OOC: To the Open Sea- Casting call and discussion (Open to all)

Baron Mordo

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Jan 8, 2006
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Just wondering if people would be interested in starting up a nautical thread. I'm new to the board but not role-playing. I plan to make this eventual thread open to all people on the board, and I am also very willing to listen to well thought out arguement on where it should go if it does get off the ground.

Here are my thoughts:
In a place different from earth there is a world that is close to two-thirds covered in water. The majority of the people and action in the thread will take place in an area of numerous (I can only guess how many so far) islands with one large land mass nearby. But even the largest land mass would only take 3 days at the most to ride across on a fast horse. For the most part the action will be taking place on ships, which I'm hoping people in the thread will either control or be part of another's vessel.

Magic: it does work here, but no god like magic users in this one (except for some maybe tough at most bad/good guys later on). A simple rule I used in days past role-playing is useful here. If it is fire, regardless of how it started, a bucket of water will put it out.

Technology: I was thinking the heyday of piracy in the Caribbean myself. So that means wind power, gun powder, and cannons are the height of technological prowess at this time as far as ships are concerned. But, magic does exsist at this time, but it doesn't seem to affect technological things as well as natural things. Thus, someone could carry a flintlock pistol and magic sword, but not a magic flintlock.

Genders: Both are fine and sail the ocean on equal terms. Afterall, women can be just as tough and mean as any man if wish to be.

Races: I think the usual grab bag of fantasy races will work in this one but let's be sensible folks. Giants can't exactly fit a on ship, and I'm pretty sure dwarfs wouldn't be thrilled either being in the middle of the ocean all the time.

Nationalities or Groups: I was thinking of having four major groups in this game but others can be made over time:

Freebooters: A group of loosely affiliated islands and ship captains who look out for one another and do whatever happens to strike their fancy. Captains in this group tend to be free-spirited and very good sailors.

Pirate Cabal: A group of islands commanded by the five most successful pirates to sail the seas among the islands. Captains of this group tend to be tough, cruel, excellent fighters and very, very wary since the cabal erupts into inter group warfare almost as often as it falls into open warfare with the Kingdom.

Kingdom of Rockwall: The largest landmass also happens to have impressive cliffs circling the island that protect quite a bit of it from deprivation by the other groups. The King of the island lives in a castle above the port of Last Rest (the place where the first king's ship landed). The port in surronded by a strong wall and fortifications but it can and has been breached in times past. Captains of the Kingdom can either sail for the king's fleet of pirate hunters or as a Freesailor, allowed to do as they please until the kingdom is threatened and they then must serve in the fleet. People in this nations fleet tend to be disciplined, smart (sailing school), well provisioned and proud.

Independents or The Lost: People without a home, or have at best small island to themselves. They are looked down upon by the others as nothing better than fools or garbage. Captains of this group are very very tough, and independent. They tend to do what must be done to survive including selling their services to the others at times to make ends meet.

Ships:
Anything from the time period this will be set in, but it must be sensible. An Independent will not have a Ship of the Line due to the cost and crewing needs. Nor would a Freebooter would likely use a Pirate Corsair unless they won it in a fight or a game of chance. Just keep in mind that the number of crew will play a role in whether someone would fight you or not.

Thats it for the background on the place, I will put up my character in the next post.
 
Captain Rufus Ironoak

As promised, heres my character for the game.

Name: Rufus Ironoak
Title: Captain
Age: 29
Height: 5-10
Weight: 215 lbs.
Hair: Black
Eyes: One green, left one missing
Weapons: Two longswords, a dagger and one flintlock pistol (old, can backfire on occassion)
Marital Status: Widowed- No children
Description: Not an extremely tall man, solid, wide shouldered. He wears one sword on his left hip, the other over his right shoulder. The dagger resides in his left boot which like the right is brown cracked leather and they reach his knees. He wears a rough cotton shirt and a faded and mended great coat over that. His pants were once white, but now brown due to labor. He has a sash of blue, in which he thrusts his pistol when not using it. He is missing his left eye, which is covered by a patch which is black leather. He has a very livid scar running over where the eye once rested. He also sports a mustache and goatee which have streaks of gray already. He loves his island people and will do what he must to keep them safe and fed.

Ship: Bloody Anne- Sloop, 60 men for crew, 12 cannons
Affilitation: Independent
Home base: Widow's Isle, 150 leagues Northwest of Rockwall. He owns the island, such as it is, where his ship and crew hail from.

Story so far: He is sailing south from his island to the Freebooters land to meet with one of their captains. There is a rumor of war to be had between them and the Pirates Cabal and he is hoping to catch on with them to earn some coin if they should win out. His men know why they go, and what they are getting into and while not happy about it are resigned to the need to feed their families.
 
Need a woman to play first made? I play a pirate in a Ren Faire re-enactment guild, so this is quite literally right up my alley.
 
Welcome Aboard Matey!

Hi Vixandra! Thanks for being the first to reply to my thread, I really appreciate the thoughtfulness.

I would love to have you onboard as my first mate. We shall sail the seas seeking adventure, treasure and all the booty (being a pirate can be a bit more rewarding than people think) we can find.

Go ahead and put your character's information in and lets hope we can suck a couple more people in. I'm hoping for at least 4 or 5 people. *crossing fingers and toes*
 
Now this is something I can get into....reminds me of the old DOS game (and its current re-issue) Pirates!

Can't post character now, a bit busy, but I shall return in a day or so!
 
Name: Tori Orion
Title: First Mate
Age: 26
Height: 5'8
Weight: slender athletic build
Hair: deep red
Eyes: blue, varies
Weapons: pair of short swords, composit short bow (rigging based archer), a pair of "ladies" pistols that fire one shot
Marital Status: Single, who's that brave?
Description: Picked up as a fowl mouthed orphen in a pirate port with no memory of her past, Tori learned from the estimated age of 5 that life is hard but loyalty to one's crewmates conquers it. After leaving her "father's" ship at 22, Tori signed on with Ironoak looking for skills she didn't have yet. The wily fighter soon rose to the possition of first mate, and had an eye out to captuer her own ship at some point or make enough money to buy one.
Does have a small amount of inherant magic- sea creatures like her, a lot. When the ship's at anchor she's often in the water, conversing with the local aquatic fauna, finding other ships and learning of thier whereabouts. Comes in handy. Swims like a fish as well.
 
Ooh Ooh Ooh! Pick me!

I haven't got a lot of real experience with sea travel, I've put my feet in the ocean twice and sen it maybe a dozen times. But I've been reading a lot of Sci-fi/fantsy in the very genre you are describing, and I just can't seem to get enough. I would love to take part, probably as someone (like myself) who has very little experiance with sea faring. Perhaps, in the tuteledge of another character? Or a passenger?

I'm not sure of the type of character I would want to play, but I feel I have an adaptable voice and wouldn't mind waiting until a few others commited so I could choose a role that might round out the group. I'll keep an eye on this to see how that developes.

You can definitely count me in.
 
AAAAAAAAARRRHHHH..........I am in it will be nice to play in someone else's thread of high adventure. Not sure I want to play human, but I will let you know about race. I have been playing the newly revamped version of Pirates. I haven't lost my touch it seems and I am a noble in two countries and have military ranks in the other two countries. I have alot of gear and defeated most of the other top Pirates. So I encourage others to play this version.

As for this game I will have a ship, character and crew up shortly. I will be working on my threads later. I have some fun and wild ideas... *Things to do.....sharpen balanced swords(Longsword, Rapier, Cutless), polish armor, clean pistols, check compass and charts, feed parrot, pay off bar tap at Inn.....*
 
Name: Ian Cain
Title: Commander (Commanding Officer, HMS Dauntless)
Age: 35
Hgt: 602
Wgt: 210
Hair: Black
Eyes: Blue

Weapons: a swept-hilt rapier and main gauche, a military issue flintlock pistol, and a small black handled dagger he keeps in left boot.

Marital Status: single

Description: tall and well-built, Commander Cain has spent all of his life at sea, having grown up tending his father's fishing fleet. Cain is a disciplined military officer, and just recently has been assigned his first command: His Majesty's Ship Dauntless, sailing under the colors of the Royal Navy of the Kingdom of Rockwall. Cain's previous assignment as XO under Captain Bothan brought his notice to the King, who was impressed with his bravery, tactics, and leadership. Cain is a strict by the book pirate hunter who believes the sea belongs to Freesailors. However, Cain is rumored to have friends who are 'pirates', and although he denies such, it is believed they trade information from time to time.

Ship: HMS Dauntless - Frigate, 32 cannon, 200 men.
 
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Tiss alright if I play? New at this. Site recomended by friend...

Name: Serge Rodriguez
Title: Second Mate
Age: 25
Height: 6'2''
Weight: 215 lbs.
Hair: Long brown
Eyes: Hazel
Weapons: Rapier, whip.
Marital Status: Widowed. Wife and daughter died in storm.
Description: Wearing a torn white shirt and a single silver locket, brown pants and sandals, Serge was born in Madrid and was taught by his father how the ocean can be your friend and master at the same time. Very quiet and only speaks when necesary, the daunting young man is plauged with demons and nightmares as well as the crashing waves of the sea and storms. Enjoys very much the ocean and the freedom she brings.
 
Wow, didn't know there were this many fans of the sea!

As I noted above, wow! I didn't expect this sort of turn out so fast.... Its also hilarious that so many of us have played Pirates! I think I've played every version thats out by now.

Anyway, lets see here, Vixandra, glad to have you aboard look forward to working with you on the ship.

Amen Ra, I like the character, but a Man O'War first time out for your command maybe a little much. Make it a Frigate with 32 and 200 and you got a deal.

Jose Tomas, glad your gonna play as well, just let us know whom you'll be pairing up with of the groups assembling.

Jagged and Miguelito, I'll be happy to have you both aboard the thread. As per the others, put together a character and we'll see how they need to changed, if at all.

As for anyone else curious about the thread, still happy to have anyone who wants to sign up do so. I will be doing an intial close of open enrollment on the 15th (Sunday) at 5pm EST of this week. After that, we'll go to a petition format to get in. I still need some Freebooters and some Pirate members though.

I also figured I'd best set the list of how the sides stack up. There will be 4 categories that determine ones starting strength. These categories affect your crew and groups (NPC's) attributes not your character's. The idea being, while the captain and other officer's may be well equipped and trained, the average sailor will be based on these.

Rockwall:
excellent equipment, average fighters, good sailors, decent magic

Pirates:
good equipment, excellent fighters, average sailors, decent magic

Freebooters:
average equipment, good fighters, excellent sailors, decent magic

The Lost:
decent equipment, average fighters, good sailors, excellent magic

As for that, like I said, keep up the info and good work and I will post the opening lines of the thread after 5pm EST on Sunday!
 
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Done. The Dauntless is now a frigate with 32 cannons and 200 men.

Funny, but when editing, I was thinking of an Perry class AEGIS fast frigate....I gotta remember this is a SAILING ship!!
 
So I too am new to this forum, but I've done a good deal of roleplaying in the past. I hope my intro's good enough!

Name: Tiamat Vasco
Title: Lock pick, among other devious things
Age: 25
Height: 5'6
Weight: average, although nears the thin side
Hair: Ranges from auburn to dark brown
Eyes: Hazel
Weapons: Tiamat has handled various firearms, but she finds she's not very good at aiming them. So she sticks to daggers and her own hands.
Marital Status: Forever a traveler of land and men, i.e. single
Description: This lithe little thief in no way resembles the high society ladies she so often snags jewels from. Her face is thin, dark from the sun and heritage, and gaunt. Even with those dark semi-circles beneath her eyes, a certain seductive power lies within the girl's person. She walks with a purpose, generally with her head cocked just so. Tiamat wardrobe consists of traditional garb altered to fit her needs - corsets and blouses fitted together to make tops, men's pants fitted to her body, etc.

She is basically a pirate, but I'd rather not have her be a captain - so I guess I'll wait or throw her on someone else's ship as a prisoner or maybe an imposter?
 
I've been RPing for quite a while, but this is my first post ^_^;; The RP sounds like fun!

Name: Allie Devaux
Title: Captain
Age: 21
Height: 5’5’’
Weight: 115 lbs.
Hair: Mocha brown, shoulder-lengthed and usually tied in a ponytail.
Eyes: Hazel
Weapons: Twin daggers, one silver pistol, ceremonial sword and sometimes her wit.
Marital Status: Single, not looking at the moment.
Description: A bit on the slender side, Allie has a girlish impression, but turns out to be quite mature and sophisticated whenever she means to be. More of a scholar with a mildly clumsy manner, Allie’s sailing skills are less than that of her crew. However, Allie is very good at manipulating an audience with her words. Mind you, she hasn’t abused this, but instead uses it to her advantage – rallying the crew behind her to create an efficient fighting force. She is also a competent fighter, though her best ally is that of surprise – her Corvette is a very quick and maneuverable vessel and Allie uses this to her advantage as well. Allie has lightly tanned skin though her features are usually hidden by an old tricolore cockade her crew had lifted from a French merchant ship. The hat does look odd in contrast to her face, but the cockade itself is a joke aboard the Amarante. She usually wears a (not exactly) white shirt over coarse grey cotton underneath. Grey or brown slacks, stained thoroughly with salt and rum, serve as her typical uniform. Over this, at night, she often sports a wool blanket for warmth. Allie always wears a hemp necklace with a small blue glass bead at the centre. Her twin daggers are hidden in two places – one inside her left boot and the other under her shirt. Her silver pistol resides in her belt, opposite the ceremonial sword that she carries whenever she leaves the Amarante, and keeps in her cabin whenever she is aboard ship.

Ship: “Amarante”, Corvette (also known as a sloop-of-war), 36 bodies crew (29 fighting, 2 injured, 5 with hangovers), 11 livestock.
Affiliation: Freebooter
Home Base: N/A
 
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So far almost everyone here seems to have their own ship. Is there something I'm missing? How can it be a role play with everyone on separate ships? I'm not so sure that will work for me.
 
Miguelito Breathstealer said:
So far almost everyone here seems to have their own ship. Is there something I'm missing? How can it be a role play with everyone on separate ships? I'm not so sure that will work for me.

Never underestimate the power of a Dungeon Master/Story Master (DM/SM respectively) to tie unrelated appearing things together in a story line.

I'm DM'ing a D&D3.5 game these days, so know how that goes.

A lot of people on various ships though, makes it difficult to manage sometimes.
 
Various ships and other thoughts

Yes, having several ships can be a major undertaking but for this thread to live to it's potential I need about 4 ships one for each affiliation. Now, there will be an overarching story line, I promise, but at first I will be allowing people to "Air out" their character's a little bit.

One of the glorious things that can be done with Online RPGing according to a friend of mine who did this for quite a while is having the GM be able to communicate with everyone outside the game without having to do any "cross table talk" as he put it. Meaning, that if I need to prod someone into getting in gear and meet up with the others, that can be done without interrupting the flow of the game and shaming someone in front of the others. But anyway, I still want people to have an initial part where they can get a feel for their ship, crew, and if people are doubling up on ships (which I hope they will do, makes for a better dynamic, I think) the other player on that vessel with them.

Finally, there will be at least one titanic battle if not more, and possibly a quest, but that will depend on how people play the game so to speak. I have certain things I want done, but in my personal gaming life I've always let people have quite a bit of latitude when it comes to accomplishing something. I don't like riding herd on a bunch of gamers because I think it stifles their ability to imagine and create, but I won't let someone run away with it either. I can be harsh on that. So anyway, I will be doing a list of the common ships seen and encountered in the game, borrowing heavily from the newest installment of Sid Meier's Pirates! (game plug) and asking Sid to please not sue me, I don't have enough money to pay for that sort of thing.
 
Name: Domen Wavewind
Title: Captain
Age: 22
Height: 6 ft
Weight: 120 lbs.
Hair: dark brown
Eyes: Bright green
Weapons: One longsword, a pistol and a knife
Marital Status: Single
Description: A tall thin man, Domen doesn't look like much of a fight, but he's extrmely fast and is an excellent shot with a gun. He wears his hair in a ponytail as to keep it out of his eyes. He wears his sword on his left hip, his pisto on his right and his knife at the small of his back.
Ship: He's in the market, as it were
Affilitation: Freebooter
Home base: none
Story: A member of a fishing family on Rockwall, he grew up around boats and learned how to sail at an early age. At age 16, tired of his family's constant abuse, he decided to just turn his boat around and not stop. He was picked up by a freebooter ship, and the captain, impressed by his courage, took him under his wing. The next few years were the best in Domen's life as the captain taught him everything he knew about sailing and fighting. Domen soon bcame a master swordsman, a crack shot and an able sailor. With his newfound independance he forsook his family name and made a new one, deriving it from the two things he loved best, the wind in his face and the crashing of the waves.

When he was granted captaincy of a captured pirate ship at age 20, he was overjoyed. He spent the next two years sailing around, doing odd jobs and generally making a name for himself. But recently he ran aground escaping from pirates. The crew made it to saftey but now Domen is without a ship, and is looking for work.
 
Baron Mordo said:
Yes, having several ships can be a major undertaking but for this thread to live to it's potential I need about 4 ships one for each affiliation. Now, there will be an overarching story line, I promise, but at first I will be allowing people to "Air out" their character's a little bit.

One of the glorious things that can be done with Online RPGing according to a friend of mine who did this for quite a while is having the GM be able to communicate with everyone outside the game without having to do any "cross table talk" as he put it. Meaning, that if I need to prod someone into getting in gear and meet up with the others, that can be done without interrupting the flow of the game and shaming someone in front of the others. But anyway, I still want people to have an initial part where they can get a feel for their ship, crew, and if people are doubling up on ships (which I hope they will do, makes for a better dynamic, I think) the other player on that vessel with them.

Finally, there will be at least one titanic battle if not more, and possibly a quest, but that will depend on how people play the game so to speak. I have certain things I want done, but in my personal gaming life I've always let people have quite a bit of latitude when it comes to accomplishing something. I don't like riding herd on a bunch of gamers because I think it stifles their ability to imagine and create, but I won't let someone run away with it either. I can be harsh on that. So anyway, I will be doing a list of the common ships seen and encountered in the game, borrowing heavily from the newest installment of Sid Meier's Pirates! (game plug) and asking Sid to please not sue me, I don't have enough money to pay for that sort of thing.


In past RPs, the thread starter usually has a plot line up. If though, the thread starter decides to have an open RP (with no set plot), players will usually take it onto themselves to create relationships between characters and create a closer group. Usually, everything just falls into place after that. Going through with other players outside the thread to discuss plot flow works really well for me too.

About a bunch of sailors on a bunch of different ships - perhaps it might be helpful if we had a chart of all 4-5 ships and positions open on each ship - then new members can just select a role and we won't have 16 ships with 16 Captains and no crew...
 
I've been playing "Sid Meier's Pirates!" lately so I kind of want to join this thread, I don't know if I will.
 
Good plan

Hey, and who said helpful advice was never heeded? I think I must agree Allyriane with your proposal for a Cast List. I will make that my plan for tomorrow along with a List of Sailing Vessels for this world. I will post tomorrow night the List of ships and their crew members and lets see where people may want to sign on.

I'm wagering on the cast here to be fairly agreeable to a somewhat open-ended plot. I have things I would like to see done and will share it with people, but most importantly, I want everyone to enjoy themselves. This won't be a silly thread, but hey, lets live out our swashbuckling fantasies while we can eh?
 
Fair enough

Hey Vix, I'm managing a modified 3.0, so yeah I understand that as well. I just wanted to be sure there was a cohesive idea to bring people together.

Baron, I think a casting list would be a great help. I hope to remain consistent with your vision on this. And seeing as the roguish pirate lass architype is being submitted in spades by others, I definitely need a new fall back position.

Right now I'm starting to think along the lines of some kind of mystic or magician with a spiritual bent and a penchant for water/weather magic. What kind of mythos are people thinking of, and how much liberty do I have to introduce my own gods, spirits, ect. I have been working on and developing a myth for my own writing (and gaming) for about five or six years now. I wouldn't mind feeling out a devotee of the sea goddess religion I've developed. But if there is a specific myth, either historical of published that people prefer, I can do that as well.

Alternately, I have a bad itch to inject a character from an rpg I played in a couple years ago. He's this awful evil orc with a winning smile and a way of romancing paladins and making friends with everyone. He worships a god of decay, deception, betrayal. He Is experienced with planar travel and stealth operation using both skill and magic. He has an obsessive habit of personal grooming. And the reasons he was worked out of the campaigne is because we were converting back and forth between two game systems and he just picked up too many odd abilities that were no longer possible for game balance to convert back again and so he wandered off in the space between worlds never too be heard from again. He's a little on the uberweird side, but he's not indominable (except for his friendly), and I'm just itching to play him again in anything. And since he walked away in a sort of space between worlds, I figure he just shows up out of no where and finds himself compelled to become involved and help out.

But you will probably like my first idea better. (shrug)
 
An orc with obsessive grooming habits? Now that I really must see.

Just as a tiny note, my character was shipless from the beginning, so I guess that still has to be fixed. Perhaps once the list goes up I'll pick. And again, if anyone feels like having a firecracker lock picker on their rig, just say the word!
 
Gazetteer of Ships

Hey gang, here is the list of ships. I have it broken into 5 categories to make it easier to understand. I broke each ship down to three major components: Crew- How much they can hold or minimum needed to sail.
Cannons- Maximum number of cannons that can be carried, remember that only half the total number will be facing and firing on an opponent at any one time.
Speed- Pretty straight forward, the better the speed rating the faster a ship is and the tighter it will turn. Plus, an experienced crew will get more from a vessel than a bad one, so a slower ship can negate the advantages of a slightly faster vessel if the crew is very good compared to the faster ships crew.

General Ships- Most commonly seen and used (NPC & PC)
Pirate- Vessels used by pirate NPC's and PC's who advance far enough
Rockwall- Vessels in Rockwall's NPC navy, and Pirate hunters
Freebooters- Vessels used by FB NPCs and those who adventure enough
The Lost- Vessels for Lost members who quest enough and the bigger clans

General Sailing Vessels-
Pinnance- crew: 10-60 cannons: 10 speed- Very Fast
Sloop- crew: 20-75 cannons: 12 speed- Fast
Barque- crew: 10-100 cannons: 16 speed- Slow
Fluyt- crew: 10-50 cannons: 8 speed- Very Slow
Merchantman- crew: 20-125 cannons: 16 speed- Slow
News Runner- crew: 10-80 cannons: 12 speed- Very Fast
Galleon- crew: 20-10 cannons: 12 speed- Very Slow
Brig- crew: 10-150 cannons: 24 speed- Moderate

Special/Rare ships denoted with a tag of (SP)
The Pirate Corsair, Rockwall Frigate, Freebooter Wind and Lost Wanderer can be had intially by characters in those groups, but you must check in with me first.

Pirate Sailing Vessels-
Pinnance, sloop, barque, and brig are in general use with the Pirates
Pirate Corsair- crew: 20-200 cannons: 32 speed: Very Fast
Pirate Raider- (SP) crew: 20-250 cannons: 40 speed: Fast
Pirate Warship-(SP) crew: 50-300 cannons: 48 speed: Moderate

Rockwall Sailing Vessels-
All general vessels are used by the Freesailors of Rockwall.
Frigate- crew: 20-250 cannons: 40 speed: Fast
Ship of the Line-(SP) crew: 50-350 cannons: 48 speed: Moderate
Defender-(SP) crew: 100-400 cannons: 56 speed: Slow

Freebooter-
Freebooter Wind- crew: 20-150 cannons: 24 speed: Extrememly Fast
Freebooter Spirit-(SP) crew: 50-250 cannons: 40 speed: Very Fast
Freebooter King-(SP) crew: 100-350 cannons: 48 speed: Fast

The Lost-
Lost Wanderer- crew: 10-80 cannons: 24 speed: Very Fast
Lost Dreamer-(SP) crew: 20-150 cannons: 32 speed: Fast
Lost Harmony-(SP) crew: 50-250 cannons: 40 speed: Fast

I will be adding suplemental ships lists as the game goes on and we see where everything ends up taking us. If you have concerns or worries, please let me know. Amen Ra, we already had a discussion before about your ship, so go ahead and update your notes to reflect the ship type listed here for you. Everyone else, if you would like to change ship types to reflect the list, please inform me before doing so. I will also be adding a cast list here tonight as well.
 
Cast List (So far)

Alright then, here is the cast list as it stands right now. The list is setup based on ship name, then crew members, whose playing them, and start location if there is one. Some people's vessels will change here intially so I can have them reflect the Gazetteer better. As people choose vessels to join up with, I will update the cast list as we go along.

Ship- Bloody Anne, Sloop, 60 crew and 12 cannons
Crew members:
Rufus Ironoak- played by Baron Mordo
Title- Captain
Affiliation- The Lost

Tori Orion: played by Vixandra
Title: First Mate
Affiliation- The Lost
Location: At sea heading for the Freebooter Islands

Ship- HMS Dauntless, Frigate, 40 cannon, 250 crew
Crew Members:
Ian Cain- played by AmenRa
Title- Commander, in the service of the King's Royal Pirate Hunters
Affiliation- Kingdom of Rockwall
Location: Port of Last Rest, Admirality HQ

Tobi the Orc- played Miguelito Breathstealer
Title- Seaman
Affilitation- Kingdom of Rockwall
Location: On board ship, awaiting word from the Commander

Ship- Amarante, Freebooter Wind, 36 bodies crew (29 fighting, 2 injured, 5 with hangovers), 11 livestock.
Crew Members:
Allie Devaux- played by Allyriane
Title- Captain
Affiliation- Freebooter
Location: Who knows????

James Carver- played by poohlive
Title- First Officer
Affiliation- Freebooter
Location: Who knows????

Next follow those without homes on a ship right now. If you wish to start lanbound, let me know and we will work something out.

Shipless:
Serge Rodriguez- played by Jose Tomas
Title: Second Mate
Affiliation- ????

Tiamat Vasco- played by reason_why
Title: Lock pick
Affiliation- Pirate

Domen Wavewind- played by Fishrule
Title: Captain
Affiliation- Freebooter

That is it for the cast so far. If you are a dispossed person or wondering what ship to latch onto with, here is your chance to do so. Just follow these simple rules to do so.
1- Ask the person whose vessel you wish to be on if you may join them.
2- Please let me know so I can adjust the Cast List
3- If you have been sitting on the fence about playing, etc. you have only till 5pm EST tomorrow afternoon to get them in.
 
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