OOC/Casting Call: The Sorceror's Staff

The GrandMage

Simply GM
Joined
Jul 31, 2001
Posts
6,630
The world is awash with ancient magical artifacts. Wizards of the world have long since lost the knowledge of what such objects may do, or how to test them. Such things are looked upon as dangerous and left to themselves.

But one wizard, the Emperor of the New Continent, a rich and powerful ruler, has discovered one of the most powerful of these items, an ancient object known only as 'The Sorceror's Staff'. WIth it's power, he has killed all the wizards of the Inner Circle, the leaders of the magical world. The remaining wizards, have created a plan, a sent a weak but skilled one of their number on a quest to find a hero from prophecy, and collect what objects of magic and allies that could help to save the world from the rule of this tyrant.

Our story begins in the quaint town of Viricaire, when the wizard has been led to by the powerful yet mysterious Orb of Nate. Is it here he is to find the hero? An ally? A good cup of cider?

I will be playing the wizard, NPC's, blah blah blah....

Oh, the story begins on the 'Old' Continent, a land filled with old ruins and forests and swamps, and also home to the Four Spires. Each Spire is a Tower which ascends into the sky. Each is home to one of the four major religions: The Way of the Dragon, The Way of the Pheonix, The Way of the Unicorn, and The Way of the Gryphon. Let's just say they're very powerful and nasty people.
 
Last edited:
Nadia

Half Human/ Half Elf
Female
90 years old (approx. 19)
Red/brown hair with silver streaks
Emerald eyes
Human face with slanted eyes, peaked ears.
Tall like a human, 5'4" 95 pounds
Weapons: bow and arrow, sling shot, dagger
Short dear skin shirt, leggings for winter, and a dear skin tube like top.
Wears a crystal talisman around her neck on a woven chain.
 
Krys
Human
Male
late 20's early 30's
black hair, somewhat scruffy lookin stubble
ice blue eyes
5'10" tall

Ranger who excels at stealth and swordsmanship, not too terrible a shot with a bow either but nothing to write home about.

Wields a longsword and a hatchet as dual weapons

Equipment consists of his longsword which has been passed through his family for the last three generations, his hatchet, which is utilitarian in nature but doubles as an offhand weapon, a shortbow, quiver of broad head arrows, warm cloak which blends into his surroundings quite well, standard clothing, made for the outdoors, survivability equipment such as tinder, flint, and such, in his backpack.

He's wandered the lands for quite sometime, always watching for signs of defilement of the forests and it's environments. Or a despoiler of nature, His family is from a royal line and esteemed brotherhood of knights. Though he decided against the life of a knight, not being much of a politician himself. And instead prefers the outdoors and doing something more effective and for the betterment of man. He only rarely travels into cities, though today he happens to be visiting viricaire to resupply. Though he has noticed a presence of evil foul upon the air, and an impending doom of late.
 
Edit: Bleh. Character won't work
 
Last edited:
NOTICE: The four religions are mentioned to add depth to a later event. They are in no way a central part to anything, and it is in fact a bad idea to make a cleric or priest or whatever.

They are mentioned because a few 'items' are stolen from them (You can't know about it in advance or be a part of the stealing) and because of their reputation and power, the purpose is to show that the cause is very serious. The characters are supposed to know how strong and cruel they are, and see that this is a truly important quest if it involves waking that monster.

Only one person is allowed to be a member of the church, because they contacted me before this. I told them the special conditions about such a character, yadda yadda.


Please join.
 
Marvak

Marvak
Human
Male
Approximately 35
Cold grey eyes
6'0' tall, with a whipcord thin, runners build and a pallid complexion from lack of sunlight.

Assassin. A man whose pride in his skills is offset by his cynical view of human nature. He takes little interest in outside events such as religion, magic, or politics except as they effect his employment. His primary motivation is the weight of his purse, although he actually spends little. His personal sense of honor prevents him from taking targets he deems unworthy of his talents. For this he is thought a fool by many of his peers. Perhaps they are right.

Marvak's only personal weapon is a superbly crafted, balanced dagger passed on to him by the individual who taught him his skills. He acquires other weapons on a situation appropriate basis. While he is expert with his personal weapon, he is merely proficient with otherss. Poisons, on the other hand are fascinating....

Marvak wears a variety of clothing, depending on necessity. The one common characteristic they share is thier dark, non-reflective qualities. On those occasions when he does indulge his personal comfort, he prefers a tunic, trousers, soft boots and a belt for his knife.

When not working, Marvak can be found in his modest rooms in the Thieve's Quarter or in a quiet corner of the Bazaar. Since he has found it in his best interest not to advertise his line of work, he operates solely on word of mouth. New business may be brought to him through discreet inquiry at the rampant Dragon Inn.
 
Arias

Arias
Human
Male
Early 20's
Blue Eyes
5' 8" Scrawny

Orphaned as a young boy Arias was forced to fend for himself. To survive he was forced to become a sneaky stealthy petty thief. Arias excels at spying on people and is aware of many peoples secrets. His best defense is blackmail or a dagger in the back. He prefers not to kill but to use his knowledge of other peoples secrets to better himself financially.

Has never had anybody to rely on and trusts nobody but himself.
 
Hmmmm. Four characters? Well, let's wait a day or two, see if we can draw in a few more, then start up!
 
Hey GM, I'm in, but tired tonight, and away all day tomorrow. I'll post a character tomorrow night, or Wed. morning.
 
Well, if Freeport Adventurers is truly gone, and it appears to be the case, then perhaps Fledgrin Sorrow will be welcome here. Wouldn't want "Edge" to be in two threads at once...;)
 
Tamyr

Name: Tamyr
Race: High Elf
Age: 128


Appearance: Long white hair, often worn in a pony tail. Pale white skin, with deep green eyes. Can usually be seen in a loose fitting white shirt, and loose fitting brown pants, made of some undescribed material.

Description: Like most of his folk, Tamyr is very proficient in the use of the bow. Though his shot and speed excede the skill of other races, he is, by elven standards, sub-par. He instead choose a life of knowledge and land. He has studied as much as he could about other races, lore, and language, and has devoted much time to his own body. He forsook the higher teachings of the bow and the sword, and instead focused on the abilities of the weaponless body, tuning his abilities to precision. Though he can be found with a bow and quiver at most times, it his rare to see him with any other weapon, save a long rune-etched staff.
 
Alright! Goodie!

Now, If we can get a few more people....We can start tomorrow!

And if we don't, we can start tomorrow!

Guess when we're starting! Tomorrow! When I feel like it....Which means it'll be a while.
 
?

Gm? Are you losing your mind hun? lol Let me know when the thread is up, I dont check the boards. :)
 
Name: Fledgrin Sorrow (nicknamed Fledge and later Edge by his older brother, he still prefers to be called Edge)
Race: Human
Gender: Male
Age: 26
Height: 5'11"
Weight: 180 lbs (muscular from his training and battle experience, but not the bulging barbarian type at all)
Hair: brown and long to his shoulders
Eyes: Brown

Bio: Born into a poor family, Edge lived the first years of his life on a farm, though he has no memory of that time. Evicted by a rich landlord, his family took to the streets while he was only four years old. Ensuring he and his older brother Dervasse ate first, his father died of starvation within the first year, leaving his mother with the two boys. WHen he was seven, she passed away as well, for unknown reasons. His brother raised him from there, but, only twelve years old, Dervasse knew nothing of the world besides what he learned on the streets, stealing and fighting. The two lived together for seven years, stealing the food and money they needed and remaining in the same town only long anough to get what they needed to move on, gaining reputations everywhere they went as trouble-makers and disruptive children. They were finally caught and punished, beaten intensely during their arrest, in which Edge lost his left eye, and sent to a prison where he spent the next three years, never seeing his brother once, but being looked after and cared for, given his young age, by three prisoners of war, who, when they escaped the prison when he was sixteen, took him with them. On the outside, they were fugitives, wanting to find their way back to their home but unable to risk crossing the borders. They attained weapons, and taught the child the ways of war, skills he would need should he be realized as their friend. When the three were recaptured, they hid the boy and went peacefully, later to be executed. Edge, now on his own but more a man than he had ever been, was still a fugitive at large following the escape, and his previous reputation had not worn itself away. No family to go to (as Dervasse had not, to his knowledge, ever left the prison), he became a wanderer, a nomad, lending out his services as a soldier in some cases and as a thief in others, though he had grown to hate stealing when it wasn't a means of survival. He could hunt for food when he was hungry, and often had enough money, at least. He traveled constantly, spending no more than a week in any given place, unless the money was too good to leave, and he kept to himself, but he constantly watched, studying people, learning how to read even the most subtle move or the hand or eye. With only one eye, he saw what most could not see with two, and his instincts told him more than his senses could ever provide, proving with sometimes deadly accuracy that the mind's eye can be even more powerful. But he never saw with either eye what he truly searched for. A meaning to the insanity his life has shown him.

Weaponry: He is skilled with many weapons, but is most efficient with the sword, and has found himself to be ambidextrous. He carries a long sword in a sheath on his belt. He also carries a plate shield, which he tends to leave on the saddle of his horse, Matty (short for Matilda).


Thoughts, GM?
 
Here ya go.

Okay people, Post post post! It's up! Yahoo!

Good characters, everyone.


Name: Sorian
Occupation: Wizard.
Age: 49.
Eyes: Icy blue.
Hair: White, it flows down around his head to a few inches past his shoulders. He also has a beard, of the same color and length.
Appearance: He wears icy blue robe which match his eyes. He is a powerfully built man, and stands about six and a half feet high. He is well versed in the powers of magic, and weilds a battle axe he keeps at his side. He has many pockets in his robes, and many pouches at his belt. A large domed sheild is strapped to his back.
 
cancelled

ok i take it back! but dont lecture me if I write something 'weird'!
 
Last edited:
If there are any spots for characters left open then I hope I can come into this. If so here is my character.

Dailin Thengar
Race: Elf
Age: 150
Height: 5' 11"
Weight: 180lbs
Grey eyes
Blond hair

Dailin left home after all his training as a ranger, thinking that he was ready. He found that he wasn't however and was attacked by a group of undead. He killed a few of them but lost his right arm in the battle. He was saved by his mentor who told him what he had done was the stupidiest thing any of his students had ever done. Dailin was punished severely for what he had done and after a decade he was trained again and learnt how to fight with only one arm.

After his master was happy with where he was he told Dailin to got back out into the world and help whoever he came across.
 
Ehhh. Elves are kind of elitist bastards in this game....

But if you want a character who was trained by a 'hermit' type and is seperate from the elitists, sure. Or if you want to be just different, okay.

But realize other elves will be,.....ummm,.....well, assholes who'll mock you for traveling with humans and such. Welcome aboard.
 
Tyrian

Name: Tyrian Calderath
Profession: Paladin
Description: Tyrian is a human male of 24 years of age. He is armed with a Bastard Sword, & carries a hand axe & a mace also. He is wearing well-worn chainmail, & has a shield slung on his back. His black hair is worn long, tied in the back with a leather cord. His eyes are a piercing green, & he has a short beard & mustache. He is about 6’3” & weighs about 240 lbs. He rides a black heavy warhorse with a white blaze on its face named Sylthandall, which means “True Heart” in Elvish

Tyrian is a wander. He moves from place to place, righting what wrongs he can, teaching by example rather than preaching. He is from a broken land to the south, Arakan-Thor. 5 years ago an orc uprising basically overran the kingdom, slaughtering almost the entire population until a combined army of Goblin’s, Dwarves, & Human’s fought back and defeated the Orc horde. Tyrian was on a pilgrimage at the time, and was too late to save his family, or defend his kingdom. He has vowed to never again let such a massacre happen if he can prevent it.
 
Sorry, sweets, Fledgrin is mostly human, though I can add in that he has some elvish qualities, maybe genes that he wasn't aware of, or didn't know the origin of. Y'know what I mean. Might be good characterization, even.
I have him written where he's been on his own for some time,so there're things about his past and family he doesn't know, like damn near everything...
 
I can edit it, I got you confused with someone else I do believe. Would help if I could keep everything straight lol. I haven't made note of everyone's characters in here just yet. let me know, I dont mind fixing my screw up :)
 
Back
Top