Mantra
StoryTeller
- Joined
- Sep 17, 2004
- Posts
- 1,317
Greetings one and all,
I am currently the 'official' Story Teller and be you reader or adventurer, welcome to our tale. If you are looking to join, I’d like to direct you to our OOC thread located here:
Link
As this is also a continuation from the original story started by the lovely Lady Fairy, I offer you the opportunity to read the quest from the beginning, here:
Link
If you are considering joining our adventure, I'd like to set a few ground rules for the story:
-- First and foremost, HAVE FUN! It's why we're all here.
-- **Please direct any questions, comments and character suggestion to the OOC thread.**
-- A Time of Dragons and Magic is a storyline based loosely on the Dungeons & Dragons universe, but is not exclusive to any one ‘system’. The storyline is based on 1 part D&D, 2 parts free form role play and 1 part whatever I can dream up to entertain you. Likewise, while I am the story teller, this is our story. While I will guide everyone along a central plot, introduce scenarios, and act out those you encounter, I largely base what happens off of what you, the players post. I often find inspiration in what my co-writers create.
-- We have had a great many drive-by posters. I always hope that some of these posters might come back to us, but I doubt it. Still, if any character is abandoned, they become mine to do with as I see fit. As a word of warning, NPC's have a nasty tendency to die in order to advance the story plot.
-- I am a big believer in 'Action/Reaction'. By all means, do what you want, act and play as your character would, but if you're playing a wacky, meglo-maniac who loves to get drunk and beat up the townsfolk or feel that you can take on the orc army with nothing but a spoon, then don't be surprised if you find your character scheduled to be hanging from the gallows come dawn or dangling over a roasting fire as the main entree for supper. Yes, you can die in my games. If you act the fool and tempt Fate, then you may find that Fate is a mean bitch who has little problem turning you into worm-food.
-- I do not believe in 'No-Win scenarios', there is always a way out, an answer, a means to an end. I will challenge you, but I will not exterminate you. As a reminder, if you put yourself in a bad way, then the way out might be very painful...or lethal.
-- 'Splatable characters'; This is an old RP term I picked up once upon a time. A designated splatable character can be killed by anyone, by whatever means. Currently, splatable minions are the dwarves and commoners in Thorn's commune, the wolven, undead, ogres and the like. Currently only Rhys, Thorn, and her dragon kin cannot be killed without permission. Likewise, a played character is protected as well, but henchmen, hirelings and beasts are all fair game. If another protected minion comes about, I will post it in the OOC thread. As a side note, if you happen to encounter a particularly nasty enemy, (or hero) give the opponent a break, don’t just ‘kill it with one mighty blow’ without even mussing your own hair.
-- I am also a fan of 'secret stuff'. If anyone wants to have private messages or do something sneaky, then PM me with your questions, actions, etc. Who knows what might come about. Also that many of my stories have hidden plot lines and clues. Even if things seem irrelevant to one quest, it might have greater significance to another...or maybe I just tossed in some pretty fluff.
-- Good vs. Evil: I show no bias or favoritism. If the 'heroes' goof up hugely, then the bad guys just might win the day...Action/Reaction, remember. This is especially true if there are players on the 'bad guys' side.
The current players:
Idrial (Our leader)
age 24
race. Half/Elf.
class.. Hunter
hight 5ft, 4in
weight 110 lbs
Played by Little Sprite, a.k.a. Lady Fairy
Hair long blue black in color braided down her back, her eyes amber in color, an hour glass athletic like figure from using a sword and bow. Ears only slightly pointed, fair of face, breasts slightly larger than a handful, dressed in studded brown leather ranger armor.
Name: O'Bonn
Age: 537
Race: Elf
Played by Amen Ra
Description: standing well over six feet tall, O'Bonn is lithe and muscular. His amber eyes compliment his bronze-colored skin. O'Bonn keeps his straw-colored hair pulled back into a tail. He wears a blood-colored swordsman's shirt with the worn, deep brown leather pants of a fighter. He typically wears a shirt of darkened elven mail, with steel bracers on his arms. He wears the leather and steel boots of the High Elven Warrior. O'Bonn's weapons include a longbow, with which he is uncannily deadly, and a single-edged scimitar, which is a favored weapon of the High Elven Warriors. Like all Elves, O'Bonn is keenly tuned with nature, and uses magic to some degree.
O'Bonn is captain of the Royal Guard to his Majesty King M'Rhun of the High Elven Nation. He is their finest warrior, and as such, is often sent on quests with allies of the Nation.
Name: Garfield Thelonius Remmington the fourth (Gar)
Age: 32
Race: Werewolf
Profession: Priest
Gear: Heavily enchanted steel breastplate, greaves and vambrace. Heavy spiked mace "fear". Long hooded cloak
Played by Screech
Garfield is a bit of an aberration for a werewolf. Being one who can't switch between forms, but instead remains man-wolf is the most noticeable. Those who do not flee at first sight of him (often leaving their money pouches behind) soon find another aberration. He's a coward. A powerful coward, but still with quite a yellow streak. This doesn't stop him from wandering around and going after money wherever it is. The final thing most notice about Gar is that, if they manage to keep him around long enough is that he has quite an advanced spell repertoire that only just falls short of being able to raise the newly dead.
Of course, being a coward, he tends to use spells of healing on himself first...
Name: Ona
Age: Uncertain, mid to late twenties
Race: to all appearances human
Powers: Telekinesis, telepathy and pyrokenisis. Powers manifest uncontrolled when she is upset or when she tries to remember what happened to bring her to her current situation.
Description: tall and willowy but with well defined muscles apparently from years of physical labor. Long dark brown hair with subtle reddish undertones that glow softly when she is using her powers. Crystal blue eyes with a darker blue ring around the outer iris and flecks of silver sprinkled throughout.
Played by Draconia
Background: Unknown....she doesn't know where she comes from or what has happened to her. She found herself wandering the forest wearing torn and bloody clothing, her body bruised and aching although the blood on her clothes did not belong to her. Now she lives a hermits life, alone in the forest
Name: Valanthe Nailo
Age: 350
Race: Elvish
Sex: Female
Class: Ranger
Played by Screech
Name: Loord Voom
Race: Moon Elf (As far as you can tell)
Sex: Female (As far as you can tell)
Class: Ranger/Fighter
Alignment: Neutral
Age: 254
Played by Zanthurus
Background: No living relatives. All of my family were killed by a rogue mage and I'm looking for this mage to make my revenge! Before my father was killed, he told me that we were of royal blood. But, he was killed before he could who and what kingdom. Hopefully, someday, I will find out. But first, REVENGE!!
Name: Cormac Rua; Wolf-brother clan Bladesong, Favored of Danu
Age: 27
Race: human (Riada)
Appearance: about 6'3" 280, dark red hair. covered in blue warrior tattoos and honor scars. Wears a torc and tartan and no armor
Weapons: 6 foot glave (butt to point) with an 18 inch long blade, 3 foot sword, shield, various knives and two hand axes
Companions: his horse; Setanta, his spirit wolf; Eoghain, and the elder raven; Conchobar
Played by RenegadeIrishman
History: at 27, Cormac is considered an elder warrior among a warrior people. At age 14, riada are blooded, by undertaking a quest to kill their spirit animal, in the Elder forest. It was on this quest that Cormac met his wolf companion. Amazingly instead of having to kill his spirit wolf, when they met they saw too much a kindred spirit in each other and could not bring themselves to attack each other out of their brotherhood. On this blooding, they teamed up to kill an Orc Warband preparing to raid an outlying Riada village. Due to this action he earned the name Wolf-Brother. At age 18, he tamed Setanta, son of the Horse king, and Setanta became his mount. His taming of Setanta allowed him to attack the Goblin Boar Riders who threatened his village and defeat them in detail. That is when the goddess sent the Elder Raven Conchobar to him. His clan took this as an omen and called him "Favored of Danu." Conchobar acts an advisor and messenger for Cormac, and is not averse to getting his talons and beak dirty to protect his charge. He is famous among all Riada for the defense of Stonebridge against a large orc warband until reinforcements could arrive. He was exiled from his own Bladesong clan for killing one of his clansmen, although he only killed his clansman because his clansman raped Cormac's sister Sionann. Due to these circumstances, and his status as Favored of Danu he may return upon the completion of a mighty quest. He is a matchless rider, and a warrior who has never met his equal.
Name: Aranel Calanor
Race: Elf
Sex: Female
Class: Druid
Alignment: neutral good
Age: 125
Basic description: She's 5'8" with green eyes. She is lean and not very muscular because of time spent meditating and learning spells. She has black hair which is short enough that you can see her ears. Wears a dark blue robe which has a small metal jar tied to her belt. She has a fluidity to her movements which paired with her robe makes her look like she floats.
Played by Ithica
Background: She has been sent from her temple to find Thorn.
Name: Borgus - First war chief of the Thorian tribe
Race Taurian (Minotaur)
Sex: Male
Height - 7" tall
Class: Berserker
Alignment - Good
Age: Unknown
Brown fur covers his head - navel down is human.
3" long horns curve menacingly from the head.
Played by Optimas
Background/description: Borgus Has fought long and hard to become first war chief in his tribe. A scar cuts deep down his right side of his face his right eye is a white color. He is fiercely loyal to people he befriends and a much hated enemy. He cannot talk 100% in the tongue of man it is very guttural and harsh on the ear. He wields a giant war hammer, that was handed to him by the tribe elder, `moon shank`.
Moon Shank, with a prophecy stone is troubled by the shift in the balance. He is unsure as to what approaches, but he knows his gifted warrior kinsman Borgus must make his destiny. With a few farewells Borgus leaves, he gets to the valley top and looks back to his wife and calfling in the wooden huts, he turns feeling sadness mixed with a tinge of excitement, Borgus loves battle and he can taste it in the air. He tightens the hammer to his back, and puts distance between himself and his tribe.
Name: Jin
Age: 17
Class: Warrior/Nun
Race: Human
Height: 5'7"
Hair and eyes: Brown and Brown
Weapon: The Four Winds Crippling Hand, a martial art that focuses on agility, stealth, and disabling but not killing your opponent before you are harmed. She puts the force of her ki [spirit energy] in every movement. This gives her the ability of great feats of strength and speed. However, in crises of self-confidence and faith, she is crippled.
Appearance: tall and slender, with a young, impish, and unscarred face. She would look like any farm girl but for her dress: the simple orange and brown training choli and pants from the temple, and the sacred sutras tattooed down her spine and arms.
Played by WideEyedShock
Story: Jin was raised in a cloistered temple in distant and peaceful land. She was happy and content, but the evening before she took her final vows this was shattered: She overheard her elders speaking, and learned she was not an orphan as she thought, but forcibly taken from her mother in the barbaric west. Heartbroken and betrayed, she left to find the family she was taken from. Shocked by the poverty and chaos in the land of her birth, this has only heightened her determination to find her mother and give her a peaceful home in the land where she was raised.
Featuring; Mantra as everyone else and the StoryTeller.
A brief summary:
Our heroine, Idrial, has rescued a young boy named Rhys, whose village was completely and most brutally savaged. With Rhys being the only survivor, Idrial has taken on the role of protector for him. Meanwhile, her path has been crossed by O'Bonn, the elvish warrior, who, sensing evil afoot, has proposed that they take the boy to see the enigmatic and mysterious dragon Matriarch, Thorn in her mountainous Lair. Others are drawn to the group, some for fun, some for duty, some for gold but all are bound together in fate. Armed with the wisdom and the aid of Thorn and her dragon-kin, their group is only now becoming aware of the need to discover the truth behind the Prophesy revealed and the effects of the Blood Feud between Dragons and Demons...and the group is still unsure about themselves.
Time is limited however, and the group has set out on their quest. Outside of the mountain commune, lie the wolven, ogre and undead minions of the ever elusive enemy, whoever this enemy may truely be. Worse still, lies the greatest servant of the enemy and the very source of Idrial’s quest...The dracolich, DreamWeaver.
And this is only the beginning...
I am currently the 'official' Story Teller and be you reader or adventurer, welcome to our tale. If you are looking to join, I’d like to direct you to our OOC thread located here:
Link
As this is also a continuation from the original story started by the lovely Lady Fairy, I offer you the opportunity to read the quest from the beginning, here:
Link
If you are considering joining our adventure, I'd like to set a few ground rules for the story:
-- First and foremost, HAVE FUN! It's why we're all here.
-- **Please direct any questions, comments and character suggestion to the OOC thread.**
-- A Time of Dragons and Magic is a storyline based loosely on the Dungeons & Dragons universe, but is not exclusive to any one ‘system’. The storyline is based on 1 part D&D, 2 parts free form role play and 1 part whatever I can dream up to entertain you. Likewise, while I am the story teller, this is our story. While I will guide everyone along a central plot, introduce scenarios, and act out those you encounter, I largely base what happens off of what you, the players post. I often find inspiration in what my co-writers create.
-- We have had a great many drive-by posters. I always hope that some of these posters might come back to us, but I doubt it. Still, if any character is abandoned, they become mine to do with as I see fit. As a word of warning, NPC's have a nasty tendency to die in order to advance the story plot.
-- I am a big believer in 'Action/Reaction'. By all means, do what you want, act and play as your character would, but if you're playing a wacky, meglo-maniac who loves to get drunk and beat up the townsfolk or feel that you can take on the orc army with nothing but a spoon, then don't be surprised if you find your character scheduled to be hanging from the gallows come dawn or dangling over a roasting fire as the main entree for supper. Yes, you can die in my games. If you act the fool and tempt Fate, then you may find that Fate is a mean bitch who has little problem turning you into worm-food.
-- I do not believe in 'No-Win scenarios', there is always a way out, an answer, a means to an end. I will challenge you, but I will not exterminate you. As a reminder, if you put yourself in a bad way, then the way out might be very painful...or lethal.
-- 'Splatable characters'; This is an old RP term I picked up once upon a time. A designated splatable character can be killed by anyone, by whatever means. Currently, splatable minions are the dwarves and commoners in Thorn's commune, the wolven, undead, ogres and the like. Currently only Rhys, Thorn, and her dragon kin cannot be killed without permission. Likewise, a played character is protected as well, but henchmen, hirelings and beasts are all fair game. If another protected minion comes about, I will post it in the OOC thread. As a side note, if you happen to encounter a particularly nasty enemy, (or hero) give the opponent a break, don’t just ‘kill it with one mighty blow’ without even mussing your own hair.
-- I am also a fan of 'secret stuff'. If anyone wants to have private messages or do something sneaky, then PM me with your questions, actions, etc. Who knows what might come about. Also that many of my stories have hidden plot lines and clues. Even if things seem irrelevant to one quest, it might have greater significance to another...or maybe I just tossed in some pretty fluff.
-- Good vs. Evil: I show no bias or favoritism. If the 'heroes' goof up hugely, then the bad guys just might win the day...Action/Reaction, remember. This is especially true if there are players on the 'bad guys' side.
The current players:
Idrial (Our leader)
age 24
race. Half/Elf.
class.. Hunter
hight 5ft, 4in
weight 110 lbs
Played by Little Sprite, a.k.a. Lady Fairy
Hair long blue black in color braided down her back, her eyes amber in color, an hour glass athletic like figure from using a sword and bow. Ears only slightly pointed, fair of face, breasts slightly larger than a handful, dressed in studded brown leather ranger armor.
Name: O'Bonn
Age: 537
Race: Elf
Played by Amen Ra
Description: standing well over six feet tall, O'Bonn is lithe and muscular. His amber eyes compliment his bronze-colored skin. O'Bonn keeps his straw-colored hair pulled back into a tail. He wears a blood-colored swordsman's shirt with the worn, deep brown leather pants of a fighter. He typically wears a shirt of darkened elven mail, with steel bracers on his arms. He wears the leather and steel boots of the High Elven Warrior. O'Bonn's weapons include a longbow, with which he is uncannily deadly, and a single-edged scimitar, which is a favored weapon of the High Elven Warriors. Like all Elves, O'Bonn is keenly tuned with nature, and uses magic to some degree.
O'Bonn is captain of the Royal Guard to his Majesty King M'Rhun of the High Elven Nation. He is their finest warrior, and as such, is often sent on quests with allies of the Nation.
Name: Garfield Thelonius Remmington the fourth (Gar)
Age: 32
Race: Werewolf
Profession: Priest
Gear: Heavily enchanted steel breastplate, greaves and vambrace. Heavy spiked mace "fear". Long hooded cloak
Played by Screech
Garfield is a bit of an aberration for a werewolf. Being one who can't switch between forms, but instead remains man-wolf is the most noticeable. Those who do not flee at first sight of him (often leaving their money pouches behind) soon find another aberration. He's a coward. A powerful coward, but still with quite a yellow streak. This doesn't stop him from wandering around and going after money wherever it is. The final thing most notice about Gar is that, if they manage to keep him around long enough is that he has quite an advanced spell repertoire that only just falls short of being able to raise the newly dead.
Of course, being a coward, he tends to use spells of healing on himself first...
Name: Ona
Age: Uncertain, mid to late twenties
Race: to all appearances human
Powers: Telekinesis, telepathy and pyrokenisis. Powers manifest uncontrolled when she is upset or when she tries to remember what happened to bring her to her current situation.
Description: tall and willowy but with well defined muscles apparently from years of physical labor. Long dark brown hair with subtle reddish undertones that glow softly when she is using her powers. Crystal blue eyes with a darker blue ring around the outer iris and flecks of silver sprinkled throughout.
Played by Draconia
Background: Unknown....she doesn't know where she comes from or what has happened to her. She found herself wandering the forest wearing torn and bloody clothing, her body bruised and aching although the blood on her clothes did not belong to her. Now she lives a hermits life, alone in the forest
Name: Valanthe Nailo
Age: 350
Race: Elvish
Sex: Female
Class: Ranger
Played by Screech
Name: Loord Voom
Race: Moon Elf (As far as you can tell)
Sex: Female (As far as you can tell)
Class: Ranger/Fighter
Alignment: Neutral
Age: 254
Played by Zanthurus
Background: No living relatives. All of my family were killed by a rogue mage and I'm looking for this mage to make my revenge! Before my father was killed, he told me that we were of royal blood. But, he was killed before he could who and what kingdom. Hopefully, someday, I will find out. But first, REVENGE!!
Name: Cormac Rua; Wolf-brother clan Bladesong, Favored of Danu
Age: 27
Race: human (Riada)
Appearance: about 6'3" 280, dark red hair. covered in blue warrior tattoos and honor scars. Wears a torc and tartan and no armor
Weapons: 6 foot glave (butt to point) with an 18 inch long blade, 3 foot sword, shield, various knives and two hand axes
Companions: his horse; Setanta, his spirit wolf; Eoghain, and the elder raven; Conchobar
Played by RenegadeIrishman
History: at 27, Cormac is considered an elder warrior among a warrior people. At age 14, riada are blooded, by undertaking a quest to kill their spirit animal, in the Elder forest. It was on this quest that Cormac met his wolf companion. Amazingly instead of having to kill his spirit wolf, when they met they saw too much a kindred spirit in each other and could not bring themselves to attack each other out of their brotherhood. On this blooding, they teamed up to kill an Orc Warband preparing to raid an outlying Riada village. Due to this action he earned the name Wolf-Brother. At age 18, he tamed Setanta, son of the Horse king, and Setanta became his mount. His taming of Setanta allowed him to attack the Goblin Boar Riders who threatened his village and defeat them in detail. That is when the goddess sent the Elder Raven Conchobar to him. His clan took this as an omen and called him "Favored of Danu." Conchobar acts an advisor and messenger for Cormac, and is not averse to getting his talons and beak dirty to protect his charge. He is famous among all Riada for the defense of Stonebridge against a large orc warband until reinforcements could arrive. He was exiled from his own Bladesong clan for killing one of his clansmen, although he only killed his clansman because his clansman raped Cormac's sister Sionann. Due to these circumstances, and his status as Favored of Danu he may return upon the completion of a mighty quest. He is a matchless rider, and a warrior who has never met his equal.
Name: Aranel Calanor
Race: Elf
Sex: Female
Class: Druid
Alignment: neutral good
Age: 125
Basic description: She's 5'8" with green eyes. She is lean and not very muscular because of time spent meditating and learning spells. She has black hair which is short enough that you can see her ears. Wears a dark blue robe which has a small metal jar tied to her belt. She has a fluidity to her movements which paired with her robe makes her look like she floats.
Played by Ithica
Background: She has been sent from her temple to find Thorn.
Name: Borgus - First war chief of the Thorian tribe
Race Taurian (Minotaur)
Sex: Male
Height - 7" tall
Class: Berserker
Alignment - Good
Age: Unknown
Brown fur covers his head - navel down is human.
3" long horns curve menacingly from the head.
Played by Optimas
Background/description: Borgus Has fought long and hard to become first war chief in his tribe. A scar cuts deep down his right side of his face his right eye is a white color. He is fiercely loyal to people he befriends and a much hated enemy. He cannot talk 100% in the tongue of man it is very guttural and harsh on the ear. He wields a giant war hammer, that was handed to him by the tribe elder, `moon shank`.
Moon Shank, with a prophecy stone is troubled by the shift in the balance. He is unsure as to what approaches, but he knows his gifted warrior kinsman Borgus must make his destiny. With a few farewells Borgus leaves, he gets to the valley top and looks back to his wife and calfling in the wooden huts, he turns feeling sadness mixed with a tinge of excitement, Borgus loves battle and he can taste it in the air. He tightens the hammer to his back, and puts distance between himself and his tribe.
Name: Jin
Age: 17
Class: Warrior/Nun
Race: Human
Height: 5'7"
Hair and eyes: Brown and Brown
Weapon: The Four Winds Crippling Hand, a martial art that focuses on agility, stealth, and disabling but not killing your opponent before you are harmed. She puts the force of her ki [spirit energy] in every movement. This gives her the ability of great feats of strength and speed. However, in crises of self-confidence and faith, she is crippled.
Appearance: tall and slender, with a young, impish, and unscarred face. She would look like any farm girl but for her dress: the simple orange and brown training choli and pants from the temple, and the sacred sutras tattooed down her spine and arms.
Played by WideEyedShock
Story: Jin was raised in a cloistered temple in distant and peaceful land. She was happy and content, but the evening before she took her final vows this was shattered: She overheard her elders speaking, and learned she was not an orphan as she thought, but forcibly taken from her mother in the barbaric west. Heartbroken and betrayed, she left to find the family she was taken from. Shocked by the poverty and chaos in the land of her birth, this has only heightened her determination to find her mother and give her a peaceful home in the land where she was raised.
Featuring; Mantra as everyone else and the StoryTeller.
A brief summary:
Our heroine, Idrial, has rescued a young boy named Rhys, whose village was completely and most brutally savaged. With Rhys being the only survivor, Idrial has taken on the role of protector for him. Meanwhile, her path has been crossed by O'Bonn, the elvish warrior, who, sensing evil afoot, has proposed that they take the boy to see the enigmatic and mysterious dragon Matriarch, Thorn in her mountainous Lair. Others are drawn to the group, some for fun, some for duty, some for gold but all are bound together in fate. Armed with the wisdom and the aid of Thorn and her dragon-kin, their group is only now becoming aware of the need to discover the truth behind the Prophesy revealed and the effects of the Blood Feud between Dragons and Demons...and the group is still unsure about themselves.
Time is limited however, and the group has set out on their quest. Outside of the mountain commune, lie the wolven, ogre and undead minions of the ever elusive enemy, whoever this enemy may truely be. Worse still, lies the greatest servant of the enemy and the very source of Idrial’s quest...The dracolich, DreamWeaver.
And this is only the beginning...
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