let3us2be1free0
Literotica Guru
- Joined
- Jul 5, 2007
- Posts
- 1,090
ooc and casting call for an enchanted war.
In this war, their will be two main sides, with a neautral party that's a mystery. There will be magic in the form of spells, flying, and shifting.
Shifting: This is when you take a wepon and change its properties. Such as you change a blade to make it a long whip, or a thick machete.
spells: these will be cast by and/thought, and mostly spoken. the spells are either destucive, healing, or basic magic, like flight and enhancing natural abilitys. so no turning into sand or teleporing or the such.
Flying: this is either done by casting a spell or by using your own energy, like a super sayan kinda. Only a certain type of being can do this.
types of energy and magic: theres fire, which is the dominant energy. It is hard to weild but very affective. A certain bloodline carys a speel that weilds it. Water is a secondary healing energy. It can be used to kill very effectivly, in the right place, and can also give life(ie: Can create new life). Earth is stong and sturdy, and is the main healing magic. Air is a mode of trasportation, and is not a falid magic, thou it can be used as it if some wish, with little affect. That about sums it up. If i think of more, ill edit.
Warriors: These come in all shapes, all sizes. They can use any preferable wepon and magic, just keep the power to a minimun. Also allow for some strategy.
races: some dudes i think are necesary.
Molds: people made of metal/sometimes flesh. they can use their bodys as leathel weaponds, with mostly very limited magic.
Ampids: (sorry armphid!)are creatures designed for war, with an uncanny outer streanth, but very little inner will. They are sucisidal in battle, but superb warriors. They arn't dying out, but its close. They are now in hiding, growing in numbers, which is kinda the limit to their planing ability.
anfibians: They are origionaly water creatures, covered in scales, and are very tall. They are in telegent and can survive the vacume of space, making them valuble. They arn't very strong unless trained.
In this war, their will be two main sides, with a neautral party that's a mystery. There will be magic in the form of spells, flying, and shifting.
Shifting: This is when you take a wepon and change its properties. Such as you change a blade to make it a long whip, or a thick machete.
spells: these will be cast by and/thought, and mostly spoken. the spells are either destucive, healing, or basic magic, like flight and enhancing natural abilitys. so no turning into sand or teleporing or the such.
Flying: this is either done by casting a spell or by using your own energy, like a super sayan kinda. Only a certain type of being can do this.
types of energy and magic: theres fire, which is the dominant energy. It is hard to weild but very affective. A certain bloodline carys a speel that weilds it. Water is a secondary healing energy. It can be used to kill very effectivly, in the right place, and can also give life(ie: Can create new life). Earth is stong and sturdy, and is the main healing magic. Air is a mode of trasportation, and is not a falid magic, thou it can be used as it if some wish, with little affect. That about sums it up. If i think of more, ill edit.
Warriors: These come in all shapes, all sizes. They can use any preferable wepon and magic, just keep the power to a minimun. Also allow for some strategy.
races: some dudes i think are necesary.
Molds: people made of metal/sometimes flesh. they can use their bodys as leathel weaponds, with mostly very limited magic.
Ampids: (sorry armphid!)are creatures designed for war, with an uncanny outer streanth, but very little inner will. They are sucisidal in battle, but superb warriors. They arn't dying out, but its close. They are now in hiding, growing in numbers, which is kinda the limit to their planing ability.
anfibians: They are origionaly water creatures, covered in scales, and are very tall. They are in telegent and can survive the vacume of space, making them valuble. They arn't very strong unless trained.
Last edited: