OOC: Return to Pleasure Kingdoms

The GrandMage

Simply GM
Joined
Jul 31, 2001
Posts
6,630
Twice now a thread has arisen, and twice it has fallen. Mainly because our glorious leader kept disappearing. So, because I have enough free time to devote actually being a GM instead of just being called GM, I have decided to take up the torch and give it my own unique twists.

Thread's a light-hearted high-RP thread. Please don't join unless you're serious about it, damnit.

Anyway - background:
The Four great races, Humans, Elves, Midfolk, and Var'dul were created by the Creator, who made the Heavens and the world of Tizzara. Her partner in the creation of the Universe was the Dark Lord, the vile Destroyer of all the Creator made. It was he who populated the world with monsters, foul creatures of many species who hunt down the Four races, rape and kill them.

The Humans and Fae, as they call the other three great races, were intrusted with Three powers to help them fight the monsters. But the Destroyer played a great trick of her, and the Creator did not limit those powers to the Four great races, and monsters developed them, too.

Those powers were Magic, Summoning, and the Fighter's Trance.

Magic is divided into two Influences, Creation and Void. The Influence of Creation is divided into eleven elements:
Air - Power to harden and control air.
Crystal - Power to reshape and use the Magic inside crystals.
Darkness - Power to create and control shadows and darkness. Ability to see in dark.
Earth - Power to shape stone.
Fire - Power to create and control fire. Grant immunity to heat and fire.
Ice - Power to create and control ice. Grant immunity to cold.
Life - Healing properties. Control over plantlife. Ability to speak with animals.
Light - Power to create, color, and control light.
Steel - The ability to reshape and harden steel. Used by weaponcrafting and armourer guilds.
Thunder - Powers to summon lightning, create electric fields, and produce minor sonic blasts.
Water - Control over water. Grant underwater breathing.
It is possible to learn the inflouences. The Influence of Creation includes all the elements, and so is harder to master than any of them. The Influence of Void is the Anti-Element. A complete lack of existance, is can nullify magics used, or be used to uncreate matter.

Summoning Magic is based on the Totems that are worshipped by both humans and monsters. The totem that represents humans is simply the Creator (usually portrayed as the Mother Goddess, though not always), of course, but the monsters tend to worship all sorts of different animal and beast archetypes, and few worship the Lord of Destruction himself. In fact, most truly intelligent monsters hate the Lord -- he cursed them with their desires. No summoner ever known has ever been able to summon the human archetype, the Creator -- many attempt to specialize in animal or monster totems. Summoners travel constantly to various altars in order to attempt to persuade new Totems to join them -- and only if the Summoners are found worthy (usually if they have a personality similiar to the Totem) do they acquire new powers. Summoners sometimes are changed to resemble their Totems slightly, allowing for a bit of anthropomorphism while still remaining human (or monster), and for some powerful Totems (such as the Golden Dragon) there are full temples where would-be Summoners are trained. Summoning call a representation of the totem to battle. Gaining certain totems has been know to add skills of spells to an adventurers pool of knowledge, but many Totems are guarded furiously, and since they are spaced out and hard to persuade, it takes a dedicated person to go out this way. Many choose to devote themselves to one Totem, gaining all the power and knowledge it will share with them through time and training.

The last power is the Fighter's Trance. It can be used to enhance physical powers, to make one stronger, faster, and able to jump higher. It can also create a projectile blast of power used to attack enemies.

A note of the Races:
Humans - Duh. The most magically powerful of Great Races, and shortest lived. Most numerous race.
Elves - Longest lived, arrogant, hate half-elves. Clan-divided warrior culture. Considered oldest by their historic records.
Midfolk - Live longer than humans, shorter than elves. Powerful in Fighter Trance, weak in magic. About half as tall as humans, but of the same proportions.
Var'dul - Most in tune with nature. Born with an animal aspect and minor shape-shifting abilities. They can shift into being more like the animal they have an aspect in. Live off the land and detest both the Monsters, and the Humans and other Fae. Refuse to use Magic.
Monsters - Various species. All plaqued by needs to rape and murder the Four Great Species. Made purely from the Void. Shortly after killed, their body turns back to Void, and are 'sucked into' where the heart would be, creating a crystal. The more powerful the monster, the greater the crystal. Crystals have immense magical power, but unless refined, deteriorate in a few weeks. Crystals are used as currency as much as as coins, and are extremely valuable.

Legends say that great warriors of the Four Races sometimes drop crystals when killed. These crystals are said to hold the souls of the fallen, and can be refined into sentient weapons.

The oldest of Elvin records go back to shortly before the Great War, when the Four Races aligned against the Monsters in a war that ravaged the known world.

Submit your characters. Include spells and skills you know.
Garuph atoz. Example:


Name: Zarl
Race: Macrai-Itoche
Sex: Male
Age: 23
Hair: Blue
Eyes: Violet with golden specks throughout.

The Macrai-Itoche Species: The Macrai-Itoche, or, as they were reffered to by the humans, the Macite, were a powerful race of monsters. At one time, they had had the best relations with the human species, Owing to the fact that the Macite are the only monster species able to control their urges, and the male Macrai-Itoche dealt with the humans very well (Until a female trader ignored the warnings and tried to deal with them.). Unfortunately, the Macrai-Itoche find it hard to reproduce amongst themselves, owing to the fact that Macrai-Itoche females as damn near the ugliest women on the planet. So hideous are they, that they actually have to rape the MALES of their species!

And, sadly, the one-time tradition of undergoing such a rape to prove you courage was dropped as the all too sensual human females were discovered. Sadly, the race has all but died off, and Zarl isn't that worried about continuing it. Instead, he, like the others of his species, are carefully avoiding the female Macrai-Itoche and hunting tasty young humans, as any males caught, would undoubtably be used to continue the species. (Why anyone would want that is still under question.)

Zarl, Himself: Zarl was borne to a caring mother, and she raised him well (Until puberty, when, realizing how hideous his mother was, he fled in disgust). His father didn't know he existed, and had repressed all memories of Zarl's mother. Yes, it's that bad. Hell, Zarl's father is probably still chained up somewhere in their homelands being used to continue the species. Zarl can play the flute, and keeps a small wooden flute with him. He likes to play the songs of his homeland, of which only one is know to humans, but thinks other songs are interesting as well.

Zarl's Abilities: Like most Macrai-Itoche, Zarl is strong in Fighter's Trance, and specializes in the sword. He has a weak elemental strength, mostly focused into the power of lightning. (His strongest spell, at the moment, is the 'Taser Blade', called 'TaserBlade-Omnihusiro!' which, using the metal of his sword as a conducter, releases just enough electricity to sting like a bitch. Well, he's still low-level.) There are rumors of the powerful 'Lightning Blast Sword of Death and Chick-Amazement', the most powerful spell in the area of sword lightning-combinations to be weilded by his species, but he's more worried about scoring with some maidens. His Lightning Elemental abilites are low, the most noted being 'Thunderball'. An interesting sidenote is that Lightning Elemental spells used on Marcai-Itoche tend to have the same effect as punching them, as they are immune to the elemental aspect of it (But they still feel the spirit of the person attacking them. Therefore, small spells feel like being punched in the gut.) Thunderpunch, a light sonic burst finishes spells. Fighter's Trance lack projectiles, and are mostly a series of fast light hits of one solid hit, varying in name.

Zarl's Appearance:
His skin is a bright green, naturally, although it hold the inate ability to change colors (with a lot of thought. This ability can only be used twice a day, and was origionally used to help hide them in their homelands, so they could avoid females of their species). But it's usually normal human flesh tones (as chicks don't dig the green look). He wears plain black pants and heavy adventurer boots. His weilds a Copper Katana (for it's conductability, and because it's a cheap sword), which he normally keeps shethed at his side. This is because a large pair of black batlike wings grows from his back. (These are always black, and again, people still question why). Zarl is athletic, liking to impress the ladies, and of course he tries not to wear a shirt (because it's manly, and few shirts fit the wingspan, especially with the males of his species scattered to the winds) but he does own a baggy shirt, mainly so he can pass as a human and deal with crystals to merchants. He also wears a bandana, again, for the manly factor. Although it really ties in the look.

More Macrai-Itoche Info. The Macrai-Itoche live far to the South East, in a deep jungle. There, they have all the developments of human civilization (ie, blacksmithing, and such.). Macrai-Itoche follow the Totem of Deverlota-Itoche, or, in the human tongue, The 'Thunderlord', a powerful demon associated with Thunder magic who gives the Macrai-Itoche their elemental powers. The Macrai-Itoche carefully collect all the crystals of their people, storing them in the Hall of Graves until they are ready to be moved on to their final resting place. Macrai-Itoiche guard their lands well, and while a few wizards have been there with permission, it is hard to gain enterance. The Macrai-Itoche are led by the Elders, Macrai-Itoche who have aged beyond their sexual desires and work towards getting greater power and wisdom.
 
The sound of this interests me, but my tired mind is still trying to come to grips with all the info about the setting! :)

Count me in, then, but I am still mulling over a character.

:D
 
I was wondering about this story. hehe.

I'll come back to this. I'll have to remember the basics of the chara I had. But, ya can count me in.

:devil: :kiss: :rose:
 
(It's late, but this is what I remember of her... With a few changes.. Ya can tell me to do whatever if something isn't agree'able.)

Name: Scynthrina

Race: Half breed. Elf/monster *will look it up more tomorrow. Think she was the daughter of the dark lord or something. haha damn, been to long. :eek: *
Or it can be worked on to work with this story.

Sex: Female

Age: Uknown, *looks to be in her mid 20's.*
Hair: Jet black with fire red highlights.
Eyes: Crystal blue.

Background: Scyn didn't know her parents. All she knew were the myths and stories that roamed around the place that raised her. Scynthrina was raised mostly by elders of a very dark place far into the south where the moutains constantly burn and spit fire. Where the sun and moon can not be seen throughout the dark clouds of volcanic smoke and ash. Here Scyn learned that she would some day rule this dense place, but she had other plans of her own.

She knew she was different, in no way did she look like the demons that roamed this land. Scynthrina took after her mother, so she assumed, having never seen her. Also, she wanted to see more, knowing in her heart there had to be something more beyond the blazing mountains. As far as Scynthrina was concerned, her father didn't care much about her, hell he hasn't even spoken a word to her, her whole life. It was always through the elders that raised her. With this, she used the shadows and escaped these dead lands that she called home.


Abilities: (these can be altered as well to fit with what you have in mind).

Scynthrina learned how to use staves at a very early age, if worse came to worse she had to learn how to physically fight. Mostly though, Scyn specializes in the Dark magics, there is still a lot she needs to learn, but she felt she could learn as she goes. Also knows a little bit about the Fire magics, the most she can do with this is fire shield and small fire blast. Although, it was the darkness and shadows that interested her the most.

Well, that be it for now. Can add or take away later..... For now.. it's 3 am and I can't really think anymore. LOL... so pm with anything you want me to do with this girl.
 
Name: Lisandra Bearsdaughter

Race: Human
Sex: Female

Age: 19
Hair: Sandy blonde, cropped short (She prefers it shoulder-length and is trying to regrow it)
Eyes: Pale blue.

Background:
Lisandra was born in a tribe of Northern nomads, and was being trained for priestship in the local religion that involved worship of the Great Bear (the Grizzly would be the Earthen equivalent).
A year previous, she met a young man of another tribe, and they fell madly in love. He took her virginity, and swore that he would marry her and take her to her home tribe. Instead, he vanished one night, leaving her contemplating suicide.
She had a vision from the Great Bear, that she would have to leave the tribe for five years to cleanse herself of Wrongdoing to end thoughts of self-destruction. She told the Priests all that had happened, and they saw to it that she had all the provision she would need to reach Civilization.
In a formal ritual, she was stripped of her clothing, her hair was shaven off, and she was sent into the wilderness naked and alone, to atone for five years for her indiscretion.
As arranged ahead of time, she was met by a Priest in the wilderness, who gave her her clothing, weapons, and privisions. She was blessed by him, and told to return in five years to be welcomed back into the tribe.

Abilities: She is trained in crystal and ice magic, and has Summoning magic based upon her Bear totem. Her training is not complete, so her power is not yet great. She is, however, utterly devoted to the Great Bear, and while she does not have formal training right now, is continually learning from Him. Like others of her tribe, she is trained with spear, axe, and shield. She usually wears no armor other than a medium size wooden shield, preferring to be light and nimble on her feet.

(OOC: I can edit this as needed based on the story. I imagine her growing stronger and becoming fiercer in battle as she begins to resemble her Bear totem, maybe even gaining Battle Focus, but for now she is primarily a beginning spellcaster)
 
Totems aren't religions of their own.
All the Four races follow the Mother Creator. She and the Dark Lord have had active roles in the world, though both have been a little low-key since the great war.

A Totem in generally regarded as an aspect of the Creator, of some divine protector following Her will.

Very Clan of the Cave Bear-esque. It can be kept as it is. Some groups do gather close enough to their totem for that kind of relationship. But even if they openly reject the Creator and follow their Totem, they'll still recognize her as the Creator. No "Creator, what's that?"

And yes, there are groups. Small groups, and mostly Var'dul, that Reject the Creator outright. They spit at her name (sometimes literally) and make rude gestures whenever she comes near them.

I realize now I wasn't too clear on that to begin with. But that's why I like this stage. Feedback.

They're good characters.
 
I was kinda thinking along the lines of how African and African American religions (IE Vodoo) see the "gods" or loa as being "junior" gods to the great god, who is not really denied, but isn't really actively worshipped per se (except as God in Catholic Mass for the Hatians, but that's a different matter).

So my character would accept the idea of the Creator easily enough, but wouldn't really worship her per se except through the intermediary of the Great Bear.

That's the great thing about religion, real or otherwise, belief doesn't have to "follow facts," per se. So much is based on perception, and Lisandra's tribe just perceives the Totem as more important than some others might. :)
 
Haha, for some reason it doesn't surprise me to see this being tried once again. Third time's the charm, eh GM?

:chuckles: Maybe this will somehow make JC appear, but somehow that seems like a wish that won't come true. Anyways, maybe I should pull Evee in for this round. What do you say GM?
 
Sounds good.

Considering everything, it'd be cool if JC joined.
But no GMing for JC this time. It'll be easier all around if we stabalize it. I'm not as good with the storyline, but the fact I'll be here until the end should even it all out.
 
Well, this story looks to be interesting. So far I count four females and one male in the group. Should be quite fun. Anyway, here's Evee.

Name: Evee
Race: Human
Age: 24
Sex: Female
Appearence: Pink hair (natural, yes), black eyes. She stands 5'11". She has a shapely body with her breasts an ample C cup. She usually wears a long black dress that stops about the middle of her calves and high cut black boots along with elbow length white gloves. She leaves her hair long and unbid, leaving it to come down to the middle of her back. On a silver chain around her neck she wears a golden dragon figurine to mark her as a priestess of the Golden Dragon totem.


Background: Eeve was born in one of the Golden Dragon temples located around the world. Her mother was High Priestess of the temple in which she was born, however her mother was not the one to raise her. Her raising was left to the priestess of the temples. As Evee grew up, she was carefully trained in magic and the art of summoning. This task was always easy because thought she had the talent for using magic, she had the odd knack of messing up spells by forgetting a component, phrase, etc. Needless to say, this lend to complications. One such complication was when the priestesses tried to help Evee with her shape-shifting to the form of a Golden Dragon. Once the spell was complete, Evee was dragon, but she messed up when she tried to revert back to human. The only problem was that her tail didn't completely disappear so that she now had a two foot long dragon tail when she turned back to human. When she turned 23, her mother told her to leave the temple and seek further knowledge in the world.

Personality: Evee is friendly and out-going. She is curious about the world, but she does her best to try and not be overly curious. In addition to miscasting spells sometimes, she can often be a klutz as well.

Powers: She is able to shape-shift from dragon to human, and vise versa when needed though she can't get rid of her tail in human form. She is an apt fire mage, as well as a decent summoner. The creatures she is able to summon are often fire-based or from the fire plane. She carries a stout oak stick with a red ruby attached to the tip of the stick in a gold holder. Since she does have a limit to how much magic she can use, she is also trained to fight with the staff as a melee weapon.
 
hehe 3 chicks to 1 dude? think that'll make Zarl very happy. /grin.

Forgot to mention Scyns description.

She looks like my avatar. Same markings on arms and legs, even white skinned like my avatar. Only with long, wavy hair reaching down to her hips. Kept in two braids starting at the top, about half way turns into one braid, leaving the under half loose.
The elders tried to get her to wear robes as they did. But she didn't like robes.... she likes her small leather vest, pants and calf high boots.
Although when going into town she wears a full length black, velvet cloak trimmed with silver metal skulls. The inside in lined with the softest, black wolf fur. It helps her to blend in with the shadows and keep from being noticed. Though, when it's hard to find shadowy areas' like in a tavern, she does get quite a few stares for a short time. It's not that she's shy, just doesn't like a lot of attention. Attention brings out the unwanted and she's very cautious of her surroundings.

Scynthrina has never been to a town yet, so she doesn't know how they will react to her. Though, I'm sure she'll be doing something that will make her unwanted in towns. *similar to last time* /innocent look... But, we'll just have to see right?
 
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Yes, Zarl will be quite happy.

Now, if we can just drum up a few more players,...

I'm looking at Sunday for the main thread to begin.
It will remain open to new players straight through until the end.

I'd still like a few more. Maybe even a male or two, before starting.
But Four is a solid number. Not as solid as six, or eight.

But there's still a few days, who knows what could happen.
 
This again, eh? I'll bring Raen back, if you'll have him.
 
I thought we were going to start on Sunday GM. Lose track of the days?
 
You know what? I've still got spare time so yay! This has the sounds of not being PURE sex (except for you), and you do sound like you need some form of males ;)

Name: Auduin Pendragon (Yes, I love WarCraft. Screw off :p)
Species: Human
Sex: Male
Age: 23

Bio: The young, aspiring knight of the human lands. He is dedicated to slaying beasts of the void for the protection of his friends and family. Though there are many human wizards, he is a warrior whom lives and dies by the blade.

His family has long since sworn to take the duty of taking arms for the benefit of the people of Men, and Auduin is no different. He has trained since a young child in the art of the Greatsword, a massive sword who's purpose is in it's ferocity. He is dedicated and will refuse to back down from anything that would risk the lives of humans or their livlihood.

Most of his family is dead, and the only family member he has left is the odd-ball in the family... Lotharian. He was much more cold than his brother and was very calculating it seemed. Many had questioned his loyalty.

Abilties: The Trance. He has mastered the ability to shrug off the pains that come with the ferociousness of his combat style. And he has refused to waste any time in anything beyond it. As such, he has two styles mastered for the price of his magical aptitude.

Agrias: When he is able to go on the offensive without fear of taking too great of damage, Auduin merely swings. This style is dedicated to get the most damage out of every swing. Lesser armor and shields are cleaved from this style, though if Auduin is dealing with a more skilled advisary, they are easily able to defeat him. Though the swings are extremely powerful, he takes a bit to recover from each swing allowing a smart opponent the opportunity to score costly hits. (Like Guts from Beserk)

Defrin: When Auduin is unable to have the benefit needed for his Agrias style, he focuses on the Defrin. This style is made of quick dodges and parries and is merely dedicated to defense. Yes, he can score blows with this but they will not be nearly as devastating as Agrias. This is a style that is more about being nimble. (Like Cloud from Advent Children)

Appearance: Auduin is a broad man, rippling with muscles. He has hair down to his shoulder that he cuts when he feels it gets too long. Also, he has stubble on his rugged features. He was most definitely a man of war before most else.

Also, he normally wears a breastplate with chainmail to cover the rest, along with gauntlets and plates for his lower legs. He normally wears a belt with some salves to help him out when he gets hurt.

Moto: Men must have their soliders as well and I pray I lead a good example.
 
If I come up with something, can you possibly use another female or would you like to keep it balanced?

If I've read correctly you have your three men and your three ladies, so perhaps, your not wanting odd numbers.

Let me know.

Thanks,

Red
 
...No, more females are fine. Balance is nice, but not particularly needed.

And yes, it's not being pure sex.
As for the start,...I know. I'm starting it tonight. I just plain got caught up in other things.

Now it's up. Hurrah.
 
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The GrandMage said:
...No, more females are fine. Balance is nice, but not particularly needed.

And yes, it's not being pure sex.
As for the start,...I know. I'm starting it tonight. I just plain got caught up in other things.


Thanks, I'll print and read what you have more throughly and post again with my char.
 
OOC:

Name: Kara Sahine
Race: Elf - Saldoa Clan
Sex: Female
Age: 106 Elf years = 24 Human years
(Elves live to be around 700 years, and reach maturity at the age of 100)
Hair: Blue
Eyes: Green
Complexion/Skin Tone: Ivory

The Saldoa Clan:The Saldoa Clan is one of the oldest Elf Clans still in existence. They pride themselves on the almost pure Elfin blood line that runs in their veins. Many Elf clans were destroyed by the Dark Lord's minions and the monsters that he gave great power to. The Saldoa Clan are well trained in the Fighter Trace powers. They have learned to adapt their abilities to best suit their surroundings. Those that chose to live in the treetops, are very well versed in leaping and have long, strong legs. The ones that have braved the world at ground level are better at running then the treetop Elves. The two groups get along, though one (like most) thinks their group is the better. Each race of the Saldoa Clan are well known for the strong powerful blasts of energy they send to defeat attackers.

Kara: Kara was born 106 years ago to the Elfins known as Sharda and Kepla. Sharda trained his daughter, much to Kepla's disapproval, in both the fine arts of the treetop elves and the ground elves. She loves the treetop lifestyle, and the leaping and bounding thrills her to no end... however, she can not chose to live in the treetop dwelling because she is so white in complexion. Her life would be in danger from the hideous monsters of the trees, and air, if she were to make her home there. She spends most of her free time in the trees when she feels it is safe, and uses them for traveling, because it is much faster to jump from limb to limb then walk on the ground. Living on the ground is content for the young elf, but she doesn't truly care for her sheltered home of twigs and leaves. She stands a gigantic 5'0'', which is tall for her Elfin heritage. There was rumor that somewhere hundreds if not thousands of years ago, a Human crossed her families bloodline, thus giving her the enormous height.

Kara's Abilities: As mentioned she likes the trees, but can not be a treetop elf, due to the color of her skin. She is however very strong in leaping and running. She is not strong in her ability to hurl powerful balls of energy. Kara can summon them, and can hurl them, but they are more like a hard punch to the gut, and not like the ones that will throw a man, woman, or monster through a tree trunk. Will she master these ability? Many have their doubts. She is one to wile away the hours playing games in the trees, and weaving chains of leaves into intricate designs. Her leaps have carried her 2 stories however she does tire from that so she would rather the easy leaps from branch to branch. Her body acts as its own spear, and before she hits her next mark she arches her back and her legs move gracefully forward, giving her the balance she needs. She runs as fast as the monsters known as Ganish. The long legged creatures that are tall and willowy are often the one thing that she has the hardest time racing away from, but so far she has managed to never get caught.

Kara's Appearance: Her skin is the color of Ivory, the same highly prized compound that is sought by all people. Ivory can only be hidden well during the Winter season, so Kara sticks out like a sore thumb. She is very petite in size and though tall, still quite tiny. During the seasons of change, she will wear clothing that camouflages her appearance. Greens of different hues will hug her 5 foot frame, and her small breasts, during the Summer and Spring months. Colers of gold, brown and reds are woven into the material of her dressing, so she blends with the Autumn Leaves. Winter, warmly, but also leaves more skin exposed due to her natural camouflage. She can not decide which season she enjoys the most, because if she is clothed deeply she feels confined, but also can hide better in the trees. Her biggest draw back is her hair. The bright blue contrasts with everything, but water. She can hide in lakes, and deep rivers, if she keeps her face covered and hidden by the large water plants. Her hair is cut short, and she likes it that way, because it means less to hide and deal with. Long hair tends to tangle in thorny plants and she hates having a bad hair day. Her ears extend back and close to her head. The tiny tips barely protrude past her scalp. She wears a small black pearl in the tip of each ear, a defiance to her father, but she likes them. Her green eyes, are the color of the darkest jewels known to exist on the planet. They are wide when frightened and the angle slightly toward her temples. When happy they seem to sparkle like the sun on a sea-green ocean wave. In anger, the look like to small slits that burn with green liquid fire.

A bit more....

Kara is not on any special quest, but at the age of 106 she is looking to find her own place in the world. She was tree hopping one day, and realized that she wanted something more then the constant sights of her own village. So much to the disappointment to her father and mother she has decided to travel and see the world around her. Avoiding monsters is just one of the many adventures she will face. She is to return home in one year, to wed her elfin mate, Hassin. Kara is indifferent with the union, it was established while she was but 1 day old and Hassin was only but 2 days old. The families were and are still friends. She has told Hassin she will return and do her duty, but in reality, she really could care less if she comes back and marries the wimpy elf.
 
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...
Mmm-Hmmm.
...

Okay. But some of that Tree-Leaping is a Fighter's Trance. That means limitted usage, as it tires you out. I'm okay with leaping up into the branches, and being a really great jumper, but I can't let you just have an inherent ability to leap over five trees.

I'd say anything over the second story would require a Fighter's Trance ability to get to.
 
The GrandMage said:
...
Mmm-Hmmm.
...

Okay. But some of that Tree-Leaping is a Fighter's Trance. That means limitted usage, as it tires you out. I'm okay with leaping up into the branches, and being a really great jumper, but I can't let you just have an inherent ability to leap over five trees.

I'd say anything over the second story would require a Fighter's Trance ability to get to.


Edited to 2.. though.. 5 sounds so much more graceful..

everthing okay otherwise?
 
Name: Sakoran Hongar
Species: Human
Sex: Male
Age: 25

Appearance: 6'2", a bit thin and his movements seem awkward from time to time. He cleary is not a fighter. His hair is dark blonde and croped short, he is clean shaven all the time. His eyes are a dirty mix of blue and grey. He wears dark brown trousers, a shirt and a traveling cloak. He carrys a backback with some basic belongings and a staff.

Bio: Sakoran is a young human who dreamed of becoming a powerfull mage who could not only battle the monster but control them. He wanted to become the most powerfull mage of all time, but apparently he laked necessary skill. He learned a bit about the element of air and a bit more about light, but found both of them not very usefull. His last teacher talked about some powerfull mage that could show him how to proper utalize the skills he was given.

Abilities: Some very basic knowledge of air and some better knowledge of light. He can create winds and levitate some objects but they can't be to heavy. Currently he won't be able to lift anything heavier then 50 lbs. His control of light is a bit better. He can create a very bright flash that is only directed at one person to momentarily blind someone and he can focus a lightbeam to cause burn damage.
He knows how to use the staff he carrys but won't last long against a real fighter.

Personality: Sakoran is very shy and currently only focused on learning more about using his abilitys. He spend most of his live in studys and librarys and this is the first time he really had moved out into the land.


Please give me feedback if that's okay.
 
Logan2 said:
...who dreamed of becoming a powerfull mage who could not only battle the monster but control them.
Void magic, ehh? Best watch how much you talk about that. It's heresy, it's taboo, it's usually greeted with a swear and an attack.

Logan2 said:
...and he can focus a lightbeam to cause burn damage.
Nope. Sorry. You lose. Try again.
You only get light with Light. You want heat, you need Fire. Light and Dark aren't the most useful elements.
 
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