AmenRa
Thermonuclear Omnipotency
- Joined
- Oct 8, 2001
- Posts
- 2,505
I've never posted an idea for an ORP thread before, but here goes....
Planetside - (based very loosely on a series of short stories I wrote a while ago)
It is many years into the future. Earth has made contact with various neighboring star systems. They have combined their resources into a unified governing body, the Alliance of Free Systems. The AFS combines the resources of each of its member planets in promoting, overseeing, and regulating travel, commerce, colonization, and disputes. It also provides a military force to defend its borders and conduct law enforcement on colonial worlds.
The AFS military is called the Alliance Defense Command. The ADC covers all aspects of military power, including fleet operations, intelligence, infantry, support, and special operations.
War has erupted on the planet Phylos IV. This planet was originally chartered by a joint Earth/Byrian corporate venture. The corporation, Draxxis, established the colony on this rich, fertile world to grow crops. A noble effort, which would have dramatically increased the food supplies to the ever-expanding colonies of both worlds. However, things were not always as they seem. Draxxis real motivation behind the establishment of the Phylos IV colony was to use the planet’s unique resources to cultivate biological weapons, a venture most contrary to AFS law. When the ADC stepped in to stop them, the vast economical resources of the corporation were called in, and war was at hand.
Alliance Defense Command fleet fighter carriers now stand poised to deliver the first of several space-borne attacks against the colony’s Draxxis strongholds. However, before that can be done, key personnel must be discreetly evacuated from the planet.
To do this, the ADC has dispatched a number of its special operations teams, aptly named the Special Mission Force. The SMF teams made contact with their targets, and the evacuations have begun.
One such team has successfully loaded a group of scientists and their families onto a transport. The transport left the planet just as the assault from the ADC fleet carriers commenced. In the maelstrom of particle beam blasts and missiles, the transport made it to clear space above the planet. However, Draxxis operatives positioned starships to block their escape. With fighters in their wake, the persons on the transport had little hope. The only hope they did have was a quickly executed blind jump into Otherspace. As the pilot of the craft engaged the field generator, a Draxxis fighter got off a lucky missile shot, and the transport lost its navigational sensor array.
The ‘blind jump’ into Otherspace would normally be relatively safe, as the sensors would detect logical distances and known destinations from memory. But, now that the sensor array was non-existent, the jump was truly blind. The transport came out of Otherspace into Realspace in an unknown star system. Damaged from its assault, the transport began a perilous crash into an uncharted world.
That's the premise. Think of it as "Lost" in space. No, not "Lost In Space", but the TV show "Lost", but set in outer space. The transport carries a six person Special Mission Force team. The other passengers include the pilot, co-pilot, and the passengers, which are the scientists and their families. The members of the team, transport crew, and passengers can be of any race, human or otherwise.
A few notes about the weapons: Small arms are generally projectile firing weapons, utilizing either caseless high-velocity ammunition or rail-guns. The Special Mission Force team carries carbine-type selective-fire rifles and handguns as secondary arms (both fire 10mm caseless, armor-piercing rounds). The SMF team also carries anti-personell weaponry and typical gear for close quarters battle situations. Larger weapons include ship-mounted particle beam cannons, crew served rail-gun artillery weapons, heavy machine guns (both rail gun and particle beam), and of course ship-mounted missiles, torpedoes, and bombs. If the SMF team has a sniper, the weapon of choice is a highly accurate rail gun sniper rifle with a multiple capability optical sight. I can post full specs of the weapons if anyone likes. There would also be a limited amount of electronics gear in the transport, in addition to the gear the team carries.
Races: Human, Byirian, Trellosian, Arconian
Human: duh. we all know about them.
Byirian: from the planet Byir, a small star system some 28 light years from Sol. Byir is a planet of cold temperatures. The humanoid race of this planet typically has pale skin, they are taller than the average Human, and have white or silver colored hair with very light colored eyes. Byir is a culture steeped in tradition. There are 12 Noble Houses of Byir. Every 25 years, a king from one of the noble houses rules, with the remaining houses making up the King's Council. Byir has a specialized caste of warriors, called the tamolk. These warriors are the basis of the leaders for Byir's military. Byirians are hardy warriors and readily adapt to combat in all types of environments.
Trellosian: from the planet Trellos, an arboreal world near Byir. The Trellosians are a reptilian species, with a small, stout face and highly evolved senses of smell. They have the unique ability to see into the infra-red spectrum. Their bodies are muscular, but they are not as strong as humans or Byirians. However, they are very fast and have a natural climbing ability. Because they are cold-blooded, Trellosians usually wear a micro-thin thermal suit under their combat suits. This micro-thin membrane is of their design, and is transparent, and it does not interfere with their natural ability to mimic colors and textures of their surroundings.
Arconian: a feline species from the planet Arcos. Basically, bipedal cats, with fully-developed vocal chords and opposing thumbs. They do have a problem with Earth English, as most words pronounced by them end with "s". Very well-adapted night vision and hearing. Arconians are natural fighters, and very, very ferocious. They have retained their tails, and use them effectively as weapons. They also can retract their claws. Because of their keen eyesight and great hearing ability, they are naturally suited to recon and stealth missions. They are also natural acrobats and move with all the grace a feline should.
Of course, these are just the ones I came up with. Please feel free to create your own.
The SMF team would have a team leader (an officer), a second in command (a high-ranking NCO), a medic, a demolitions specialist, perhaps a sniper, an electronics/signals warfare specialist, and an intelligence specialist. All of them would be cross-trained in other specializations, including piloting/navigation of space vessels. There should be no more than 6 to 8 persons on the SMF team. Remember that all SMF operators are highly-trained soldiers in survival, weapons, hand-to-hand, etc.
As for the scientists, there can be any mix of genders or races, but I wouldn't think the transport would hold more than about 15 or 20 people. This doesn't include the transport's pilot and co-pilot, who would be ADC flight officers assigned to a special SMF squadron.
So, if anyone is interested in this rather long-winded account of an ORP story, post your character's bios. First come, first serve as far as positions.
I'll handle the general gameplay, NPC's, storyline, and all that kinda stuff. Just keep in mind - no uber weapons, super powers, or anything like that. Keep it as realistic as possible, given the sci-fi nature of the concept itself.
This could be fun....
Planetside - (based very loosely on a series of short stories I wrote a while ago)
It is many years into the future. Earth has made contact with various neighboring star systems. They have combined their resources into a unified governing body, the Alliance of Free Systems. The AFS combines the resources of each of its member planets in promoting, overseeing, and regulating travel, commerce, colonization, and disputes. It also provides a military force to defend its borders and conduct law enforcement on colonial worlds.
The AFS military is called the Alliance Defense Command. The ADC covers all aspects of military power, including fleet operations, intelligence, infantry, support, and special operations.
War has erupted on the planet Phylos IV. This planet was originally chartered by a joint Earth/Byrian corporate venture. The corporation, Draxxis, established the colony on this rich, fertile world to grow crops. A noble effort, which would have dramatically increased the food supplies to the ever-expanding colonies of both worlds. However, things were not always as they seem. Draxxis real motivation behind the establishment of the Phylos IV colony was to use the planet’s unique resources to cultivate biological weapons, a venture most contrary to AFS law. When the ADC stepped in to stop them, the vast economical resources of the corporation were called in, and war was at hand.
Alliance Defense Command fleet fighter carriers now stand poised to deliver the first of several space-borne attacks against the colony’s Draxxis strongholds. However, before that can be done, key personnel must be discreetly evacuated from the planet.
To do this, the ADC has dispatched a number of its special operations teams, aptly named the Special Mission Force. The SMF teams made contact with their targets, and the evacuations have begun.
One such team has successfully loaded a group of scientists and their families onto a transport. The transport left the planet just as the assault from the ADC fleet carriers commenced. In the maelstrom of particle beam blasts and missiles, the transport made it to clear space above the planet. However, Draxxis operatives positioned starships to block their escape. With fighters in their wake, the persons on the transport had little hope. The only hope they did have was a quickly executed blind jump into Otherspace. As the pilot of the craft engaged the field generator, a Draxxis fighter got off a lucky missile shot, and the transport lost its navigational sensor array.
The ‘blind jump’ into Otherspace would normally be relatively safe, as the sensors would detect logical distances and known destinations from memory. But, now that the sensor array was non-existent, the jump was truly blind. The transport came out of Otherspace into Realspace in an unknown star system. Damaged from its assault, the transport began a perilous crash into an uncharted world.
That's the premise. Think of it as "Lost" in space. No, not "Lost In Space", but the TV show "Lost", but set in outer space. The transport carries a six person Special Mission Force team. The other passengers include the pilot, co-pilot, and the passengers, which are the scientists and their families. The members of the team, transport crew, and passengers can be of any race, human or otherwise.
A few notes about the weapons: Small arms are generally projectile firing weapons, utilizing either caseless high-velocity ammunition or rail-guns. The Special Mission Force team carries carbine-type selective-fire rifles and handguns as secondary arms (both fire 10mm caseless, armor-piercing rounds). The SMF team also carries anti-personell weaponry and typical gear for close quarters battle situations. Larger weapons include ship-mounted particle beam cannons, crew served rail-gun artillery weapons, heavy machine guns (both rail gun and particle beam), and of course ship-mounted missiles, torpedoes, and bombs. If the SMF team has a sniper, the weapon of choice is a highly accurate rail gun sniper rifle with a multiple capability optical sight. I can post full specs of the weapons if anyone likes. There would also be a limited amount of electronics gear in the transport, in addition to the gear the team carries.
Races: Human, Byirian, Trellosian, Arconian
Human: duh. we all know about them.
Byirian: from the planet Byir, a small star system some 28 light years from Sol. Byir is a planet of cold temperatures. The humanoid race of this planet typically has pale skin, they are taller than the average Human, and have white or silver colored hair with very light colored eyes. Byir is a culture steeped in tradition. There are 12 Noble Houses of Byir. Every 25 years, a king from one of the noble houses rules, with the remaining houses making up the King's Council. Byir has a specialized caste of warriors, called the tamolk. These warriors are the basis of the leaders for Byir's military. Byirians are hardy warriors and readily adapt to combat in all types of environments.
Trellosian: from the planet Trellos, an arboreal world near Byir. The Trellosians are a reptilian species, with a small, stout face and highly evolved senses of smell. They have the unique ability to see into the infra-red spectrum. Their bodies are muscular, but they are not as strong as humans or Byirians. However, they are very fast and have a natural climbing ability. Because they are cold-blooded, Trellosians usually wear a micro-thin thermal suit under their combat suits. This micro-thin membrane is of their design, and is transparent, and it does not interfere with their natural ability to mimic colors and textures of their surroundings.
Arconian: a feline species from the planet Arcos. Basically, bipedal cats, with fully-developed vocal chords and opposing thumbs. They do have a problem with Earth English, as most words pronounced by them end with "s". Very well-adapted night vision and hearing. Arconians are natural fighters, and very, very ferocious. They have retained their tails, and use them effectively as weapons. They also can retract their claws. Because of their keen eyesight and great hearing ability, they are naturally suited to recon and stealth missions. They are also natural acrobats and move with all the grace a feline should.
Of course, these are just the ones I came up with. Please feel free to create your own.
The SMF team would have a team leader (an officer), a second in command (a high-ranking NCO), a medic, a demolitions specialist, perhaps a sniper, an electronics/signals warfare specialist, and an intelligence specialist. All of them would be cross-trained in other specializations, including piloting/navigation of space vessels. There should be no more than 6 to 8 persons on the SMF team. Remember that all SMF operators are highly-trained soldiers in survival, weapons, hand-to-hand, etc.
As for the scientists, there can be any mix of genders or races, but I wouldn't think the transport would hold more than about 15 or 20 people. This doesn't include the transport's pilot and co-pilot, who would be ADC flight officers assigned to a special SMF squadron.
So, if anyone is interested in this rather long-winded account of an ORP story, post your character's bios. First come, first serve as far as positions.
I'll handle the general gameplay, NPC's, storyline, and all that kinda stuff. Just keep in mind - no uber weapons, super powers, or anything like that. Keep it as realistic as possible, given the sci-fi nature of the concept itself.
This could be fun....
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