Zax
Really Experienced
- Joined
- Dec 19, 2002
- Posts
- 197
Well, my new idea, a VERY large expansion on the game "Jak II" is like this....
PEOPLE! You should probably check out THIS site www.naughtydog.com , Jak II under character art for pictures of most of these characters except for Maia, who is most likely under Jak and Daxter
At the end of their last adventure, Jak and Daxter saved the world from the
clutches of the evil Gol and Maia. Discovering a large and mysterious Precursor Rift Gate at the Dark Eco Silo where the epic battle took place, Jak, Daxter, Samos the Sage, and his daughter Keira have been busy reassembling the Gate
back at Samos' Hut in Sandover Village. Their actions unknowingly set off a
chain of events that will shape their destinies. The Rift Gate is opened,
catapulting the group into a gritty, dangerous metropolis called Haven City.
Separated from one another, Jak is thrown in prison and forced to endure two torturous years of Dark Eco experiments at the hands of Baron Praxis, the ruler of Haven City. Meanwhile, Daxter has spent the last two years trying to free Jak from the bowels of the Baron's Prison Fortress. When he finally finds Jak, Daxter discovers that his friend has been changed forever. Upon their escape, the two become embroiled in a quest for revenge against the Baron, to find a way to get back home, and ultimately, to fulfill a prophecy that will reveal the true heir to the throne of Haven City...A new chapter begins.
Pre-made Characters: (people who play these will receive special privileges and rights)
Jak: (Main romantic interest: Keira) The leader of Haven City, a masterful mercenary and a powerful hand to hand combatant. His hair is a mix of green and blonde, with a goatee and a light blue tunic, his favorite weapon is the Morph Gun, with Four settings.
Scatter Gun: This is a powerful shotgun-esque weapon. It's powerful and can
nail several enemies at once with its spreading shots, but it has to be used
from a short-range. Initially, it comes with a maximum of 50 rounds, but that
can be increased to 100 rounds with the proper item.
Blaster Weapon: This is my personal weapon of choice. It has a decent rate of fire and can hold 100-200 units of ammunition. Furthermore, it has a laser
sight that allows you to aim much more precisely.
Vulcan Fury: Ahh...Your classic machine gun. This bad boy comes fully-loaded
with 100 rounds of ammo (which can be increased to 200 rounds). When you first
start shooting, the bullets will fire pretty slowly but it'll soon quicken.
This is the best weapon to take down a large group of foes.
Peace Maker: This is easily the most powerful weapon in the game, but the
downside is that it can only hold 10 shots. The first time you see this gun is
in an early mission, but you'll finally get to use it yourself near the end.
This thing fires blasts of electricity that covers a VERY wide range.
Usually collected, yet dangerous, when angered his dark side can emerge, and only those close to him can calm him to return to his normal state (Taken by myself)
Daxter: (Main Romantic Interest: Tess) Formerly a Humaa, he fell into a vat of Dark Eco and was transformed into an "Ottsel". Two feet tall, with orange fur, he wears goggles and small gloves. Very smart mouthed and cocky, he is often the attitude behind Jak's brawn.
He found his way around to owning a bar called "The Naughty Ottsel" with Tess as his head bartender and waitress. (Taken by myself)
Keira: (Romantic Interest: Jak) The daughter of Samos, and a mechanical whiz, who deals with all the mechanisms you'll need to get over unfriendly terrain.
Her hair is an aquatic blue with forest green bangs, it curves out over her elven ears, and down to the back of her neck.
Her outfit regularly consists of a form fitting white sleeveless top that cuts off over her navel. Her pants are a dark purple with a pair of thin straps reaching up over her shoulders, along with goggles and a collar around her neck. (Taken by: Kirie)
Tess: (Main Romantic Interest: Daxter [Yes...I'm serious]) With the classic lovely blue hair and blonde eyed face, her body highlights it with a bust admirable by many other girls. She has a sweet voice, and a very feminine personality, as she often giggles.
Her outfit consists of a crimson scarf like collar, a zip down top with sleeves that cut off at the elbows and above her navel, often having it zipped down fairly low. Fingerless gloves and tight denim shorts, as well as piercing in her right ear, one ring and one clip. (Open)
Ashelin: (Romantic Interest: Torn) A very fiery militaristic woman with ember red hair. She is strong willed and independent, as well as the governor of Haven City and former princess when the evil Baron Maximus was in power. She is an excellent marksmen, and skilled in combant, agile and fast.
Her hair is fashioned into dreadlocks curved back over her head. Silver markings cover her face, forming an odd half circle that crosses her forehead, around her eyes, cheeks and down to her neck, as well as a large circle between her eyes. Her clothing consists of a red tube top covered by a black coat, it cuts off over her navel with long sleeves with red patches. Her pants are form fitting as well, but without outer sides, instead they are sealed by numerous small belts. It hangs loosely by a belt around her wide hips. (Open)
Sig: (Romantic interest: None) A very powerfully built Humaa, he is a waste lander. One that travels outside the city gates finding treasures and hunting trophies. He's equipped with one of the best weapons, the Peace Maker. Unlike Jak's version, his has two settings, "Destroy" and "Decimate". Obviously, both are a pretty powerful setting.
He is one of the few black skinned Humaa's, along with silver hair. His battle armour consists of fallen metal head skulls, one as a helmet, two as shoulder guards. and one large one as a chestplate. His right eye was lost and replaced with a bionetic one, that is red. (Open)
Torn: (Romantic interest: Ashelin) The new Captian of the Krimzon Guards, and "close personal friend" to former princess Ashelin. His hair is a dark brown, and has a random array of face tattoo's. It seems to resemble some sort of melting pattern.
His clothing consists of mostly light weight body armor. He has a large, curved dagger hooked to his back and has a laser pistol under either arm. (open)
Samos: (Romantic interest: None (No kidding)) An ancient sage with a green complexion, and a log netted in his hair. A master of green eco, he has the ability to speak to the plants, and earth itself. (Open)
Maia: One of the two great masters of dark Eco from the past, she has long, white hair, but the body of a young woman. Her skin is a pale gray, with a shapely body and dark black thick lines going down her face over each eye, under her clothing and down to her legs.
Her personality is shrouded as she has spent many years trapped beneath the earth in a pool of dark eco. She has power over that element, but it can, at times, give her delusions when she abuses them. (Open)
Enemy Types:
===============
a) Metal Heads
===============
Note: All metal heads have gems lodged on their foreheads, sometimes worth quite a bit. And the "Places they are found" are their most common breeding places, but they can be found anywhere.
Manic Head
===========
These are the first Metal Heads you'll see in Jak II. They're not too harmful,
and only two shots are needed to kill them, so you shouldn't have too much
trouble with these. They are very much like large, noseless dogs.
Found in: Pumping Station, Mountain Temple, Dig
Stinger
========
Small quick creatures that jump out of the ground resembling scorpians.
Found in: Dead Town, Strip Mine, Dig
Grunt
======
Heavily armored enemies that attack fiercely and can take quite a lot of
damage, they switch from all fours to feet, and resemble a cross between hornless bulls and large wolves.
Found in: Dead Town, Sewers, Strip Mine, Drill Platform
Hopper
=======
Quick creatures that attack from the top of hills in groups, and resemble large toads.
Found in: Mountain Temple
Ginsu
======
Small spinning enemies that cannot be killed by combat. They resemble bladed tops and must be shot to be killed as their rotations make them impossible to touch.
Found in: Drill Platform
Metal Jacket
=============
Flying creatures that fire energy balls at you. Very much like hornets.
Found in: Strip Mine
Ram Head
=========
Powerful creatures that can take a lot of damage, and they can only be shot at when its stomach is exposed. Very much like Rhinos.
Found in: Mountain Temple
Stalker
========
Creature that uses a shield to protect itself, before quickly attacking using
energy balls. They look much like skinless humaa's
Found in: Mountain Temple, Drill Platform
Sling Blaster
==============
Creatures that fires energy at you from very long distance. They resemble stalkers, but appear more like wizards.
Found in: Dead Town, Dig
Juice Goon
===========
Metal Head that uses energy rods to attack you, and resemble grunts. Their rods fire powerful electric nets.
Found in: Pumping Station
Wasp
=====
Flying creatures that shoot at you from distance. Much like Metal Jackets, but weaker and die in one hit most often, but attack in groups.
Found in: Drill Platform
Spyder Gunner
==============
Big creature that uses quick powerful shots at close range, and can take many shots. They fly, but one well placed shot will ground them for up close assault.
Found in: Pumping Station, Haven Forest
Rapid Gunner
=============
Creatures that shoots rapidly from long range, alot like Stalker, but with an auto-gun.
Found in: Dead Town
Behemoth
=============
A near invincible Metal head, it's massive in size, thirty times the size of a zoomerator. They are slow, but one has yet to be killed. They fire numerous electric bolts from three energy glands on either side of their armored torso's
Found in:Metal Head Nest
=========
b) Other
=========
Glub
=====
Fairly weak green frog-like creature.
Found in: Dead Town, Pumping Station, Sewers
Znorkle Tooth
==============
Orange creatures that are slightly tougher than Glubs, but still not that
tough.
Found in: Dead Town, Pumping Station, Sewers
Fodder
=======
Water creatures that attack in groups.
Found in: Mar's Tomb
Spider
=======
Small creatures that are very weak and can be killed easily.
Found in: Mar's Tomb
Eco Types:There
are several types of Eco in the game. Touching a piece of Blue, Red, or Yellow
Eco will add it to your Eco Meter. The Eco Meter steadily drains after touching
pieces of Eco and the effects (and quantity) of Eco are only for the last color
touched. (example: if you have a full meter of Blue Eco and hit a piece of
Yellow Eco, your meter will show only one piece's worth of Yellow Eco)
Blue
Eco - The effects of Blue Eco are as follows: The user's speed and agility are increased, as well as the ability to activate ancient precursor technology and pull objects towards them with a magnetic force.
Red Eco - The effect of Red Eco is to increase attack power. Under the influence of Red Eco, a person is equipped with it can have twice or more their normal strength, but they are slowed down slightly
Yellow Eco - This Eco gives the user the ability to fire blasts of energy from their fists, kicks or mouth. But it as well slows down running speed. Taking time to concentrate can give the attack a homing capability. It is the Eco used at least partially in all weapons, sort of like a magic gun powder.
Green Eco - When this Eco is used, it can heal wounds as well as power almost all types of homes and machines like electricity. It's most often found with plants and other wildlife.
Dark Eco - This form of Eco is toxic, but certain times it can be used to transform unwitting beings. Case in point, Daxter being changed into an Ottsel (An otter/weasel mix, many of these mixes are regular place in this world) and Jak being given the darker eco alter ego.
White Eco - This Eco was only known to exist in one place, many years ago.. Its actual properties are a combination
of Blue, Red, Yellow, and Green Eco and can only be created when masters of said eco's gather together and channel their powers into a single place, person or object.
Vehicles:
Hovercar
=========
This is the standard form of transport in Haven City, and it will be the
transport that you will use mostly. There are several different types of
hover cars in the city, and you can obtain any of them by pressing the triangle
button when directly below one of them. You will then have to press triangle
again when hanging on the edge of the car to jump into the drivers seat and
take control of the vehicle. You can go into one of two different zones in the city, high and low. The high zone is the zone where all the other hover cars will be but you risk crashing into them and
destroying your own car. If you stay in the low zone for too long, you run the
risk of running over civilians or Krimzon Guards, which will result in more
Krimzon Guards chasing you. The ability to switch zones in this game is very useful, so use it well. As well as several types of transport, there's several types of Hover cars too! There are Zoomers, Cruisers and Flyers at your disposal in Haven City, all with their own different attributes.
Krimzon Guards use a Zoomer, always colored red and black so you know how to tell when you're going towards a Krimzon Guard. If you crash into one of these or shoot at them, the other Krimzon Guards will then be alerted and you will have to get away from the area fast before more guards arrive, or fight them if you want.
Zoomers are the one-seater cars that are very easy to control, but they can be destroyed very easily. A lot of Krimzon Guards use Zoomers for their own special model of the Zoomer, which also includes a cannon on the hover car.
There are two different 'types' of Flyers, both of them being two-seated. It is a fairly fast vehicle and it is quite easy to handle as well. Cruisers are also quite speedy, but they are very difficult to control. However, despite this it is quite a good vehicle as it is very stable and it takes a lot of damage for the cruisers to destroy.
Hellcat Cruisers
=================
These are slow but powerful vehicles also used by Krimzon Guards. You will have to destroy a number of them in a mission midway through the game, and they can fire guns at you if you shoot at or hit them.
Racing Car
===========
This is the car that you will use in races in the stadium, and also
occasionally in certain missions on the city streets. You can only travel in
the low zone with these vehicles, but they are faster than the hover cars. In
the stadium, you can pick up speed-ups that will help you get even faster.
The Jet-Board
===========
This single person transport is much like a skateboard, but it hovers...obviously. It can be used to move over water, ground, even dark eco pools without harm. But it leaves the user open to easy attacks if not prepared.
One can receive massive speed boosts if given the appropriate air from a jump.
Flute-Flute's
============
Their color scheme's are blue with white underbellies and yellow lines along their bodies.
Chicks: Even as newborns, these birds are made for transportation. They cannot fly, but can run at impressive speeds and jump incredibly high, gliding as well, they stand at 6 feet tall, and measure between 11 to 15 feet from beak to tail feathers. They are also talented with head butting their enemies with impressive force.
With the creation of Zoomers, they are rarely used. But many waste Landers (those named by the Humaa's as people who live outside Haven City) can be seen riding them.
Adults: With massive wing spans of over 90 feet, these massive condors are used for flying to areas with high altitudes, or difficult terrain to land in. Their feather's are thickly insulated and it is not uncommon for one or two people to build small homes on their backs.
Species and Cities:
It's a planet like earth, and there are humans, but they're called "Terrans" there because there are numerous clans.
Terrans, Sub-Terrans, Windians, Aquatics and No Lighters, as well as many sub tribes.
Terrans, or Humaa's (creatures that look somewhat like elves) live on the earths surface, with a mix of medieval technology, magic and magic powered machines...they have all shapes and sizes.
Their main city is called "Haven City", surrounded my a massive metallic wall. It's power source is a natural magic flow called "Eco".
The Krimzon Guard
---------------
Why do they spell it with a "K" and a "Z" instead of a "C" and an "S"? Becoz
itz kooler. Duh. Anyway, these guys are Baron Praxis's personal police force. They roam the city and enforce the law. And just what is the law, you ask? As stated in Section 4:7 of the Haven City Code of Law: Citizens of Haven City are strictly prohibited from shooting firearms, running over fellow citizens with zoomers or Jet-Boards, and attacking them in any way, shape, or form.
It's split into several sectors, the Slums, where most of the lower level citizens live, homes stacked one on top of the other, numerous security turrets hidden under the streets, a small section is built entirely over a large lake.
The business sector is located directly in front of the palace, it's got two areas, the waterway area and the power sector. The power sector has lower and upper walk ways, the water section has numerous monuments and waterway's with bridges connecting them.
There is also the Bazaar, with numerous small stands. The two most famous stands are Burrter's Trinket Stand and The Oracle's hut. Brutter is a "Lurker" a breed of large, apish creatures with purple fur, and massive body strength. They have less then average technologies, most of it being powered by their own bodies, such as balloon blimps and boats.
The port is the location of most of the "less civil" acts take place, the smuggling, the bars and strip clubs and the entrance to the underground ruins, filled with numerous buildings and artifacts.
The Stadium is the life blood of the city, home to Racing and Hoverboarding tournaments. Racing being the most popular sport in all of Haven City, it is also the home of one of the cities best mechanics "Meira"
Finally, there is the foods section filled with GIANT vegetables, nothing much more.
The leader of this city is a man named "Jak", the heir to the city, descendant of Mar, the founder of Haven city and the greatest genius of his time.
Jak's younger self was sent into the past in hope that he would gain the skills to defeat the Metal Head leader...and that he did. But over the course of his time in the future, his body had been infected with "Dark Eco". A material of IMMENSE power, but if not properly balanced, it can degrade one's mind into utter insanity.
But a creature known as a "Precursor", the last of it's species, just before leaving to discover a way to re-populate it's lost civilization, told him the darkness within was now balanced with a glorious light, and he began to work about rebuilding the city. But one thing remained, a mysterious "Ruby Key" found along his journey....it seemed to be some sort of connection to the Legacy of Mar, and the city.
Hora-quan (Metal Heads): Even after the fall of their leader, the Metal Head legions are still a very large threat, but now without a single leader, they attack without rhyme or reason.
Windians are often very slim, specializing in rapiers, spears and magic as their muscle mass is low, they have powerful magic technology and think of themselves as a higher class, joining with other species is looked down upon. They think of Terrans as second class, and the other's as even less..
The males are rarely muscle bound, their bones are hollow and prevent them from having much physical strength, but they are incredibly light and fast. The females are slim as well, but often fill out at a young age with their airborne lifestyles.
Sub-Terrans, with VERY advanced technology from their digs, mostly mining, and convince items (entertainment, cooking, house care) are powerful, bulky creatures with thick, almost armor like skin, the males resemble sub-terranic animals, from looking like massive man-armadillos to nothing more then a diamond pattern on their skin, almost like armor plating, they are always well built, and taking terran mates is not unusual, but Windian couplings are very rare, even more then No-lighters and aquatics. Their most common weapons are maces, hammers and sometimes drills
Subterran females are powerfully built as well, but they're bodies tone differently, they age in appearance slowly as their healthy diets and habits of work are constant. Powerful tails on females are often seen, but rarely in males. Their most common weapon is a quarter staff, ball and chain or twin small axes
Aquatics are known for their often blue hair and sky blue skin complexion, other then that they often differ little from humans aside from some having the ability to shift their legs into fish tails, or other water dwelling animals. When on land they need water constantly, going for no more then one hour between large drinks.
The males are rarely built, but have powerful leg muscles. They can fight underwater with the speed of sharks, on land, they can run quickly, but only in sprints. Their common weapons are Tridents, spells and shields.
The females are known for their amazing singing voices and charming eyes, often causing terran males, and any other male who hears their singing, to become very fond of them, often times young terrans take ships out to a remote island to mingle with the aquatic teenage girls, as well as any of the other open minded species that arrive, male and female alike.
The No-lighters are in fact, deep sea dwellers, living so deep that no light reaches them. Their eyes are incredibly sensitive.
The male's often have black, naturally spiked, or "quilled" hair and black skin while the male's skin is simply ivory white with black, or platinum hair. The females often treated as the terran's treat their own, if not somewhat over protectively.
Their are few good singers of the no-lighters, but those that do often sing incredibly well, despite only singing lonely, sad songs.
Their common weapons are claw weapons underwater, their technology is ancient but evolving, and they are very secluded. Much known about them is purely from legend, and the few outsiders that have been taken down were all aquatics, mostly females, to keep their kind from turning to a pure, black skinned race.
(I may add more....depends)
PEOPLE! You should probably check out THIS site www.naughtydog.com , Jak II under character art for pictures of most of these characters except for Maia, who is most likely under Jak and Daxter
At the end of their last adventure, Jak and Daxter saved the world from the
clutches of the evil Gol and Maia. Discovering a large and mysterious Precursor Rift Gate at the Dark Eco Silo where the epic battle took place, Jak, Daxter, Samos the Sage, and his daughter Keira have been busy reassembling the Gate
back at Samos' Hut in Sandover Village. Their actions unknowingly set off a
chain of events that will shape their destinies. The Rift Gate is opened,
catapulting the group into a gritty, dangerous metropolis called Haven City.
Separated from one another, Jak is thrown in prison and forced to endure two torturous years of Dark Eco experiments at the hands of Baron Praxis, the ruler of Haven City. Meanwhile, Daxter has spent the last two years trying to free Jak from the bowels of the Baron's Prison Fortress. When he finally finds Jak, Daxter discovers that his friend has been changed forever. Upon their escape, the two become embroiled in a quest for revenge against the Baron, to find a way to get back home, and ultimately, to fulfill a prophecy that will reveal the true heir to the throne of Haven City...A new chapter begins.
Pre-made Characters: (people who play these will receive special privileges and rights)
Jak: (Main romantic interest: Keira) The leader of Haven City, a masterful mercenary and a powerful hand to hand combatant. His hair is a mix of green and blonde, with a goatee and a light blue tunic, his favorite weapon is the Morph Gun, with Four settings.
Scatter Gun: This is a powerful shotgun-esque weapon. It's powerful and can
nail several enemies at once with its spreading shots, but it has to be used
from a short-range. Initially, it comes with a maximum of 50 rounds, but that
can be increased to 100 rounds with the proper item.
Blaster Weapon: This is my personal weapon of choice. It has a decent rate of fire and can hold 100-200 units of ammunition. Furthermore, it has a laser
sight that allows you to aim much more precisely.
Vulcan Fury: Ahh...Your classic machine gun. This bad boy comes fully-loaded
with 100 rounds of ammo (which can be increased to 200 rounds). When you first
start shooting, the bullets will fire pretty slowly but it'll soon quicken.
This is the best weapon to take down a large group of foes.
Peace Maker: This is easily the most powerful weapon in the game, but the
downside is that it can only hold 10 shots. The first time you see this gun is
in an early mission, but you'll finally get to use it yourself near the end.
This thing fires blasts of electricity that covers a VERY wide range.
Usually collected, yet dangerous, when angered his dark side can emerge, and only those close to him can calm him to return to his normal state (Taken by myself)
Daxter: (Main Romantic Interest: Tess) Formerly a Humaa, he fell into a vat of Dark Eco and was transformed into an "Ottsel". Two feet tall, with orange fur, he wears goggles and small gloves. Very smart mouthed and cocky, he is often the attitude behind Jak's brawn.
He found his way around to owning a bar called "The Naughty Ottsel" with Tess as his head bartender and waitress. (Taken by myself)
Keira: (Romantic Interest: Jak) The daughter of Samos, and a mechanical whiz, who deals with all the mechanisms you'll need to get over unfriendly terrain.
Her hair is an aquatic blue with forest green bangs, it curves out over her elven ears, and down to the back of her neck.
Her outfit regularly consists of a form fitting white sleeveless top that cuts off over her navel. Her pants are a dark purple with a pair of thin straps reaching up over her shoulders, along with goggles and a collar around her neck. (Taken by: Kirie)
Tess: (Main Romantic Interest: Daxter [Yes...I'm serious]) With the classic lovely blue hair and blonde eyed face, her body highlights it with a bust admirable by many other girls. She has a sweet voice, and a very feminine personality, as she often giggles.
Her outfit consists of a crimson scarf like collar, a zip down top with sleeves that cut off at the elbows and above her navel, often having it zipped down fairly low. Fingerless gloves and tight denim shorts, as well as piercing in her right ear, one ring and one clip. (Open)
Ashelin: (Romantic Interest: Torn) A very fiery militaristic woman with ember red hair. She is strong willed and independent, as well as the governor of Haven City and former princess when the evil Baron Maximus was in power. She is an excellent marksmen, and skilled in combant, agile and fast.
Her hair is fashioned into dreadlocks curved back over her head. Silver markings cover her face, forming an odd half circle that crosses her forehead, around her eyes, cheeks and down to her neck, as well as a large circle between her eyes. Her clothing consists of a red tube top covered by a black coat, it cuts off over her navel with long sleeves with red patches. Her pants are form fitting as well, but without outer sides, instead they are sealed by numerous small belts. It hangs loosely by a belt around her wide hips. (Open)
Sig: (Romantic interest: None) A very powerfully built Humaa, he is a waste lander. One that travels outside the city gates finding treasures and hunting trophies. He's equipped with one of the best weapons, the Peace Maker. Unlike Jak's version, his has two settings, "Destroy" and "Decimate". Obviously, both are a pretty powerful setting.
He is one of the few black skinned Humaa's, along with silver hair. His battle armour consists of fallen metal head skulls, one as a helmet, two as shoulder guards. and one large one as a chestplate. His right eye was lost and replaced with a bionetic one, that is red. (Open)
Torn: (Romantic interest: Ashelin) The new Captian of the Krimzon Guards, and "close personal friend" to former princess Ashelin. His hair is a dark brown, and has a random array of face tattoo's. It seems to resemble some sort of melting pattern.
His clothing consists of mostly light weight body armor. He has a large, curved dagger hooked to his back and has a laser pistol under either arm. (open)
Samos: (Romantic interest: None (No kidding)) An ancient sage with a green complexion, and a log netted in his hair. A master of green eco, he has the ability to speak to the plants, and earth itself. (Open)
Maia: One of the two great masters of dark Eco from the past, she has long, white hair, but the body of a young woman. Her skin is a pale gray, with a shapely body and dark black thick lines going down her face over each eye, under her clothing and down to her legs.
Her personality is shrouded as she has spent many years trapped beneath the earth in a pool of dark eco. She has power over that element, but it can, at times, give her delusions when she abuses them. (Open)
Enemy Types:
===============
a) Metal Heads
===============
Note: All metal heads have gems lodged on their foreheads, sometimes worth quite a bit. And the "Places they are found" are their most common breeding places, but they can be found anywhere.
Manic Head
===========
These are the first Metal Heads you'll see in Jak II. They're not too harmful,
and only two shots are needed to kill them, so you shouldn't have too much
trouble with these. They are very much like large, noseless dogs.
Found in: Pumping Station, Mountain Temple, Dig
Stinger
========
Small quick creatures that jump out of the ground resembling scorpians.
Found in: Dead Town, Strip Mine, Dig
Grunt
======
Heavily armored enemies that attack fiercely and can take quite a lot of
damage, they switch from all fours to feet, and resemble a cross between hornless bulls and large wolves.
Found in: Dead Town, Sewers, Strip Mine, Drill Platform
Hopper
=======
Quick creatures that attack from the top of hills in groups, and resemble large toads.
Found in: Mountain Temple
Ginsu
======
Small spinning enemies that cannot be killed by combat. They resemble bladed tops and must be shot to be killed as their rotations make them impossible to touch.
Found in: Drill Platform
Metal Jacket
=============
Flying creatures that fire energy balls at you. Very much like hornets.
Found in: Strip Mine
Ram Head
=========
Powerful creatures that can take a lot of damage, and they can only be shot at when its stomach is exposed. Very much like Rhinos.
Found in: Mountain Temple
Stalker
========
Creature that uses a shield to protect itself, before quickly attacking using
energy balls. They look much like skinless humaa's
Found in: Mountain Temple, Drill Platform
Sling Blaster
==============
Creatures that fires energy at you from very long distance. They resemble stalkers, but appear more like wizards.
Found in: Dead Town, Dig
Juice Goon
===========
Metal Head that uses energy rods to attack you, and resemble grunts. Their rods fire powerful electric nets.
Found in: Pumping Station
Wasp
=====
Flying creatures that shoot at you from distance. Much like Metal Jackets, but weaker and die in one hit most often, but attack in groups.
Found in: Drill Platform
Spyder Gunner
==============
Big creature that uses quick powerful shots at close range, and can take many shots. They fly, but one well placed shot will ground them for up close assault.
Found in: Pumping Station, Haven Forest
Rapid Gunner
=============
Creatures that shoots rapidly from long range, alot like Stalker, but with an auto-gun.
Found in: Dead Town
Behemoth
=============
A near invincible Metal head, it's massive in size, thirty times the size of a zoomerator. They are slow, but one has yet to be killed. They fire numerous electric bolts from three energy glands on either side of their armored torso's
Found in:Metal Head Nest
=========
b) Other
=========
Glub
=====
Fairly weak green frog-like creature.
Found in: Dead Town, Pumping Station, Sewers
Znorkle Tooth
==============
Orange creatures that are slightly tougher than Glubs, but still not that
tough.
Found in: Dead Town, Pumping Station, Sewers
Fodder
=======
Water creatures that attack in groups.
Found in: Mar's Tomb
Spider
=======
Small creatures that are very weak and can be killed easily.
Found in: Mar's Tomb
Eco Types:There
are several types of Eco in the game. Touching a piece of Blue, Red, or Yellow
Eco will add it to your Eco Meter. The Eco Meter steadily drains after touching
pieces of Eco and the effects (and quantity) of Eco are only for the last color
touched. (example: if you have a full meter of Blue Eco and hit a piece of
Yellow Eco, your meter will show only one piece's worth of Yellow Eco)
Blue
Eco - The effects of Blue Eco are as follows: The user's speed and agility are increased, as well as the ability to activate ancient precursor technology and pull objects towards them with a magnetic force.
Red Eco - The effect of Red Eco is to increase attack power. Under the influence of Red Eco, a person is equipped with it can have twice or more their normal strength, but they are slowed down slightly
Yellow Eco - This Eco gives the user the ability to fire blasts of energy from their fists, kicks or mouth. But it as well slows down running speed. Taking time to concentrate can give the attack a homing capability. It is the Eco used at least partially in all weapons, sort of like a magic gun powder.
Green Eco - When this Eco is used, it can heal wounds as well as power almost all types of homes and machines like electricity. It's most often found with plants and other wildlife.
Dark Eco - This form of Eco is toxic, but certain times it can be used to transform unwitting beings. Case in point, Daxter being changed into an Ottsel (An otter/weasel mix, many of these mixes are regular place in this world) and Jak being given the darker eco alter ego.
White Eco - This Eco was only known to exist in one place, many years ago.. Its actual properties are a combination
of Blue, Red, Yellow, and Green Eco and can only be created when masters of said eco's gather together and channel their powers into a single place, person or object.
Vehicles:
Hovercar
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This is the standard form of transport in Haven City, and it will be the
transport that you will use mostly. There are several different types of
hover cars in the city, and you can obtain any of them by pressing the triangle
button when directly below one of them. You will then have to press triangle
again when hanging on the edge of the car to jump into the drivers seat and
take control of the vehicle. You can go into one of two different zones in the city, high and low. The high zone is the zone where all the other hover cars will be but you risk crashing into them and
destroying your own car. If you stay in the low zone for too long, you run the
risk of running over civilians or Krimzon Guards, which will result in more
Krimzon Guards chasing you. The ability to switch zones in this game is very useful, so use it well. As well as several types of transport, there's several types of Hover cars too! There are Zoomers, Cruisers and Flyers at your disposal in Haven City, all with their own different attributes.
Krimzon Guards use a Zoomer, always colored red and black so you know how to tell when you're going towards a Krimzon Guard. If you crash into one of these or shoot at them, the other Krimzon Guards will then be alerted and you will have to get away from the area fast before more guards arrive, or fight them if you want.
Zoomers are the one-seater cars that are very easy to control, but they can be destroyed very easily. A lot of Krimzon Guards use Zoomers for their own special model of the Zoomer, which also includes a cannon on the hover car.
There are two different 'types' of Flyers, both of them being two-seated. It is a fairly fast vehicle and it is quite easy to handle as well. Cruisers are also quite speedy, but they are very difficult to control. However, despite this it is quite a good vehicle as it is very stable and it takes a lot of damage for the cruisers to destroy.
Hellcat Cruisers
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These are slow but powerful vehicles also used by Krimzon Guards. You will have to destroy a number of them in a mission midway through the game, and they can fire guns at you if you shoot at or hit them.
Racing Car
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This is the car that you will use in races in the stadium, and also
occasionally in certain missions on the city streets. You can only travel in
the low zone with these vehicles, but they are faster than the hover cars. In
the stadium, you can pick up speed-ups that will help you get even faster.
The Jet-Board
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This single person transport is much like a skateboard, but it hovers...obviously. It can be used to move over water, ground, even dark eco pools without harm. But it leaves the user open to easy attacks if not prepared.
One can receive massive speed boosts if given the appropriate air from a jump.
Flute-Flute's
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Their color scheme's are blue with white underbellies and yellow lines along their bodies.
Chicks: Even as newborns, these birds are made for transportation. They cannot fly, but can run at impressive speeds and jump incredibly high, gliding as well, they stand at 6 feet tall, and measure between 11 to 15 feet from beak to tail feathers. They are also talented with head butting their enemies with impressive force.
With the creation of Zoomers, they are rarely used. But many waste Landers (those named by the Humaa's as people who live outside Haven City) can be seen riding them.
Adults: With massive wing spans of over 90 feet, these massive condors are used for flying to areas with high altitudes, or difficult terrain to land in. Their feather's are thickly insulated and it is not uncommon for one or two people to build small homes on their backs.
Species and Cities:
It's a planet like earth, and there are humans, but they're called "Terrans" there because there are numerous clans.
Terrans, Sub-Terrans, Windians, Aquatics and No Lighters, as well as many sub tribes.
Terrans, or Humaa's (creatures that look somewhat like elves) live on the earths surface, with a mix of medieval technology, magic and magic powered machines...they have all shapes and sizes.
Their main city is called "Haven City", surrounded my a massive metallic wall. It's power source is a natural magic flow called "Eco".
The Krimzon Guard
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Why do they spell it with a "K" and a "Z" instead of a "C" and an "S"? Becoz
itz kooler. Duh. Anyway, these guys are Baron Praxis's personal police force. They roam the city and enforce the law. And just what is the law, you ask? As stated in Section 4:7 of the Haven City Code of Law: Citizens of Haven City are strictly prohibited from shooting firearms, running over fellow citizens with zoomers or Jet-Boards, and attacking them in any way, shape, or form.
It's split into several sectors, the Slums, where most of the lower level citizens live, homes stacked one on top of the other, numerous security turrets hidden under the streets, a small section is built entirely over a large lake.
The business sector is located directly in front of the palace, it's got two areas, the waterway area and the power sector. The power sector has lower and upper walk ways, the water section has numerous monuments and waterway's with bridges connecting them.
There is also the Bazaar, with numerous small stands. The two most famous stands are Burrter's Trinket Stand and The Oracle's hut. Brutter is a "Lurker" a breed of large, apish creatures with purple fur, and massive body strength. They have less then average technologies, most of it being powered by their own bodies, such as balloon blimps and boats.
The port is the location of most of the "less civil" acts take place, the smuggling, the bars and strip clubs and the entrance to the underground ruins, filled with numerous buildings and artifacts.
The Stadium is the life blood of the city, home to Racing and Hoverboarding tournaments. Racing being the most popular sport in all of Haven City, it is also the home of one of the cities best mechanics "Meira"
Finally, there is the foods section filled with GIANT vegetables, nothing much more.
The leader of this city is a man named "Jak", the heir to the city, descendant of Mar, the founder of Haven city and the greatest genius of his time.
Jak's younger self was sent into the past in hope that he would gain the skills to defeat the Metal Head leader...and that he did. But over the course of his time in the future, his body had been infected with "Dark Eco". A material of IMMENSE power, but if not properly balanced, it can degrade one's mind into utter insanity.
But a creature known as a "Precursor", the last of it's species, just before leaving to discover a way to re-populate it's lost civilization, told him the darkness within was now balanced with a glorious light, and he began to work about rebuilding the city. But one thing remained, a mysterious "Ruby Key" found along his journey....it seemed to be some sort of connection to the Legacy of Mar, and the city.
Hora-quan (Metal Heads): Even after the fall of their leader, the Metal Head legions are still a very large threat, but now without a single leader, they attack without rhyme or reason.
Windians are often very slim, specializing in rapiers, spears and magic as their muscle mass is low, they have powerful magic technology and think of themselves as a higher class, joining with other species is looked down upon. They think of Terrans as second class, and the other's as even less..
The males are rarely muscle bound, their bones are hollow and prevent them from having much physical strength, but they are incredibly light and fast. The females are slim as well, but often fill out at a young age with their airborne lifestyles.
Sub-Terrans, with VERY advanced technology from their digs, mostly mining, and convince items (entertainment, cooking, house care) are powerful, bulky creatures with thick, almost armor like skin, the males resemble sub-terranic animals, from looking like massive man-armadillos to nothing more then a diamond pattern on their skin, almost like armor plating, they are always well built, and taking terran mates is not unusual, but Windian couplings are very rare, even more then No-lighters and aquatics. Their most common weapons are maces, hammers and sometimes drills
Subterran females are powerfully built as well, but they're bodies tone differently, they age in appearance slowly as their healthy diets and habits of work are constant. Powerful tails on females are often seen, but rarely in males. Their most common weapon is a quarter staff, ball and chain or twin small axes
Aquatics are known for their often blue hair and sky blue skin complexion, other then that they often differ little from humans aside from some having the ability to shift their legs into fish tails, or other water dwelling animals. When on land they need water constantly, going for no more then one hour between large drinks.
The males are rarely built, but have powerful leg muscles. They can fight underwater with the speed of sharks, on land, they can run quickly, but only in sprints. Their common weapons are Tridents, spells and shields.
The females are known for their amazing singing voices and charming eyes, often causing terran males, and any other male who hears their singing, to become very fond of them, often times young terrans take ships out to a remote island to mingle with the aquatic teenage girls, as well as any of the other open minded species that arrive, male and female alike.
The No-lighters are in fact, deep sea dwellers, living so deep that no light reaches them. Their eyes are incredibly sensitive.
The male's often have black, naturally spiked, or "quilled" hair and black skin while the male's skin is simply ivory white with black, or platinum hair. The females often treated as the terran's treat their own, if not somewhat over protectively.
Their are few good singers of the no-lighters, but those that do often sing incredibly well, despite only singing lonely, sad songs.
Their common weapons are claw weapons underwater, their technology is ancient but evolving, and they are very secluded. Much known about them is purely from legend, and the few outsiders that have been taken down were all aquatics, mostly females, to keep their kind from turning to a pure, black skinned race.
(I may add more....depends)
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