OrcishBarbarian
Literotica Guru
- Joined
- Oct 28, 2006
- Posts
- 706
Glendale-by-the-Lake. Its history...at least, that which was known to its human inhabitants...spanned six centuries, back to the Founding. The story of the Founding had been passed down through generations of Glendalites. The Saga's fine details had been lost to the passage of time, fading into the mists of history much like the other side of the Lake itself faded into the mists of early morning.
622 years ago, fourty-four families, the Founders, had been on the losing side of a war of succession. They were given a simple choice: to live or die. Die executed as traitors, or live in permanent exile, banished from the Empire, their names stricken from the Citizen Rolls, abandoned by men and Gods alike.
Made of stern stuff, they chose exile. And so began the two-year journey across mountains and trackless wastes, through blizzards and scorching summers, to more fertile land where they could establish themselves. Some died along the way, or split from the group. By the time the Families reached the Lake, 37 were left. And they knew they had reached their Promised Land.
The Lake was full of fish. There was flat land abutting the Lake, fertile for crops, orchards, and livestock. The hills above the site had veins of copper and iron. A small river provided water, and forests were ready to provide timber.
The first five centuries after Glendale's founding, the city built itself to prosperity. The land was friendly. Other villages around the Lake traded. From the loins of the hundreds who had founded Glendale, came thousands of descendants. Some of spoke of forming expeditions to do further Foundings...or they did at first.
But as the Fifth Century wound to a close...those who were sensitive to such things came to the realization that this land had a cycle all its own, vastly more ancient than the Founders themselves, driven by forces beyond human comprehension. Cycles between light and darkness, good and evil. Explorers of nearby areas found ruins of other villages and cities...and other ruins, with dark inscriptions and black-metal weapons. The spiritualists came to realize that at the time of the Founding, the Lake and its environs had been in the "summer," in a cycle of Good and Light. Late in the summer. And now "summer" was changing to "autumn," as the shadows or renascent evil grew longer. The ruins around, the spiritualists and sages warned, were ample evidence these forces had played out their dramas in ages past with other inhabitants...and would again.
However, the Glendalites wanted no part of these ill tidings, preferring to relax in their vineyards, read in their libraries, till their fields, work their mines. But there was not as much labor as there had once been...for the Glendalites were settling into ennui. They were becoming indolent around the edges...just as the evil in the land around them was gathering, rising anew. The races of Darkness...the orcs, the gnolls, the goblins, and other fell beings...were growing in number, lurking beyond the borders of the city.
Only some chose to lurk no more. But there was no war, no sacking, no invasion of orcish legions. The tactic of the dark races ware far more subtle...and all the more terrifying. 22 years ago had been the first Dark Birth, when a human female had given birth to an orc. She and the baby were thrown into the fire, and the high priests warned that this was the price of consorting with the forces of darkness.
The idea that an orc could have taken her against her will had apparently never occurred to these holy men...
Two years later, another Dark Birth occurred. Six months afterwards, another. Two months after that, a woman gave birth to a litter of three gnolls. Each was destroyed...until the husband of the woman who had given birth to gnolls came upon the High Priest one night and slit his throat in retribution. As he sat in gaol, three more such births occurred, and the High Temple was burned to the ground.
Ask many of the town's womenfolk--something the High Priests had not bothered to do--and one would find the "Dark Births" came about in a perfectly natural way. The first woman had been caught in her vineyards by orc warriors, the second browsing for herbs in the forest, the third had given herself willingly after her daughter had been captured. Only they had been too ashamed, too frightened of what people would say, to speak.
As we begin our story, Glendale has seen about thirty such births. Two orcs and three gnolls have reached maturity...to slip away into the night, and join the growing ranks of humanoids lurking in the woods. And, even as most of Glendale cowers in fear, the creatures have become bolder. Now at times they enter the city, going into the taverns, demanding to be served. And almost every night, in some part of the town, screams can be heard. And some farming families have made their own "peace" with the inhuman tribes...giving food and the chance to breed with wives and daughter in exchange for not being burned out of their homes in the dark of night...
And this is Glendale at the current time. Role-playing opportunities abound! You can play a young person who realizes he or she is on a sinking ship, and seeks to fight the hordes...or get away from Glendale and go adventuring for fame, glory, and loot! You can play a local maiden and live out her deflowering at the hands of the humanoids. Or, take the role of one of the monsters and go raiding! Or play anyone else you like. Adventuring characters and raiders will be run as D&D 2.0 characters (don't worry, you don't have to know the system--I've tweaked it anyway) starting out at zero level. You'll choose a class (or find yourself in one) and level up in the usual ways. If you're in this at least mostly for the sex, you can forgo systems and I'll run your character freeform; I offer the D&D option for those who would like classic D&D, with that thrill of levelling up, finding your first +1 weapon, rolling that crit, etc. Characters can begin in any occupation.
All characters are mortals...no superpowers, no vampires, no dragons, etc. Acceptable species are human, orc or gnoll--PM me if you want to play anything else. You can post your character (and any questions) right here in this thread.
622 years ago, fourty-four families, the Founders, had been on the losing side of a war of succession. They were given a simple choice: to live or die. Die executed as traitors, or live in permanent exile, banished from the Empire, their names stricken from the Citizen Rolls, abandoned by men and Gods alike.
Made of stern stuff, they chose exile. And so began the two-year journey across mountains and trackless wastes, through blizzards and scorching summers, to more fertile land where they could establish themselves. Some died along the way, or split from the group. By the time the Families reached the Lake, 37 were left. And they knew they had reached their Promised Land.
The Lake was full of fish. There was flat land abutting the Lake, fertile for crops, orchards, and livestock. The hills above the site had veins of copper and iron. A small river provided water, and forests were ready to provide timber.
The first five centuries after Glendale's founding, the city built itself to prosperity. The land was friendly. Other villages around the Lake traded. From the loins of the hundreds who had founded Glendale, came thousands of descendants. Some of spoke of forming expeditions to do further Foundings...or they did at first.
But as the Fifth Century wound to a close...those who were sensitive to such things came to the realization that this land had a cycle all its own, vastly more ancient than the Founders themselves, driven by forces beyond human comprehension. Cycles between light and darkness, good and evil. Explorers of nearby areas found ruins of other villages and cities...and other ruins, with dark inscriptions and black-metal weapons. The spiritualists came to realize that at the time of the Founding, the Lake and its environs had been in the "summer," in a cycle of Good and Light. Late in the summer. And now "summer" was changing to "autumn," as the shadows or renascent evil grew longer. The ruins around, the spiritualists and sages warned, were ample evidence these forces had played out their dramas in ages past with other inhabitants...and would again.
However, the Glendalites wanted no part of these ill tidings, preferring to relax in their vineyards, read in their libraries, till their fields, work their mines. But there was not as much labor as there had once been...for the Glendalites were settling into ennui. They were becoming indolent around the edges...just as the evil in the land around them was gathering, rising anew. The races of Darkness...the orcs, the gnolls, the goblins, and other fell beings...were growing in number, lurking beyond the borders of the city.
Only some chose to lurk no more. But there was no war, no sacking, no invasion of orcish legions. The tactic of the dark races ware far more subtle...and all the more terrifying. 22 years ago had been the first Dark Birth, when a human female had given birth to an orc. She and the baby were thrown into the fire, and the high priests warned that this was the price of consorting with the forces of darkness.
The idea that an orc could have taken her against her will had apparently never occurred to these holy men...
Two years later, another Dark Birth occurred. Six months afterwards, another. Two months after that, a woman gave birth to a litter of three gnolls. Each was destroyed...until the husband of the woman who had given birth to gnolls came upon the High Priest one night and slit his throat in retribution. As he sat in gaol, three more such births occurred, and the High Temple was burned to the ground.
Ask many of the town's womenfolk--something the High Priests had not bothered to do--and one would find the "Dark Births" came about in a perfectly natural way. The first woman had been caught in her vineyards by orc warriors, the second browsing for herbs in the forest, the third had given herself willingly after her daughter had been captured. Only they had been too ashamed, too frightened of what people would say, to speak.
As we begin our story, Glendale has seen about thirty such births. Two orcs and three gnolls have reached maturity...to slip away into the night, and join the growing ranks of humanoids lurking in the woods. And, even as most of Glendale cowers in fear, the creatures have become bolder. Now at times they enter the city, going into the taverns, demanding to be served. And almost every night, in some part of the town, screams can be heard. And some farming families have made their own "peace" with the inhuman tribes...giving food and the chance to breed with wives and daughter in exchange for not being burned out of their homes in the dark of night...
And this is Glendale at the current time. Role-playing opportunities abound! You can play a young person who realizes he or she is on a sinking ship, and seeks to fight the hordes...or get away from Glendale and go adventuring for fame, glory, and loot! You can play a local maiden and live out her deflowering at the hands of the humanoids. Or, take the role of one of the monsters and go raiding! Or play anyone else you like. Adventuring characters and raiders will be run as D&D 2.0 characters (don't worry, you don't have to know the system--I've tweaked it anyway) starting out at zero level. You'll choose a class (or find yourself in one) and level up in the usual ways. If you're in this at least mostly for the sex, you can forgo systems and I'll run your character freeform; I offer the D&D option for those who would like classic D&D, with that thrill of levelling up, finding your first +1 weapon, rolling that crit, etc. Characters can begin in any occupation.
All characters are mortals...no superpowers, no vampires, no dragons, etc. Acceptable species are human, orc or gnoll--PM me if you want to play anything else. You can post your character (and any questions) right here in this thread.