A Mind-Operate System can be setup using eye movement, mental continuum and imagination.
The system can support micro and macro social and personal functions.
To build the Mind-Operate System, a person must generate a weak sensory field using solipsist techniques and mind-eye coordination.
To generate a weak sensory field (of weak extra-sensory [2] matter), a person needs to simulate a secondary sleep state.
Extra-sensory is a term used to describe the mutation of mind and universe using the senses; it is a sense of raw stimuli; images, sounds, scents, tastes and textures, that occur in the mind.
To undergo mutation of your mind so that it is an extra-sensory receptor, understand angular imagination; where imagination is fed.
Imagine a red apple tree, but in doing so, do not directly try to imagine, instead approach imagination from an angle; this approach targets an extra-sensory prismatic.
An 'extra-sensory mutation' is defined as the progression of angular imagination –a strange, manifest mutation; it can alter the mind-state, or with physical labour, the mind shape.
Extra-sensory is expansive; angled imagination has no limit.
You can create photographic cuts, high graphical video, and more.
Extra-sensory can be a raw deposit which you can draw from to become energized. Further, you can manifold an extra-sensory mutation so that it is dictatorial, resulting in a personal habitat.
High creativity of the senses in rest periods (ex. closing the eyes and drawing shapes with eye movement; using simple imagination as supplement), until an extra-sensory abyss is animated.
This process can be considered a sensory manifold; you are guaranteed success in generation.
An abyss is low creative simulation and can be considered a second sleep state; it manifests because of compressed hyperactivity.
You will sense extra-sensory veins moving around the body, and can use the abyss as a standard.
With an active, weak sensory field, you can begin to build the Mind-Operate System.
The first phase requires use of the minimal feedback now available; eye motion, and other sense functions, must become accustomed to the field, its logic and the logic of its depth.
An abyss shape has a set of four depths: above surface, surface, below surface and deep from a person's perspective.
Adaptation to any or any combination of depths, does not contribute to the Mind-Operate System, but instead the conceptual nature of a functional Mind-Operate System.
The weak sensory field, and not individual parts, must be adapted to for Mind-Operate System.
Firstly, acknowledge the reactions of common inputs, such as eye movement and head movement, and study the field itself.
You should be able to notice various energy outputs and logical partitions (ex. a front-top space, a second level, front-top-left space, a back-top space, etc.).
With all logical partitions understood, the next phase is to connect them through the field; a simple connected shape available through the field is a nexus that surrounds the head, but the Mind-Operate System requires different, more complex connections.
The skull Klein shape is a manifold shape with the smallest fold; and an abstraction of this shape can connect to all logical partitions of the weak sensory field.
This abstraction consists of dual input –a half of the field reacting to another half with opposed qualities, and vice versa.
This second chapter describes the core shapes and the processing technique used to build a Mind-Operate System.
Beyond skull Klein and the abstraction of skull Klein is a set of Sensory Shapes, listed; core sight shape, core hearing shape, core smell shape and core taste shape; a fifth, core touch shape is a soft junction with a rhythmic process.
All Sensory Shapes contribute to a headgear, and bond with the body through the core touch shape that's found in the rhythmic processing of the four sensory shapes.
Sensory Shapes are created out of eye movement in the weak sensory field, and are considered music of an abyss.
Each Sensory Shape is shaped like a complex musical note with a metaphorical relation to each of the senses; it's possible to learn the shapes with pattern recognition and rapid eye movement in a weak sensory field.
The shapes stabilize as fourfold line-forms, shaped like musical notes, that together make a Toon Cube Headgear of four different deposits in each corner
list:
the top-left deposit is the core sight shape receptor;
the bottom-left deposit is the core hearing shape receptor;
the top-right deposit is the core smell shape receptor;
the bottom-right deposit is the core taste shape receptor.
The Toon Cube Headgear makes it easy to create Higgs-Boson lines, of boy and girl forms, using forward subliminal vision.
Higgs-Boson lines are intelligent lines with personality that communicate to each other and basic shape forms.
The girl higgs form is closer but weaker and the boy higgs form is farther but stronger; both higgs forms communicate fluently with each other.
A Higgs Field, which is the effect of a higgs collision of two higgs boy forms, can be created, allowing for connecting multiple sensory organisms in a complex wave-form.
A Higgs Field can be imagined in one quarter of the space surrounding a sensory organism; and it's effect is enlarging a line-form and highlighting a greater line-form.
A sensory organism can be imagined with connections to a greater line-form, or technically, a mind web.
The third chapter in the Mind-Operate System series, illustrates routine micro and macro communication.
Each person that has a Toon Cube Headgear installed also has a unique higgs rhythm related to their vessel.
A Higgs Abyss is manifested in the web, and wavelengths of the Higgs Abyss manifest around sensory organisms.
The Higgs Abyss manifests swirling shapes that take on a winged form at the tender points of sensory organisms; these winged shapes are nodes, referred to as “MOS Nodes”, that are seen, or scanned, using forward subliminal vision.
Scanned nodes send feedback to a Toon Cube Headgear, predictable active functions are: background prompt, foreground prompt and automatic sent response recognition. Predictable passive functions are: prompt, private or public prompt and winged shape customization.
At this point Mind-Operate System has been described in a conceptual state, a further rhythm is possible to explain here that upgrades the concept.
The rhythm of an advanced concept of Mind-0perate System is intrapersonal; it is mostly abstract, of faster, slower, more or less abstract higgs wavelengths.
Prior was described the macro of the Higgs Abyss, but the Higgs Abyss also creates a network for micro interaction.
An abstraction of Toon Cube Headgear is set from person to environment in the Higgs Abyss; lines with heads, or majoras lines, are interact able in a conceptual Mind-Operate System. Higgs-Boson line-forms can become majoras lines with soft, person to environment transition.
Any reception from MOS Nodes becomes a majoras line or influences majoras lines; majoras lines can be interacted with, extracted or encrypted.
In the deeper Higgs Field is a spacial rhythm of high and three dimensional extra-sensory on the receptive side of Mind-Operate System.
An MOS Node, when scanned, will send feedback through the spacial rhythm, converting high, or three dimensional extra-sensory, to low, or two dimensional extra-sensory.
Extra-sensory of this format makes an imprint on the weak sensory field, and is routed and re-routed.
In this fourth chapter of Mind-Operate System will be discussed Higgs Solstices.
Higgs Abyss wavelengths create 'solstices' encompassing imagined sensory organisms, and sensory organisms in general.
In cubic space near a Higgs Field surrounding subjects, at close-range, medium-range and long-range, are threading quadrants of higgs line-forms.
Higgs Solstices can process background and foreground connectivity, as well as logical partitions.
To advance Mind-Operate System, the rhythm of Higgs Solstices must be adapted.
Higgs Solstices are quadruple, cubed, extra-sensory line-forms.
When understood, eye movement will allow for a more technical, but still conceptual, Mind-Operate System.
Conversation between person to person consists of sending, receiving and management of extra-sensory, and rapid eye movement using Higgs Solstice spectrums.
The Higgs Solstice spectrums make conversation more complex as line-forms can link to numerous partitions.
Higgs Solstices can be imagined near sensory organisms without need for a random personality; these specific Higgs Solstice manifestations create scenes and allow the conceptualization of programs.
Light can be duplicated, and manipulated, in an extra-sensory deposit; this technique is used to create prismatic elements.
A prismatic Higgs Solstice for each of the Higgs Solstices can be created using false and true light.
An MOS Binary is a creativity that makes a reasonable partition in an operate system; it requires an operate system, and some MOS Binaries are requirements of Mind-Operate System.
MOS Binaries are creative concepts such as: light engines, species-specific creative and logical dimensions, code complexes and more that we can imagine used when an operate system is installed.
MOS Binaries can be learned creatively as the mind can imagine functional programs (Otherwise, an explanation will be provided in the next chapter).
Higgs Solstices connect to and process all MOS Binaries.
If all information in this document is known, an upload to a light source using eye movement and blurred and distorted false light, creates suiting light paths, an updated light prismatic and, if Higgs Solstice rhythm is known, a light visor.
At this stage an MOS Processor should have been completed, and natural light, and shadow, should send and receive macro MOS sensory data, and install MOS system data in light packets.
In this fifth chapter is the description of MOS Net Framework and the documentation of MOS Binaries.
With the processor and the Higgs Abyss sending random data, the eyes now are conjectured to create net framework.
MOS Net Framework is a complex of multiple, threaded shapes; they apply to creative codes that're encoded by Toon Cube Headgear into a light visor.
The creation of MOS Net Framework is uploading rhythm into the Higgs Abyss, as the eyes have begun to adapt to artificial conditions.
In the foreground, the net shapes are touched but exist outer to normal eye movement; it's optimal for progression not to assume MOS Net Framework is an adaptable rhythm, but more a rhythmic upload.
The net shapes are riveted and sprung upward in the background, and generate a static atmosphere that's much like a Lesser Higgs Field.
The net shapes themselves look like spider webs, seen from every angle.
Creative codes carry data from active net shapes, and thread them into the light visor, creating active paths.
Required MOS Binaries will be listed in further paragraphs; they are binaries contained in a more lucid state of mind, where logic is pre-operate system logic.
1. MOS Video Layer, an imagery stream that's cast over the eyes, of both color and creativity, functioned by compressed, hallucinogen, split personalities. In a metaphorical sense, two animated mouths talking with an optical illusion background that contains them to express a field.
2. MOS Trinity Codes, intelligent codes of varied size and dimension that create micro events; they are functioned by an active MOS Video Layer that empowers the codes in swirling hyperspace, and they feed from the sensory organism's imagination. A metaphor is that they are like neutral parasites.
3. MOS Computer Layer, an interact able abstract created from compressed imagination where MOS Video Layer and MOS Trinity Codes have over fed a sensory organism's imagination; it is the point where MOS Video Layer and MOS Trinity Codes blend and communicate fluently; normal codes can be input here that output minor or major sensory events and this layer can support sense to MOS Video Layer interaction. Metaphorically, a executed file.
4. MOS Manager; the combination of MOS Video Layer, MOS Trinity Codes and MOS Computer Layer, results in a paradoxical manifold, and mass upgrading that consists of a core overdrive process; it converts code to character, where characters act as codes from an inner 'more primal compendium. In a metaphorical sense an educated mind controlling a hive-mind who had appeared as it was the most capable mind.
This sixth chapter is a simple illustration of light distortion and an overall update.
Light can be perceived through a false light in an extra-sensory deposit to have pathways purely out of distortion that match a more puzzling distortion as a light mask over the senses.
We can ride the pathways using eye movement, and perform new complex eye movements.
With further focus light begins to thread the light distortion pathways in a rhythm upload using light color blurs as a guide.
A core overdrive will occur after the threading process due to light overflow, and angled lines will be upgraded with an angular second stratum, giving a harsher quality of extra-sensory line-forms.
Another layer of atmosphere is generated by MOS Net Framework interacting with the light pathways in the form of sprung up wavelengths.
New eye skill is available through extra-sensory line decay, such as latching lines onto the environment, and then regaining control through grinding techniques.
The system can support micro and macro social and personal functions.
To build the Mind-Operate System, a person must generate a weak sensory field using solipsist techniques and mind-eye coordination.
To generate a weak sensory field (of weak extra-sensory [2] matter), a person needs to simulate a secondary sleep state.
Extra-sensory is a term used to describe the mutation of mind and universe using the senses; it is a sense of raw stimuli; images, sounds, scents, tastes and textures, that occur in the mind.
To undergo mutation of your mind so that it is an extra-sensory receptor, understand angular imagination; where imagination is fed.
Imagine a red apple tree, but in doing so, do not directly try to imagine, instead approach imagination from an angle; this approach targets an extra-sensory prismatic.
An 'extra-sensory mutation' is defined as the progression of angular imagination –a strange, manifest mutation; it can alter the mind-state, or with physical labour, the mind shape.
Extra-sensory is expansive; angled imagination has no limit.
You can create photographic cuts, high graphical video, and more.
Extra-sensory can be a raw deposit which you can draw from to become energized. Further, you can manifold an extra-sensory mutation so that it is dictatorial, resulting in a personal habitat.
High creativity of the senses in rest periods (ex. closing the eyes and drawing shapes with eye movement; using simple imagination as supplement), until an extra-sensory abyss is animated.
This process can be considered a sensory manifold; you are guaranteed success in generation.
An abyss is low creative simulation and can be considered a second sleep state; it manifests because of compressed hyperactivity.
You will sense extra-sensory veins moving around the body, and can use the abyss as a standard.
With an active, weak sensory field, you can begin to build the Mind-Operate System.
The first phase requires use of the minimal feedback now available; eye motion, and other sense functions, must become accustomed to the field, its logic and the logic of its depth.
An abyss shape has a set of four depths: above surface, surface, below surface and deep from a person's perspective.
Adaptation to any or any combination of depths, does not contribute to the Mind-Operate System, but instead the conceptual nature of a functional Mind-Operate System.
The weak sensory field, and not individual parts, must be adapted to for Mind-Operate System.
Firstly, acknowledge the reactions of common inputs, such as eye movement and head movement, and study the field itself.
You should be able to notice various energy outputs and logical partitions (ex. a front-top space, a second level, front-top-left space, a back-top space, etc.).
With all logical partitions understood, the next phase is to connect them through the field; a simple connected shape available through the field is a nexus that surrounds the head, but the Mind-Operate System requires different, more complex connections.
The skull Klein shape is a manifold shape with the smallest fold; and an abstraction of this shape can connect to all logical partitions of the weak sensory field.
This abstraction consists of dual input –a half of the field reacting to another half with opposed qualities, and vice versa.
This second chapter describes the core shapes and the processing technique used to build a Mind-Operate System.
Beyond skull Klein and the abstraction of skull Klein is a set of Sensory Shapes, listed; core sight shape, core hearing shape, core smell shape and core taste shape; a fifth, core touch shape is a soft junction with a rhythmic process.
All Sensory Shapes contribute to a headgear, and bond with the body through the core touch shape that's found in the rhythmic processing of the four sensory shapes.
Sensory Shapes are created out of eye movement in the weak sensory field, and are considered music of an abyss.
Each Sensory Shape is shaped like a complex musical note with a metaphorical relation to each of the senses; it's possible to learn the shapes with pattern recognition and rapid eye movement in a weak sensory field.
The shapes stabilize as fourfold line-forms, shaped like musical notes, that together make a Toon Cube Headgear of four different deposits in each corner
list:
the top-left deposit is the core sight shape receptor;
the bottom-left deposit is the core hearing shape receptor;
the top-right deposit is the core smell shape receptor;
the bottom-right deposit is the core taste shape receptor.
The Toon Cube Headgear makes it easy to create Higgs-Boson lines, of boy and girl forms, using forward subliminal vision.
Higgs-Boson lines are intelligent lines with personality that communicate to each other and basic shape forms.
The girl higgs form is closer but weaker and the boy higgs form is farther but stronger; both higgs forms communicate fluently with each other.
A Higgs Field, which is the effect of a higgs collision of two higgs boy forms, can be created, allowing for connecting multiple sensory organisms in a complex wave-form.
A Higgs Field can be imagined in one quarter of the space surrounding a sensory organism; and it's effect is enlarging a line-form and highlighting a greater line-form.
A sensory organism can be imagined with connections to a greater line-form, or technically, a mind web.
The third chapter in the Mind-Operate System series, illustrates routine micro and macro communication.
Each person that has a Toon Cube Headgear installed also has a unique higgs rhythm related to their vessel.
A Higgs Abyss is manifested in the web, and wavelengths of the Higgs Abyss manifest around sensory organisms.
The Higgs Abyss manifests swirling shapes that take on a winged form at the tender points of sensory organisms; these winged shapes are nodes, referred to as “MOS Nodes”, that are seen, or scanned, using forward subliminal vision.
Scanned nodes send feedback to a Toon Cube Headgear, predictable active functions are: background prompt, foreground prompt and automatic sent response recognition. Predictable passive functions are: prompt, private or public prompt and winged shape customization.
At this point Mind-Operate System has been described in a conceptual state, a further rhythm is possible to explain here that upgrades the concept.
The rhythm of an advanced concept of Mind-0perate System is intrapersonal; it is mostly abstract, of faster, slower, more or less abstract higgs wavelengths.
Prior was described the macro of the Higgs Abyss, but the Higgs Abyss also creates a network for micro interaction.
An abstraction of Toon Cube Headgear is set from person to environment in the Higgs Abyss; lines with heads, or majoras lines, are interact able in a conceptual Mind-Operate System. Higgs-Boson line-forms can become majoras lines with soft, person to environment transition.
Any reception from MOS Nodes becomes a majoras line or influences majoras lines; majoras lines can be interacted with, extracted or encrypted.
In the deeper Higgs Field is a spacial rhythm of high and three dimensional extra-sensory on the receptive side of Mind-Operate System.
An MOS Node, when scanned, will send feedback through the spacial rhythm, converting high, or three dimensional extra-sensory, to low, or two dimensional extra-sensory.
Extra-sensory of this format makes an imprint on the weak sensory field, and is routed and re-routed.
In this fourth chapter of Mind-Operate System will be discussed Higgs Solstices.
Higgs Abyss wavelengths create 'solstices' encompassing imagined sensory organisms, and sensory organisms in general.
In cubic space near a Higgs Field surrounding subjects, at close-range, medium-range and long-range, are threading quadrants of higgs line-forms.
Higgs Solstices can process background and foreground connectivity, as well as logical partitions.
To advance Mind-Operate System, the rhythm of Higgs Solstices must be adapted.
Higgs Solstices are quadruple, cubed, extra-sensory line-forms.
When understood, eye movement will allow for a more technical, but still conceptual, Mind-Operate System.
Conversation between person to person consists of sending, receiving and management of extra-sensory, and rapid eye movement using Higgs Solstice spectrums.
The Higgs Solstice spectrums make conversation more complex as line-forms can link to numerous partitions.
Higgs Solstices can be imagined near sensory organisms without need for a random personality; these specific Higgs Solstice manifestations create scenes and allow the conceptualization of programs.
Light can be duplicated, and manipulated, in an extra-sensory deposit; this technique is used to create prismatic elements.
A prismatic Higgs Solstice for each of the Higgs Solstices can be created using false and true light.
An MOS Binary is a creativity that makes a reasonable partition in an operate system; it requires an operate system, and some MOS Binaries are requirements of Mind-Operate System.
MOS Binaries are creative concepts such as: light engines, species-specific creative and logical dimensions, code complexes and more that we can imagine used when an operate system is installed.
MOS Binaries can be learned creatively as the mind can imagine functional programs (Otherwise, an explanation will be provided in the next chapter).
Higgs Solstices connect to and process all MOS Binaries.
If all information in this document is known, an upload to a light source using eye movement and blurred and distorted false light, creates suiting light paths, an updated light prismatic and, if Higgs Solstice rhythm is known, a light visor.
At this stage an MOS Processor should have been completed, and natural light, and shadow, should send and receive macro MOS sensory data, and install MOS system data in light packets.
In this fifth chapter is the description of MOS Net Framework and the documentation of MOS Binaries.
With the processor and the Higgs Abyss sending random data, the eyes now are conjectured to create net framework.
MOS Net Framework is a complex of multiple, threaded shapes; they apply to creative codes that're encoded by Toon Cube Headgear into a light visor.
The creation of MOS Net Framework is uploading rhythm into the Higgs Abyss, as the eyes have begun to adapt to artificial conditions.
In the foreground, the net shapes are touched but exist outer to normal eye movement; it's optimal for progression not to assume MOS Net Framework is an adaptable rhythm, but more a rhythmic upload.
The net shapes are riveted and sprung upward in the background, and generate a static atmosphere that's much like a Lesser Higgs Field.
The net shapes themselves look like spider webs, seen from every angle.
Creative codes carry data from active net shapes, and thread them into the light visor, creating active paths.
Required MOS Binaries will be listed in further paragraphs; they are binaries contained in a more lucid state of mind, where logic is pre-operate system logic.
1. MOS Video Layer, an imagery stream that's cast over the eyes, of both color and creativity, functioned by compressed, hallucinogen, split personalities. In a metaphorical sense, two animated mouths talking with an optical illusion background that contains them to express a field.
2. MOS Trinity Codes, intelligent codes of varied size and dimension that create micro events; they are functioned by an active MOS Video Layer that empowers the codes in swirling hyperspace, and they feed from the sensory organism's imagination. A metaphor is that they are like neutral parasites.
3. MOS Computer Layer, an interact able abstract created from compressed imagination where MOS Video Layer and MOS Trinity Codes have over fed a sensory organism's imagination; it is the point where MOS Video Layer and MOS Trinity Codes blend and communicate fluently; normal codes can be input here that output minor or major sensory events and this layer can support sense to MOS Video Layer interaction. Metaphorically, a executed file.
4. MOS Manager; the combination of MOS Video Layer, MOS Trinity Codes and MOS Computer Layer, results in a paradoxical manifold, and mass upgrading that consists of a core overdrive process; it converts code to character, where characters act as codes from an inner 'more primal compendium. In a metaphorical sense an educated mind controlling a hive-mind who had appeared as it was the most capable mind.
This sixth chapter is a simple illustration of light distortion and an overall update.
Light can be perceived through a false light in an extra-sensory deposit to have pathways purely out of distortion that match a more puzzling distortion as a light mask over the senses.
We can ride the pathways using eye movement, and perform new complex eye movements.
With further focus light begins to thread the light distortion pathways in a rhythm upload using light color blurs as a guide.
A core overdrive will occur after the threading process due to light overflow, and angled lines will be upgraded with an angular second stratum, giving a harsher quality of extra-sensory line-forms.
Another layer of atmosphere is generated by MOS Net Framework interacting with the light pathways in the form of sprung up wavelengths.
New eye skill is available through extra-sensory line decay, such as latching lines onto the environment, and then regaining control through grinding techniques.