Lord
Really Really Experienced
- Joined
- Jun 27, 2001
- Posts
- 367
The wizards is b asically " A conference of wizards" if you didnt know about it/see it or anything oh wells im thinking of bringing it up again http://www.forum.literotica.com/showthread.php?s=&threadid=49204
Anyways you need to pick a mastery, wand and describe yourself.
Few rules
1) NO ONE is invincable or has immunity against a certain spell or spelltype
2) No one has a "sudden killing" spelling or something like that(too powerful spells)
3) Everyone starts out weak at their thing they are going to masyer
4) your starting wand stays with you forever
thats all
Also, i hope you all pick young wizards, preferable not over age of 100 but also not younger than 10. Preferably around 50. Wizards will live longer than 100
Just that I dont want anyone to grow too old
Next: Should we have ranks in this group of wizards? If so than the ranks shall be decided by us and who has what rank.
next: these are a few suggestions of mastery
Water - Control Water/summon water beast golems drop water spells
Light - Control light/blind with light, take out all liggt from room
Darkness - Control darkness/fill room with darkness, cloud a mind with darkness
Fire - Control Fire/same with water cept fire
Air - Control air/ same with fire except air
Earth - Control air/ same with fire except earth
Wind - Control wind/same with earth except wind
Electricity - Control electricity/same with wind except with electricityy
Golems Summoning - summon golems from the elemtents of any size/shape/weight/form golems can be named
Beast Calling - summon already on earth animals but only if animals are in range to be heard
This is just to help you pick, if you think any are related please post if you think it shuold be edited
please post
if you have any more suggestions please feel free to use/list
Anyways you need to pick a mastery, wand and describe yourself.
Few rules
1) NO ONE is invincable or has immunity against a certain spell or spelltype
2) No one has a "sudden killing" spelling or something like that(too powerful spells)
3) Everyone starts out weak at their thing they are going to masyer
4) your starting wand stays with you forever
thats all
Next: Should we have ranks in this group of wizards? If so than the ranks shall be decided by us and who has what rank.
next: these are a few suggestions of mastery
Water - Control Water/summon water beast golems drop water spells
Light - Control light/blind with light, take out all liggt from room
Darkness - Control darkness/fill room with darkness, cloud a mind with darkness
Fire - Control Fire/same with water cept fire
Air - Control air/ same with fire except air
Earth - Control air/ same with fire except earth
Wind - Control wind/same with earth except wind
Electricity - Control electricity/same with wind except with electricityy
Golems Summoning - summon golems from the elemtents of any size/shape/weight/form golems can be named
Beast Calling - summon already on earth animals but only if animals are in range to be heard
This is just to help you pick, if you think any are related please post if you think it shuold be edited
if you have any more suggestions please feel free to use/list
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