SimonDoom
Kink Lord
- Joined
- Apr 9, 2015
- Posts
- 19,365
I'm working on a story that involves an erotic virtual reality world. It will combine sci fi and fantasy elements (I'm sure that will be the category) plus lots and lots of sex. The basic idea is a corporation has created an erotic fantasy VR world that is in beta stage -- it's almost ready but hasn't been released for public use yet. The corporate president and creator of the world enters the world to check it out and gets "kidnapped" within the VR world by those who want to extract his trade secrets, and he has to be rescued.
Not being an expert on this sort of thing, to put it charitably, I have a number of questions/issues for the development of the story:
1. How the VR world is entered: I think I will handle it via a neural implant something like what's featured in the Black Mirror episode USS Callister. Ther person sits down in a chair and attaches a device that connects directly to the brain, putting the person in a VR world state that the person can leave via a voice command. This makes more sense to me than an Oculus type system or body suit or something like that because of its flexibility. Does that make sense?
2. For the plot to work, it has to be impossible simply to bring the person out of the VR world from the outside -- the person must in some way be trapped. My concept is that the kidnappers somehow "boobytrap" the system so if the rescuers try to bring the person out of the VR state coercively the person risks injury or death. Is there a realistic (or at least quasi-realistic) mechanism for this? It would be a bit like the Matrix in this respect -- you need specific ways to get out of the VR system and if you die in the system you can die in the real world.
3. Once someone is in the VR world, that person is not trackable by those on the outside. In this respect, it's not like the Matrix -- you can't watch what the people in the VR world are doing if you are on the outside. You have no idea what's going on. This is crucial for the plot, too, because it's necessary to send rescuers into the system to rescue the kidnapped person. Does this make sense?
4. Where the VR world resides: My concept is that a renegade former employee of the corporation has left and hijacked the VR world and it's no longer fully controllable by the corporation. He's added components to it that they can't see and can't control. The world may not entirely reside on company computers. Does this make sense?
Not being an expert on this sort of thing, to put it charitably, I have a number of questions/issues for the development of the story:
1. How the VR world is entered: I think I will handle it via a neural implant something like what's featured in the Black Mirror episode USS Callister. Ther person sits down in a chair and attaches a device that connects directly to the brain, putting the person in a VR world state that the person can leave via a voice command. This makes more sense to me than an Oculus type system or body suit or something like that because of its flexibility. Does that make sense?
2. For the plot to work, it has to be impossible simply to bring the person out of the VR world from the outside -- the person must in some way be trapped. My concept is that the kidnappers somehow "boobytrap" the system so if the rescuers try to bring the person out of the VR state coercively the person risks injury or death. Is there a realistic (or at least quasi-realistic) mechanism for this? It would be a bit like the Matrix in this respect -- you need specific ways to get out of the VR system and if you die in the system you can die in the real world.
3. Once someone is in the VR world, that person is not trackable by those on the outside. In this respect, it's not like the Matrix -- you can't watch what the people in the VR world are doing if you are on the outside. You have no idea what's going on. This is crucial for the plot, too, because it's necessary to send rescuers into the system to rescue the kidnapped person. Does this make sense?
4. Where the VR world resides: My concept is that a renegade former employee of the corporation has left and hijacked the VR world and it's no longer fully controllable by the corporation. He's added components to it that they can't see and can't control. The world may not entirely reside on company computers. Does this make sense?