Enosch Di'en
Experienced
- Joined
- Sep 23, 2004
- Posts
- 76
Hey, and welcome to the arena. This thread (hopefully) will be a bit different from the ongoing story threads already here. The arena is a place where fighters from everywhere come to battle against their foes. There "everywhere" is relative, as the Arena is set in a world that mixes fantasy and certain japanese anime (think special powers that stem from auras, or spirit, you get the idea). And yes, you get to create your own character. And no, the object isn't to make it as uber as possible. Think of it this way: no warrior that is already established would go into the arena to battle the lowly fighters that gather here. So, what you are left with are the inexperienced fighters who need to train against other fighters to get stronger. Like I said, this will not be an ongoing story. However, that does not mean that your character will not keep growing, so in a sense, it will keep going. If your character wins a battle, he is able get stronger. If he loses, he does not, and must spend some time recuperating before he is ready to battle again. Winners (by neccessity) will not have any "med" time. As long as your character fills the role described below, anything goes. Rules are as follows:
~Character Developement~
Starting a character is one of the most fun things about an RPG, in my opinion. Since the Arena isn't an ongoing story, you dont need all the background that you normally would. A little summary of his basic moods and what he looks like will do fine. The main part of the character developement here will be the aspects which are battle related (i.e. his/her different skills and body type). Below is a format for things your character will need to have in order to fight in the Arena.
Name:
Race and Gender: (if the race has no gender, dont include one. And by race, i dont mean nationality, although you may include that if you wish. What I mean is are you a human, elf, dragon, or something you made up? As long as it is in the style set for the Arean world, it will work. That includes any anime (Dragonball/ Z/ GT, or ruroni keshin type characters, or any other type you can think of). Nothing too specific, but I don't wanna end up with pokemon or jelly doughnuts fighting.)
Short physical description of your character: (hair, eyes, skin color, etc. are the standbys. Also include things like hygiene, or body build, or costume, anything that sets your character apart from the rest of the blonde haired, blue eyed, flawlessly tanned skinned people out there.)
Short emotional description of your character: (Is he a crazy psycopath, or is she a powerful mind-reading mage, or is he/she not sure? Doesn't matter, include anything that makes for an interesting and beleivable character.)
Fighting Style: (This includes any weapons and their abilities, and a basic outline of your own fighting style or area of expertise, in the cases of magic users, jelly doughnuts, etc. Also included here are your basic body type and how this works with your character's style. For instance, very few ninjas are enormous hulks weilding a giant granite club. So you would say your ninja character is medium - small, with tight muscles, and is very quick and agile. And although he would not be able to withstand powerful attacks from the above granite club, he would be more likely to dodge it than get hit by it. In regards to basic body type, there are 5 basic attributes: Strength, Agility, Health, Spirit, and Rage. Strength measures how hard you hit, and pretty much anything that is obviously measured by strength. Agility measures how fast and agile (duh!) your character is. A slow moving opponent will be less likely to dodge your blows, and you will be more likely to dodge their blows. Agility also determines how long it takes before you get winded. Health measures how much damage you can take before you either die or pass out. Spirit is the generic casting stat. Any energy or spell attack, etc. will draw on this attribute. Rage determines how long before you go on a rampage with your special technique. Rage starts at 0 at each fight, but builds as your character takes damage or is taunted (yes, verbal abuse is allowed, heh, just keep it IC. Any OOC verbal abuse will get you kicked). How high your rage stat is determines how long before you use it. However, there is a drawback to going primal. After your attack is over, you are basically worn out, and unable to defend yourself properly against your opponent's next attack, should he survive. However, should you decide it prudent, you can calm yourself down, which sets your rage to 0 once again and boosts your health a bit. Upon character creation, I will assign you one key attribute from the list of five, depending on your character's fighting style and body type. You will begin with this stat at lvl 2, and all your other stats at lvl 1. Max level in the Arena is 50, so you've got some training to do.
Skills List: Ah, here is where it gets tough. Any character can have lots of muscles, or be really fast, and have blackish-purple spiky hair, and fight for the good of mankind. The problem is, we have to make them somewhat balanced. Video games do this by providing you with a list of premade character types to choose from, but this is a text based game, so you get to do the work yourself. This means that your imagination is the limit. However, to make it fair for others, every character will be allowed to start with a certain number of beginner abilities unique to him. What these abilities are, only the player can decide. However, it will be my job to make sure that none of these abilities are too uber for the level at which the character is currently playing (see character leveling below). So each starting character will be allowed 2 abilites unique to him, as well as one special rage ability. These can range anywhere from sword techniques, to spells, to aura blasts, to basically anything that works within the confines of a startup character. There are no such things as hit points, or mana/power points, or endurance points. However, these will drop as the fight progresses. So, be realistic. If your character gets hurt bad enough, he will collapse. If he goes on a crazy rampage of special attacks, he will end very winded and worn out. But these aren't basically related. For example, if your character is hit badly, he will still be able to cast spells or drop an aura blast, etc. And if he is completely worn down, he will still be able to withstand a bonk or two on the head. These particulars I will leave to you. But in regards to skills, you will need an ok on them from me before you can challenge a fighter.
~Stats/Skills Summary~
To summarize, you start with 5 stats (strength, agility, health, spirit, and rage) at lvl 1. Depending on your character design, you will be assigned another point into whichever stat goes best with your character. This is your key stat. Also, you will be able to give your character any 2 beginner skills, and any one special rage skill. Every time you win a match with an equal level player, your character gains a leve. This scales in regard to a player half your level, or twice your level, etc. Every time your character levels, you will recieve 2 points to put into any stat you choose. The max for any stat is 50 Whenever your key stat gains three levels, you will be able to put your rage skill into your normal skill list to be used the same way as any of them and you can assign a new, stronger rage skill. Also, each time your key stat gains 5 levels, you will be able pick assign a new normal ability to your character. Any rage abilities that get assigned still hit harder and wear your character out more than regular abilities.
~Other Important Issues~
Character's never completely die in the Arena. After each battle, even if they died, they are taken to a medication center and fixed properly. However, if your character loses, you may not fight with the winning character immediately. After each of you has fought at least one other opponent, you are able to have a rematch. You can have as many character as you like, but you cannot fight your own characters (duh!).
Also, to create a battle in the Arena, you must challenge a character in OOC. If they accept, then you face off in the IC area. I will post each fighter's current stats and abilities, and then you can get started. Any number of battles can be going on at the same time, but for now only 1 vs. 1 battles. I think it would be cool to get some team battles going, but until I am sure I can handle the 1 vs. 1 battles, we'll stick to that. So, even if two battles are happening at the same time, they might as well be on different planets, as there can be no interaction between fighters of different battles.
The key to enjoying this game is not in the winning, thought that is the objective. I would prefer not to have to set rules about stats and skills lvls etc. but I have seen other RP threads with a character that joins and promptly declares him/herself a god and is able to kill every other character with a mere thought from his oh-so-godly head. I want this to be challenging, and stimulate imaginative responses. While there will not be any limit to how long a battle can go on, remember that realistically, somebody has to lose. So, in the spirit of RP, make your fights believeable, please. Otherwise, no one will want to fight you, and this will be just another laughable thread. And while I hope that the idea itself isn't enough to drive people to laughter, I really dont want it to end that way if it actually works. So, only play this one if you are serious about having fun. The key is free strategy. You are able to create a character with special ablilities and drawbacks unique to him or her. Use this to make your fights interesting and fun for both characters. And no hittin below the belt!
HAJIME!!
~Character Developement~
Starting a character is one of the most fun things about an RPG, in my opinion. Since the Arena isn't an ongoing story, you dont need all the background that you normally would. A little summary of his basic moods and what he looks like will do fine. The main part of the character developement here will be the aspects which are battle related (i.e. his/her different skills and body type). Below is a format for things your character will need to have in order to fight in the Arena.
Name:
Race and Gender: (if the race has no gender, dont include one. And by race, i dont mean nationality, although you may include that if you wish. What I mean is are you a human, elf, dragon, or something you made up? As long as it is in the style set for the Arean world, it will work. That includes any anime (Dragonball/ Z/ GT, or ruroni keshin type characters, or any other type you can think of). Nothing too specific, but I don't wanna end up with pokemon or jelly doughnuts fighting.)
Short physical description of your character: (hair, eyes, skin color, etc. are the standbys. Also include things like hygiene, or body build, or costume, anything that sets your character apart from the rest of the blonde haired, blue eyed, flawlessly tanned skinned people out there.)
Short emotional description of your character: (Is he a crazy psycopath, or is she a powerful mind-reading mage, or is he/she not sure? Doesn't matter, include anything that makes for an interesting and beleivable character.)
Fighting Style: (This includes any weapons and their abilities, and a basic outline of your own fighting style or area of expertise, in the cases of magic users, jelly doughnuts, etc. Also included here are your basic body type and how this works with your character's style. For instance, very few ninjas are enormous hulks weilding a giant granite club. So you would say your ninja character is medium - small, with tight muscles, and is very quick and agile. And although he would not be able to withstand powerful attacks from the above granite club, he would be more likely to dodge it than get hit by it. In regards to basic body type, there are 5 basic attributes: Strength, Agility, Health, Spirit, and Rage. Strength measures how hard you hit, and pretty much anything that is obviously measured by strength. Agility measures how fast and agile (duh!) your character is. A slow moving opponent will be less likely to dodge your blows, and you will be more likely to dodge their blows. Agility also determines how long it takes before you get winded. Health measures how much damage you can take before you either die or pass out. Spirit is the generic casting stat. Any energy or spell attack, etc. will draw on this attribute. Rage determines how long before you go on a rampage with your special technique. Rage starts at 0 at each fight, but builds as your character takes damage or is taunted (yes, verbal abuse is allowed, heh, just keep it IC. Any OOC verbal abuse will get you kicked). How high your rage stat is determines how long before you use it. However, there is a drawback to going primal. After your attack is over, you are basically worn out, and unable to defend yourself properly against your opponent's next attack, should he survive. However, should you decide it prudent, you can calm yourself down, which sets your rage to 0 once again and boosts your health a bit. Upon character creation, I will assign you one key attribute from the list of five, depending on your character's fighting style and body type. You will begin with this stat at lvl 2, and all your other stats at lvl 1. Max level in the Arena is 50, so you've got some training to do.
Skills List: Ah, here is where it gets tough. Any character can have lots of muscles, or be really fast, and have blackish-purple spiky hair, and fight for the good of mankind. The problem is, we have to make them somewhat balanced. Video games do this by providing you with a list of premade character types to choose from, but this is a text based game, so you get to do the work yourself. This means that your imagination is the limit. However, to make it fair for others, every character will be allowed to start with a certain number of beginner abilities unique to him. What these abilities are, only the player can decide. However, it will be my job to make sure that none of these abilities are too uber for the level at which the character is currently playing (see character leveling below). So each starting character will be allowed 2 abilites unique to him, as well as one special rage ability. These can range anywhere from sword techniques, to spells, to aura blasts, to basically anything that works within the confines of a startup character. There are no such things as hit points, or mana/power points, or endurance points. However, these will drop as the fight progresses. So, be realistic. If your character gets hurt bad enough, he will collapse. If he goes on a crazy rampage of special attacks, he will end very winded and worn out. But these aren't basically related. For example, if your character is hit badly, he will still be able to cast spells or drop an aura blast, etc. And if he is completely worn down, he will still be able to withstand a bonk or two on the head. These particulars I will leave to you. But in regards to skills, you will need an ok on them from me before you can challenge a fighter.
~Stats/Skills Summary~
To summarize, you start with 5 stats (strength, agility, health, spirit, and rage) at lvl 1. Depending on your character design, you will be assigned another point into whichever stat goes best with your character. This is your key stat. Also, you will be able to give your character any 2 beginner skills, and any one special rage skill. Every time you win a match with an equal level player, your character gains a leve. This scales in regard to a player half your level, or twice your level, etc. Every time your character levels, you will recieve 2 points to put into any stat you choose. The max for any stat is 50 Whenever your key stat gains three levels, you will be able to put your rage skill into your normal skill list to be used the same way as any of them and you can assign a new, stronger rage skill. Also, each time your key stat gains 5 levels, you will be able pick assign a new normal ability to your character. Any rage abilities that get assigned still hit harder and wear your character out more than regular abilities.
~Other Important Issues~
Character's never completely die in the Arena. After each battle, even if they died, they are taken to a medication center and fixed properly. However, if your character loses, you may not fight with the winning character immediately. After each of you has fought at least one other opponent, you are able to have a rematch. You can have as many character as you like, but you cannot fight your own characters (duh!).
Also, to create a battle in the Arena, you must challenge a character in OOC. If they accept, then you face off in the IC area. I will post each fighter's current stats and abilities, and then you can get started. Any number of battles can be going on at the same time, but for now only 1 vs. 1 battles. I think it would be cool to get some team battles going, but until I am sure I can handle the 1 vs. 1 battles, we'll stick to that. So, even if two battles are happening at the same time, they might as well be on different planets, as there can be no interaction between fighters of different battles.
The key to enjoying this game is not in the winning, thought that is the objective. I would prefer not to have to set rules about stats and skills lvls etc. but I have seen other RP threads with a character that joins and promptly declares him/herself a god and is able to kill every other character with a mere thought from his oh-so-godly head. I want this to be challenging, and stimulate imaginative responses. While there will not be any limit to how long a battle can go on, remember that realistically, somebody has to lose. So, in the spirit of RP, make your fights believeable, please. Otherwise, no one will want to fight you, and this will be just another laughable thread. And while I hope that the idea itself isn't enough to drive people to laughter, I really dont want it to end that way if it actually works. So, only play this one if you are serious about having fun. The key is free strategy. You are able to create a character with special ablilities and drawbacks unique to him or her. Use this to make your fights interesting and fun for both characters. And no hittin below the belt!
HAJIME!!