The Jeffinator
Captain Manbeard
- Joined
- Mar 13, 2005
- Posts
- 8,365
This RP exists in an alternate Dragon Age universe in which events from the First Blight and the three main games happen within only a few decades of each other and with the capacity for further deviations depending on how the story unfolds.
For many centuries, the Tevinter Imperium ruled most of the continent of Thedas with an iron fist, employing a mage-favored slavery-based culture and economy. They worshiped the Old Gods in the form of seven dragons, until the Prophetess Andraste received a vision of the One True God, the Maker, and began a movement that was labeled a cult by the Imperial Magisters, ultimately leading to her capture and execution. In the years that followed, civil wars broke out all across Thedas, and several regions gained independence from the Imperium, such as Orlais, Ferelden, and the city-states of the Free Marches.
Now free from the old religion of the Tevinters, many Fereldans, Orlesians, and Free Marchers erected monuments to Andraste, forming the Chantry and the Templar Order. The Chantry created regional Circles of Magi to place restrictions on mages, mainly to root out the blood magic that had been so popular in the Imperium. The Tevinters attempted to reclaim their lost territories on several occasions, but ultimately failed each time, devolving into a shadow of their former glory.
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Over the next four centuries, the Andrastian Chantry expanded its influence, helping to free other regions from the Imperium, such as Nevarra, Antiva, and the Anderfels. The Tevinters could do little to stop them as they were locked in a decades-long struggle with the Qunari. In a last ditch effort to return to their former glory and destroy their enemies, the Imperial Archon and his six Magisters used blood magic to rip open the Veil, the barrier between the physical world and the Fade, the realm of spirits. They achieved this by simultaneously sacrificing everyone within their capital city of Minrathous in a massive ritual, using the rift to physically enter the Fade in search of godhood to smite their adversaries.
Upon entering the Fade, the Magisters were tainted by the demons within, who were drawn to the Tevinters' negative emotions. They fell back to Earth as the first Darkspawn, their minds and bodies corrupted by the Taint. The souls of their sacrifices returned as well, many having turned into demons as a result of the ritual. Now sensitive to the light of the Sun, the seven Magisters fled into the underground Dwarven tunnels known as the Deep Roads, passing on the Taint to anyone they encountered. Once below the surface, they heard the voices of the Old Gods calling out to them, and a burning desire to locate the source drove them deeper.
It has now been about forty years since the Tevinter Calamity, and while the surface world beyond Minrathous has been minimally impacted, the Dwarven cities of the Deep Roads in Northern Thedas have suffered horrible tragedies.
To our characters in Southern Thedas, the troubles of the North seem so far away. Most of us have only heard about the Darkspawn from traveling storytellers, and some even doubt whether or not they are real. But that will not be the case much longer.
In the city of Ostagar, people have gathered to celebrate the first day of Summer, a festival known as Summerday. Due to the enormous increase in population during the holiday festivities, many campsites have been set up in the surrounding Korcari Wilds. Our characters -- whatever their reasons -- are attending the festival, and expect their day and night to be full of drinking, feasting, games, music, dancing, and merriment. Little do they know that the Darkspawn have located one of the Old Gods deep beneath their feet, and before the sun rises again the awakened beast will blast it's way to the surface in the form of a huge dragon, thus becoming a Blight upon the land.
Here is a high res map of Thedas: http://img1.wikia.nocookie.net/__cb20100721040624/dragonage/images/8/80/ThedasMap.jpg
For many centuries, the Tevinter Imperium ruled most of the continent of Thedas with an iron fist, employing a mage-favored slavery-based culture and economy. They worshiped the Old Gods in the form of seven dragons, until the Prophetess Andraste received a vision of the One True God, the Maker, and began a movement that was labeled a cult by the Imperial Magisters, ultimately leading to her capture and execution. In the years that followed, civil wars broke out all across Thedas, and several regions gained independence from the Imperium, such as Orlais, Ferelden, and the city-states of the Free Marches.
Now free from the old religion of the Tevinters, many Fereldans, Orlesians, and Free Marchers erected monuments to Andraste, forming the Chantry and the Templar Order. The Chantry created regional Circles of Magi to place restrictions on mages, mainly to root out the blood magic that had been so popular in the Imperium. The Tevinters attempted to reclaim their lost territories on several occasions, but ultimately failed each time, devolving into a shadow of their former glory.
~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~ ~
Over the next four centuries, the Andrastian Chantry expanded its influence, helping to free other regions from the Imperium, such as Nevarra, Antiva, and the Anderfels. The Tevinters could do little to stop them as they were locked in a decades-long struggle with the Qunari. In a last ditch effort to return to their former glory and destroy their enemies, the Imperial Archon and his six Magisters used blood magic to rip open the Veil, the barrier between the physical world and the Fade, the realm of spirits. They achieved this by simultaneously sacrificing everyone within their capital city of Minrathous in a massive ritual, using the rift to physically enter the Fade in search of godhood to smite their adversaries.
Upon entering the Fade, the Magisters were tainted by the demons within, who were drawn to the Tevinters' negative emotions. They fell back to Earth as the first Darkspawn, their minds and bodies corrupted by the Taint. The souls of their sacrifices returned as well, many having turned into demons as a result of the ritual. Now sensitive to the light of the Sun, the seven Magisters fled into the underground Dwarven tunnels known as the Deep Roads, passing on the Taint to anyone they encountered. Once below the surface, they heard the voices of the Old Gods calling out to them, and a burning desire to locate the source drove them deeper.
It has now been about forty years since the Tevinter Calamity, and while the surface world beyond Minrathous has been minimally impacted, the Dwarven cities of the Deep Roads in Northern Thedas have suffered horrible tragedies.
To our characters in Southern Thedas, the troubles of the North seem so far away. Most of us have only heard about the Darkspawn from traveling storytellers, and some even doubt whether or not they are real. But that will not be the case much longer.
In the city of Ostagar, people have gathered to celebrate the first day of Summer, a festival known as Summerday. Due to the enormous increase in population during the holiday festivities, many campsites have been set up in the surrounding Korcari Wilds. Our characters -- whatever their reasons -- are attending the festival, and expect their day and night to be full of drinking, feasting, games, music, dancing, and merriment. Little do they know that the Darkspawn have located one of the Old Gods deep beneath their feet, and before the sun rises again the awakened beast will blast it's way to the surface in the form of a huge dragon, thus becoming a Blight upon the land.
Here is a high res map of Thedas: http://img1.wikia.nocookie.net/__cb20100721040624/dragonage/images/8/80/ThedasMap.jpg
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