Medieval GM Controlled Ro;e Play. >Sex isn't primary but OK if it furthers the STORY<

~MWM~

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Feb 24, 2005
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>CASTING CALL-Want 8 RPGers: Medieval GM Controlled Role Play. Maybe adult in nature.

I am going to create and run all NPC'c (Non Player Characters), determine successes and hit locations ETC. via die roles. Landiek will be writing and posting the story. All moves, whispers, and actions will be sent to her and she will determine the finished turn with my help and she will post it. Turns will be Monday... Thursday... Saturday. Do not private mail another player but send private tells to Landiek and she will encorporate them into the story and privately contact for you and also determine if you are over heard. Make all posts to Landiek complete using if/ then statements. IE> If attacked I will use 1/4 skill towards defence w/shield and 3/4 skill to offence w/sword. I will then seek a new target when disenguaged using same formula. < Landiek will then along with me corriagraph the battle and post it. This is pure On-Line Role Playing. We have races, classes, and skills for characters to choose from. You will know approximate skill and attribute levels which makes for more realistic Role Play. We are using a combination of sysems to help keep all on the straight and narrow road. This is going to be fun. Send a message to Landiek if interested in playing.
 
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More Info

Player Characters (PC’s) may choose from the following races:
Barbarians (Large Human Fighters)
Dwarf
Gnomes
Half-Elf
Half-Orc (Human Raised)
Hairy Toes
Human
Martogg (Four Armed Humanoid)
Mason (Intelligent Humanoid Race)
Mountain Dwarf
Panthius (Large Cat Race)
Stone or High Elf
Wood Elf
:nana:
Player Characters (PC’s) may choose from the following classes:
Cleric
Druid
Fighter
Mage (Wizardry)
Martial Artist/ Monk
Paladin
Ranger
Slave
Sorcerer (Witchcraft)
Thief/ Spy (Robin Hoodish)
Warrior Mage
:p
Each PC has the following attributes and should rate them 1 to 9 in order of importance to the character: (Game Master will then assign values to them for use in rolling dice to make a decision.)
Charm
Composure
Deft
Determination
Intelligence
Presence
Stamina
Strength
Wits
:catroar:
PC’s may choose from the following Skills:
Academics
Acrobatics
Animal Empathy
Athletics
Brawl
Climbing
Crafts
Empathy
Expression > General or Specific (Oratory, Sing, Act, and ETC.)
Interrogation
Intimidation
Investigation
Magic
Martial Arts
Medical
Occult
Persuasion
Poisons
Politics
Religion
Riding
Science
Social Skills >General or Specific
Stealth
Streetwise
Subterfuge
Survival > General or Specific
Thievery
Traps
Wagoneer
Weapons Melee > General or Specific
Weapons Ranged or Thrown > General or Specific
:cool:
Player Characters (PC’s) should choose 8 Advantages: (May not get them all.)
:confused:
Player Characters (PC’s) should choose 5 Disadvantages:
(May be applied by GM in a different way than PC envisioned.)

>Contact Landiek<

:rolleyes:
 
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Guess will close due to lack of interest & try again later.

If you become interested contact Landiek or I as we are willing to revive this thread :p
 
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