The Curse of Calamus (Rebirth): Profiles/rules/OOC/Casting Call

Quiet_Cool

Learning to Fly
Joined
Jun 24, 2001
Posts
5,897
Rules:

1. This thread is by "invitation only." DONOT just jump in and post. If you want to join, PM me with a character profile or post one here and, if the others in the thread agree and the character is approved, and the story allows it, you will be included.
2. Check out the Profiles/rules thread for information before asking to join. Know the game before you get involved, make sure you're interested.
3. This thread is by "invitation only." DONOT just jump in and post.
4. No OOC posts are allowed on the basic thread, NONE. It slows the flow of the thread.
5. This thread is by "invitation only." DONOT just jump in and post.
6. DONOT assume that a character or type of character is the same as you've seen it in the past. Each notable character, meaning those being RPed and those who affect the plot otherwise, are profiled on the Profiles/rules thread, as are every type of enemy I post. Don't assume that an Orc or Goblin or Troll is what they have been in other games/books/movies and whatnot in the past.
7. NEVER, in any game, but specifically here, make decisions or impose actions on another player's character.
8. All OOC ideas and actions are to be conveyed by PM or here, not on the main thread thread. Sorry if this is an inconvenience to anyone, but OOC posts tend to clutter up the thread, damaging fluency and continuity.
9. Be certain you are fully current on the OOC before posting to the regualr thread.
10. We reserve the right to add or delete any rules and make any changes, just wanted to toss that out there, just in case we need to change things...

Okay, on with the show...
 
Last edited:
The Deal:

Okay, guys, here's what's going on.
The Curse of Calamus did quite well for some time, then slowed to a stop about a month ago. Due to the revitalized interest of those involved, the thread is back in the making again.
Currently, we're accepting applications for new characters, and will start very near if not exactly where the first one left off.
Old players, please re-post your characters here if you wish to rejoin or continue the quest. New characters, give us your best profile, but remember that the characters have to be pretty basic, no one who is tied into the plotline or has a "destiny" is allowed. Period.
So long as your character is approved, and we've rejected them in the past, then you're in.
Oh, and those posts below with the elipses...I'm saving thsoe to keep all the important info. on the first page.;)
Thanx for your attention...
Happy playing.
 
Last edited:
A few basic guidelines when dealing with the GM

Just the basics, a few things you should know just in case this thing takes off, want to make sure you know what to expect:

Your characters:

They're exactly that, yours. I won't injure, kidnap, kill, or change the status of in any way without (1) informing you, and (2) attaining your permission. You can't force your will on another person's character, and I can't either. Fair is fair. Go ahead and develop them in your own way, just don't use the plot in order to do it. I don't want anyone suddenly realizing that they are the center of everything, or anything like that. The characters are yours, the plot belongs to me.
I WILL attack them, and rough them up a little, knock them around, but how that affects them, whether or not they're killed or injured; that's all up to whoever controls the character.
As for interactions between them, from one player to another, say whatever and do whatever, conflicts, disagreements, love affairs. That's not my arena.

Basic characters:

The ones you run into (WITHOUT NAMES) along the way. The orcs (referred to as such) and goblins and whatnot, any character called by its race alone. Do what you will with them, go ahead and kill them or leave them, or ignore them all together. If I want you to kill them, they'll attack you, but that doesn't mean you have to let those that don't attack you alone...talk to them, fight with them, whatever...Just remember, actions have repercussions, and even those characters may have large families and many friends.

Not-so-basic characters:

Here's where it gets a little tricky. Characters referred to in ways such as: the orc, the goblin, the giant, the nighthound, the dragon. They're basic characters. Remember what they are when you attack or kill them, don't over or under do it (ie. a dragon will be hard to kill for any character, however, a dwarf will have much more trouble killing a nighthound than say, a giant. So if you're the dwarf, have some trouble...). Other characters, meaning character with names (ie. Bob the orc, or Joe the dragon) are not-so-basic. These ones I usually have plans for, so don't be in a hurry to kill them off.

The plot:

Sorry, here I'll be stingy. It's mine, all mine!

Additional characters:

Like Pennindar, your trusty wizard pal and guide. These charactes are ones I add in to keep the group high in numbers or to help me show you where I need you to go. They'll basically follow along with the group, though they have their own characteristics, and aren't slaves to your will. Some may turn on you, be spies for the enemy, or just be there so I can kill something off. I get an itching to do so now and again.

There were some recurring questions about these things, so I figured I'd post this to try and clarify where everyone can see it.

Religion and the Curse:

In reference to religion.
No, creation or religion will be directly incorporated into the plotline...and Calamus is currently dead (as to whether or not he'll see ressurrection...you're guess is as good as mine on that one, but it's a long way off in either case), not an evil god or a ghost or spirit (though I can work these both around religion) but a man who once lived but now is dead. The supernatural effects at work here are due to the Witch Druselda and her two sons.
I like the Mer idea. The idea is that anything that one believes in may or may not be Mer. As per his definite existance...who knows? Do any of us know there's a God? Nope. But some of us have faith. The character may or may not have faith, just as we do. The character may also have faith in more than one god. Just as we are not meant to limit one another's belief's, I wouldn't try to limit any character's belief's. While one character may have several names for gods (pone of the sea, one of the sky, etc.) another may believe in only one. Mer may be the commonly used word to describe the "one God" commonly believed in.
Basically, it comes down to this: Religion is characterization, and that's oriented in characters as individuals, not as a group. They should believe whatever the player intends them to believe. And I don't intend for religion to be a major plot-twister...
To each his/her own.
 
Last edited:
Races and classes for playing characters

This isn't a restiction, but a basic runthough of what we have so far...
Oh, and stereotypes are a trend in this type of medieval fantasy, so I'm generalizing here...

Races:

Elf: Immortal yet mortal, the elves are the most peaceful race. Embracing nature and its beauty, they tend to remove themselves from the rest of the world, wanting to avoid its negative influences. Slightly smaller and slightly more frail than humans, elves are youthful in appearance, although they often live for as many as thousands of years, not dieing a mortal death of old age but facing the possible deaths in terms of violence, and always beautiful. They possess the natural ability to heal, but only to heal, and that ability grows weaker as they venture further from their own kind. Capable of war but not inclined to it, elves are often trained only to defend thier own cities and ways, making them not so often good swordsmen, but always good archers...They are also, perhaps, the most intelligent race.

Dwarf: Miners and greedy, the dwarven race tends to mind its own, unless its riches are being impeded upon. Intelligence is not a strong point, however, the dwarves are well-trained warriors, though, due to their small size (they're roughly half the height of a human, seldom more than four feet tall) they aren't always as effective against larger enemies. They train ceaselessly, ensuring the best possible defense of their riches. Not magically inclined, yet not humble, the dwarves are outspoken, not shy about telling one of their adventures or riches or skill in battle.

Human: The most diverse race, humans are easily the most difficult to predict. Some evil, some good, some selfish, some caring of others, the humans range in personality types and in physical attributes, not to mention their class. A natural affinity for destruction, humans are often avoided by other races, and have become the most abundant species, though not necessarily the strongest. Having no natural affinities, humans are capable of learning any art or skill, though not necessarily to the ability of other races.

Giant: The name says it all. Appearing human, but enormous in size, sometimes being so large as twice a human's height (fifteen feet) and four times his weight. Immensely strong, but lacking in the areas of intelligence, giants are as diversely inclined as people are. Some are good, some bad, some selfish and some caring.

Brownie: Rarely more than six inches in height, and often less than four, this race of "little people" often dwell deep in the forrests, away from mortal man and the negative effects of his ways. Brownies live the lives of nomads, with entire villages that move and progress. Mostly, hunters and fishermen, but some do farm. Mostly kindhearted, brownies are rarely subject to greed or hatred.

Classes:

Warrior: The most commonly followed road for any adventurer, the warrior is trained for battle in general, against larger or smaller foes, mortal or immortal, but is incapable of using magic.

Thief: The name says it all. Thieves steal items, either from tombs or whatnot or by pickpocketing others. While often smaller races make better theives--dwarves especially, given their desire for riches--humans often make decent thieves as well. Though not so skilled with weapons as warriors are, this type of lifestyle breeds the need for skill with a weapon, hence a thief is often useful in battle, but not always trustworthy. Elves, however, given their positive outlook, do not steal.

Wizard: Sometimes the most powerful, but in these times, magic is less useful than it once was. Wizards are often the wisest of men, but are needed to do more than cast spells. Often, they are well-trained in battle, and spells are only their last resource. While most wizards are human, other races have been known to dabble in the ancient art of magic.

Barbarian: Barbarians are always human, and often unintelligent. They fear what they cannot understand, and they hate magic. However, they make possibly the best fighters, due to their brute strength and violent lifestyle.

Ranger: Trained as warriors, rangers prefer the lives of solitude provided in the wild. Often sent to clear areas of any threats to humanity, Rangers are often used to being alone, and seldom wish to be bothered by others. Often human, but sometimes elves or dwarves (as giants prefer not to be in human service).

Bard/singer: Always elves, these magicians are capable to creating low level spells using their enchanting voices. Usually female, but sometimes male, they are often strongly lacking in battle skills.
 
Last edited:
General creature profiles

Just some common creatures that'll be of use:

Orc: Once elves, they've left their lives of beauty and purity in search of "greater things" and found otherworldly ones instead. Plagued by the things that plague men, they've lost their innocence and their magic and their goodness and have become pure evil. As the years have passed, evolution has taken its toll. Often larger than humans, Orcs have an uncanny strength, but are unintelligent and lack the patience of their elvin roots, leaving them decidedly uninterested in training when they could instead be wreaking havoc. Ugly and spiteful creatures, they will do anything to aid destruction, especially that of the happy and well-loved elves they were borne of.

Troll: Seldom more than five feet tall, trolls are ugly little creatures, known for their greed and malcontent. Taking pleasure in the irritation of others, trolls have been known to take "possession" of things such as roads and bridges and whatnot in order to irritate travelers and rob them of a toll for passage. Seldom good or evil they are often loners, living apart from others of their kind, and commonly steal for amusement. Only mildly skilled in battle and often unintelligent, trolls are quite often considered a non-threat, but one should not turn their backs to them.

Goblin: Distant cousins to trolls, goblins are roughly the same size but are much more ugly and even more malcontent, a trait that has bred hatred toward any and everything. Evil to the core, a goblin will destroy anything just for the sake of destroying it. Driven by such motivations, goblins often train well. That fact, combined with the fact that they often travel in large numbers, makes them formidable enemies for anyone, no matter how skilled in battle. Living underground and coming out only at night, goblins are so accustomed to darkness that thier eyes adjust poorly to light, making it painful for them to see in brighter locations. Hence, they are seldom seen in the daylight.

Faerie: Tiny, so small in fact, that they often fit in the palm of one hand, faeries live in the deep recesses of woods and often hide themselves from any and every passersby. Known to the world only as legend, these creatures spend their days laughing and playing like children among the trees. Blessed with many magical talents, and beautiful regardless of their size, faeries can be very effective as allies, when their attention can be set on anything at all but games.

Giant: The name says it all. Appearing human, but enormous in size, sometimes being so large as twice a human's height (fifteen feet) and four times his weight. Immensely strong, but lacking in the areas of intelligence, giants are diversely inclined as people are. Some are good, some evil, some selfish and some caring.

Nighthound: No one knows where these wolves came from, and rumors are too diverse and numerous to even guess. Some say they followed Calamus out of the depths of Hell itself, as they are purely evil in their intent. Their name derived from their appearances, which occur only in darkness, nighthounds hunt only the kind and despise the pure of heart. First appearing in the years after Calamus' death, these hounds have become more and more abundant at an intense rate. Walking on four feet and shaped like wolves, they stand between three and four feet in height, travel in packs of five to ten, and attack with little warning. Their fiery red eyes tend to give them away in the darkness, and while they fear nothing, they are weary of the light, avoiding it as often as possible.

Nimble: Appearing to be a regular bat at first glance, Nimbles often live in forrest or mountain regions. Like all bats, they are nocturnal, and fast and maneuverable. The seek human blood, but only when they recieve a taste of it. Smaller, and slightly faster and more maneuverable than ordinary bats, these creatures often hunt for sport as well as food, and are a bit on the mean and destructive side.

Dragon: Almost self-explanatory, but not quite. Many types of dragons exist, from water dragon, to fire dragons, and each has its own physical and psychological attributes. Both intelligent, and, due to thier size and ferocious nature, very capable in battle. It is often believed that dragons are capable of human spech, though few have heard them speak, and their nature, whether good or evil, is often a matter of the dragon's individual tastes. See: "a note on dragons" for more information.
 
Last edited:
A note on Dragons...

While I've given a direct description in Common Creatures II, it's vague and needed more detail, as dragons came in many sizes, shapes, and natures.
Remember, currently, a war exists between mankind and the dragonfolk (though the dragonfolk donot exist within a structured society, but it clans or tribes, like lions), mankind now hunting the dragons for the strength of their bone to make tools and the beauty of some of thier skins.
Dragons are basically shaped as thus: Large bodied creatures, with four legs like a dog, but often capable of moving on only the back two. They are almost dinosaur-like, with long, narrow necks and long tails dragging behind. Though, each type of dragon has it's own unique traits.

Here are a few types of dragon:

Fire dragon: the most fierce type of dragon, regardless of the fact that it is one of the smallest in size. Fire dragons seldom stand more than forty feet in height, and are slender. Their colors often brilliant, they are one of the most beautiful creatures known to the world. They are also one of the most deadly, given their ability to breath fire. Slender in form, for a land dragon that is, and long in tail, and often winged and capable of flying, these dragons have been hunted by mankind for their beauty, which has spurred great vengeance in return.

Water dragon: Possibly the most uniquely shaped of the dragonfolk, the water dragon is long and slender, like a snake, and while it is amphibious, it cannot remin out of water for long. Incapable of flying or of any other particular attack, but capable of moving at unbelievable speeds beneath water, the water dragon is the hardest to find and kill, but also the gentlest of the creatures, save the Rock Dragon. Often as long as seventy feet, and as thick as eight feet in diameter, water dragons tend to survive on sea food, but sometimes venture onto land to feast on whatever food they find there.

Rock Dragon: The least violent, all beit the largest of the dragon folk, the Rock dragon is heavy, often standing to well over sixty feet in height and immeasurable in weight. Usually fatter than the other types of dragon, they are moe intimidating than they are dangerous, fighting only to save their young in most cases. Incapable of flying, these dragons are the most commonly killed by humankind, though their skins are often a drab grey color.

Elemental Dragon: Named different than its true nature, this dragon is often of a neutral size, and has no natural color. named for its cameleon-like ability to change colr and blend into its surroundings, this type of dragon comes in many shapes and sizes, from twenty feet in height, to almost fifty. Slender like a fire dragon, and often winged as well, Elemental Dragons are often very maneuverable, and more individualistic than any other type dragon. They often travel alone, and also tend to hunt down humankind, wanting vengeance for the attacks on their own kind.

Grey Dragon: Named after their lifelines (they often live thousands of years), Grey Dragons are a more intelligent breed. They tend to take positions of leadership. Large, nearly the size of a Rock Dragon usually but more aggressive. Grey Dragons are often colored several different shade, their skins blending the colors together, almost as though they were a calico cat.
 
Last edited:
I'm going to assume you're done with your dots, and post my character.

If you're not done with your little dots, Too bad Bwahahahahaha!

Name: Richard
Race: Human
Class: Thief
Age: 21
Hair: Brown, brought into a long braid.
Eyes: Brown.
Religion: Polytheistic, beleives dragons are holy.

Richard stands 6'3" tall, and has an athletic build, keeping himself in shape if he should ever be caught. A petty criminal, he keeps himself to his own code: Never steal unless you're sure you can get away with it. More of a con than a thief, he tends more towards trickery and slight of hand than outright theft. He's been known to turn entire forces of orcs through the art of con alone.

Son of a scribe and grandson of a clerk, he has a good education, and a good grasp on common sense. He carries only one weapon, a curved dagger he has named 'Fang,' a specialty weapon he once stole from a drunken warrior, he trained himself with it.

Richard dresses in two layers. The other layer is conprised of a long black cloak It has added length in various places, and has a lot of holes in it. When still, it settles to the ground, looking like a regular heavy cloak, when in battle, he moves in such a way as the added material billows out, leaving his exact position within the material hard to tell. A black scarf wraps around the lower part of his face, going up to just below his eyes. A widebrimmed black hat covers the top of his head, where his braid it wrapped around his head. The edges of the hat are frayed, and tend to sag a little.
His inner layer is comprised of old patched trousers. They were brown, although nearly completely covered in patches. Some were needed, and some were just handy pockets to hide things. He had an off-white shirt on. It was baggy, tucked past his belt and into his pants. and the arms stopped halfway down his forearms. It was obviously made for someone else. He also wears thick boots.

He has a long nose, and long slender fingers. He can run extremely fast, and has already died once. Though, through the actions of a otherworldly force, he was brought back to life. Right now, he's hallucinating, and wandering around where he fell of a horse.
 
Kyleen SwordsWorthy - the Warrior.
Age: 24
Appearance: Wears leather pants and top, busty, strong and sexy, tall for a woman.
Characteristics: Tough, great swords-woman, friendly but wary of strangers. Worldly. No magical powers.

Sharp, the Singing Sword wielded by Kyleen SwordsWorthy the Warrior.
Age: Hundreds of Generations
Appearance: Heavy steel, shining silver in colour. Fanciful hilt with good grip and booby traps for the those who would seek to steal it.
Characteristics: Sings when killing, witty, sometimes gives the wielder advice and insults, cannot be harmed by magic. Can only be used by someone of the SwordsWorthy bloodline.

Kyleen is currently fleeing with her companions. She knows when to fight and when to run.
 
...home...home..ome..ome..mmmm...mm
Yep, I'm right here, but otherwise, I think we're pretty much alone. Even the others from the first seem uninterested. Surprisingly.
I figured bobo would be right on this one.
 
Welll,.....go, invite people who would be interested!

C'mon!

I refuse to let this die without a fight of 20% of everything I have!
 
I'm definitely in on this one..... I just can't remember what or who my character was.
 
Oh me, oh my. Come on, Q_C! You barely give me a day to respond.

Sure, I'll join up with ya folks. I must warn you, though--the dwarves died in the wilderness from a fatal case of boredom and curiousity.

At some point, I'll come up with a not-quite-noteworthy character to join in with the band.
 
Back
Top