent like this from anyone else ya been talkin' to 'bout th' job." She smiled, an excitement in her face, like she was just now realizing the truth in those words, "I'll keep ya flyin'. At least t' th' next port, yeah? Ya gotta get me offa this place and to somewheres I can do somethin' with all this."
 
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Melchior's eyes narrowed at the mention of Synmara Cove. How did some freshfaced girl from Yondermill know about the Cove? But before he could interrogate her on this, she'd already slipped three ornate open-faced watches on to the table.

He was about to scowl and ask where she'd stolen them, but something stopped him.

It was the way she placed them on the table. He knew how to read people -every half-decent captain had to be able to. The girl was impulsive, impatient and passionate, that was obvious from the way she moved, from the sparkle of resolve in her blue eyes and the proud set of her chin. But she handled the watches with infinite care, her clever, slim fingers gentle and soft on them.

It might have been just the value of the articles, or the connection they held to her father, but Melchior thought not. He recognised the touch of a true craftsman. Shimm had been the same way with his engines. And the last thing the girl produced, the valve gear, confirmed it.

Melchior was in a mood to tell everyone who came by right now to go to the Devil, but the practical part of him was aware that, as satisfying at that might be in the moment, he'd wake up still needing an engineer -and based on the work in front of him, he was not going to find a finer one in Yondermill. He was still determined to hold on to his foul mood like grim death, however.

Not saying a word in praise of the superb craftsmanship in front of him, he drained his whisky and stood.

"Come with me. The Mako's engines are in trouble. If you can fix 'em by this time tomorrow, job's yours."

He loomed over her.

"What's your name, kid? Actually, don't bother tellin' me until the job's complete -I'll know whether I need to bother rememberin' it."
 
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