Firesprite
Vicariously Alive
- Joined
- Feb 7, 2000
- Posts
- 3,141
The Gods are playing again, Fate, The Lady and Kaos watching on
The board is a perfect miniature of the world. In fact, if you look very very closely at the board you will see movement upon it. If you look even closer you will see it IS the world – and the gods are playing their favourite game. Life.
Each God has his (or her) own strategy. They are playing with the life of one man. This poor unfortunate, one Wilson by name is having a very strange time of it.
The rules: Each God rolls the ten sided die. The first roll gives a category – Magic user, Small god, Skilled mortal, Unskilled mortal, Underground dweller, Sky/Tree dweller, Land dweller, Water dweller, Animal, or spirit/undead.
The second roll gives a sub-category. ie for skilled mortal you may roll Woodsman, Thief, Archer, Doctor, Assassin, Midwife, Farmer, Warrior, Mercenary or a 6 in any category will give gods choice of the list.
Whatever the outcome, Wilson will then encounter that creature or person on his journey. Even if he is in a desert and the Loch Ness monster is rolled – perhaps there is an oasis, perhaps a sea over the next sand dune.
If things aren’t going well for Wilson, (or if things are going TOO well, depending on if the god is trying to kill him or make him survive) then the god can roll the 3 sided dice. Each god can only do this 3 times in the whole game, so use this wisely. The 3 sides are for Fate, The Lady and Kaos.
Fate is a flip of the coin. By its head Wilson wins his current problem, by its ass he fails (try not to kill him please).
The Lady has luck on her side. Three 6 sided die are used. Two of them represent Wilson, one is the problem he has. Highest roll on any individual die wins.
Kaos is 3 flips of the coin. Best of three.
All players control Wilson. If Wilson gains a companion then the god that provided the companion controls the companion until the god sees fit to remove him/her from the game. If Wilson gains an enemy through game play (he can’t make friends with EVERYONE) then he or his companions might have a good shot of killing that enemy, or a god may roll the die and hope a good strong friendly character comes to his aid through the die roll.
Remember: This is the Game of the Gods – Gods don’t wait their turn to roll the die.
The board is a perfect miniature of the world. In fact, if you look very very closely at the board you will see movement upon it. If you look even closer you will see it IS the world – and the gods are playing their favourite game. Life.
Each God has his (or her) own strategy. They are playing with the life of one man. This poor unfortunate, one Wilson by name is having a very strange time of it.
The rules: Each God rolls the ten sided die. The first roll gives a category – Magic user, Small god, Skilled mortal, Unskilled mortal, Underground dweller, Sky/Tree dweller, Land dweller, Water dweller, Animal, or spirit/undead.
The second roll gives a sub-category. ie for skilled mortal you may roll Woodsman, Thief, Archer, Doctor, Assassin, Midwife, Farmer, Warrior, Mercenary or a 6 in any category will give gods choice of the list.
Whatever the outcome, Wilson will then encounter that creature or person on his journey. Even if he is in a desert and the Loch Ness monster is rolled – perhaps there is an oasis, perhaps a sea over the next sand dune.
If things aren’t going well for Wilson, (or if things are going TOO well, depending on if the god is trying to kill him or make him survive) then the god can roll the 3 sided dice. Each god can only do this 3 times in the whole game, so use this wisely. The 3 sides are for Fate, The Lady and Kaos.
Fate is a flip of the coin. By its head Wilson wins his current problem, by its ass he fails (try not to kill him please).
The Lady has luck on her side. Three 6 sided die are used. Two of them represent Wilson, one is the problem he has. Highest roll on any individual die wins.
Kaos is 3 flips of the coin. Best of three.
All players control Wilson. If Wilson gains a companion then the god that provided the companion controls the companion until the god sees fit to remove him/her from the game. If Wilson gains an enemy through game play (he can’t make friends with EVERYONE) then he or his companions might have a good shot of killing that enemy, or a god may roll the die and hope a good strong friendly character comes to his aid through the die roll.
Remember: This is the Game of the Gods – Gods don’t wait their turn to roll the die.