"Rebuild: 2020"

RobbieRand

Really Experienced
Joined
Jul 28, 2016
Posts
302
This has been replaced by a new thread as we have learned how to better play the game.
 
Last edited:
A NOTE TO ANYONE FOLLOWING OUR STORY:
Everything below between the 2 double rows of asterisks
was originally in RobbieRand's first post above.
We now use the above post for block, copy, and paste
to track and update the Survivors and Resources,
so having what you now see below in that post
was unhelpful.

Per his instructions, I moved what was above to below.

My actual first post begins below the double row of asterisks.

***************
***************

"Rebuild: 2020"

Inspired by the mobile phone game "Rebuild".​

31 October 2020 -- Saturday: 0900
  • You are the owner of the Wheelhouse building, seen in this Google Maps link.
  • You are sitting in Millie's Mocha on the first floor.
  • Suddenly, phones, tablets, and laptops go crazy with an Emergency Broadcast Service message.
  • A missile -- presumably nuclear -- will strike the city in less than 11 minutes.
  • You have many choices available to you at this point, but only one of them plays into our storyline so I'm forcing it upon you: hide in the air raid shelter that is one sublevel below the building's basement storage spaces.
  • Oh, wait, you actually do have a choice to make: sneak down there alone or take others with you, including a selection of employees and patrons of the building's businesses or even others out on the street or in the parking lot who will spend the next 11 minutes running around like chickens with their heads cut off.

The Wheelhouse building
  • 3 story building with 8 businesses and 4 empty suites.
  • Rooftop solar panels can supply heat/AC and lighting but little more.
  • As I said, 2 basement levels:
    • B1: mostly storage for the businesses above, as well as the location of the building's infrastructure equipment (elevator room, electrical panels; you get the picture).
    • B2: while it is an air raid shelter, the shelter was never stocked and is nothing more than a 50x20 open space.

The Wheelhouse businesses
  • Millie's Mocha: food, drink, etc.
  • Home Alarm & Security Services: weapons, video surveillance, etc.
  • Marcum Medical Supply: first aid equipment, pressurized gas tanks, first aid kits (including non-prescription medications).
  • Billie Bob's Books: used book store with thousands of books, including many "DIY" books that might come in handy.
  • And 4 more businesses (and 4 empty suites) on which we can contemplate.

So … what do you do?
  • You are the building's owner and a well respected person, so people who know you are likely to listen to you and follow your directions.
  • You have 11 minutes -- no, 10 now -- to make a decision and get'r done.
  • You have access to an intercom that will reach every business in the building.
  • You can use the stairs and/or elevator yourself or send others to the other businesses … or you can, as I said, sneak away to the basement alone.
  • By the way, you have an office on the 3rd floor, in which there is a 9mm pistol and 2 extra clips. It'll take you 3 minutes to get to it and then to the bomb shelter if that is what you choose to do.

+++++++++++++++++++

NOTE:

Everything below in this reply post is OOC/Profile stuff
that is edited frequently here,
in lieu of creating a separate OOC thread.

If you are following along with the story,
the information below may not correspond
with where you are in the story.
Read it at your own risk: spoilers.

+++++++++++++++++++

Current Date/Time: 1 October 2020, Sunday -- 2220 hrs

SURVIVORS:
UPDATED:
After clearing of building 1 November 2019​

Leaders: 4
  1. SL=5 -- Alice Palmer, 36: Honorary Leader of the Community.
  2. SL=3 -- Roger Kent, 55: Owner, Home Alarm & Security Services.
  3. SL=2 -- Gregory Reed, 38: Manager, Marcum Medical Supply.
  4. SL=1 -- Millie Markowitz, 60: Owner, Millie's Mocha.

Militia: 5
  1. SL=3 -- Peter Robertson, 28: Current Army Lieutenant; no battle field experience.
  2. SL=4 -- Dennis Paulson, 34: Former Army Sergeant; veteran with battle field experience.
  3. SL=4 -- Walton Graham, 28: Former Navy Seal; classified "Black Ops" experience.
  4. SL=3 -- Gretchen Lehman, 26: Current Police Officer.
  5. SL=2 -- Bobbi Leigh "BLT" Taylor, 24: Civilian; skilled hunter.

Scouts and Scavengers (now combined as one): 4
  1. SL=3 -- Sharon (NLNG), ~45: Homeless, from the neighborhood; was often found using the 1st floor bathroom to clean up.
  2. SL=3 -- Frank Bloom, 35: very familiar with the area; skilled with firearms.
  3. SL=2 -- Timothy Quince, 18: Barista; lives a few blocks away.
  4. SL=2 -- Patricia Worth, 19: Local; lives a few blocks away.
  5. SL=1 -- Kimberly Zumwalt, 32: Local person; lives a few blocks away.

Builders: 5
  1. SL=3 -- Marilyn Ingram, 50: Architect.
  2. SL=2 -- Phillip Nelson, 36: Contractor.
  3. SL=2 -- Nicholas Tipton, 32: Construction Supervisor.
  4. SL=1 -- Hannah Stevens, 27: Construction Worker.
  5. SL=1 -- Jacob Jackson, 35: Home DIYer.
  6. SL=1 -- Linda Carlson, 38: Renovation Worker.

Teachers: 1
  1. SL=3 -- Lucas Sampson, 52: Math & Science Teacher (20 years at local High School); former sailor with battlefield experience.

Others (not a type in the game): 4.
  1. SL=3 -- Olivia Hanson, 62: housewife.
  2. SL=2 -- Craig Ullman, 53: grocery worker.
  3. SL=1 -- Xavier Washington, 44: disabled (canes for walking after car accident) since teens; intelligent and knowledgeable but without real life experiences.
  4. SL=1 -- Marley Everett, 20: long time druggie; no real life experiences.
  5. SL=1 -- Constance McCallister, 40: homemaker, which is a skill in and of itself. Weapon: mace.

TOTAL NUMBER OF SURVIVORS (including You)=25

+++++++++++++++++++

RESOURCES:

(Last updated: 1 November 2200 hrs)

Food Reserves and Daily Usage=750/25
  • Current Production=0
  • Reserves in Wheelhouse (beyond shelter)~500
  • Food Quality/Balanced Diet: 4 out of 5
    • After the 1 Nov clearing out of Millie's Mochas, there is a balanced, healthy diet for all for 3 days.
    • After that, we will need fruits, vegetables, multivitamins.
    • A FQ/BD of 3 or less means potential illness and death from malnutrition.

Water Reserves and Daily Usage=186/25
  • Current Production/Collection=0
    • Water was available when the shelter was first occupied via the plumbing.
    • But on 1 November at noon, the pressure ceased.
  • Reserves in Wheelhouse (beyond Shelter)~1,000 (plus still flowing tap; safe?)

Other Resources Worthy of Note:
  • Blankets=27 for 23 Survivors
  • Many first aid kits (plus more in Marcum Medical Supply).
  • Flashlights: 18.
  • Batteries: 20 days

Weapons:
  • 6-9mm pistols (most with makeshift sound suppressors), 651 rounds.
  • 2 shotguns, 200 rounds.
  • 2 personal stun gun (effective on Zombies?)

OTHER DETAILS

Happiness: 63% (19 out of 30) up from 50% at start:
  • Current Security: 7 out of 10
  • Current Comfort: 5 out 10
  • Contentment with Leadership: 7 out of 10
  • Other measurements coming.

Defense of the Wheelhouse: ?/? (coming soon)

Defense of the Community: ?/? (coming soon)[/QUOTE]

***************
***************​


Alice Palmer
36 years old
Physical appearance: think Reba McIntire
Martial Status: widowed at 28.
Financial Status: net worth $1.2 million.
Social Status: well liked, well connected, well respected.

I am not leaving this building, no way. There is no way I can get out of the city in 10 minutes, so this is the safest place for me to be.

After a moment of panic, followed by a moment of trying to calm others, I take charge. I introduce myself to the patrons still remaining -- the majority know me -- and tell them about the building's bomb shelter.

I explain that it is not stocked and won't support us long term. I look to the coffee shop's manager and ask if we can take all the food we can carry, promising, "If this turns out to be some mistake or computer hack or some sick, twisted test, I will pay to restock you."

She hesitates, then agrees. I address her and the others, and within a minute they are carrying whole cases of food, juices, and bottled water out of the store room toward the stairs and basement. I wave the manager over and tell her with a smile, "Don't forget coffee and a coffee maker."

As the others gather and transport resources, I rush to my 3rd floor office and get on the intercom. I again explain who I am and that there is a bomb shelter. "We only have 5 minutes before we have to close the shelter's door, so if you are coming, you have to come now. If you have easy access food and water, bring it with you, but remember ... 5 minutes, and the door closes."

I open the top drawer of my desk ... and retrieve my 9mm semi-auto pistol and 2 extra clips. I'm not a gun fanatic or anything like that, but I do know how to use it. I don't know why I think I need it with me now. I guess I've seen too many post-apocalyptic movies.

I snatch up my purse and my gym bag, make a quick run to the kitchen shared by the 4 businesses on this floor, and fill both up with as much food and water as I can carry. Last, I grab the first aid kit of the wall and head down for the shelter.

I get there just in time. I urge those waiting outside inside, and the door is closed behind us.
 
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31 October 2020 -- Saturday: 0910

Survivors:
  • All humans are referred to as Survivors.
  • Survivor types are initially limited in number and general in description.
  • As time goes on, however, these types will become more numerous and specific.
  • Survivors have specific skills and skill levels.
  • These skills can be improved via experience and training.
  • Survivors can also perform tasks outside their skill type though with less effectiveness.

Survivors: People throughout the building respond to you well; your reputation serves you effectively, and you are joined by the following types in the following numbers. (You may include details as you wish in your next post):
  • Leaders=3.
  • Soldiers=5.
  • Scouts=3.
  • Scavengers=1.
  • Builders=5.
  • Scientists (researchers, teachers)=1
  • Others (not a type in the game)=4.
  • TOTAL NUMBER OF SURVIVORS (including You)=22

Resources: The Shelter was bare of food when you all entered it, but just about everyone was carrying some as they entered:
  • All numbers below represent 1 day's rations for 1 person, therefore 3 food would serve 3 people for 1 day.
  • Cutting rations will have an affect that I haven't yet determined.
  • Food=240
  • Current Production=0
  • Reserves in Wheelhouse~500
  • Food usage=22
  • Water=66
  • Water usage=22
  • Reserves in Wheelhouse~1,000 (plus still flowing tap; safe?)
  • Current Production=0

The Manager (Leader) of Marcum Medical Supply was working today. She snatch another Survivor to help her gather 20 blankets and 2 first aid kits.

Weapons:
  • Alice's 9mm, 45 rounds.
  • Home Alarm & Security Services (see security guard below under "Soldiers"):
    • 2-9mm, 600 rounds
    • 2 shotguns, 200 rounds
      • 1 from pistol packing patron (former Army) of Millie's Mocha: 9mm, 15 rounds
      • 2 from an office upstairs: 9mm, 30 rounds.
      • 1 personal stun gun (effective on Zombies?)

Happiness: 50%
  • Happiness is a measure of not just how content your Survivors are but also of how loyal they are to your leadership.
  • Happiness is affected in a logical way. Figure it out.
  • Dropping below 50% will result in rising discontent and even mutiny against your leadership.
  • Happiness comes from a multitude of sources, explained below.
  • I will not explain exactly from where your Happiness originates, but I will tell you when and why it goes up or down. Learn from it.

Defense of the Wheelhouse: ?/? (coming soon)
  • The Defense numbers are two fold: the first reflects how secure you are from Zombies, while the second reflects how secure you are from attack by Human Gangs.
  • Most of this is obvious, duh. You'll figure it out as you go.
  • Defense can be increased by:
    • Recruiting more Soldiers (police, security personnel, hunters, actual military).
    • Better training Soldiers.
    • Building defensive structures: barriers, watch towers, sniper nests, protected paths/passages/tunnels, traps, detection devices, and more.
  • Again, the measurement of Defense is rather vague. I will increase/decrease it as I see fit, but it will always make sense.

So, what's next?
  • Less than a minute after the shelter closes, the earth shakes from the explosion of the missile.
  • Many of those with you panic when everything electronic ceases to operate: cell phones, tablets, electronic watches.
  • What do you do for the next hour?
 
So, what's next?
  • Less than a minute after the shelter closes, the earth shakes from the explosion of the missile.
  • Many of those with you panic when everything electronic ceases to operate: cell phones, tablets, electronic watches.
  • What do you do for the next hour?

"Everyone remain calm, please!" I call out through the dark. "Does anyone have light? A working cell phone light, a flashlight, lighters, matches?"

Suddenly there is a tiny beacon in the darkness as a Bic lighter illuminates. Then there is one flashlight, then another. Soon enough, 12 points of light are adding a bit of calm. The burning sources are extinguished after someone points out that they are burning oxygen, but soon enough our Teacher shows how to use the plastic surface of some of the boxes we brought down to reflect the light and give the shelter a very soft glow.

I know we need to keep minds busy or we are all going to go nuts. So we get to know one another: we (most of anyway) sit in a rounded-corner rectangle, introduce ourselves, and tell a little something about ourselves. I ask at least one question about each of those volunteering information to show my interest in them. Does this help with my leadership and their Happiness?

Next, we get all of the food organized in one corner and inventory it. We don't know how long we will be here, and our food is estimated to last us about 10 days.

Unfortunately, we only have enough water for 3 days, 6 if we go half rations. I tell everyone my plan and ask them for their approval: full rations the first day, then 2/3s, then 1/2, then 1/3, at which point we will make a decision upon whether or not we open the door and go upstairs.

Next, I ask if anyone has any fire arms. I admit that I am armed, then tell the group, "I'm not going to ask you to give up your guns. I'm only going to ask you that you declare them. We don't want there to be an accident involving one of them, so if we all knew who had what, maybe we could be better off."

The last thing I'm going to do is find a way for the blankets to be fairly used. There aren't enough for everyone to have one to themselves.
 
31 October 2020 -- Saturday: 1100

SURVIVORS:

Leaders: 4
  1. SL=4 -- Alice Palmer, 36: Honorary Leader of the Community.
  2. SL=2 -- Owner, Home Alarm & Security Services, ??.
  3. SL=2 -- Manager, Marcum Medical Supply, ??.
  4. SL=1 -- Owner, Millie's Mocha, ??.

Militia (formerly referred to as Soldiers): 5
  1. SL=2 -- Current Army Lieutenant, ??: no battle field experience.
  2. SL=3 -- Former Army Sergeant, ??: Veteran with battle field experience.
  3. SL=3 -- Former Navy Seal, ??: classified "Black Ops" experience.
  4. SL=2 -- Current Police Officer, ??: 9mm, 24 rounds.
  5. SL=1 -- Civilian, ??: skilled hunter.

Scouts and Scavengers (now combined as one): 4
  1. SL=3 -- Homeless woman, ??: was often found using the 1st floor bathroom to clean up.
  2. SL=2 -- local person very knowledgeable of the neighborhood.
  3. SL=2 -- local person very knowledgeable of the neighborhood.
  4. SL=1 -- local person very knowledgeable of the neighborhood.

Builders: 5
  1. SL=3 -- Architect, ??:
  2. SL=2 -- Contractor, ??:
  3. SL=2 -- Construction Supervisor, ??:
  4. SL=1 -- Construction Worker, ??:
  5. SL=1 -- Home DIYer, ??:

Teachers: 1
  1. SL=3 -- Math & Science Teacher (20 years at local High School)

Others (not a type in the game): 4.
  1. SL=3 --
  2. SL=2 --
  3. SL=1 --
  4. SL=1 --

TOTAL NUMBER OF SURVIVORS (including You)=23


RESOURCES:

Food Reserves and Daily Usage=240/23
  • Current Production=0
  • Reserves in Wheelhouse (beyond shelter)~500
  • Food Quality/Balanced Diet: 3 out of 5
    • Need fruits, vegetables, multivitamins.

Water Reserves and Daily Usage=66/23
  • Current Production/Collection=0
  • Reserves in Wheelhouse (beyond Shelter)~1,000 (plus still flowing tap; safe?)

Other Resources Worthy of Note:
  • Blankets=20 for 23 Survivors
  • 2 first aid kits.
  • 4 flashlights
    • 1 crank charged.
    • 3 battery operated

Weapons:
  • 9mm, 45 rounds -- Alice.
  • 2-9mm, 600 rounds -- Manager, Home Alarm & Security Services
  • 2 shotguns, 200 rounds -- Manager, Home Alarm & Security Services
  • 9mm, 15 rounds -- Patron of Millie's Mocha
  • 2-9mm, 30 rounds -- from other Wheelhouse workers.
  • 1 personal stun gun (effective on Zombies?) -- Patron, Millie's Mocha

OTHER DETAILS

Happiness: 57% (17 out of 30) up from 50%:
  • Current Security: 8 out of 10
  • Current Comfort: 2 out 10
  • Contentment with Leadership: 7 out of 10 (up from 5 out of 10)
  • Other measurements coming.

Defense of the Wheelhouse: ?/? (coming soon)

Defense of the Community: ?/? (coming soon)

NEXT TURN

Does this help with my leadership and their Happiness?
Yes, it does, very much.

Next, we get all of the food organized in one corner and inventory it.
  • You detect that maybe some hording is going on.
  • Do you do anything about it, possibly increasing Food Reserves while angering the hoarders; or do you let it go?

"Should we start rationing now?" someone asks when you point out that you only have enough water for 3 days.

Someone else says, "Won't matter! Albany just vanished in a bright flash of light."

A heated discussion erupts about the future. All of your Leaders attempt to help you calm things, and soon the Shelter is again calm.

I tell everyone my plan and ask them for their approval: full rations the first day, then 2/3s, then 1/2, then 1/3, at which point we will make a decision upon whether or not we open the door and go upstairs.
Some like it, some don't, but no one has another option, so your plan is reluctantly approved of.

Next, I ask if anyone has any fire arms.
  • Kenneth, the Manager of Home Alarm & Security Services, raises his obvious shotguns and also shows the bag in which he says are pistols and ammo.
  • A Patron of Millie's Mocha and another Wheelhouse worker each say they are armed.
  • The others keep their weapons secret for now.

"We have current or former military types here, as well as police?" Kenneth reminds you from the earlier introductions. He asks, "Maybe we should talk about protection of the group once we get out of here."

Another Leader leans in close and suggests in whisper, "And maybe we should put an armed guard on the food and water 24/7."

Do you?

The last thing I'm going to do is find a way for the blankets to be fairly used. There aren't enough for everyone to have one to themselves.
  • 2 coworkers from each of 2 businesses say they can share.
  • Someone else also suggests that the group en mass just huddles close together when it gets colder. (It's already colder here than it was upstairs, and it's only going to get colder.)

What's next?
  • There won't be any major issues (caused by me) for the next 12 hours.
  • After you decide other things you need to decide, roll 1d10 twice for "Issues with which I need to deal":
    • If you roll 5 or less, you have an issue to correct; you will without serious result.
    • If you roll 3 or less, you have an issue to correct; you will but possibly with serious result unless you come up with a good solution. Roll appropriately.
 
NEXT TURN

OOC: I think we made a mistake. The shelter would have been constructed with access to electricity, lighting, water, sewer, maybe even natural gas or propane for heat or cooking; and maybe even some basic furniture and furnishings, unless we are sticking with the idea that the shelter was complete. I won't mention any of this in this post and will instead let you add it in your next post.

+++++++++++++​

You detect that maybe some hording is going on.

I sense by expressions and body language that some of the survivors have food that they are hoarding. I very politely tell them all, without making eye contact with any one intentionally, "I know that this is all very new to us, and we don't know what the near future holds for us. But we are … let's call it a Community now. We -- you, me, the man or woman sitting to your right or left and here on my right and left -- we are all one Community now, one people, and together we will get through whatever this is."

I don't mention food or hoarding specifically … and yet over the next few minutes I expect that one or two people might come up and offer their food to the "Pantry".

A few minutes later, I inconspicuously gather around me those people with military and law enforcement experience. I tell them that I do indeed think the Pantry needs to be watched 24/7. We set up a rotating, 2 person watch.

+++++++++++++​

What's next?

Once we are all sort of settled, I ask, "Did anyone think to bring some sort of entertainment with them? Cards? Dice? A board game? Or are we all so addicted to our cell phone apps that it never occurred to us?"

(Thanks for the die roll link, Robbie.)

[For entertainment: 1d10+4 (4 is my leadership level) = 10]

"I have dice!" a young female voice says with excitement, followed by someone else calling out, "I have Apples to Apples. I have a … had a birthday party today, but obviously that's cancelled. It's wrapped, but I can open it."

"I'm a game master, DnD, you know?" the first woman said. "I can make up a quest..."

I think this is great...

(For response from others: 1d10+4=5)

...but even before she is able to finish explaining that they can play without any character figures or maps or anything but their imaginations, a male voice begins berating her from the corner. Oh, the man was acting as if he was trying to keep it to himself, but he was talking loud enough for her and others to hear.

(For reaction to the man: 1d10+4=7)

I walk his way and both quietly and politely ask him, "Do you mind? We are in tight quarters here, and I just think maybe we should try to get along."

(Resolution of the situation: 1d10+4=13)

The man goes quiet … then actually apologizes to the woman.

+++++++++++++​

As the games get started -- including a game of 20 questions in another corner -- I ask around for a tablet and pen. (1d10+4=8) A man opens the briefcase he brought with him and gives me a pad and pen.

"I'd like to get some basic information from everyone here if you don't mind," I announce. "Name, age, experience, occupation, skills that might come in handy if we have to rebuild our world once we get out of here … that kind of stuff. You don't have to tell me anything you don't want to. Think of it as a do over of the census we did earlier in the year

(1d10+4=6)

I begin making my way from one person to another. I get first names from everyone, last names and ages from most, occupations and some skills from more than half, and even some information for which I didn't ask from about a third.

+++++++++++++​

"I'm hungry," a voice calls out when I'm about half way through the census. "When's lunch?"

"Right now," I say without hesitation. I look to the Manager from Millie's Mocha, from where most of the food came. She gathers two others and they begin distributing lunch. I suggest the more perishable food first, but the Survivors are permitted something else if they prefer.

(1d10+4=14)

I am very surprised to find that everyone takes what is offered by Millie. (OOC: I decided I'm going to make her the owner of the business and name it for her.) They are all very polite to her, and afterwards, several people offer to help her complete the inventory, collect the trash and recycling, and other such tasks that need completion.

+++++++++++++​

As the evening arrives, many of the Survivors have already laid down to either sleep or simply rest. The games have ended, and we have dinner (1d10+4) which goes just about as smoothly as did lunch.

I suggest that maybe we should all just call it a night (1d10+4=13), and once again I am happy with the response. Regarding the shortage of blankets (1d10+4=14), an amazing solution had been underway since earlier in the day. Some of the Survivors had been sewing blankets into makeshift sleeping bags using thread and a needle from one of the professional grade First Aid kits. Some single blankets were folded over for 1 person, while some pairs of blankets were sewn together for people who were comfortable enough to sleep with another person and, therefore, preserve body heat.

I doubled up with Millie, who I have known for years.

So, how did our first night go? (1d10+4=10)

It went pretty well. We had a snorer or two, but no one seemed unable to get to sleep.

Did our Watch stay awake? (1d10+4=14) Perfectly, just as desired.

The next morning, we let people awake on their own (1d10+4=11) and for the most part they did. Millie had remembered the coffee pot and grounds, so we had coffee and breakfast.

(OOC: I will stop there and let you do your thing! :D)

(I didn't mention the need for a pee bucket because I don't know if the shelter has a "potty". Wouldn't it have been built with one?)
 
31 October 2020 -- Saturday: 1100

Updated as requested

SURVIVORS:

Leaders: 4
  1. SL=4 -- Alice Palmer, 36: Honorary Leader of the Community.
  2. SL=2 -- Roger Kent, 55: Owner, Home Alarm & Security Services.
  3. SL=2 -- Gregory Reed, 38: Manager, Marcum Medical Supply.
  4. SL=1 -- Millie Markowitz, 60: Owner, Millie's Mocha.

Militia: 5
  1. SL=2 -- Peter Robertson, 28: Current Army Lieutenant; no battle field experience.
  2. SL=3 -- Dennis Paulson, 34: Former Army Sergeant; veteran with battle field experience.
  3. SL=3 -- Walton Graham, 28: Former Navy Seal; classified "Black Ops" experience.
  4. SL=2 -- Gretchen Lehman, 26: Current Police Officer.
  5. SL=1 -- Bobbi Leigh "BLT" Taylor, 24: Civilian; skilled hunter.

Scouts and Scavengers (now combined as one): 4
  1. SL=3 -- Sharon (NLNG), ~45: Homeless, from the neighborhood; was often found using the 1st floor bathroom to clean up.
  2. SL=2 -- Timothy Quince, 18: Barista; lives a few blocks away.
  3. SL=2 -- Patricia Worth, 19: Local; lives a few blocks away.
  4. SL=1 -- Kimberly Zumwalt, 32: Local person; lives a few blocks away.

Builders: 5
  1. SL=3 -- Marilyn Ingram, 50: Architect.
  2. SL=2 -- Phillip Nelson, 36: Contractor.
  3. SL=2 -- Nicholas Tipton, 32: Construction Supervisor.
  4. SL=1 -- Hannah Stevens, 27: Construction Worker.
  5. SL=1 -- Jacob Jackson, 35: Home DIYer.

Teachers: 1
  1. SL=3 -- Lucas Sampson, 52: Math & Science Teacher (20 years at local High School); former sailor with battlefield experience.

Others (not a type in the game): 4.
  1. SL=3 -- Olivia Hanson, 62: housewife.
  2. SL=2 -- Craig Ullman, 53: grocery worker.
  3. SL=1 -- Xavier Washington, 44: disabled (canes for walking after car accident) since teens; intelligent and knowledgeable but without real life experiences.
  4. SL=1 -- Marley Everett, 20: long time druggie; no real life experiences.

TOTAL NUMBER OF SURVIVORS (including You)=23
 
OOC: I think we made a mistake. The shelter would have been constructed with access to electricity, lighting, water, sewer, maybe even natural gas or propane for heat or cooking; and maybe even some basic furniture and furnishings, unless we are sticking with the idea that the shelter was complete. I won't mention any of this in this post and will instead let you add it in your next post.

I think you're right!

Shelter
  • Dimensions: 50' long x 20' wide x 10' high.
  • One 50' wall, from nearest the entrance to the far back wall, has:
    1. A basic kitchen section, with electrical and natural gas hookups; the appliances (stove, fridge, freezer) were unfortunately yet to be installed.
    2. A 10' long stainless steel table for preparing food and doing other tasks.
    3. Shelving from floor to ceiling (which unfortunately are empty).
    4. A shower stall with (for now) hot and cold water.
    5. A toilet stall with running water as well. So long as there is water pressure to the City Main, you have sewage.
    6. A laundry area where a washer and dryer should have been if they'd been installed. Folding area, hanging area, more shelves, etc. (Looks like a typical laundry area in a home, though kind of sterile.)
  • Along the other 50' wall, again from front to back:
    1. An open area that was meant to be a recreation area but instead is only empty as no furnishings were purchased and delivered.
    2. A dining area including a stainless steel tables that would service 8 people but -- unfortunately -- the chairs weren't delivered either.
    3. Empty book/storage shelves (floor to ceiling) separate the recreation area from the dining area.
    4. A sleeping area with 8 bunk beds.
    5. More empty book/storage shelves (floor to ceiling) separate the dining area from the sleeping area.
  • Retractable canvas dividers were meant to hang from sliders that run down the center of the ceiling to provide some small sort of privacy to the sleeping area, with more canvas dividers separating the individual bunk areas. But while the sliders and hooks are in place, the tarps were never installed. (They are sitting in a stock room of a nearby business, by the way, should you ever decide to take delivery of them.)

Utilities
  • Electricity: available; sockets along each wall.
  • Lighting: available; overhead lamps.
  • Water: available at kitchen, shower, toilet, laundry, and a deep sink.
  • Sewer: available so long as you have City water pressure.
 
1 November 2020 -- Sunday -- 1000 hrs

Your day starts out very well.

As the morning proceeds, talk about the outside increases. Does it get more pessimistic, aggitated, fearful, accusatory, etc., what with the belief that Albany has been destroyed, as have all of the people living in it? I would say yes.

So, let's say a 1d10 <5 means you have either a rebellion on your hands if you don't open the door and look outside.

And let's say that with each passing 4 hour period, you must reduce your Leadership bonus -1.

And let's say that the perception that food and water are going to run out also reduces your die roll -1 each 4 hours.

And finally let's say that at noon the water pressure ceased and that at 6pm the electrical power went off and that at 10pm, the gas went off.

Crap, the whole world is falling apart.
 
(OOC: My rolls stunk!)

1 November 2020 -- Sunday -- 1200 hrs

The peace and calm of the previous day falls apart during lunch. As tempers are flaring over a lunch that some thought was inadequate, a survivor taking a shower calls out in anger that the water flow had stopped.

The next 6 hours are an almost nonstop conversation about the hours and days to come. Then, around dinner time, the lights go out!

"Stay calm! Stay calm!" I tell them. "We have flashlights."

But it isn't enough. There are now enough people angrily demanding that we go out that the people who will once day be called the Militia are afraid violence will erupts.

"We'll go outside!" I finally say after standing atop the dining table to be seen and heard by all. "We'll go out! We'll find out what the story is."

Some of those more familiar with nuclear weapons, atomic weapons, fallout, radiation, and such forth try to talk me out of it, but I am so very afraid that if we don't, we could have a riot in here.

"This is what we're going to do," I tell them. "I'm going out myself, just me."

Do I get flack for this? 1d10=2. Oh, yeah. Roger Kent, the owner of Home Alarm & Security Services and a War Veteran -- who brought more than half of the firearms presently known in the shelter -- as well as Peter Robertson and Dennis Paulson -- the first a currently serving Lieutenant in the US Army and the second a former Sergeant in the Army -- all say there is no way they are letting me go out there, let alone by myself.

After half an hour of argument, they convince me that my leadership is necessary here in the shelter. They spent the next hour formulating a plan that involves covering their bodies well against possible radiation and fall out to allow them to more safely surveil the building (if it even exists anymore), the neighborhood (same concern), and other tasks, including looking for survivors, supplies, and some form of communication equipment that might actually work.

Finally, about 8pm -- their 2000 hrs -- with everyone else huddled in the back of the shelter, we open the door, peek out, and -- if it appears safe -- Dennis Paulson, Peter Robertson, and finally Roger Kent will go out for a scouting mission.
 
1 November 2020 -- Sunday: 2200 hrs (8pm)

Those involved

Leaders
  • SL=4 -- Alice Palmer, 36: Honorary Leader of the Community.
  • SL=2 -- Roger Kent, 55: Owner, Home Alarm & Security Services.

Militia:
  1. SL=2 -- Peter Robertson, 28: Current Army Lieutenant; no battle field experience.
  2. SL=3 -- Dennis Paulson, 34: Former Army Sergeant; veteran with battle field experience.

xxxxxxxxxxxxxxxxxx​

What happens
  • The door is unlocked and slowly opened. It's so quiet that a fly that had gotten inside the day before can be heard flying about the shelter.
  • Dennis Paulson peeks outside, steps outside, then gestures Peter Robertson and Roger Kent to follow.
  • The men knew it was hours after sunset and that the electricity had failed. They didn't know what they would see nor how well they would be able to see it.
  • Yet they are able to clearly see that the Wheelhouse Building is entirely intact, untouched by the bomb.
  • The men go to the windows at the building's front and look out upon the city. They expect to find one of two things: a city destroyed and burning as a result of nuclear devastation, or a fully intact city laying in peaceful darkness.
  • What they find is something in between. The city shows no sign of nuclear destruction, yet there are a half dozen or so conflagrations in view.
  • The fires don't seem to be caused by a single event, though, such as a bombing. Sergeant Paulson comments that he's seen such damage in foreign hot spots as a result of civil unrest.
  • Suddenly, a person emerges from the darkness, hurrying toward the glass and literally slamming into it. It's a man, but he acts absolutely mad, like a rabid animal. He scratches at the glass as if trying to tear through it ... to get at the three men inside.
  • "Get back!" Paulson orders, ignoring that theoretically he is outranked by Lieutenant Robertson. They back away just as a 2nd, then 3rd, then 4th, 5th, and 6th person slam against the glass, trying desperately to get inside. "Back to the stairs."
  • They retreat, but the crazies keep coming: 7, 8, 10, 15. They are threatening to crack the glass. Paulson orders, "Into the stairwell. Let's see if they'll settle down if we are out of sight."
  • They do as suggested. With the door barely cracked, they watch the Zombies calm and begin dispersing.
  • Paulson remains at the door while Kent and Robertson report to you.
 
1 November 2020 -- Sunday: 2210 hrs (8:10pm)

SL=4 -- Alice Palmer, 36: Honorary Leader of the Community.
SL=2 -- Roger Kent, 55: Owner, Home Alarm & Security Services.
SL=2 -- Peter Robertson, 28: Current Army Lieutenant; no battle field experience.
SL=3 -- Dennis Paulson, 34: Former Army Sergeant; veteran with battle field experience.

Alice unlocks the shelter door at the signal tap on the outside of it. Roger Kent is there, and the expression on his face tells her that things are bad as expected. He tells her that Dennis Paulson is watching the first floor from just inside the basement access door while Peter Robertson is at the bottom of that stairway watching Dennis and the B1 level hallway both.

Then he tells hers what they saw, and she is shocked. She tries to keep Roger's report quiet so the others don't hear, but a moment later someone says, "Zombies!"

1d10=5

"Don't be silly," Alice tell them, trying to laugh off the word. "It isn't zombies. It's just people in shock about what happened out there."

1d10=6

The shelter erupts in panicked conversation, but Alice is able to prevent anything more than that. However, there is demand for more information, and there is no way Alice can avoid it.

"We will look around the building," she says. "Scout it. That's the right word, yes?"

1d10+1=2

But that isn't enough either. Several people demand to be armed so that they can go upstairs and see for themselves. Alice tries to dissuade them but fails. She fears an uprising amongst the shelter survivors and agrees.

"I need 4 volunteers who know how to handle a weapon," she says.

1d10+3=9

Nine people volunteer. Because of the earlier "census" and a full day of quietly "interviewing" them in the guise of casual conversation, Alice already knows which of them have some form of military, law enforcement, or other valuable experience. She finally settles on:

Militia: 5
  1. SL=2 -- Peter Robertson, 28: Current Army Lieutenant; no battle field experience.
  2. SL=3 -- Dennis Paulson, 34: Former Army Sergeant; veteran with battle field experience.
  3. SL=3 -- Walton Graham, 28: Former Navy Seal; classified "Black Ops" experience.
  4. SL=2 -- Gretchen Lehman, 26: Current Police Officer.
  5. SL=1 -- Bobbi Leigh "BLT" Taylor, 24: Civilian; skilled hunter.

...and...

Teachers: 1
  1. SL=3 -- Lucas Sampson, 52: Math & Science Teacher (20 years at local High School); former sailor with battlefield experience.

They are all armed and tasked to Roger Kent.

They head back upstairs. Reaching B1, Lucas and Bobbi are stationed there to keep and eye out and to protect the escape path from the 1st floor to B2 while the others join the man everyone else is already simply calling "Sergeant" after hearing about his military experiences.

The Sergeant explains what they saw and explains the plan: they are going to search the 1st floor lobby and halls, checking that all of the doors are locked and looking for other survivors in those rooms that are not locked.

"We will stay out of sight of the windows as much as we can," he instructs. "The people outside get agitated at the sight of us in here, so if we can keep out of their sight, that's a good thing."

He goes on to tell them that they will continue the search on the 2nd floor, then the 3rd, and finally the 4th.

"We will stick together, all of us watching the others' backs, do you understand," Paulson ordered. He looks to Peter Robertson, who is an active duty Lieutenant and, theoretically, his US Army superior. But the Sergeant knows Peter lacks battlefield experience. He asks respectfully, "Do you want to take command, sir?"

Peter knows that Paulson is the best man for the job. "No, Sergeant. You have the experience. You lead us. And … thank you for asking. I respect that."

"Okay, here's how we do it," the Sergeant says. He explains how they will form up, how they will move, how they react. To that point, he says with a serious tone, "We may come across some of those crazies inside the building. We don't know whether they are strangers from the outside or people who we once knew who worked here in the building or who may have come into the building after we'd gone down to the shelter."

He know that the building had been secured by Alice, but who can know whether someone broke a window or smashed open a door. And who can know whether or not there might have been people left inside who didn't join the shelter survivors?

"If we meet some of these people … and they attack us … you have to know before that, you have to know now … can you kill someone you personally know who is likely attacking to kill you."

"Do you really think they're gonna kill us?" someone asks. "Do you really think they're zombies?"

"No!" the Sergeant says immediately. He doesn't really know one way or the other. He only knows what he's seen, people acting crazy, either from shock or fear or another possibility that he explains now. "I don't think the bomb was a nuke. I think it was a biological weapon. I think it's affected the citizens in Albany in a way that makes them go crazy … makes them act like wild animals … like rabid dogs. And I have to tell you, if you ever saw "Cujo" or "Old Yeller", you know that the only way to deal with a rabid dog … is to kill it."

The Sergeant asks each of the men and women before him, "Can you kill someone you know … if you know that they are about to kill you?"

1d10+2=7

He sees a bit of hesitation in some of the faces, but the answers are all "yes"

Begin clearing the building...
 
1 November 2020 -- Sunday: 2230 hrs

What happens next:
  • Sergeant Dennis Paulson leads the "squad" out into the lobby. First stop is Millie's Mocha, where there is more food, water, coffee, etc.
  • People? Zombies? 1d10=5 ... clear.
  • Sergeant Paulson decides not to go into the coffee shop for now. They can come back for food and water later.
  • Moving on to clear the floor, they find one unlocked office door.
  • They open it ... 1d10=2 ... suddenly a zombie comes flying out.
  • Paulson is ready to fire ... 1d10+3=8. Yes! The bullet strikes; the zombie doesn't fall, but 3 more hits kill it.
  • There is panic in the group ... 1d10+3=11 ... but Paulson calms them and keeps them organized.
  • They find that the back emergency door to the office was open. They secure it and clear the office.
  • 1d10=9. There is food here, but Paulson says they must come back for it later.
  • They proceed to the 2nd floor to clear it ... 1d10=4. No zombies, no survivors.
  • They proceed to the 3rd floor to clear it. 1d10=10. No zombies, but they find a survivor:
    • (I perform rolls for gender, age, skills, etc.)
    • Constance McCallister, 40. She's an "Other"; no real skills. Weapon: mace. Confidence level (meaning additional skill level): very low, so SL1.
  • 1d10=3 ... There is no obvious food or water here, but they'll search later.
  • They proceed to the 4th floor to clear it. 1d10=10. No zombies, but they find a survivor:
    • (I perform rolls for gender, age, skills, etc.)
    • Frank Bloom, 35. He knows the area well, so he will become a Scout/Scavenger, SL3. He is not armed, but he is skilled with firearms.
  • Having cleared the accessible portion of the building, Paulson is confident enough to spend some time scavenging.
  • As 2 Survivors go to the Shelter to get more help, the others begin to search every office, every desk, every drawer and shelf; they find backpacks and briefcases and purses and boxes and fill them with anything and everything of apparent value:
    • I'm just going to make up some numbers, rather than roll, based upon what I would think would be found in this type of building.
    • Food: 350 daily rations (including almost everything from Millie's, including the stuff in the fridge. )
    • Water (5 gal dispenser bottles and small bottles): 120 daily rations
    • Flashlights: 14.
    • Batteries: 20 days worth. (Yeah, yeah, I know, how do you gauge how long batteries will last? Let's just say that without electricity but with smart usage, what you found will last 20 days. )
  • Over the next 4 hours, the building is pillaged for immediate needs: chairs for the dining table; pads off couches for sitting around or sleeping on; more playing cards or board games or any sort of non- electronic entertainment; and just anything else people thought they would want for a day or two.
  • A trio of mini- fridges are brought down from various offices, and a second run is made on Millies to clean out the fridge there.
  • Even with the realization of what's going on outside the building, the Survivors are very happy with how well Alice and the Militia performed: all Leaders and Militia get a boost of +1 to their Skill Level.

OOC: Profile/ Status page updated
 
Last edited:
Alice's POV:

Dawn:

Survivors scavenged throughout the building all night long. Their numbers dwindled as the tire, and finally as the sun rises, the last of them call it a day -- or maybe a night if you are thinking literally -- and go to their racks for some sleep.

They have made the shelter so very much more comfortable for everyone, finding not just more food and water but all sorts of items to make life more comfortable as well.

There are many questions about the days to come? Will we live in the shelter forever? If not, when can we go back up? What was wrong with those people outside? Disease? Biological weapon?

I get together with Peter Robertson, Dennis Paulson, Walton Graham, and Gretchen Lehman. In order, they are a current army Lieutenant, former Army Sergeant, former Chief PettyOfficer in the Navy Seals, and Current City Police Officer.

We discuss the security of the Wheelhouse Building. Lieutenant Robertson surprises me by speaking openly about his lack of battleground experience. He looks to the Sergeant and admits, "I froze when that thing came at us."

We talk some more, knowing that tomorrow we may be set upon by more of these monsters. Any decisions about who will be in charge of or little Militia are put off for now, but we vow to meet again tonight after everyone has had sleep and food and we know more about the world outside.

We do make one immediate decision, though, to put an armed guard on the 1st floor and lookouts on the fourth floor.

As the day proceeds, what do we see?
 
We do make one immediate decision, though, to put an armed guard on the 1st floor and lookouts on the fourth floor.

As the day proceeds, what do we see?

Sunup
  • Scouts are placed at each corner of the 1st floor and roof.
  • 1d10=8 … during scrounging, a small astronomical telescope (that a building tenant had likely been using to peep into apartment windows up the block :D) and a pair of binoculars were located, thus improving the roof top Scouts' reports.

1200 hrs:
  • You have learned a lot from your Scouts about the state of the City and the Zombies, too.
  • First, about the City:
    • It appears to be overwhelmed with mayhem.
    • There are scattered fires, the result of unknown causes.
    • Occasionally, older model cars without modern electronic ignitions drive by, and every time they attract Zombies who chase after the vehicles for blocks.
    • A gang of violent Survivors -- mostly but not exclusively men -- came by in a pair of those old trucks. They surrounded an older couple of Survivors and beat them to death, just for their wagon and shopping cart full of food, water, and other resources. (More on this couple below.) The Scouts on the roof wanted to intercede, but they were ordered not to attract attention to the Wheelhouse Building.
  • Second, the Zombies:
    • They are and are not Zombies as the same time.
    • They move and act like Zombies from the movies: they are slower than Survivors, less agile, less intelligent and aware of their world (as will become more aware as time passes), and definitely like to eat Survivors.
    • But it is uncertain as to whether they are the dead risen or simply infected people acting crazy and cannibalistic.
    • They don't appear to infect regular ol' folk with bites or scratches like on television.
    • And Scouts have seen some Survivors die and turn into a Zombie without any apparent involvement of a current Zombie. One guy through himself from the roof of a building, only to stand up a few minutes later and walk off; while the female half of the couple who were attacked above did the same thing. (The male half of the couple had had his brains bashed in, and the hypothesis is that seriously damaging the brain cause a Zombie's death.)
    • They are most definitely attracted to sound.
    • And while movement attracts them as well, they seen to have a narrow field of vision. The Zombies spotted on the ground totally missed Survivors who a Survivor would see in his or her peripheral vision, and they never seem to look up toward the Wheelhouse's roof.

1400 hrs:
  • After a badly needed morning nap, Sergeant Paulson attends a Militia meeting and proposes an experiment.
  • They all go to the roof with some heavy objects, lure Zombies to the back corner of the Wheelhouse by dropping one object, then drop more objects until they smash in the skull of one of them.
  • It collapses, dead … again?
  • "It's confirmed. The brain is the vulnerability."
  • Someone comes up with an idea to get the zombies away from the Wheelhouse:
    • Using newspapers and scotch tape, they cover all of the first floor windows.
    • Little flaps allow the Survivors to peak out.
    • But the view of Survivors is blocked.
    • Throwing objects at cars or other metal targets, the Zombies surrounding the Wheelhouse are lured away.
    • Within an hour, all of the Zombies have found other things of interest than the Wheelhouse, seeming to have forgotten that there are people (dinner) inside.
  • After that, some of the Survivors come to Alice and ask if they can now move out into the rest of the Wheelhouse? Can they?

1600 hrs: First Rescue?
  • A roof Scout notices something strange at a blue car across the street from the Wheelhouse. (Map link.)
  • A group of 6 zombies have encircled the car and are trying desperately to get inside it.
  • The Scout believes there is a Survivor inside it and that we should safe him/her.
  • What do you do?
 
What people are doing;

Leaders: 4
  1. SL=5 -- Alice Palmer: Wheelhouse supervision.
  2. SL=3 -- Roger Kent: Guard Duty Supervisor, Wheelhouse
  3. SL=2 -- Gregory Reed: Resource Management, Wheelhouse.
  4. SL=1 -- Millie Markowitz: Neal
    Meal Management (incl. cooking).

Militia: 5
  1. SL=3 -- Lt. Peter Robertson: CO, Militia Squad
  2. SL=4 -- Sgt. Dennis Paulson: Team Leader, Alpha Squad.
  3. SL=4 -- Cpt. Walton Graham: Alpha Squad.
  4. SL=3 -- Officer Gretchen Lehman: Alpha Squad.
  5. SL=2 -- Bobbi Leigh "BLT" Taylor: Guard Duty, Wheelhouse.

Alice's POV:
  • When the Scout alerts me to the situation out at the car, I don't hesitate to ask Lt. Robertson, "Can your Militia conduct a rescue mission.
  • I don't know whether I am surprised or not by his reaction, which is to look to Paulson and ask, "Sergeant ... can your squad get it done? "
  • I respect the respect they have for one another, evidenced when the Sergeant's response is, "Just give the order, sir. "
  • Robertson asks for tactical advice from the war veteran, who gives it.
  • Captain Graham -- with a Special Forces background -- adds to the plan with something I hadn't considered: sound suppressors for the weapons. He explains that he can make silencers out of a number of items typically found in office buildings.
  • The 5 off them slip out the south side emergency exit (after disabling the door alarm which has a battery backup) and work slowly toward the car.
  • The plan is simple: kill the zombies quickly and quietly, rescue the survivors, get back.

I turn it over to you.
 
Leaders: 4
  1. SL=5 -- Alice Palmer: Wheelhouse supervision.
  2. SL=3 -- Roger Kent: Guard Duty Supervisor, Wheelhouse
  3. SL=2 -- Gregory Reed: Resource Management, Wheelhouse.
  4. SL=1 -- Millie Markowitz: Neal
    Meal Management (incl. cooking).

Militia: 5
  1. SL=3 -- Lt. Peter Robertson: CO, Alpha Squad
  2. SL=4 -- Sgt. Dennis Paulson: Team Leader, Alpha Squad.
  3. SL=4 -- Cpt. Walton Graham: Alpha Squad.
  4. SL=3 -- Officer Gretchen Lehman: Alpha Squad.
  5. SL=2 -- Bobbi Leigh "BLT" Taylor: Guard Duty, Wheelhouse.

Alice's POV:
  • When the Scout alerts me to the situation out at the car, I don't hesitate to ask Lt. Robertson, "Can your Militia conduct a rescue mission.
  • I don't know whether I am surprised or not by his reaction, which is to look to Paulson and ask, "Sergeant ... can your squad get it done? "
  • I respect the respect they have for one another, evidenced when the Sergeant's response is, "Just give the order, sir. "
  • Robertson asks for tactical advice from the war veteran, who gives it.
  • Captain Graham -- with a Special Forces background -- adds to the plan with something I hadn't considered: sound suppressors for the weapons. He explains that he can make silencers out of a number of items typically found in office buildings.
  • The 5 off them slip out the south side emergency exit (after disabling the door alarm which has a battery backup) and work slowly toward the car.
  • The plan is simple: kill the zombies quickly and quietly, rescue the survivors, get back.

I turn it over to you.

NOTE: I only see 4 members of Alpha Squad.

KILL ZOMBIES!
  • Alpha Squad emerges from the south side of the building (in the left of this image).
  • There are no Zombies here because there is nothing for them to eat.
  • Alpha Squad crossed the road to the far end of the parking lot. Although there are 2 Zombies facing their direction, the Zombies are all involved with trying to get into the car.
  • The Squad splits, approaching what is now 8 zombies, close enough to fire without being detected first.
    • Guns fire, with head shots being the word of the day.
    • As soon as fire beings, those Zombies not killed outright turn for Alpha Squad.
    • I'm using a different die roller for this that allows me to roll for an entire clip of bullets fired at %'s. Let's call a 1d100=50% a hit that halts a Zombie's attack but does not kill it; and >75% a kill; and then I will add 10% for each SL point. (You won't see the addition below as the die roll site I use doesn't permit it, so you will have to do the math yourself.)
      1. Kills are highlighted.
      2. SL=3 -- Lt. Peterson -- 61-29-8-59-14-80
      3. SL=4 -- Sgt. Paulson -- 62-8-52-7-17-68
      4. SL=4 -- Cpt. Graham -- 91-99-93
      5. SL=3 -- Off. Lehman -- 88-82-41-73
  • The last of the Zombies drop.
  • Paulson orders the others to watch for approaching Zombies because -- sound suppressors or not -- a good amount of noise was made.
  • In the car they find … 1d10=3:
    • SL=1 -- Linda Carlson, 38: Builder.
    • Weapon? 1d10=3 is an Ax (that she snatched from a wood chopping pile while in flight).
    • Is she willing to come out and go with you all? Well, she's pretty scared and pretty grateful, and Lt Robertson's leadership SL=3, so a roll of 5+ with 1d10+3=9
    • "Oh, hell yeah, get me out of here!"
  • There are lots of Zombies in the area: a roll of >5 means the Squad is seen; 1d10=8.
  • 3 Zombies are attacking.
  • Knowing that the Lt. is okay with him giving battle field commands, Paulson orders the SEAL, Cpt. Graham to lead while he takes the rear and the others escort Linda for the Wheelhouse.
  • The Zombies catch up:
    • SL=4 -- Sgt. Paulson -- 30-33-87-77-69-100
    • SL=4 -- Cpt. Graham -- 77-74-58
  • The Zombies drop, but 3 more approach from a different direction and aren't seen until they are so close that only 4 shots each can be fired by each who see them:
    • SL=3 -- Lt. Peterson -- 33-7-61-18
    • SL=4 -- Sgt. Paulson -- 82-54-99-90
    • SL=3 -- Off. Lehman -- 3-53-34-77
  • The Zombies drop, but it was close.
  • The Squad and their rescued Survivor get inside safely.
  • Mission Successful!

(OOC: Updating Ammo and Survivors (adding Linda) in a moment.
 
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