The Jeffinator
Captain Manbeard
- Joined
- Mar 13, 2005
- Posts
- 8,365
I have two ideas centering around Final Fantasy -- one is to sort of blend VII with Cyberpunk 2077 to created a futuristic Midgar and have Avalanche as a group of hacktivists. The other is to base the story in a high fantasy world similar to XIV and cast the characters as members of the Shadowhawks, a team of military pilots who fly on black chocobos and act in sort of a covert special tactics capacity. At first they work for a large empire, but then the team experiences a schism when some members join the rebels and others remain loyal to the imperials.
In either one of these, I would encourage all writers to play dual roles -- one hero and one villain. Neutral characters are fine as well, so long as they ultimately align themselves with a side, whether the motivation for that be political, monetary, or some other reason. At some point deep into the story, we will engineer an ultimate defeat for one side and victory for the other. Whether that moment favors the heroes or the villains will be up to us collectively -- through the lens of our two characters. In other words, in that final encounter, each writer will have their two characters confront each other, and it is up to them to decide the fate of those two. Will one die? Will one simply fall unconscious and become a prisoner of war? Will they both fall into a pit of fire far below?
Once that encounter is completed, we will collectively look at what each writer did with their characters, and based on who is left standing and who is left in power, we will determine an outcome as to a clear victory for one side. Regardless, at this point one of each person's characters will exit the story, whether through death or imprisonment or exile. If both your characters are somehow out, you will have a chance to bring in a new one at that point.
Then after a bit of a timeskip, we continue forward with the story and see where it takes us.
In either one of these, I would encourage all writers to play dual roles -- one hero and one villain. Neutral characters are fine as well, so long as they ultimately align themselves with a side, whether the motivation for that be political, monetary, or some other reason. At some point deep into the story, we will engineer an ultimate defeat for one side and victory for the other. Whether that moment favors the heroes or the villains will be up to us collectively -- through the lens of our two characters. In other words, in that final encounter, each writer will have their two characters confront each other, and it is up to them to decide the fate of those two. Will one die? Will one simply fall unconscious and become a prisoner of war? Will they both fall into a pit of fire far below?
Once that encounter is completed, we will collectively look at what each writer did with their characters, and based on who is left standing and who is left in power, we will determine an outcome as to a clear victory for one side. Regardless, at this point one of each person's characters will exit the story, whether through death or imprisonment or exile. If both your characters are somehow out, you will have a chance to bring in a new one at that point.
Then after a bit of a timeskip, we continue forward with the story and see where it takes us.