OOC/Casting Call: Concrete Jungle v2.0

DrStein

Literotica Guru
Joined
May 7, 2005
Posts
5,632
Since the beginning of time, humans have always told stories of shapeshifters. They often spoke of them in feared whispers, telling of malevolent wolves who became men by day. As the millennia passed, these tales became deeply ingrained in the human consciousness until the new era of science, logic, and reason was ushered in.

In some parts of the world, there are those who still believe the stories, but for the majority of the world's inhabitants, lycanthropes are little more than fairytales and movie monsters.

Of course, truth can be stranger than fiction. The legends are very real, and in the ancient world, the lycanthropes were the ultimate predators. They lived among humans, their food. It was in the Carpathian Mountains that the humans learned how best to fight back.

During the Inquisition, many lycanthropes found themselves accused of witchcraft and executed in horrific manner. They responded quickly by attempting to cover up their existence. They went to greater lengths to mask their activities, and the individual clans all passed laws among their people within the same year that consuming human flesh was forbidden from then on.

Not all lycanthropes were as unfortunate as those in continental Europe, however. In Japan, the werefoxes enjoyed anonymity while patiently waiting for the stories of their race to become regarded as mythology in human society.

Irish lycanthropes faced less danger as they were generally regarded as free-spirits and protectors instead of vicious killers.

In Africa, the werepanthers, werecrocodiles, and werehyenas were content to continue their prowling on the fringes of civilization.

In North America, the lyancthropes who took the form of wolves, bears, and coyotes were primarily peaceful. But whenever a more vicious member of their kind threatened the tribal community, they assisted their human counterparts in the tribe in hunting the rogues down.

Meanwhile, in the jungles of South America, the werejaguars continued their ancient role as guardians and punishers of the wicked.

Centuries passed. Science took over superstition. People put more faith in the books of scholars than in folklore. Lycanthropes became distant memories of a more primitive time.

Today, the lycanthropes continue to move among human society. Clans have risen and fallen as often as human kingdoms. They now live with humankind peacefully, keeping their nature secret and hidden. Globalization has brought the clans into the cities together.

Werewolves remain the most common of all. They occupy all strata of society from millionaire corporate heads to lowly panhandlers. The most prolific clans are the tech-savvy Moonwalkers, the artistic Earthsong clan originally from Ireland, the mongrel clan known as the Moonscars, and the ever-curious Sun clan from Mexico and Central America.

Werebears are less common, and only a few clans exist today. Very few of the African lycanthropes have left their homeland, though small clusters of some of the larger clans such as the River Lords (werecrocodiles) and Star Warriors (werepanthers) have been seen in California, Colorado, Florida, Georgia, and the Great Plains of North America.

The werejaguars and werefoxes have united in their duties as the protectors of both humans and lycanthropes. Whenever a lycanthrope breaks the laws of his clan, the foxes are called in to use their magic to track down the culprit and prove his/her guilt. Once guilt is proven, the jaguars hunt down the culprit and depending on the severity of the crime, either bring them back to their elders for punishment or simply kill them on sight. Great care is taken to assure that mistakes are not made in this process.

Much like human countercultures, there is a network of places and people that cater to the needs of the local lycanthrope community. In any given major city, it is not uncommon to find bars, nightclubs, and coffee shops that cater specifically to shapeshifters. There are also medical clinics that specialize in caring for their species, small grocery shops that can acquire hard-to-find items, occult stores that supply can mystics with their materials, and so on and so forth.

The lycanthropes have their disputes amongst one another, but they don't dare let this be seen outside of private circles due to another factor: the lycanthropes are not the only creatures of the night in modern society.

Vampires, demons, sorcerers, and various creatures that pop culture has termed "cryptids" are very real, and very active. The lycanthropes want nothing to do with any of them, and are always wary when they discover that such a being has entered their territory. Most often, the lycanthropes can send emissaries to these intruders and form an agreement saying that either party will stay out of the other's business.

Should such an agreement fail, however, the covert power struggles that occur would put the games that humans play to shame.

Lycanthropes are also intensely powerful creatures, and it was perhaps this power that lead to so many myths about them.

First of all, silver does nothing against them. A werewolf shot with a silver bullet is no more hurt and no less pissed off than a werewolf shot with a normal bullet.

The full moon also does not force them to transform. However, the phase of the moon under which they were born increases their strength. A werewolf born under a crescent moon for example is at his strongest and healthiest during the crescent moon.

Lycanthropes also have nothing to do with the devil or any other sort of theology. If they have any sort of spirituality, it is most likely that of their parents which can vary as much as with humans and is largely influenced by region. However, most clans tend to favor Neo-Pagan religions and animism.

Lycanthropes are fully cognizant in their transformed state as well. No matter the shape they take, they are still the same person.

Contrary to popular belief, many of the so-called tell-tale signs of a lycanthrope are only superstition. The only indication of their nature is preternatural strength, unusually keen senses, and in some cases a tendency toward certain general features and mannerisms.

For example, a werewolf may have yellow eyes, a sharp sense of smell, and a tendency to be unusually protective of his home and property. Whereas a werejaguar may have very fine, chiseled features and prefers to work alone. In some cases, this may depend on upbringing and clan.

As for becoming a lycanthrope, it's not always as simple as being bitten by another lycanthrope. Sometimes it requires a spell, a vision quest, or a combination of these ways. Many of the other folk tales are again nothing more than superstition.

It's also worth noting that lycanthropes use their keen senses to their advantage in communication and have developed a secret language that helps them relay information when in the presence of each other and humans. This is made up of body language, specific clothes and accoutrements, and even smells created through perfumes, colognes, and deodorants. All lycanthropes understand these extremely subtle signs and movements as they are taught them from birth. It has greatly aided them in their continued existence amongst humans.
 
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Name: Varg Blackstone
Age: 19
Height: 6'
Weight: 150 lbs
Eyes: Yellow
Hair: Dark brown with rusty highlights

Varg is a young werewolf of the Moonscar clan. These mongrels of the werewolf race get their name through a practice of ritual scarring. This can take the form of something as simple as tattooing, to more exotic and extreme practices such as branding and self-scarring. Varg has branded the crescent moon and claw mark emblem of his clan on his upper left arm, his coming of age scar, and also possesses a number of other small scars on his body as trophies from his fights. He also recently tattooed a sword on his right forearm as an emblem of his devotion to justice.

Varg stands tall and lean, his chest out and shoulders back with head held high to symbolize his perception of himself as a dominant male. His yellow eyes are bright and intense, showing a focus that unnerves many who look at him. His dark hair is streaked with natural rusty highlights like the mane of a timber wolf. He grows it out to his waist and ties it back in a ponytail halfway down his back.

He dresses in very simple, dark clothes that can take wear and tear and don't need to be washed often. The reason being that he has little money and makes what cash he has through dirty work and odd jobs around the city.

Varg lives in a run-down bungalow on the fringes of the city with his uncle, aunt and her husband. He assembled his own motorcycle out of spare parts from a junkyard he occassionally works at, and uses that as his main mode of transportation.
 
Mabh Fallon

Mabh (why couldn't anyone ever pronounce that the right way? Meev. MEEV, for crying out loud!) Fallon wandered through her lair, better known as "Research and Archives" and sometimes just "The Library", of Lykos Corporation™. Over time, she'd come to understand why newspapers referred to departments like hers as "The Morgue" -- most times it was certainly as quiet as one.

The diminutive, raven haired, blue-eyed woman was the first of her family to have been born in the States. Granda and Muime had come over with their son, Michael, her own Da, a mere babe in arms, in the thirties from the Aran Islands near Galway, Ireland. He'd married late to a much younger woman who hadn't survived the birthing, and so Mabh was raised an only child by Da and Muime when she saw fit to interfere.

Growing up, Mabh had appeared almost antisocial, but truth was that she preferred her own company, and that of her immediate family. Not that she had much choice, they lived on an isolated farm -- their nearest neighbor more than ten miles distant. As a result, it didn't seem strange to anyone who knew her -- or of her -- when she chose to become a librarian.

The position with Lykos came as a godsend three months ago, if you believed in a god that is. Muime and Granda were long gone, and Da had passed six months ago. The farm was hers now, though she had no desire to work it. Loath to let the homestead go, Mabh needed to generate an income sufficient enough to keep up with the taxes if nothing else. And so here she was...

Mabh was feeling inordinately restless today. She had just finished collating a series of documents, followed by putting them on microfiche and also into the Corporation's extensive computer database, and there were a million other things to do -- but she just couldn't seem to settle.

It had happened again last night. In fact, more and more frequently since she had begun working at Lykos. Mabh didn't like to think about it. Or even consider the ramifications, let alone put a "name" to IT.

Muime and Da always just called it her "spells" and assured her that it wasn't uncommon for girls to have them during puberty. Having no reference, she took their word as law. Until university -- when she found out that it wasn't as common as they had made her believe. And now...
 
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Keaira Blakely

Name: Keaira Blakely
Age: 18
Height: 5'0"
Weight: 100 lbs
Eyes: Ice blue
Hair: Pale blonde, almost white
Skin tone: Pale, but not unhealthy.

Keaira... Her mother had given her the name because it meant "little dark one". When she'd been born, her hair had been raven's wing black, but shortly after her birth it had all fallen out and was replaced by blonde so light one might thing it silver silk. Growing up, she'd always been known for her lightly colored features, so unusual when compared to most around her. Granted... there weren't many around her growing up.

Not until she was around the age of 6, when her mother died of an illness she still cant put a name to. Her father had been gone before she'd been born, and she was left without a family. Taken to an orphanage, she was adopted only days later by a couple who'd lost there own little girl to fever.

Growing up she'd always been the type to be on her own, a loner in the very essence of the word. Not even her foster parents knew much of the young girl's personal life, as she wouldn't let them into it.

She pledges allegiance to no clan, and has recently had to begin taking care of her "changes" on her own. Upon reaching the age of 18, she big her adopted family farewell before making her way into the world, headed for the big city where she hopes to discover why she is the way she is.
 
Mabh and Keaira are both welcome to the thread.

I hope the elaboration I provided on the setting makes things a little easier on everybody.
 
Manitu-Tan

Name: Manitu tan KaWi CaSa (he goes by Manny) (name poorly translated from Sioux)

Manny is a Lakhota Sioux. He is a direct descendant of Crazy Horse, and carries the curse that made Crazy Horse such a feared enemy on the battlefield: lycanthropy.

Manny has just completed his Vision Quest, successfully returning with an intimate understanding of the power within him, and his name: Wolf-Man. He left the reservation and made his way to the Big City. A great evil was gathering itself, and it was important that Manny join with others of his kind to combat this threat not just to themselves, but to all life on the planet. He had seen, during his Quest, what would happen if he failed, and it haunted his dreams every night.

Manny is most powerful when the moon is at its fullest, and weakest during a new moon. He is 6'2", deeply tanned skin, long braided silky black hair, green eyes, and is a powerfully built man. He is quite hirsute, the hair on his arms and legs and chest dense, furry even. He moves with grace and confidence at all times, trotting as often as dancing, always very light on his feet, in perfect control of his 230 pounds.

Manitu-Tan can alter his form at ease from a wolf no different from any found in the wild, to a larger, more powerful and intimidating dire wolf, to a seven-foot tall Wolf-Man, covered in fur, the head of a wolf and a human's body, covered in fur, lethal claws at his fingertips and supernatural strength. Manitu-Tan can change the color of his fur in the blink of an eye.

Manny is just nineteen years old, yet his lycanthropy gives him the appearance of a thirty year old man. In a way, it has made him older and wiser beyond his years. He has a keen sense of justice and will not hesitate to play judge, jury and executioner.




There was a time when the land was sacred,
and the ancient ones were as one with it.
A time when only the children of the Great Spirit
were here to light their fires in these places with no boundaries...
In that time, when there were only simple ways,
I saw with my heart the conflicts to come,
and whether it was to be for good or bad,
what was certain was that there would be change.

-The Great Spirit
 
*squeel giggles and pounces Sploogin* nice to see you in yet another game, dearling!
 
my goodness, what enthusiasm! i'm not sure if my character or skillz will be what DrStein requires of his gamers, so don't get yourself too excited!
 
*nuzzles his cheek* Oh I'm sure you'll do just fine. I cant wait to get this game started! I'm so excited to play Keaira
 
J. W.

(I'm here, I'm here. Had to pull my character info real quick...)

Johann Wagner Stroheim is a rangy man that looks younger than his 26 years. His hair is short and spikey, jet black except for a single white streak that starts above his right eye. His eyes are pale blue, sometimes described as ice blue. He always seems to be possessed of extra nervous energy, and has that look that combat veterans refer to as "the thousand yard stare" - carry-overs from his black wolf lineage. His voice carries a slight Germanic accent.

Raised in a family that claimed Prussian royal bloodlines, his upbringing was meant to instill discipline and honor in his mindset, but ended up causing him to question thngs that he saw around him. He found out at the end of his adolescence what his family really was about, as he was inducted into the lycanthrope ranks that his family had maintained carefully for centuries.

It was determined that several members of the family should take up the appearance of wanderlust stricken youths, and spend some time going walkabout. Johann was chosen, and sent away from the land of his birth, taking up the role of international student, in reality getting the lay of lycanthropes around the world, as well as scouting potential fresh blood for the lineage. Johann has accepted that there are more chances to encounter others of his type in a city full of both academics and criminals. (Mental discipline is alway respected, and those with things to hide find ways to congregate.) Johann has taken to working as a bicycle messenger, since not only does he respect the sub-culture, but it allows him to burn off his energy in an accepted manner.
 
*perks* oooh... he seems interesting... O.O

I wonder though... if anyone has figured out what my character will be able to shift into once her change is finished?
 
Actually, to be honest, I had no intention of telling anyone. I was just curious as to wether someone had figured it out, lol.

And... D'oh! I just realised there's already an IC board x.x I'm now trying to catch up on all the posts I've missed, and I must say... its been a delicious read so far. :cool:
 
Actually, that's the old thread. I haven't put the new IC thread up yet.
 
Are you starting it the same way you did the last one with Varg and such? I really liked my post... I dont wanna rewrite it ; ; lol
 
Yeah, the intro will still be the same with Varg. I can't think of a better way ot introduce the character.
 
Oh good! Cause... his intro inspired mine, so without his mine doesn't make a whole lot of sense.
 
Just got it up... Wow, that sounds really bad out of context. Let me try that again.

The IC thread is launched. The thread is of course still open to new players, so don't hesitate to invite someone whom you think might be interested.
 
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