There is just one of the 7 tests i can't pass ans its the part 3 to the class a license
they give you a crappy car for stability and make you do three turns in under 44 secs and the closet I can come in it is 44:113 seconds, cause the car is way unstable to make that turn for me i practiced it for hours.
the money is no problem, I got 2 supped up cars for the class b races which I kick total buttkiss in. the closet the competiton gets to me is 7 seconds now which is good.
in the test if they let me have my car i would pass it no poblem its nice and stable.
thanks wolfy, thanks siren for letig wolfy at the computer
I don't get the games either. My sweetie plays something called War Craft for hours on end. The only games I play are solitaire. I have Pysol on the PC, but I really wish I still had Card Shark, the best computer solitaire game ever made.
they may have a code or 2 very likely.
Alternativly you can take the crappy car they give you for the test and buy it....then try and copy the handling etc you have in the test and practice other races with it till you get used to it.
The sad thing is that you can actually beat the times they need for the A test by a decent amount with practice.
Some of the tests are annoying...I think the night one backwards was the most annoying for me if I remember right.
I actually had to take the damn thing twice cause I ran out of memory space and had a new game I wanted to try so I
erased my GT saved game. Then oh a month later I missed it and had to redo everything....next time i'll just buy another memory card....of course saying that I have restarted Phantasy star online 3 times now because you can
only have 1 char per memory card. Guess I don't learn from past mistakes
Anyway good luck...the A licence races are cool...the endurance tests are a beyatch....you fingers may actually get tired! It's worth it to pass....later when my sweet wife
goes swimming i'll log on and check gamefaqs for you if you
don't want to try figuring the site out....anyway back to killing for me and munching....see ya.
*lick*
Don't know if you use slamming into walls much but
on cars with little handling You can often save alot of time just changing your angle before slamming a wall.
You come off it at a decent rate of speed with no braking
so save alot of time coming into the turn.
I think that was how I did that test but not sure been to long. Hope it helps.
niether of those suggestions help a whole lot on this nasty turn in a crappy car its the hairpin turn you have to come into it at like 140 and nail it percisely and there is like a sand on the outside the width of two tracks.
if ythey would let a fellow off the track just a hair i could of beaten it, i get the automatic failure if i go off the tract, still trying, have put over 2 hours into that one part of the test.
A-3: Practical Cornering Part 3
Test Car: Mazda RX-7
Time Limit: 44"000
Prerequsite: None
Parts of the Test's Areas: Right after the worry-aboutie Chicanes, into
the final stretch, through the finish line, onto the bent and the first
hairpin and just before the gentle Ess at Grand Valley Speedway.
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Accelerate, stay low on the final two turns of Grand Valley Speedway,
into the starting line, and onto the gentle left bent and cut the apex
of the first hairpin onto the finishing line. I really hate this test
because you are taking on a right hairpin turn supported by a left bent.
This is SARCASTICALLY DIZZY because a straight gives you more time to
prepare for the hairpin than a slight bent, but you'll have to worry
about the speed that you're entering the first hairpin since you're
entering this one at 140+ mph. What I would do is to stay on the right
side of the track, and move towards the left on the gentle bent, and
using out-and-in, I would brake at a straight line to no more than 58
mph (my experimentation's limited here), cut the apex, rapid-tap, and
fast-out of the turn. Dreadful because the left bent before the hairpin
can throw off your timing pretty easily.