Strip poker stories

cameddie

Virgin
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Apr 28, 2011
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6
Hello there,

I'm trying to write a strip poker story. Does anyone have tips on how to get (random) hands? Any tips on rules for 3 people, I know there are a lot of different variations on strip poker. Any other tips are welcome as well ;)
 
I played out entire games to write my stories, laying each hand out on a table.

keep running notes on the hands as you go, and then once the game has been won you can assign places to your characters-- if who wins and who loses is important to your plot.
 
I played it once or twice with my late wife.
I usually Lost, unless she was feeling 'interested'. . . . .
 
I would suggest playing out 100 hands, with as many players as you plan on having, take notes on what wins/loses, and chose the best five or six hands to be described in detail, and assign the winners/losers as required.
 
Watch the stars play on TV for a bit, you'll get the idea of what the cards say. In the case of a story about cards, "He got 2H , and JD then folded", isn't going to hold an audience for very long. In this case less is more. You don't need to show every hand.

If 6's and 9's get dealt all the time then you are playing the wrong game. :)
 
Watch the stars play on TV for a bit, you'll get the idea of what the cards say. In the case of a story about cards, "He got 2H , and JD then folded", isn't going to hold an audience for very long. In this case less is more. You don't need to show every hand.

If 6's and 9's get dealt all the time then you are playing the wrong game. :)

Thinking on the situation a bit more, I wouldn't play Texas Hold'em, Omaha, or a stud game for strip poker. Five Card Draw and Pass the Trash would work best.

If you don't know five card draw, you shouldn't be writing a poker story. You won't do it justice.

Pass The Trash: A dealers deals out one card to each player face down. The goal is to not have the lowest card. If you think your card is the lowest, you pass it to the person to the left, starting with the player to the left of the dealer. He has to switch with you unless he has a King (a blocking card). If the dealer thinks they have the lowest card, they flip it over for all to see, and take a card off the deck. If you think your card is high enough, you keep it. Whoever has the lowest card has to toss into the pot. Whether that is chips or clothes is up to the players ;)
 
The standard method I know is to play poker with an article of clothing used to buy chips. From there make it a no limit game. Choose your poker variant like hold em or five card draw and have fun.
 
ironclad, I've actually never heard of that version. I love it! It puts the strip in the hands of each player's greed and need.
 
...Pass The Trash: A dealers deals out one card to each player face down. The goal is to not have the lowest card. If you think your card is the lowest, you pass it to the person to the left, starting with the player to the left of the dealer. He has to switch with you unless he has a King (a blocking card). If the dealer thinks they have the lowest card, they flip it over for all to see, and take a card off the deck. If you think your card is high enough, you keep it. Whoever has the lowest card has to toss into the pot. Whether that is chips or clothes is up to the players ;)


oooh that sounds like fun.
 
The standard method I know is to play poker with an article of clothing used to buy chips. From there make it a no limit game. Choose your poker variant like hold em or five card draw and have fun.

ironclad, I've actually never heard of that version. I love it! It puts the strip in the hands of each player's greed and need.

I have never heard of it done that way either, and I like it as well. Another great option!
 
I don't have any strip poker stories per se. But I do have over 400 strip solitaire stories if anyone is interested.
 
Erotic wagering is a continuing premise in my stories (although applied to a wide variety of literary themes and situations).

I find it's best (and much more interesting in terms of writing) to be less concerned with the mechanics of the game/bet, and more concerned with the interior concerns of the characters involved and how the event/game advances the development of the characters and the progression of the plot.

If the game is the focus of the story, then that's entirely fine if that's all you want, but there really isn't much to the story in that case. These games/bets have to be (at least for me and my writing) only a vehicle to get the character(s) where you want them for more significant dramatic/literary purposes.

Someone above mentioned to only describe in detail particular hands/turning points, and to gloss over the rest. That's very good advice (unless, again, the game/bet is all there is to the story). I always have a larger story to tell, and readers tend to read my stories for that larger story. So when I write a scene like that I'm very conscious of the need to condense and keep detailed descriptions limited to only those points where they are essential; and then get on with how the result of whatever has happened moves the larger story forward.

If you'd like to get a feel for all this (or at least how I handle it) you could read my stories. Dani's Bet has a strip poker scene (two, actually), And Emily's Bet also has a few strip poker scenes (a few remembered, and one contemporaneous with the timeframe/action of the story). Other stories have other wagering premises on which parts of the story hinge.

All of my stories are written in first-person (the voice of the title character). One (Emily & Ellen's Bet) has a first-person POV that shifts periodically between the two title protaganists. There are different ways you can handle a scene like that. I suppose most such stories/scenes are written in third-person. That allows you to write from a POV that allows access into all the characters' thoughts. I prefer to write in first-person, and so the decriptions of such scenes in my stories are from the internal perspective of one character (his/her thoughts/reactions, and his/her judgments/observations about the reactions of the other characters). However, you could use a shifting first-person POV in which the perspective and the access to interior thoughts shifts from player to player. A little more tricky to do well, but it's a reasonable way to proceed.

And, of course, reversal is the writer's best friend. So any reasonable and plausible reversal in the game itself or the perceptions of the game is a bit of added and welcome spice.

BB
 
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