Vibro repairman
Really Experienced
- Joined
- Jun 22, 2003
- Posts
- 281
(There is an out-of-character thread here : OOC: Eye of the Serpent)
Prelude
The night sky over Bavrin held many glittering stars, that gave inspiration to poets and guided sailors across the world. Amongst the many constellations, was the Serpent, a group of five stars.
An old myth said that, when the Serpent closed its eye, a hidden vault somewhere in the the great Talissian Sea would be unlocked. Within was a king's ransom in treasure, including a powerful mystical gemstone which held a Djinn who would grant wishes to its possessor.
Six nights ago, the topmost star in the constellation of the Serpent disappeared - some unknown cosmic event hiding it from view on Bavrin. Those aware of and held belief in the ancient story paid this heed, though few had the resources to act on it. Foremost of those who could, was the Witch Queen of Taliss herself, Melanthe.
She would not be alone in her search for the magical gemstone known as the Serpents Eye however. Also heedful of the myth was Jarak, and as any sailor adventurer worth his seasalt he too decided to seek it out, and set to provisioning for a lengthy voyage for the Sea Fox, the ship he captained.
Both Melanthe and Jarak had loyal and stalwart companions to aid them on their quest. Melanthe would be accompanied by Solvitur, her brutal yet efficient High Lord Marshall, and a warrior named Sarage, an Aegyptian ex-slave who spoke little save with his blade. Jarak had the assistance of three crewmates who oft accompanied him ashore on his more adventurous escapades, Calandra, an adventuress whose sharp eyes and expert aim would make her arrows a great boon, and Zander, an axeman whose prowess in combat was not inconsiderate, and Olvan, a giant of a man who prodigous strength had aided several times in the past.
***
The galley Serpent of the Mist was three days from port, and the smell of the salt ocean breeze was strong in the slavehold as the oars cut a wake in the water. The steady thump, thump, thump of the drum beat out the rythm for the galley slaves working at the oar, every so often interspersed with the sudden crack of a whip. Where a slave fainted from simple exhaustion or hunger and thirst, he was force fed a cup of water from a bucket carried by a scurrying slaveboy and a chunk of broken bread, and helped back onto his oarbench, manacle chains rattling.
The ship was one of many in the large navy of Taliss, and the slaves onboard it a few of thousands who worked at oars, in fields, in deep mines and quarries, whilst more fortunate slaves worked in the homes of the wealthy, but even there they were oft given more than their fare share of toil. Taliss, the Land of the Witch Queen, the matriarchal figurehead of a land which had waged brutal and bloody war many times with its neighbours over the centuries.
Such a war seemed to be brewing again. Already the ambassadors of other kingdoms had struck what bargains they could at the Witch Queens court and returned to their homelands. It was not known why the Witch Queen had been again mustering her forces or to which horizon she had set her dark gaze, but it appeared as if the uneasy peace of the last few decades would be soon be shattered.
Above the dank dark slave hold and oar banks, the galley was perhaps the finest example of the expertise the shipbuilders put into their construction in Taliss you would see. Sleek and menacing, the prow sported a ram that rode just over the waterline capped with a serpentlike scowling face. The great sail, currently furled, was blood red in colour. Sailors went about their business with practised ease, and several soldiers in red surcoats and black-stained chainmail stood silently but watchfully on guard about the deck, hands resting on the hilts of their curved scimitars.
***
Berthed at the island port of Halinth, a notorius place of refuge for pirates and other adventurous seafarers who preferred to align themselves with no one country, some three weeks sea travel from the coast of Taliss, was the Sea Fox. The captain of that sleek vessel was sat upon a barrel on the quay, watching people go about their work, nodding politely to some he recognised as they passed, greeting others with whom he had shared a previous voyage or mug of ale by name.
Jarak was his name, known in many places as the Prince of the Nine Sea's, was a sailor who was nearly a living legend. Fair-haired and with deep blue eyes like the sea's he knew so well, he was dressed in a simple dark leather jerkin, breeches and worn black boots.
At his hip hung a long slender-bladed scimitar, with which he was almost as adept as he was a master navigator, and tucked into his belt were a pair of daggers with which he had won many a coin at throwing contests in taverns. His skin was well tanned from long days beneath the sun. Lithe built but strong set regardless, he stood just shy of six feet tall at his twenty-five summers of age.
The last of the provisions was being loaded aboard the Sea Fox, and once his companions had returned the ship would set sail on their latest adventure. If a contact of Zander's was correct, an old cartographer held in his possession a map which might hold clues to the Serpent's Eye. Zander and Calandra had headed into the bustle of the port to seek him out and see what knowledge they could gain, if they could not gain the map itself.
Prelude
The night sky over Bavrin held many glittering stars, that gave inspiration to poets and guided sailors across the world. Amongst the many constellations, was the Serpent, a group of five stars.
An old myth said that, when the Serpent closed its eye, a hidden vault somewhere in the the great Talissian Sea would be unlocked. Within was a king's ransom in treasure, including a powerful mystical gemstone which held a Djinn who would grant wishes to its possessor.
Six nights ago, the topmost star in the constellation of the Serpent disappeared - some unknown cosmic event hiding it from view on Bavrin. Those aware of and held belief in the ancient story paid this heed, though few had the resources to act on it. Foremost of those who could, was the Witch Queen of Taliss herself, Melanthe.
She would not be alone in her search for the magical gemstone known as the Serpents Eye however. Also heedful of the myth was Jarak, and as any sailor adventurer worth his seasalt he too decided to seek it out, and set to provisioning for a lengthy voyage for the Sea Fox, the ship he captained.
Both Melanthe and Jarak had loyal and stalwart companions to aid them on their quest. Melanthe would be accompanied by Solvitur, her brutal yet efficient High Lord Marshall, and a warrior named Sarage, an Aegyptian ex-slave who spoke little save with his blade. Jarak had the assistance of three crewmates who oft accompanied him ashore on his more adventurous escapades, Calandra, an adventuress whose sharp eyes and expert aim would make her arrows a great boon, and Zander, an axeman whose prowess in combat was not inconsiderate, and Olvan, a giant of a man who prodigous strength had aided several times in the past.
***
The galley Serpent of the Mist was three days from port, and the smell of the salt ocean breeze was strong in the slavehold as the oars cut a wake in the water. The steady thump, thump, thump of the drum beat out the rythm for the galley slaves working at the oar, every so often interspersed with the sudden crack of a whip. Where a slave fainted from simple exhaustion or hunger and thirst, he was force fed a cup of water from a bucket carried by a scurrying slaveboy and a chunk of broken bread, and helped back onto his oarbench, manacle chains rattling.
The ship was one of many in the large navy of Taliss, and the slaves onboard it a few of thousands who worked at oars, in fields, in deep mines and quarries, whilst more fortunate slaves worked in the homes of the wealthy, but even there they were oft given more than their fare share of toil. Taliss, the Land of the Witch Queen, the matriarchal figurehead of a land which had waged brutal and bloody war many times with its neighbours over the centuries.
Such a war seemed to be brewing again. Already the ambassadors of other kingdoms had struck what bargains they could at the Witch Queens court and returned to their homelands. It was not known why the Witch Queen had been again mustering her forces or to which horizon she had set her dark gaze, but it appeared as if the uneasy peace of the last few decades would be soon be shattered.
Above the dank dark slave hold and oar banks, the galley was perhaps the finest example of the expertise the shipbuilders put into their construction in Taliss you would see. Sleek and menacing, the prow sported a ram that rode just over the waterline capped with a serpentlike scowling face. The great sail, currently furled, was blood red in colour. Sailors went about their business with practised ease, and several soldiers in red surcoats and black-stained chainmail stood silently but watchfully on guard about the deck, hands resting on the hilts of their curved scimitars.
***
Berthed at the island port of Halinth, a notorius place of refuge for pirates and other adventurous seafarers who preferred to align themselves with no one country, some three weeks sea travel from the coast of Taliss, was the Sea Fox. The captain of that sleek vessel was sat upon a barrel on the quay, watching people go about their work, nodding politely to some he recognised as they passed, greeting others with whom he had shared a previous voyage or mug of ale by name.
Jarak was his name, known in many places as the Prince of the Nine Sea's, was a sailor who was nearly a living legend. Fair-haired and with deep blue eyes like the sea's he knew so well, he was dressed in a simple dark leather jerkin, breeches and worn black boots.
At his hip hung a long slender-bladed scimitar, with which he was almost as adept as he was a master navigator, and tucked into his belt were a pair of daggers with which he had won many a coin at throwing contests in taverns. His skin was well tanned from long days beneath the sun. Lithe built but strong set regardless, he stood just shy of six feet tall at his twenty-five summers of age.
The last of the provisions was being loaded aboard the Sea Fox, and once his companions had returned the ship would set sail on their latest adventure. If a contact of Zander's was correct, an old cartographer held in his possession a map which might hold clues to the Serpent's Eye. Zander and Calandra had headed into the bustle of the port to seek him out and see what knowledge they could gain, if they could not gain the map itself.
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