The Curse of Calamus: Profiles/rules (OOC)

Quiet_Cool

Learning to Fly
Joined
Jun 24, 2001
Posts
5,897
Rules:

1. This thread is by "invitation only." DONOT just jump in and post. If you want to join, PM me with a character profile and, if the others in the thread agree and the character is approved, and the story allows it, you will be included.
2. Check out the Profiles/rules thread for information before asking to join. Know the game before you get involved, make sure you're interested.
3. This thread is by "invitation only." DONOT just jump in and post.
4. No OOC posts are allowed on the basic thread, NONE. It slows the flow of the thread.
5. This thread is by "invitation only." DONOT just jump in and post.
6. DONOT assume that a character or type of character is the same as you've seen it in the past. Each notable character, meaning those being RPed and those who affect the plot otherwise, are profiled on the Profiles/rules thread, as are every type of enemy I post. Don't assume that an Orc or Goblin or Troll is what they have been in other games/books/movies and whatnot in the past.
7. NEVER, in any game, but specifically here, make decisions or impose actions on another player's character.
8. All OOC ideas and actions are to be conveyed by PM, not on either thread. Sorry if this is an inconvenience to anyone, but OOC posts tend to clutter up the thread, damaging fluency and continuity (as anyone on the X-men thread will testify to).
9. We reserve the right to add or delete any rules and make any changes, just wanted to toss that out there, just in case we need to change things...

Okay, on with the show...
 
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Races and classes for playing characters

This isn't a restiction, but a basic runthough of what we have so far...
Oh, and stereotypes are a trend in this type of medieval fantasy, so I'm generalizing here...

Races:

Elf: Immortal yet mortal, the elves are the most peaceful race. Embracing nature and its beauty, they tend to remove themselves from the rest of the world, wanting to avoid its negative influences. Slightly smaller and slightly more frail than humans, elves are youthful in appearance, although they often live for as many as thousands of years, not dieing a mortal death of old age but facing the possible deaths in terms of violence, and always beautiful. They possess the natural ability to heal, but only to heal, and that ability grows weaker as they venture further from their own kind. Capable of war but not inclined to it, elves are often trained only to defend thier own cities and ways, making them not so often good swordsmen, but always good archers...They are also, perhaps, the most intelligent race.

Dwarf: Miners and greedy, the dwarven race tends to mind its own, unless its riches are being impeded upon. Intelligence is not a strong point, however, the dwarves are well-trained warriors, though, due to their small size (they're roughly half the height of a human, seldom more than four feet tall) they aren't always as effective against larger enemies. They train ceaselessly, ensuring the best possible defense of their riches. Not magically inclined, yet not humble, the dwarves are outspoken, not shy about telling one of their adventures or riches or skill in battle.

Human: The most diverse race, humans are easily the most difficult to predict. Some evil, some good, some selfish, some caring of others, the humans range in personality types and in physical attributes, not to mention their class. A natural affinity for destruction, humans are often avoided by other races, and have become the most abundant species, though not necessarily the strongest. Having no natural affinities, humans are capable of learning any art or skill, though not necessarily to the ability of other races.

Giant: The name says it all. Appearing human, but enormous in size, sometimes being so large as twice a human's height (fifteen feet) and four times his weight. Immensely strong, but lacking in the areas of intelligence, giants are as diversely inclined as people are. Some are good, some bad, some selfish and some caring.

Brownie: Rarely more than six inches in height, and often less than four, this race of "little people" often dwell deep in the forrests, away from mortal man and the negative effects of his ways. Brownies live the lives of nomads, with entire villages that move and progress. Mostly, hunters and fishermen, but some do farm. Mostly kindhearted, brownies are rarely subject to greed or hatred.

Classes:

Warrior: The most commonly followed road for any adventurer, the warrior is trained for battle in general, against larger or smaller foes, mortal or immortal, but is incapable of using magic.

Thief: The name says it all. Thieves steal items, either from tombs or whatnot or by pickpocketing others. While often smaller races make better theives--dwarves especially, given their desire for riches--humans often make decent thieves as well. Though not so skilled with weapons as warriors are, this type of lifestyle breeds the need for skill with a weapon, hence a thief is often useful in battle, but not always trustworthy. Elves, however, given their positive outlook, do not steal.

Wizard: Sometimes the most powerful, but in these times, magic is less useful than it once was. Wizards are often the wisest of men, but are needed to do more than cast spells. Often, they are well-trained in battle, and spells are only their last resource. While most wizards are human, other races have been known to dabble in the ancient art of magic.

Barbarian: Barbarians are always human, and often unintelligent. They fear what they cannot understand, and they hate magic. However, they make possibly the best fighters, due to their brute strength and violent lifestyle.

Ranger: Trained as warriors, rangers prefer the lives of solitude provided in the wild. Often sent to clear areas of any threats to humanity, Rangers are often used to being alone, and seldom wish to be bothered by others. Often human, but sometimes elves or dwarves (as giants prefer not to be in human service).

Bard/singer: Always elves, these magicians are capable to creating low level spells using their enchanting voices. Usually female, but sometimes male, they are often strongly lacking in battle skills. (just listing this one to be technical. We have a Bard/singer, and one's enough for now)
 
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General creature profiles

Just some common creatures that'll be of use:

Orc: Once elves, they've left their lives of beauty and purity in search of "greater things" and found otherworldly ones instead. Plagued by the things that plague men, they've lost their innocence and their magic and their goodness and have become pure evil. As the years have passed, evolution has taken its toll. Often larger than humans, Orcs have an uncanny strength, but are unintelligent and lack the patience of their elvin roots, leaving them decidedly uninterested in training when they could instead be wreaking havoc. Ugly and spiteful creatures, they will do anything to aid destruction, especially that of the happy and well-loved elves they were borne of.

Troll: Seldom more than five feet tall, trolls are ugly little creatures, known for their greed and malcontent. Taking pleasure in the irritation of others, trolls have been known to take "possession" of things such as roads and bridges and whatnot in order to irritate travelers and rob them of a toll for passage. Seldom good or evil they are often loners, living apart from others of their kind, and commonly steal for amusement. Only mildly skilled in battle and often unintelligent, trolls are quite often considered a non-threat, but one should not turn their backs to them.

Goblin: Distant cousins to trolls, goblins are roughly the same size but are much more ugly and even more malcontent, a trait that has bred hatred toward any and everything. Evil to the core, a goblin will destroy anything just for the sake of destroying it. Driven by such motivations, goblins often train well. That fact, combined with the fact that they often travel in large numbers, makes them formidable enemies for anyone, no matter how skilled in battle. Living underground and coming out only at night, goblins are so accustomed to darkness that thier eyes adjust poorly to light, making it painful for them to see in brighter locations. Hence, they are seldom seen in the daylight.

Faerie: Tiny, so small in fact, that they often fit in the palm of one hand, faeries live in the deep recesses of woods and often hide themselves from any and every passersby. Known to the world only as legend, these creatures spend their days laughing and playing like children among the trees. Blessed with many magical talents, and beautiful regardless of their size, faeries can be very effective as allies, when their attention can be set on anything at all but games.

Giant: The name says it all. Appearing human, but enormous in size, sometimes being so large as twice a human's height (fifteen feet) and four times his weight. Immensely strong, but lacking in the areas of intelligence, giants are diversely inclined as people are. Some are good, some evil, some selfish and some caring.

Nighthound: No one knows where these wolves came from, and rumors are too diverse and numerous to even guess. Some say they followed Calamus out of the depths of Hell itself, as they are purely evil in their intent. Their name derived from their appearances, which occur only in darkness, nighthounds hunt only the kind and despise the pure of heart. First appearing in the years after Calamus' death, these hounds have become more and more abundant at an intense rate. Walking on four feet and shaped like wolves, they stand between three and four feet in height, travel in packs of five to ten, and attack with little warning. Their fiery red eyes tend to give them away in the darkness, and while they fear nothing, they are weary of the light, avoiding it as often as possible.
 
RP Character Profile

Sharp, the Singing Sword wielded by Kyleen SwordsWorthy the Warrior.
Age: Hundreds of Generations
Appearance: Heavy steel, shining silver in colour. Fanciful hilt with good grip and booby traps for the those who would seek to steal it.
Characteristics: Sings when killing, witty, gives the wielder advice and insults, also can ward off magic from its wielder. Can only be used by someone of the SwordsWorthy bloodline.

Kyleen SwordsWorthy the Warrior.
Age: 22
Appearance: Wears tight fitting red leather pants and top, busty, strong and sexy, tall for a woman.
Characteristics: Tough, great swords-woman, friendly but wary of strangers. Worldly. No magical powers.
 
A few basic guidelines when dealing with the GM

Just the basics, a few things you should know just in case this thing takes off, want to make sure you know what to expect:

Your characters:

They're exactly that, yours. I won't injure, kidnap, kill, or change the status of in any way without (1) informing you, and (2) attaining your permission. You can't force your will on another person's character, and I can't either. Fair is fair. Go ahead and develop them in your own way, just don't use the plot in order to do it. I don't want anyone suddenly realizing that they are the center of everything, or anything like that. The characters are yours, the plot belongs to me.
I WILL attack them, and rough them up a little, knock them around, but how that affects them, whether or not they're killed or injured; that's all up to whoever controls the character.
As for interactions between them, from one player to another, say whatever and do whatever, conflicts, disagreements, love affairs. That's not my arena.

Basic characters:

The ones you run into (WITHOUT NAMES) along the way. The orcs (referred to as such) and goblins and whatnot, any character called by its race alone. Do what you will with them, go ahead and kill them or leave them, or ignore them all together. If I want you to kill them, they'll attack you, but that doesn't mean you have to let those that don't attack you alone...talk to them, fight with them, whatever...Just remember, actions have repercussions, and even those characters may have large families and many friends.

Not-so-basic characters:

Here's where it gets a little tricky. Characters referred to in ways such as: the orc, the goblin, the giant, the nighthound, the dragon. They're basic characters. Remember what they are when you attack or kill them, don't over or under do it (ie. a dragon will be hard to kill for any character, however, a dwarf will have much more trouble killing a nighthound than say, a giant. So if you're the dwarf, have some trouble...). Other characters, meaning character with names (ie. Bob the orc, or Joe the dragon) are not-so-basic. These ones I usually have plans for, so don't be in a hurry to kill them off.

The plot:

Sorry, here I'll be stingy. It's mine, all mine!

Additional characters:

Like Pennindar, your trusty wizard pal and guide. These charactes are ones I add in to keep the group high in numbers or to help me show you where I need you to go. They'll basically follow along with the group, though they have their own characteristics, and aren't slaves to your will. Some may turn on you, be spies for the enemy, or just be there so I can kill something off. I get an itching to do so now and again.

There were some recurring questions about these things, so I figured I'd post this to try and clarify where everyone can see it.
 
A Character. Just shoot me.

Name: Richard
Race: Human
Class: Thief
Age: 21
Hair: Brown, brought into a long braid.
Eyes: Brown.

Richard stands 6'3" tall, and has an athletic build, keeping himself in shape if he should ever be caught. A petty criminal, he keeps himself to his own code: Never steal unless you're sure you can get away with it. More of a con than a thief, he

Son of a scribe and grandson of a clerk, he has a good education, and a good grasp on common sense. He carries only one weapon, a curved dagger he has named 'Fang,' a specialty weapon he once stole from a drunken warrior, he trained himself with it.
 
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Okay.... well here is my character.

Name: Nathan Delthorne
Age: 29
Height: 6' 5"
Weight: 220lbs
Hair: White with a streak of black in it.
Eyes: Blue
Race: Human

Nathan is the cross between a scientist and a warrior. He can solve complex problems and find solutions to them. He was trained to be a warrior all his life but it was found that he also had a cunning mind. He fights with a long sword that he calls Myralin that he has made personally. He is usually shy and not that outgoing but he will do anything to help a person in trouble- even if it means risking his own life.
 
Sebulba.
Giant.
He is 14 and a half feet tall. Around 20 or so years of age. Big ugly face, with a huge round nose that juts out. He also has blackened teeth that are crooked and scraggly.
Massive arms, with scratched up knuckles. When he walks, they usually drag on the ground, he doesn't prefer to walk though. Most of the time he uses his knuckles, and goes on all fours, similiar to a gorilla.
His hair is long, brown and curly. It goes down to his back, and looks more like a mane than anything else. His skin is an olive color, with a pinkish hue.
He only wears large doeskin shorts for clothing. His massive body is muscular, and very dirty. He doesn't smell, but he looks like he should.
His weapon is a large handaxe, which he only uses when his massive arms and body aren't enough for a weapon. This huge handaxe is usually strapped to his back. It is seven feet long, very sharp, and very deadly. Despite his dishevelled appearance, the axe is polished and shines just like it was new.
He has a necklace, that holds a dark rock in the center. This rock is sort of a compass/magical alertness. It glows when danger, or bad magic is close. Also glows faintly when pointed dead north. It has helped Sebulba through a couple of times lost in the woods.
That's about all I've got. He's a giant, so he's not magical at all. He is in tune with nature though, which is a kind of magic. It helps him more than people realize.
Race: Well, he's a giant. I think the race I was going for in the description was Ogre, but it's not much of a difference. Giant Ogre, it's just a huge thing you don't want to mess with.
Class: Probably a warrior. I was trying to make him something more like a Barbarian or a paladdin, but warrior is just fine.
 
Caracter Profile: Pennindar

The Guide...

Name: Pennindar
Race: Human
Class: Wizard
Age: Unknown...even HE cannot remember...

He dressed in general wizard's attire, from the pointed hat and the long cloak to the long white hair and beard. His staff is always near.
A member of the Wizard's Council, he has been sent to find a group of travellers, who as of yet, donot know their own fate, in order to both save the world, and rid it of the last reaches of the vile Calamus' influence.
A powerful wizard, Pennindar is also wise, knowing that magic should be a last resort only, and not a common way of dealing with things. He's also old, and being still a traveller, often very grumpy.
Large for a wizard (6-1 though slender), Pennindar has been trained with the sword and axe and mace, but his studies in magic have left him less than perfected in the art of any weapon.
 
Uwef:
Dwarf and thief
Standing tall for a dwarf, Uwef is nearly four feet from his heavy feet to his balding head. In battle, this old dwarf is usually first to duck under a stone or other hiding place. Although he is well trained, he prefers to use all of his intelligence. However, it seems he is not the smartest guy around either.

His trade is blacksmithing. As a dwarf, he is wonderful at mining and discerning the best ore for using in most applications. His own armor attests to that end. Looking at the dwarf, none would see how well of he is. Uwef wears old leather boots and a dark cape around baggy maroon clothes. His waist is girdered by a black belt that matches his boots and fastens in front. Usually, he doesn't wear a head cover, except in times of battle. Then, he dons his skull cap--a helm that covers his head and neck and down to his nose. The bottom of the face and the eyes are exposed, but the cap is strong.

The looks of him deceive what he wears beneath. Under the baggy clothes, he wears a tightly knit chain-mail shirt and short pants. Under his cape, he wears a pick-axe by his side and a heavy axe behind him. Also, he hides a knife in each boot. Around his neck, Uwef wears a silver necklace with an orange stone set in it. He regularly brags about stealing it from some elf who he killed. The amber stone glows sometimes, but Uwef doesn't know why or how to control it.
 
Something to swear by

What is a world with races and classes if they have no god? being that we have a few rough types playing, it is expected that they swear a fair bit.

The god is not a character to be played. The god has no physical manifestation.

The god of all, Mer, encompasses both female and male aspects. Known to different races and classes by the aspects they revere best. Eg. Sailors may curse by him as Mer, the god of storms, or bless by him as Mer, the god of fishes. Women may bless or curse her as Mer, the god of childbirth and motherhood, and Men call him the god of field, land or beast. Warriors the god of war.. the variety is as endless as this god is. Mer can be addressed either as him or her, depending on the world view of the speaker.

Common oaths could be along the lines of "By Mer's balls I will see you dead!" or 'Mer's tits I was afraid you'd died!" "Mer blind me, I saw a dog savaging its own leg" "Mer's breath, you stink!" or just about any other oath you can think of.

Just think about real life and how often you/people swear by a deity..
 
One deity in the religion?

Bah. No way.

Different races have different ways, singular deity religions have too many mood swings and then you have heretics and people breaking off,....it has too many complex outlooks.

Of course, to outline a multiple deity religion takes time and effort that goes into too much detail.

I say we forget religious outlooks and just use the Calamus guy as the curse. I mean, he's basicially the most evil thing anyone can remember, right?

Just make curses up about that.
 
But if we curse Calamus wouldn't it be like getting his attention.... that kind of thing?

I mean he is the most evil thing around and he would have enough power to send anything to someone who curses him. That way they would have to use a name for him as using Calamus' true name such as..... Calamus has made this day damn cold! would bring his wrath down on the person who said it.

It's just an idea.....
 
I don't know why that happened but that last post was mine.
 
Well, religion is good for a story. I doubt there is any fantasy story out there that doesn't dwell in religion somewhat.
I would say that FireSprite's idea isn't that bad. I know my character won't curse or blasphemy in anyway, and I doubt religion will affect him much, but it might in other cases.
Being very religious is just as much of a personality trait as being overly excited or greedy.
I don't doubt, like on earth, there are different types of the same story though. That way, if you say a story or something about this all powerful deity, it'll be your culture's version and not something set in stone.
Unless, Quiet Cool is gonig to encorporate religion and creation into all of this. In that case then we'd better stop this discussion right now and let him do it. It's best when it comes straight from the horse's mouth.
Or DM's mouth, or whatever.
 
Chroi

Real name: Chroi
Race: Elf
Age: A few centuries but considered very young by elven standards
Height: 5’1”/ 155cm
Weight: 85 lbs/ 38.5kg
Hair: Long, straight and raven black; usually worn in a long thick braid.
Eyes: Violet with a smattering of gold flakes


She is a Singer/ Bard, gifted with ability of magic through music. Though she is young, she has incredible potential and is suspected to be the youngest one to achieve Heartsong status that is if she ever stopped to undergo the exams. She is below average in combat. She owns one small dagger and carries an elven bow. Her prize possessions are the flute, lute, and a small hand drum.
 
Religion and the Curse...

In reference to religion.
No, creation or religion will be directly incorporated into the plotline...and Calamus is currently dead (as to whether or not he'll see ressurrection...you're guess is as good as mine on that one, but it's a long way off in either case), not an evil god or a ghost or spirit (though I can work these both around religion) but a man who once lived but now is dead. The supernatural effects at work here are due to the Witch Druselda and her two sons.
As per religion, I like the Mer idea, though I think it has been misunderstood...the idea is that anything that one believes in may or may not be Mer. As per his definite existance...who knows? Do any of us know there's a God? Nope. But some of us have faith. The character may or may not have faith, just as we do. The character may also have faith in more than one god. Just as we are not meant to limit one another's belief's, I wouldn't try to limit any character's belief's. While one character may have several names for gods (pone of the sea, one of the sky, etc.) another may believe in only one. Mer may be the commonly used word to describe the "one God" commonly believed in. I think that's what Firesprite meant. But I may be wrong...
Basically, it comes down to this: Religion is characterization, and that's oriented in characters as individuals, not as a group. They should believe whatever the player intends them to believe. And I don't intend for religion to be a major plot-twister...
To each his/her own.
 
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I updated the Races/classes post...If you think you're character fits another class better, let me know early, before it's too late to change it. I'll probably add things like that here and there, sorry if it's inconvenient, but I couldn't come up with everything at once. I'll also post a lot of new creatures here and there, as I need them added to the regular thread...
 
You can always use a barbarian....

Name: Jurax Gunn
Race: Human, what else?
Class: Barbarian of course...

Description: He's about 6-5 and if they had scales back then, might tip in at around 270. No fat on this big boy though since he spends most of his days either killing things or training to do that. He's pretty stupid even for a Barbarian warrior just finished working in a mercenary army.

He wears a knee length kilt of sheeps wool that proudly, though mud covered, shows his clan allegiance to any other barbarian around (think Braveheart in a cesspool). He wears a simple shoulder harness to which he straps on his back his only weapon. Gorefiend, his trusty sword, handed down by generations of the Gunn clan to each son from the father upon his death, usually in battle. Nothing special about the weapon though, it's just a really tough and servicable two-handed sword, which he hasn't figured out yet, your not supposed to swing one-handed.

Not the brightest of the morons, he fears anything that he can't kill or eat. He also isn't smart enough to know when not to make a frontal assault. It usually takes a few hours for him to figure out hes been injured in a battle due to the bezerker rage that often affects the really good barbarians.

Let me know your thoughts on the goon QC.
-Darklord
 
Character Profile

Name: Talbot
Race: Brownie
Class: Warrior
Height: 5 in.
Weight: 8 oz.

Description and Bio.:

Once the pride of the village of Demnodd, Talbot was known for his ability to fight in a pinch and his cunning in the hunt. Average height for a brownie, his shulder-length blode hair and fair blue eyes also made him the daydream of many a young brownie lass.
Lost one day in the hunt, Talbot was caught ina rain storm, and, taking shelter in a tree, soon found the leaves heavy with rain, and in a sudden wind, fell, landing in the river and floating downstream. He washed ashore miles from his village, which was an impossible distance to a brownie. He wandered in the forrest until finding the supply wagon he'd stowed away upon and found his way to the village of Kallen, where Pennindar found him.
Useful when least expected, Talbot is a loyal friend, but has no place in the world of mortal men and others races. He longs to return home and be with family and friends.
 
Reminder...

I updated the character races to include Brownies, just letting you know...
 
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