Rise of the Titans (Bestiary)

Tymeless

We are still evolving!
Joined
Jul 15, 2005
Posts
6,480
This thread is only a bestiary,

This is where all approved characters will be posted, all enemies, and all mythical creatures, items etc. This is not a place for chat, or any storytelling just vital information for the roleplay in a quick easy place to locate it all.
 
Allison (Daughter of Thor)

Name: Allison GunnAs (Battlegod)
Age: 29
Ht: 5'9"
Wt: 130 lbs
https://encrypted-tbn0.google.com/images?q=tbn:ANd9GcR4h9BPCuoSaaYQMKR3V-o_q0FRolSiGWhRbRfpbDQMbhZIqFp5

Appearance: Wears elegant clothing indicating her status of the well to do, when in battle her clothing changes into ancient norse armor. She carries herself with the grace and mannerisms of the social elite.

History: Raised by a rich industrialist in the united states, her name is the only thing linking her to her father's past. Her mother and step-father raised her and she has only met her birth father a couple times. Allison is still unsure whether her father is Thor or just a scion like herself. She hasn't been brave enough to brooch this subject with him. She wouldn't even know what she was if she wasn't a history major and had done extensive research for herself.

Aspect: Strength (Allison currently has the strength of 20 men and her strength seems to grow constantly since her awakening.)
 
Name: Asuka Kagayaki
Age: 18
Ht: 5'3"
WT: 112lbs

http://www.fashioncatalogtrend.com/wp-content/uploads/2011/06/Japanese-Soft-Pink-Dress.jpg

Appearance: Always well dressed, always ahead of the fashion or on top of the fashion world. She always has a new look and pulls it off with class and style. She is slender and proportioned appropriately.

History: She is the daughter of Amaterasu and a Japanese CEO, however she isn't aware that her mother is a goddess. Her mother has been involved in her life however she has been raised by her father. She just recently graduated from high school but is still unaware of her powers.

Aspects: She has a charisma and appearance that draws people to her however she just thinks that's normal because she is a really pretty girl. Her latent untapped power is the ability to channel the suns energy into various forms including lighting a room, burning people, starting fires, and beams of concentrated energy.
 
Lyra, Daughter of Time

Name: Lyra Òra
Age: 26
Height: 5’11
Weight: 150

Appearance: Lyra is tall and slim, with a lithe, muscled, acrobatic form. She usually wears a casual business suit and a three quarter length coat. She has shoulder length brown hair; cold, cruel grey eyes and carries herself with an air of superiority rarely found outside of nobility or even royalty.

History: Lyra was raised by her father, separated from the unwashed masses in palaces of silver and gold, raised to look down on them and treat them like the lower beasts they were. She lived a life of privilege and luxury most humans will never even dream of. She enjoyed it, revelled in it and grew up with her father’s view of the rest of humanity.

But it was not to last, there was, well, you could call it a coo, a revolt, a Titanomachy. There you guessed it. Lyra is the daughter of Cronos, Kronus, King of the Titans, Lord of Time. Call him what you will he was powerful, and cruel and ruthless. He despised humanity for the beasts they were, but he was no stranger to their… usefulness. While Lyra was born before the Titanomachy he knew her to be no threat to his powers, he raised her as his secret weapon, his insurance policy in case the gods, against all the odds did triumph.

When the Titans fell something impossible happened, Cronos’ power was broken, the whiplash snapping into Lyra, knocking her out of this reality, forcing her outside of humanity's time line and probably saving her life. The Titans were imprisoned and their allies either killed or incarcerated along side them, as a mortal, Lyra’s life was cheap, had she remained it wouldn't have been long before the gods hunted her down. Years, centuries, millennia passed. Then, in 1945 disaster struck the world, a weapon as yet undreamt of by none save the gods. It was the first sign, Lyra responded, her body beginning to emerge from dormancy as she sought to return to the human world, it was difficult for her, but her presence was so small, so insignificant that while she could return, the balance was not yet great enough to allow the rise of the Titans, her return only proved that it was possible.

The world had changed since the rule of Cronos, no longer was humanity some untamed, filthy beast rutting in the dirt, now was a true golden age, free of gods and titans, humans helped others, healed them. They worked for months with sickly and weak children, developed treatments for diseases long since thought incurable by man. Humans talked to each other from great distances and travelled in horseless carriages powered not by magic, but technology. They hadn’t even grasped the concept of the wheel or fire while Lyra was growing up.

But humanity wasn’t perfect, they had made their mistakes, more than their fair share. The planet was dying, far from the perfect balance of harmony it had been created in. New diseases swept the globe, men tortured and raped and killed. A new word to Lyra, genocide, took on meaning and the events of her reawakening became apparent. The earth was sick, humanity had made it so, but they struggled so hard to reverse their mistakes, to make things right. Did they deserve a second chance? Now Lyra is a child of both worlds, torn between old beliefs and loyalty to her father and wonder and pity at the new world around her. It is a punishing dilemma, one that will snap her beliefs and strain her will to breaking point.

Aspect: Time - Balance – Cronos was the Lord of Time and while Lyra is far from his power she has some influence over its passage. Currently she is in the early stages of her awakening, when her father fell she was only beginning to learn the extent of her powers. As such she is limited to re-balancing time between two areas. She can slow or speed time in her immediate area, but at the cost of balancing it with her own, re-balancing time means taking it from somewhere and using it somewhere else, so should she slow it then she must feel the effects of the time she steals, it may only add up to a few seconds, but she has learned to keep it to a minimum or re-balance it whenever she can.
 
Name: Jessup “Jesse” King
Age: 28
Height: 6’1”
Weight: 225 lbs.
Hair Color: Maple
Eye Color: Honey
Skin Color: Mediterranean
Physique: Built

Visual Appearance: Image

Written Appearance: The mercenary is rarely seen, but when he is discovered, he can be found wearing tactical armor over navy-blue cargos and an old, black tacky T-shirt that he likes to call his Lucky Shirt. It’s a solid, cotton t-shirt that has a skull and crossbones on the front that reads: “Landlubber.” His fashion choice won’t be the only thing to be discovered, but the amount of weapons he carries to perform a job.

Character Traits: Arrogant, cocky, fearless, reckless, rebellious, violent, competitive, paranoid, sexually promiscuous, and spiteful.

History: Jesse was six-years-old when he was adopted from St. Mary’s Orphanage by Joseph and Anna King. The boy had a history of violence toward the other children and being a Christian family, the Kings took pity on the child and adopted him. Since his adoption, the Kings didn’t have any problems with their new son—so they thought at first. He climbed trees, liked to explore the bayou, but it was when the boy started bringing home dead animals that he called trophies that the Kings became suspicious of their child’s behavior. He brought home dead venomous snakes at first—some he actually kept as pets—and he even brought them the head of an alligator (note this is over the years since his adoption). Anna fearing for her son’s safety pressured Joseph to send him to a psychologist. The psychologist told them that their son had a fascination for dangerous things. As long as he didn’t intend to use those dangerous things against people, then he was fine and to perhaps try to turn his fascination into a harmless hobby.

Jesse was thirteen when his father first introduced to him a Swiss Army knife. Since then, the teen began a weapons collection. His room became an armory and a museum for some of the friends and family that would visit. Knives, swords, and husks of dead snakes and beasts lined his walls, and the only guns Jesse was permitted to have were 18 to 19th century relics.

Jesse’s school-life was mysteriously sound. For having a past history of violence, the boy smoothly progressed. If one were to ask the students about him, the students would nervously speak only good things about him. Little did his parents know that Jesse was more dangerous than they realized. He’s kidnapped several school bullies and threatened to kill them in the slowest and most painful way possible. Even teachers who sensed his malice found themselves in danger and were forced to pass him.

To the Kings to this day, their boy was an excellent student. He’s had many girlfriends, had a lovely prom and homecoming, and when he got his high school diploma, the Army opened the doors of opportunity for him. It was in the Army that he was able to indulge in his love for not only weapons, but he soon discovered his true love: War.

There was just something about the enemy trying to kill him that got his blood-pumping and put him on a high. The soldier’s love for combat and immunity to the psychological devastation it brought to the human conscience made the Army realize how dangerous the soldier really was. Instead of discharging him, they restricted his involvement in several missions until Jesse was fed up. At twenty-eight, he chose not to reenlist, which upset the Army greatly. The retired soldier vanished. Not even the Kings knew the whereabouts of their son.

It wasn’t long before a secret unit in the Intelligence Community of the United States, the Agency of Covert Affairs (ACA) hired him as a merc/agent.

Hometown: A fictional county on the outskirts of Baton Rouge, LA.
Origin: The reincarnation of Ares, The God of War.
Occupation: Mercenary; bounty hunter; agent; dog of the ACA.

Aspect(s): There are natural aspects that accompany him, such as his appearance. King appears intimidating to most. He has murdered, seen death, and horrors most humans with a healthy conscience wouldn’t be able to stomach. To be standing in the presence of such a deadly individual can empathically affect others.

He is adept with all-kinds of weaponry and has a natural interest in deadly objects, which includes devices of torture.

King’s performance in battle exceeds that of even the best soldiers. He has a “think-outside-the box” way of thinking, which allows him to swiftly devise strategies on the go. He not only is highly-skilled but creative when it comes to orchestrating ways to take out “x amount of people in x amount of time.”

Currently, he doesn’t possess any evident skills such as super strength, speed, endurance, etc. It isn’t because he is incapable or doesn’t have the potential of tapping into his god skills, but he just isn’t aware of them. There were incidents in his past where rounds that should have killed him were found crushed against his person. Coincidently, Jesse was wearing his Lucky Shirt during these incidents and he hasn’t gone on a mission without it since.

Beware: The Lucky Shirt hasn’t seen a washing machine in years and thus its smell could possibly kill buffalo. King refuses to wash it for fearing that it would wash away its luck. The shirt is crusty and he never seems to find it where he leaves it. It may be literally crawling across the room.
 
Hellhound

Name: Nemis
Age: N/A

Appearance: A massive black furred canine, commonly resembling a wolf, but some appear as dobermans, bulldogs, the variations are endless. It's size can change but it is usually around the size of a carthorse. It's eyes are red and glow with an alien intelligence, one disturbingly aware considering it's bestial appearance.

Abilities: Speech: While not all Hellhounds have the ability of speech, there are a few that possess the skill, but as they are fundamentally magical in nature a few can shape words from the air, though their own vocal cords are incapable of human speech.

Soul Hunter: All dogs are descended from natural hunters. Hellhounds are no exception, though their abilities are far and above those of any hunting dog. With the correct incantations a Hellhound can be commanded to hunt down any living creature, no matter where in the world they are. However, the scent can be confused by areas of high magical or mythological significance, their nose is not infallible.

Shadow travel: Hellhounds are one of the few creatures to naturally possess the ability to travel between shadows. All darkness is one and to shadow travel is to pass along the pathways that link the shadows, some areas are safe or can be made so, but areas in darkness are rarely safe from a Hellhound's prey.




While all Hellhounds will share these traits, Nemis is the first summoned in centuries, and one of the more intelligent at that, an Alpha male should a pack be summoned.
 
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