Play your video games

sweetnpetite

Intellectual snob
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Psychologist-designed game linked to improvements in children's diets



Baylor College of Medicine researchers claim a tie between apparent improvements in the diets of Houston-area fourth-graders and a program they developed involving a computer game and related take-home assignments. The program, which will be available for free once it's updated to run on today's computers, encourages students to eat five servings of fruits and vegetables a day. After participation, the students increased their vegetable intake by one serving a day on average.

The medieval-themed game, called "Squire's Quest," works by requiring players to complete a variety of activities--such as taking quizzes about the nutritional content of different foods and making healthy recipes in a virtual kitchen--to accumulate points toward attaining knighthood. Along the way, would-be knights design healthy meals for King Cornwell and the rest of the royal family and fight vegetable-destroying foes.

In addition to computer-based activities, the program asks that players perform homework tasks, such as trying a new fruit.

After five weeks of spending about 40 minutes a week playing the game during class time, 789 students in 13 Houston-area schools ate significantly more fruits and vegetables than those who did not play the game, according to project leader Tom Baranowski, PhD, a psychologist and professor of behavioral nutrition at Baylor College of Medicine who reported his findings at a June 17 National Institutes of Health lecture as part of the institutes' behavioral and social sciences research lecture series.

Other programs tried by Baranowski's team, including videotaped messages and classroom curriculum-based programs, took up to two years to achieve this level of dietary change, Baranowski noted.

"It is a testament to the power of interactive media," he said.

Some of the ways "Squire's Quest" promotes healthy habits include:

* Using positive messages. Instead of asking kids to cut out sweets, the game encourages players to eat more fruits and vegetables--a behavior that indirectly decreases the consumption of empty calories, researchers say.

* Teaching asking skills. Using the characters in the game, the students practice asking adults to buy them more healthy foods.

* Changing misconceptions. The research team found that many fourth-graders considered macaroni and cheese to be a vegetable and Kool-Aid to count as a fruit, reported Baranowski. In response, the researchers created quizzes where the students practiced placing foods into groups.

* Telling a compelling story. Squire's Quest engages children using a suspenseful plot, Baranowski claimed. And a push toward the goal of "knighthood" spurs fourth-graders to play the game and complete its tasks, he posited.

--S. DINGFELDER
 
"Squire's Quest sounds like an impressively positive video game which i think the world could use alot more of.

The american military has been using video games for a number of years as an aid in training soldiers. Mostly they are games based on strategy and tactics but there is one that is very similar to a first person shooter that was developed for the consumer market. I find it very interesting that the U.S. military has joined the ranks of video game developers and I often wonder what the reasoning is behind teaching our children to be effective soldiers. Is it just a money making scheme or is there some other nefarious agenda? Maybe I'm just a paranoid conspiracy theorist but it strikes me as odd nevertheless.
 
Enngh, I always sputter uncontrollably at the screen in unstoppable laughter whenever some PC psychologists backed by paranoid parents unveil a new wonder video game that will encourage wholesome behavior through the miracle of brainwashing.


Further more, personal viewpoints on violent videogames. Kids playing an excess of computer games that feature war themes, strategy, and shooting tend to be geeky, ineffectual, and often surprisingly polite. Kids who play physical real games involving pummeling a real human often enjoy sadistic torture of the former group.

Thank you media backlash of Columbine for missing this reality of modern School-systems and perpetuating a giant anti-video game paranoia.
 
Lucifer_Carroll said:
Further more, personal viewpoints on violent videogames. Kids playing an excess of computer games that feature war themes, strategy, and shooting tend to be geeky, ineffectual, and often surprisingly polite. Kids who play physical real games involving pummeling a real human often enjoy sadistic torture of the former group.
Really interesting point, Lucifer.

Now if I could just get my husband to STOP playing his video games.... :rolleyes: :)
JJ
 
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DirtyJJ said:
Really interesting point, Lucifer.

Now if I could just get my husband to STOP playing his video games.... :rolleyes: :)
JJ

I think the most effective way to do that is to cosplay for him...
 
Lucifer_Carroll said:
Enngh, I always sputter uncontrollably at the screen in unstoppable laughter whenever some PC psychologists backed by paranoid parents unveil a new wonder video game that will encourage wholesome behavior through the miracle of brainwashing.


Further more, personal viewpoints on violent videogames. Kids playing an excess of computer games that feature war themes, strategy, and shooting tend to be geeky, ineffectual, and often surprisingly polite. Kids who play physical real games involving pummeling a real human often enjoy sadistic torture of the former group.

Thank you media backlash of Columbine for missing this reality of modern School-systems and perpetuating a giant anti-video game paranoia.

I don't believe that video games make kids violent...I just think it seems strange that the US military is suddenly getting into the business. Video games can improve hand eye co-ordination and better aim but some geeky ineffectually polite kids that are mostly harmless will probably stay that way no matter what. You can't make a distinction between kids who play sports and kids who play video games. They all play video games. You can spit in any direction and hit a kid with a gameboy. And I dont believe that full contact sports encourage violent behaviour any more than video games do. Violent behaviour is what it has always been. Inherent. It has always been there in the same quotient as it is today. People are no more or less inclined towards it. Circumstance creates violence and it always will.
What concerns me is that games that were originally intended not for entertainment but strictly for military training are now being released into the consumer market. These are games that are proven to make better soldiers. This doesn't mean that kids will suddenly go out on killing sprees. Or that they will tend toward more violent behaviour. I'm just saying that if you suddenly need to recruit an army of conditioned soldiers that have been learning for years how to survive and thrive in heavy urban conflict zones, the best way to do that would be to start teaching kids at a young age via video games on how to fight effectively. Latent soldiers. How easy would they be to train if you suddenly conscripted them into an army? They would already be psychologically conditioned. The cost savings for training such an army is immense. And when it comes to money...well, you know how all governments behave when it comes down to money.
Or maybe I'm just paranoid.
 
I played high school football... MLB, 6'6", 248. I also boxed heavyweight and went in an amateur record of 8-3.

Neither me nor any of my teammates (on either team) ever ended up "violence prone" or anything like that. Sounds like just the sort of foundationless hogwash believed about anyone who was a jock.

I don't believe video games make polite children. I don't believe sports make violent ones. If there are statistics on the matter, I'd be delighted to see them.
 
Joe Wordsworth said:
I played high school football... MLB, 6'6", 248. I also boxed heavyweight and went in an amateur record of 8-3.

Neither me nor any of my teammates (on either team) ever ended up "violence prone" or anything like that. Sounds like just the sort of foundationless hogwash believed about anyone who was a jock.

I don't believe video games make polite children. I don't believe sports make violent ones. If there are statistics on the matter, I'd be delighted to see them.

I was both a jock and a geek. I just said what I saw.
 
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