OOC - A Highlander-based thread

LongshanksSierra

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We're looking at starting a storyline based upon the Highlander movies and series. A quest where each character will be taking part in a treasure hunt hosted by some unknown third party. None of the "name" immortals, so each characters will be a previously unknown immortal.

We're looking for writers willing to put some effort into this, and not simply make it a "hack and slash, rape the maidens, behead everybody" type story. There will combat and sex, but in the context of the story.

Okay, here's the low down:

The quest will take place in Bolivia -- for several reasons, most notably remoteness, a mixture of modern world and ancient culture, a seriously capitalist society (in equally serious financial trouble), the availability of virtually any vice you can imagine.

We'll be using a fictional gathering point and ruined city, but the main gathering point will be based upon Potosi. This is a small city located at 14,000 feet above sea level in the Andes. Sporadic vegetation, little formal education despite a local university, a love of the American dollar, and groups of drug lords using local labor. The local military is primarily conscripted youths. Bolivia has had a history of making money through various mining projects, but the deposits are now playing out. For all intents and purposes, the primary money comes from natural gas rights and drug running. (cocaine)

For those seeking realism, the best way for arrival is through the La Paz International Airport, then a train ride of about twelve hours.

All characters will receive some token from their past, and an invitation to a treasure hunt in this remote locale. The hint is that the prize will be a sword of not only incredible quality, but also of some importance to immortals.

This thread will serve as the OOC portion, for posting of char bios and discussing about the thread once we get going.
 
I have not seen a highlander thread for ages, here or else were.

I am excited all ready. I get to work on a profile soon.
 
Potosi

This isn't meant to be intellectual, just some notes I took on the city and the surrounding area without any particular order.
  • There is a working mine within Cerro Rico, the mountain which dominates the city.
  • Three hours south from Sucre, first descending into a river valley before the steep climb up to a high plateau and the historic mining city of Potosí (13,350’). In its heyday in the seventeenth century, Potosí was the wealthiest city in the New World, with the wealth of its silver mines the focal point of the Spanish colonies in the New World.
  • Casa de la Moneda, formerly the Royal Mint is now a museum evoking that boom period.
  • Landlocked between Peru on the west, Chilé to the south, and Brazil on the east, Bolivia has an incredible variety of cultures and ecosystems.
  • From Sucre toward Uyuni head towards the Salt Desert, and to Isla Pescado (Fish Island also called Incahuasi). This island is located in the heart of the Flats and is the largest of a group of islands that represents an isolated ecosystem. The island is covered in a cactus species that reaches an astounding height of up to 8 meters / 9 yards provides an impressive landscape.
  • Visitors mostly arrived in Potosí by road. The trip from La Paz is excessively long and tiring which is why most take a flight to the city of Sucre, constitutional capital of Bolivia. The flight doesn't last more than one hour and there are daily departures.
  • The trip from Sucre - a small and welcoming city - to Potosí, lasts approximately 3 hours. The route is a constant ascent, in which cultivated fields and immense mountains can be observed.
  • The highway is in acceptable conditions, except in the rainy season (December-March) when constant collapses that block the road occur.
  • Any time of the year that you decide to visit Potosí, you will feel the cold wind that descends from the mountains. Coats and smoky cups of maté de coca, will be good enough to stave off the frozen temperatures and will allow you to know the streets and architectural monuments of the city.
  • A good time to visit Potosí is between the months of April and May, when the rains - that are not very frequent - have concluded and the cold is not that bad yet. Plus, on May the 3rd the party of the Tinku, in which an indigenous combat is simulated, is celebrated.
  • In the narrow and colonial streets of Potosí there is an interesting variety of restaurants that mainly offer typical pottages; on the other hand, they are only very few specialized on international food. So keep this in mind and get ready for the fascinating experience of feeling the aromas and try the flavors of the land of the silver.
  • Typical food -- the cazuela, a soup made with peanuts and served with potatoes, meat, fish, rice or noodles; the ají de pataskha, made with peeled corn and pepper and served with pork meat; and the chambergos, flour rolls decorated with milled sugar
  • There is a great quantity of taxi units, that are not yellow and do not have a taximeter -- one has to agree on the price with the driver before boarding the vehicle. Another option you will have is to hire a taxi at an hourly rate.
  • By Plane, the airport in Potosí was not operational. The nearest airport is in Sucre. From there, you can take a taxi or bus for the 100-mile (161km) ride to Potosí.
  • The Potosí bus station is on the edge of town at the end of Avenida Universitaria (near the intersection of Av. Sevilla). The 12-hour ride from La Paz costs 40Bs ($6) for a normal bus, 80Bs ($12) for a bus cama. Buses from Santa Cruz go through Cochabamba or Sucre. The 2-hour ride from Cochabamba costs 30Bs ($4.50). Buses depart from Sucre in the morning, midafternoon, and early evening (around 5pm). The 2 1/2- to 3-hour ride costs 15Bs ($2.25). Buses depart from Uyuni at 10am and 7pm. The 5-hour ride costs 30Bs ($4.50).
  • You can also take a taxi from Sucre for 120Bs ($18) for four people. Contact Expreso Infinito
  • You can exchange money and traveler's checks at Casa Fernández on Pasaje Boulevard 10. (It's on the pedestrian street that passes by Plaza 6 de Agosto.) Casa Fernández is an all-purpose store, not a bank, but it will indeed change traveler's checks. The city's most reliable ATM is connected to the Banco de Crédito on the corner of Bolívar and Sucre. Hospital Daniel Bracamonte, Avenida Japón (tel. 0102/6243-928), is the best hospital in Potosí. If you need a pharmacy, try Farmacia Nazareth, Bolívar 900 (tel. 0102/6225-854), or Farmacia Copacabana, Bolívar 712 (tel. 0102/6222-347). The post office is located at Calle Lanza 3 between Cobija and Chuquisaca. You can take care of all your laundry needs at Limpieza La Veloz on Calle Quijarro at the corner of Matos. You'll find Internet cafes on all the side streets that lead off the plaza. My favorite is Ciberblue on Pasaje Boulevard (the pedestrian street) and the corner of Linares.


Hope some of this helps (if you're interested). I'm sure you can find more in searches online as I did a while back -- and there is no hard, fast rule to coming in from Sucre. La Paz is also good. (I did mention some alternate routes above). Nor do you really need to go into detail about how you arrive... Just that we all will end up in Potosi before long.

I'd share the sites I got this from, but it was so long ago that I really can't remember where. Sorry. :(
 
This sounds like fun.

Name: Claudio Von Durgas
Birthplace: Renaissance Germany
Apparent Age: 22

I was a Lord. I had everything. I was handsome, fit, and obscenely rich. Looking back, I guess I was a bit of a spoiled brat. I wore the finest cloths and courted the loveliest women. I was trained in the use of a broadsword and shield when I was sixteen. Relatively late for the day, but I learned none the less. I was taught by my personal guard, Stephen. He and I became close friends over the years. I was a wild young man, and I didn’t settle down for many years. Most men at the time would find a wife well before the age of twenty. It just took me a long time before I could find a woman to tame me. Sarah was that woman. We courted and were to be married with the blessing of both our families. But the night before the wedding, I was riding back to my home in a carriage and there was an accident. I don’t remember much, The horses screamed and the ride got bumpier then everything went black.

I awoke in my room with Stephen staring down at me. He told me that a shard of wood had pierced my heart and that I should be dead. He told me that we had to get away. He told me to pretend that I was still dead. I was confused but I trusted him more than anyone. I lay limp in his hands as covered me with a blanket and carried me out of the castle in the dead of night, loaded me up into a carriage and left. When the sun rose, we were far out into the woods. Stephen stopped the cart and explained himself. He told me why I wasn’t dead and why I could not go back. No one would understand. He revealed that he was also immortal. We traveled for many years together. He never told me how old he was or anything about his past. He was very secretive.

I had always thought of Sarah. I never got to say good-bye, so I eventually decided to go to see her. That is when Stephen decided that I was ready to be off on my own, so we parted ways. I haven’t seen or heard from him since. I returned to my home, where I found Sarah. She had met another man and was happily married and had a number of children.

After that, I continued my wandering and became a mercenary. Every now and again I would feign my death on a mission and get a new identity. I have amassed a small fortune over the years.

Today, I look a bit different than when I was a young man. I am tall and I have short blonde hair. I am lean and strong. My muscles are well tuned for modern warfare, and for the sword fighting I still practice when I meet up with other immortals.

I know that this is totally different than the original, but I decided I liked this better
 
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I've always wanted to do a Highlander rp (sexual or otherwise) and I like the idea of there being more to it than just killing people.

Hope that this is okay:


Name: Meaghan DeValera, but also known as Jaqueline De Valincourt (French) and Alana Boutrier (Belgian)
Apparent age at death = 24 years
Age = Over 400 years old

Meaghan ('Megan') was born from a happy marriage between noble families of Spain (father's side) and Ireland (mother's side) during the early 1600's.
Having multi-lingual parents certainly helped her education and she led a somewhat hedonistic lifestyle as she enjoyed the fruits of her family's fame and success to the fullest.

Despite Megan's upbringing in a Catholic society, her families' positions of power meant that she and her two brothers had freer rein to explore life and the world than other young nobility at the time were given.
Megan quickly learned not only how to read and write and about the arts and other skills which the age referred to as "female pursuits", but also about history and the skills of fencing and swordplay.
She also became quite tomboyish in her attitudes and took to wearing men's jackets and trousers, rather than the long dresses which were more appropriate for women of the time; becoming known as quite a typical 'society dandy' of the age.

Megan found life as a noble a bit too stifling and she longed to learn more about her country, so (gaining a little more notoriety in high society circles) she took to exploring the wild places of her Irish homeland and she often travelled without a large escort to the seedier parts of towns and into remote villages to try to learn more about the 'common folk' of the land.

Megan's life came to too short an end in 1631 when she was killed during a drunken brawl in a tavern in Dublin....or at least that is waht she initially remembered after waking up in shallow grave on the outskirts of the city.

A young redheaded woman dressed like herself, was standing over her grave, an unsheathed sword in her hand as she began to brush the dirt off herself.
The woman was called Valerie D'Estaing, a French explorer who Megan had heard tales of, but who had been believed to have died over a hundred years earlier.

Megan's life was spared and the two travelled together almost constantly over next three hundred years, as Megan learned about her Immortality and fighting and they both set out to rid the world of evil Immortals.
Megan and Valerie split up just before the First World War, as Megan had fallen in love with an American Army medic, but Valerie was unwilling to travel to what she saw as 'The New World' with her protege.
(Megan's lover -who never found out her true nature- was caught as a PoW and killed in a German concentration camp at the end of WW2...Although she wanted to kill them, over the next months, Megan instead apprehended nearly all of the remaining prison guards, either coercing or tricking them into confessing their war-crimes to the authorities).

During the mid-1800's, Valerie and Megan had taken over ownership of a small chain of antiquarian's shops, 'Jenkins & Walters' and after the war Megan reverted back to this way of life, only entering 'The Game' when she felt that she had no other choice.

If I need to do a suggested hook, Megan either comes across an old manuscript which mentions the weapon, or she gets a call from Valerie to say she's looking for it and Megan is invited along for the ride.

I hope that this is okay?

[OOC: Will try to hunt around for a decent face/body + sword pictures of Megan and her weapons of choice].
 
if you want more back ground i can add to this.

name: Alice Aberhamson, as she is currently known
apparent age: 18
She was born about 15 years before the ship sailed for Jamestown colony. She sailed with her parents and her betrothed. When the entire colony died she apparently died as well. She has not aged since then.
It was just a couple weeks later when she was wandering in the woods and meet her teacher, He was a hioka (sorry about the spelling murder, I'm will not claim that the hioka form the series was my teacher) , he was a spiritual healer for his people, he traveled from village to village.

From him she learned to fight as an immortal.
 
Samantha "Sam" Curtis

Sam owns an antique shop -- keeps her from having to avoid answering how she came to own so many. :D

Just another day in the Village -- well, until she receives a mysterious and very tempting invitation... An offer she cannot resist.

And so her part in the adventure begins.


Yes, I know that's not much, but I plan to tell it all in the main thread. ;)
 
Aidan

Looks good guys, I'm really pleased with all the interest. We'll get started in the IC thread shortly. Until then here's the brief on my character:

Aidan now spends his time as a gentleman of leisure and intermittent scholar, having spent most of his life a professional soldier in one army or another. His exact age is lost in the shadows of time, but easily counted in thousands of years. Original from the early tribes in Ireland, he wandered the world for many years after his first 'death' before learning the rules of the Game.

The rest of it, including his interest in the treasure hunt, you'll have to wait to find out...
 
For those of you who are still interested, and, with any luck, Longshanks will be getting the main thread up soon-ish. ;)

This looks to have the makings of a great adventure. I'm looking forward to it.
 
Yep, provided that no-one follows the TV series too closely and tries to kill each other in the first hour! LOL
andyg.

PS - do we get evil-doers to chop up ?(Hooray!) Or is it just us? (Eek!)
 
If anyone follows the show, I'm in huge trouble as I have (maybe) seen four episodes. As to the movies, I haven't seen one of them since release dates. I'm faking it all the way. ;)
 
Admittedly my knowledge about the whole continuity and rules is vague at best. I saw the first movie like one time and watched a couple of episodes of the TV show, all I can really remember is THERE CAN BE ONLY ONE!!!! and chopping off heads.
 
The blind leading the blind. It's still going to be fun. Longshanks and I have a map and a plan (but no canal). ;)
 
Name: Logan Wellingsworth, known as Left-eye.
Apparent age: 28ish
Birthdate: 1689

Logan Wellington was the bastard son of a wealthy noble in old England. His mother was a common tavern maiden who tried for many years of Logan's youth to get the noble to recognize him as a legitimate son and heir to the noble's fortunes. He was the eldest of the noble's childern, but the noble never acknowledged his parentage to Logan. Neither did he deny the right of Logan to use carry the family name of Wellingsworth out of the shame of being unable to recognize the rightful claim of Logan's mother.

The noble's wife was less than pleased with the situation Logan's mother created every time the noble came down from his castle. Finally tiring of the common street trash besmirching her families name she hired a group of thugs to deal with the problem. Logan watched horrified as his mother was violated and killed in front of his eye. The thugs then sold Logan into the service of a cruel ship's captain, taking him far away from the small town in England that had been his home for so long. Eventually the captain was killed in a mutiny and Logan was free to make his own way in life. He quickly gained notoriety in the Carribean as a fearsome pirate captain during an age when pirates were a dime a dozen. During one of the fearsome battles he gained a large scar on his left cheek and lost the use of the eye, adopting the silk black eye patch with a fearsome red eyeball emblazoned on it that would become his namesake later in his life.

The Spanish finally caught up to him, hanging him by the neck until dad. Only he didn't die, biding his time as a corpse until he could make his escape. Over the years he had come to understand what he truly was and struggled to adapt to modern times, still there's a bit of the swashbuckling pirate left in him.
 
A question for newlysubbed and andygorn:

You've both mentioned that a picture of a specific sword was sent to everyone in addition to the item that would attract each individual. I'm assuming that you two know something I don't know? It is my understanding that we were each sent something of an "offer that couldn't be refused", not something that we "all" want. Help me out here.

Anally yours...
~Maid
 
Sorry:
1) I never said that Meaghan SAID her invitation had a sword on it.
[This was only an implication and inference that could easily be drawn from what she said].


2) Nor did she describe the sword at all.
[It's just an inference that it's the same sword...they are 2 Immortals who have both had some sort of invitation and just happen to be in the same place at the same time...so they MUST be looking for the same item, right? Not necessarily...].


3) Nor that 'everyone' 's invitation had a sword on it.
[Meaghan doesn't know how many people/Immortals, etc., are after the 'treasure'...whatever form this takes...therefore she can't know how many other invitations got sent, nor what was on them].


Meaghan is playing things close to her chest...
She might give the impression that your assumptions ARE what she means, but, no, I don't have insider game knowledge -or whatever- that other players aren't privy to.

IMHO, no Immortal is ever an open book and the nature of The Game means that they are all always looking out for themselves and they rarely -if ever-reveal their true selves to anyone.
In short, on the lowest common denominator/black-and-white terms, Meaghan is inferrring the things you mentioned in order to get Alice to try to divulge information about the treasure hunt in order to try to understand things better. For example:

1) If they both got the same item(s) on the invitation, it might imply that this is/these are the only thing(s) on offer...or that the recipients have some sort of mutual connection such as knowing the same person, or being involved in the same events or crimes.

2) However, if all the invitations show something different and the pot is desirable/important to Meaghan, then it stands to reason the the sword is desirable/important to Alice and that others have different items too.
Due to their long lives, most Immortals are only attracted to (or keep) items which have either a high monetary or emotional/sentimental value.
By extension, if there ends up being a few Immortals on the quest it may amongst other things mean any of the following:
a) The giver knows about their Immortality and might be a threat;
b) The giver has access to good enough surveillance and enough people to find out what all of the Immortals find to be important
c) The giver has enough financial backing / thieving ability / whatever to acquire these items

I hope that this helps? andygorn
 
OOC - can;t recall about the meeting point, so just going to 'fudge' it

Hi,
Just to say that I can't recall whether the Immortals' meeting point was at the Hotel, or at the Cafe, but (if I've got it wrong and the meeting WAS supposed to be at the Hotel), then I apologise...
But rather than having x people meet at the cafe, the others meeting at the hotel and each waiting for the others to arrive, it just made much more sense for Alice + Meaghan to meet where the other 3 are.

Not trying to take over + (again), apol's if it seems I've got this wrong, but it just made more sense to have everyone meeting sooner rather than later.

Also, any chance of getting pictures/descriptions of what each PC looks like?

[Just remembered that there was one sword which was common to everyone's invitation].
andygorn.
 
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As to meeting point? It was just Potosi. That Sam met up with Claudio in the same hotel was a coincidence. She invited him to dinner where they met up with Logan/Left-eye and Aidan.

And no there was no one sword common to each person. Each message was something that would ensure that each particular person would accept the invitation. Sam's was a Schiavona, Aidan's was a Greek shield. Sorry, I don't remember what Claudio or Logan/Left-eye had.

Once everyone who was invited arrives in Potosi, they have that map of the area (presumably it will take them where ever the gentleman from the first post wants them to go). The map is NOT marked currently - just a map of the area. (I haven't worked this next part out yet.)

Hope that helps. Interaction with all the immortals at the café is fine with me.
 
Where did all the guns come from and even IF one of the four already in the Café had guns (which they do not), how would you see these if everyone is sitting at a table?
How do you know the original invitation was from a man?
Where/when was the meeting point set up that told you everyone was meeting at the Café?
Should I assume that Meaghan is "gifted"?
 
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