Planetside - OOC

AmenRa

Thermonuclear Omnipotency
Joined
Oct 8, 2001
Posts
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I've never posted an idea for an ORP thread before, but here goes....

Planetside - (based very loosely on a series of short stories I wrote a while ago)

It is many years into the future. Earth has made contact with various neighboring star systems. They have combined their resources into a unified governing body, the Alliance of Free Systems. The AFS combines the resources of each of its member planets in promoting, overseeing, and regulating travel, commerce, colonization, and disputes. It also provides a military force to defend its borders and conduct law enforcement on colonial worlds.

The AFS military is called the Alliance Defense Command. The ADC covers all aspects of military power, including fleet operations, intelligence, infantry, support, and special operations.

War has erupted on the planet Phylos IV. This planet was originally chartered by a joint Earth/Byrian corporate venture. The corporation, Draxxis, established the colony on this rich, fertile world to grow crops. A noble effort, which would have dramatically increased the food supplies to the ever-expanding colonies of both worlds. However, things were not always as they seem. Draxxis real motivation behind the establishment of the Phylos IV colony was to use the planet’s unique resources to cultivate biological weapons, a venture most contrary to AFS law. When the ADC stepped in to stop them, the vast economical resources of the corporation were called in, and war was at hand.

Alliance Defense Command fleet fighter carriers now stand poised to deliver the first of several space-borne attacks against the colony’s Draxxis strongholds. However, before that can be done, key personnel must be discreetly evacuated from the planet.

To do this, the ADC has dispatched a number of its special operations teams, aptly named the Special Mission Force. The SMF teams made contact with their targets, and the evacuations have begun.

One such team has successfully loaded a group of scientists and their families onto a transport. The transport left the planet just as the assault from the ADC fleet carriers commenced. In the maelstrom of particle beam blasts and missiles, the transport made it to clear space above the planet. However, Draxxis operatives positioned starships to block their escape. With fighters in their wake, the persons on the transport had little hope. The only hope they did have was a quickly executed blind jump into Otherspace. As the pilot of the craft engaged the field generator, a Draxxis fighter got off a lucky missile shot, and the transport lost its navigational sensor array.

The ‘blind jump’ into Otherspace would normally be relatively safe, as the sensors would detect logical distances and known destinations from memory. But, now that the sensor array was non-existent, the jump was truly blind. The transport came out of Otherspace into Realspace in an unknown star system. Damaged from its assault, the transport began a perilous crash into an uncharted world.

That's the premise. Think of it as "Lost" in space. No, not "Lost In Space", but the TV show "Lost", but set in outer space. The transport carries a six person Special Mission Force team. The other passengers include the pilot, co-pilot, and the passengers, which are the scientists and their families. The members of the team, transport crew, and passengers can be of any race, human or otherwise.

A few notes about the weapons: Small arms are generally projectile firing weapons, utilizing either caseless high-velocity ammunition or rail-guns. The Special Mission Force team carries carbine-type selective-fire rifles and handguns as secondary arms (both fire 10mm caseless, armor-piercing rounds). The SMF team also carries anti-personell weaponry and typical gear for close quarters battle situations. Larger weapons include ship-mounted particle beam cannons, crew served rail-gun artillery weapons, heavy machine guns (both rail gun and particle beam), and of course ship-mounted missiles, torpedoes, and bombs. If the SMF team has a sniper, the weapon of choice is a highly accurate rail gun sniper rifle with a multiple capability optical sight. I can post full specs of the weapons if anyone likes. There would also be a limited amount of electronics gear in the transport, in addition to the gear the team carries.

Races: Human, Byirian, Trellosian, Arconian

Human: duh. we all know about them.

Byirian: from the planet Byir, a small star system some 28 light years from Sol. Byir is a planet of cold temperatures. The humanoid race of this planet typically has pale skin, they are taller than the average Human, and have white or silver colored hair with very light colored eyes. Byir is a culture steeped in tradition. There are 12 Noble Houses of Byir. Every 25 years, a king from one of the noble houses rules, with the remaining houses making up the King's Council. Byir has a specialized caste of warriors, called the tamolk. These warriors are the basis of the leaders for Byir's military. Byirians are hardy warriors and readily adapt to combat in all types of environments.

Trellosian: from the planet Trellos, an arboreal world near Byir. The Trellosians are a reptilian species, with a small, stout face and highly evolved senses of smell. They have the unique ability to see into the infra-red spectrum. Their bodies are muscular, but they are not as strong as humans or Byirians. However, they are very fast and have a natural climbing ability. Because they are cold-blooded, Trellosians usually wear a micro-thin thermal suit under their combat suits. This micro-thin membrane is of their design, and is transparent, and it does not interfere with their natural ability to mimic colors and textures of their surroundings.

Arconian: a feline species from the planet Arcos. Basically, bipedal cats, with fully-developed vocal chords and opposing thumbs. They do have a problem with Earth English, as most words pronounced by them end with "s". Very well-adapted night vision and hearing. Arconians are natural fighters, and very, very ferocious. They have retained their tails, and use them effectively as weapons. They also can retract their claws. Because of their keen eyesight and great hearing ability, they are naturally suited to recon and stealth missions. They are also natural acrobats and move with all the grace a feline should.

Of course, these are just the ones I came up with. Please feel free to create your own.

The SMF team would have a team leader (an officer), a second in command (a high-ranking NCO), a medic, a demolitions specialist, perhaps a sniper, an electronics/signals warfare specialist, and an intelligence specialist. All of them would be cross-trained in other specializations, including piloting/navigation of space vessels. There should be no more than 6 to 8 persons on the SMF team. Remember that all SMF operators are highly-trained soldiers in survival, weapons, hand-to-hand, etc.

As for the scientists, there can be any mix of genders or races, but I wouldn't think the transport would hold more than about 15 or 20 people. This doesn't include the transport's pilot and co-pilot, who would be ADC flight officers assigned to a special SMF squadron.

So, if anyone is interested in this rather long-winded account of an ORP story, post your character's bios. First come, first serve as far as positions.

I'll handle the general gameplay, NPC's, storyline, and all that kinda stuff. Just keep in mind - no uber weapons, super powers, or anything like that. Keep it as realistic as possible, given the sci-fi nature of the concept itself.

This could be fun....
 
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Hmmm...sounds interesting Ra. But before I make a commitment, I'd like to know a little bit more. What exactly, I don't know. Maybe you can put up some more information that you think might be relevant.

Oh, and by the way, when and if I do join, consider the team as having a sniper. "One shot, one kill. You look funny without a head." :D
 
I have an idea, but i would know more about the trellosians. What kind of culture do they have? like are they a "warrior" culture? or are they something different? i have in mind a close-combat specialist or something like a hunter who transfers his skills as a hunter to the arena of special ops.
 
Jedi: not sure exactly what more you are looking for. Any specific questions?

Ren: the Trellosians are somewhat similar to the Barabels from the Star Wars universe. The Trellosians are fierce warriors that have adapted their predatory natures for combat. Their culture, once barbaric and tribal, evolved into a highly technical civilization. However, they still keep rituals alive, especially the concept of themselves as hunters. Their senses evolved as that of a predatory carnivore, and they keep themselves in this mindset when entering battle. Although hunting for survival is certainly no longer needed on Trellos, hunting for sport, using the bare essentials such as fangs and claws is still considered a test of a Trellosian's character. They stand about the same height as a human, but much leaner and more sinewy and muscular. They are able to climb, leap, and run farther and faster. However, they are cold-blooded, and as such don't do well outside of temperate climates without sufficient clothing. As a result of their adaptation to bipedal movement, Trellosians do not have tails, unlike most other saurian species.
 
I see, sounds cool. So would they have specific cultural weaponry, like say Klingons? Something that a warrior might be honour-bound to carry? and what about your thoughts on a close combat specialist? and are they the physically strongest of the races?
 
As far as weaponry, they would be trained with any current SMF issued small arms, etc. I'm not sure about the cultural weaponry, that would be something you would have to add when you develope the character.

In the original stories, the Trellosians were fierce close-quarters fighters, known for slashing attacks with their claws and biting with their sharp, needle like teeth and large forefangs. Think about the velociraptor with it's six-inch slashing claw.

The Byirians, though, had a ceremonial, curved dagger that was carried by their Tamolk warrior class.

As far as a close-quarter combat specialist, all members of an SMF team are highly trained CQB operators. Perhaps a Trellosian could have a specialization in hand-to-hand fighting, or even be an instructor or something in that area. Trellosians would be particularly suited for recon and stealth missions, although not quite as stealthy or quick as an Arconian. They are not the strongest, as compared to humans or Byirians, but have greater endurance, stamina, and speed.
 
Hell yeah.

No super-abilities, such as transdimensional transmogrification or any of that kinda stuff. Heightened senses, as a result of species specifics, is fine.

But other than that, have at it....
 
Riada- look human, but possess wolf like fangs and straight antlers that grow swept back over their head. their eyes need less light to work with then others and they have a highly evolved inner eye that allows them to see much further and sharper then humans. their world, eiriada, has higher gravity then earth and so they have evolved much stronger bone structure and musculature. Their ribs are fused into a large plate that protects their internal organs, making them much more physically resilient then humans. The air on eiriada is much thinner so they have developed very efficient oxygenation, giving them much higher stamina. They are a warrior people, and their planet has many very large and dangerous animals. One common weapon among them is a sword with a roughly 2 and a half foot blade, with a core of liquid mercury, which due its density greatly increases the power of a strike.

hows that?
 
Sounds great.

How about this? According to Eiriadan law, any Riada wishing to enlist in the Alliance Defense Command or enter the ADC Command Academy must be a member of a certain specialized warrior class, and have mastered extensive combat training prior to enlistment. This particular Riada warrior class are leaders as well as fighters and foot soldiers, but are more skilled in tactics and combat theory than the ordinary warriors.

I'm not at all trying to infringe on your character, but just kinda giving some ideas. I really like this race you've created, and I think a character like yours would do well as leader or second in command of the SMF team. Of course, it would also serve well as a kick-ass and take names soldier with a specialization in weapons and CQB.
 
Jedi - - -

Sniper's are very useful in the SMF team environment. The good thing about a sniper assigned to a SMF team is that sniping is not the only thing they are good for. An SMF sniper is just as home assaulting a defended position with small arms as he is laying a kilometer away behind a high-powered rail gun sniper rifle.

I'm keeping fairly close to the real-world military applications when dealing with these characters, mainly because it's something I know a little about. However, since this would be as much your story as it is mine, there are free licenses to use your character as you see fit.

The weapon of choice by SMF snipers is a medium-barrelled rail gun with a fifteen round magazine. Its powered by the "Infinity" neutronium battery series, so it's powered life is around 40 yrs. Sitting atop the rifle is a multi-function HUD optical sight. The sight itself is connected to the weapon's trigger. If the sniper has his finger on the trigger, the rail gun is in "fire" mode, and the optical sight is in "active" mode. Otherwise, the weapon is on "safe" and the sight is in "standby" mode. While in active mode, if the sniper places the crosshairs on a target, the sight automatically reads distance, wind direction, temperature, humidity, planetary spin, minute of angle, and target motion. This information is relayed to the rail gun's internal fire control computer, which in turn automatically adjusts the weapon's power charge to the place the projectile precisely on target. One shot, one kill, nothing but chunks. Effective range is about 1,800 meters.
 
As for what information I needed, you've given quite a bit already, now. And as for the effective range of the sniper, why so short? 1800 meters is just over 1 mile. Today's snipers can hit a target at almost 2.5 miles.
 
1800 meters is a good, long-range "realistic" engagement distance, given the sci-fi genre we're dealing with. I suppose if the SMF sniper needed to, he could modify the power settings on the weapon to propel the projectile beyond this distance and still retain enough energy to cause damage on impact.
 
*shrugs*If you say so. Sniper it is. I'll get back to you will a character and possibly a new race.
 
Jedi - --

Maybe I should explain a bit more about the SMF team sniper -

This is a sniper assigned to a spec ops team, not an infantry platoon or a scout/sniper platoon. The SMF sniper carries mission specific weapons. In this case, they were going into a facility to extract a team of scientists, therefore the prospect of a long-range assault was not considered. That's why he's carrying the medium-barrelled weapon, and not a long, barrelled, high-charge rail gun or even a plasma/particle beam weapon. It is logical to conclude he probably wasn't going to need the sniper rifle anyway, but as a sniper, he carried it just in case.

If you want a different weapon, by all means go ahead. I just don't like the idea of a sniper being able to knock a ship out of orbit with his rifle, or kill the bad guy 40 miles away in hurricane force winds at zero visibility from around a corner.
 
AmenRa said:
Maybe I should explain a bit more about the SMF team sniper -

This is a sniper assigned to a spec ops team, not an infantry platoon or a scout/sniper platoon. The SMF sniper carries mission specific weapons. In this case, they were going into a facility to extract a team of scientists, therefore the prospect of a long-range assault was not considered. That's why he's carrying the medium-barrelled weapon, and not a long, barrelled, high-charge rail gun or even a plasma/particle beam weapon. It is logical to conclude he probably wasn't going to need the sniper rifle anyway, but as a sniper, he carried it just in case.

If you want a different weapon, by all means go ahead. I just don't like the idea of a sniper being able to knock a ship out of orbit with his rifle, or kill the bad guy 40 miles away in hurricane force winds at zero visibility from around a corner.

I'll be sure to keep it realistic. But I like the idea of being able to knock a ship out of orbit. Can a sniper's weapon actually do that in this game?

And about a new race. Before I get to far into development, would it be possibly that the military and/or the race had developed physical materials, like clothes and other items, that could shift colors like an octopus?
 
Small arms can't do much good at all against orbiting vessels. It would take a much larger rail gun, like an artillery battery, to take down a ship.

As for the other, the standard SMF combat uniform is made from a sort of adaptive camoflage that will blend with the predominant colors of the environment the soldier is in. You can go where you want with this, as I never really got specific with it. But I can see a sniper having a lot of fun modifying the suit by adding vegetation, or even holgram projectors or something like that.
 
AmenRa said:
Small arms can't do much good at all against orbiting vessels. It would take a much larger rail gun, like an artillery battery, to take down a ship.

As for the other, the standard SMF combat uniform is made from a sort of adaptive camoflage that will blend with the predominant colors of the environment the soldier is in. You can go where you want with this, as I never really got specific with it. But I can see a sniper having a lot of fun modifying the suit by adding vegetation, or even holgram projectors or something like that.

Not quite what I had in mind. The idea for the race I have is that they can naturally change their skin color like a octopus, allowing them to blend in with the surrounding environment. But the problem I saw with that is that what about the stuff the guy is wearing/carrying? They normally would not shift colors with him.
 
This sounds like a good thread to take part in.

If nobody objects I would love to take the part of the demolitions expert.

There is some questions I have though. What type of explosives does the SMF have and what type of carbine rifles do they have?

I'll just stick with being a regular old human.
 
Jedi - the Trellosians can alter their skin color as part of their saurian species, so I think I understand what you're talking about.

So if the combat suit can change colors, what about an adaptive camoflage skin that can be applied to equipment, etc. This wouldn't be standard issue for the most part, but I can see where a sniper/recon scout would use it. Something like that?

Angelus - first off, I have no clue how to send mass PM's, and I am so sorry I did not get one out to you. I had intended to, and I am glad to see you stumbled across the thread. As for the explosives, there is a base chemical explosive (call it C19 or whatever you want) that comes in a tube. Its a gel, and can adhere to most any surface. However, adding certain nano detonators to it can liquify it to flow freely, or form it into a malleable plastic compound. Because its a gel you can carry a large amount of it in a small package (or several small packages). A demo expert could use this highly-concentrated explosive to breech a door, blow a bridge, take down a building, whatever, depending on how much he used and where he placed it.

This is just the basic kit explosive, and probably the type the team's demo expert would be carrying when the ship crashes. But, as a demo expert, I can see where any and all sorts of stuff could be used to blow shit up. Reactor coolant, chemical thruster fuel, whatever. A good demo guy can build a bomb out of Bisquick.

The carbines are the standard issue M151 shoulder-fired, selective fire rifle. They fire 10MM caseless, armor piercing rounds from a 50 rnd. magazine. The cyclic rate of fire is very high, and since the weapon fires from a closed, locking bolt, it can fire 5 or 6 rounds before it even recoils. This puts all of those rounds on target. I'm thinking about something similar to the guns used in Aliens by the Marines. Some of the rifles have a 20MM grenade launcher mounted to the underside, operated by the rifle's trigger via a selector switch. The rifle and the grenade launcher are sighted using the optical HUD sight, which is mounted on the weapon's top. Since these are SMF weapons, though, modifications are expected. Just about every SpecOps guy I've ever seen had a weapon that was personally modified beyong standard issue. One thing to consider is a suppressor. Even a plasma/particle beam weapon makes a loud noise, and the rail gun is probably the most quiet of all. So adding a sound suppressor to the M151 for SMF purposes makes sense.

Oh yeah, don't forget there's plasma grenades, sonic grenades, gas grenades, and something that every SMF demo guy carries on their transport: a tactical nuke. You never know when you might need a tactical nuclear weapon.
 
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What type of demolitions expert would I be if I didn't have a tactical nuke for a really big explosion? Not a very good one.

I'll think of a bio soon but count me in. I will definitely take a part in this thread.

With the demolitions expert, would they just have a standard carbine because I was thinking of heavily modifying mine. Not making it so powerful that it could blow a hole in the side of ship but powerful enough to do some serious damage.
 
Great, glad to have you and Jedi, and hopefully Ren is with us so far.

It would be conceivable that a demo expert would possibly carry a different weapon than other operators. In SWAT, our breecher/demo guy carries a shotgun (Remington 11/87). How about something like that? Modifying the carbine to make it more powerful is kinda like making it a larger caliber. Since it's a projectile weapon and all.

How about a shotgun type weapon that fires depleted uranium slugs, HE slugs, whatever. A semi-heavy weapon that would be used in the team with with a heavy machine gunner (read plasma/particle beam gunner here) to provide stand-off fighting capabilities, CQB, and suppression fire, but is compact and portable.

Just a thought...I don't have a problem with weapon mods, because I am sure Jedi will come up with a sniper weapon to end all sniper weapons.
 
I like the idea of the shotgun type weapon. He could modify it so that it fires off different types of rounds (whatever the situation requires).

Oh, and different types of grenades. Not enough to make a stand against an entire army but just enough to make them think differently before attacking the group.
 
Angelus, sounds good.

Hopefully we will get some more interest in here as well. We still need players for the team of scientist, two flight crew, and the rest of the SMF team.
 
The Trellosians can alter their skin color? Well, I didn't know that. How extensive is the color changing? Is it like an octopus' color changing camoflauge, a chameleon's color changing, or just simply changing the overall color of the skin?

We have a tactical nuke? Oh, hell yeah!
 
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