Doom: The Mars Conflict OOC

Serowyn

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Since the colonization of Mars there have been numerous setbacks which have resulted with deadly consequences. The mining facility incident where an entire team of elite soldiers was taken out save for two survivors.

Fifty years later another facility has opened and miners, researchers and scientists have inhabited Mars once again. Two weeks ago a distress beacon was activated in one of the lower mining shafts. Shortly after that all communication with the station was lost.

In response to this bizarre activity a team has been assembled to bring back any survivors and research information they can find.


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OOC

So this is obviously a Doom roleplay, it acts as a Doom two as it occurs after the events of the first movie. What I’m looking for are four or five other people, preferably a mix of two-three girls and guys to play a part on this task force. Follow the following application and post a reply to this thread if you want to join. If you only post one line at a time you will be taken out of this thread. I want us all to have input in the story and get along OOC but if someone wants to take on a more antagonistic role within the squad that would be great.

Roles we need are:

Squad Captain
Second in Command
Two-Three other soldiers
Survivors

Thanks in advance for any interested! :)


Name: Kaylee ‘Keys’ Linden

Appearance: 5’9” tall, lean and athletic build with toned muscles. Korean descent. Brown hair and eyes.

http://i104.photobucket.com/albums/m182/getwreckedrp/GracePark.jpg

Personality: Generally passive aggressive she tries to keep things calm and prefers to play mediator than taking a side. Tries to get along with everybody and is generally a good person.

Skill: Computer expert, can pick almost any lock and hack almost any computer. Not a bad shot either.

History: Kaylee was born to a wealthy family in Vancouver, Canada and from a young age was quite gifted. She showed particular affluence with math and eventually computers. Her ability had her light years ahead of where she should’ve been for her age and the government noticed. She was given special training at a secret military base, and for five years didn’t see outside the complex. Upon turning twenty four she was assigned to a special task force.

Equipment: Pistol with five clips, standard issue sub-machine gun with four magazines, two grenades, engineering kit complete with everything needed to hack doors and computer systems as well as tools (screwdriver’s, pliers, wirestrippers.), laptop with memory sticks for downloading data.
 
what sort of weaponry are we looking at here? I may play as the squad captain, but i need info.
 
I'm Game

Edward “Wild Man” Whittaker

Appearance: 6’2”, Blonde spiked hair, braided beard, tattooed on both arms and chest.

http://blog.wired.com/photos/uncategorized/2007/05/31/mercs2.jpg

Personality: Edward has always been a risk taker. His antics have not only earned him the nickname of “Wild Man,” but have also led to several near-death experiences due to improper planning.

Skills: Edward is a crack shot with his plasma rifle. While he may lack the skills necessary to keep himself from getting into trouble, he is very adept at getting himself out of it.

History: Edward has been in and out of foster homes and state care centers since his parents were killed in an automobile accident. He rebelled against everything and everyone he came in contact with: schools, foster families, and even juvenile corrections officers. When he outgrew the system, he struck out on his own but came up short when it came to money. Looking for an easy meal and roof, he enlisted in the military. It wasn’t until marksmanship training that he fell into his own. Since then, he has become a crack shot, both with long- and shorter-ranged weapons.

Equipment: Plasma Rifle with two deep cycle fast recharge batteries, pistol with four clips, and four low-yield thermite grenades. Edward always carries a small canteen of vodka with him at all times.
 
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Well since this is based off the movie, there will be more traditional doom weapons at the facility. The only limit for equipment is that it has to be something the military would allow you to bring and you have to be able to carry it all, obviously you can't have more than you could carry. As far as I can tell Doom takes place in the year 2056 so this game is 2156. Okay and for weapons also in the movie the guy had the chain gun so something like that would be alright.
 
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:D thanks for those links. That'll make it easier for people.
 
Name: Crina Mihaili

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Appearance: Standing just as tall as an average man, this trim tomboy moves with ease no matter the crowd; slipping by mostly unnoticed and seldom recieving a second glance. Her black hair is cropped close to her skull, hardly an inch in length, with the slight beginnings of a pair of sideburns at her temples. Her pale face is boyish, but most would still say she's pretty enough to clearly be female; her shrewd topaz eyes and her thin lipped mouth together with a slight buttonish nose give her an almost pixie like appearance.

Her features are slightly marred by the presence of two small scars: One barely longer than her nose ridge - placed horisontally across it - and one that cuts diagonally across her right lips. The latter lightly deforms her lip enough to give her the shadow of a sneer.

Her body appears a bit on the slim side; like an athlete. But should anyone have thought her scrawny, these thoughts are swiftly dispersed upon seeing her unclothed form: Her whole body is an impressive picture of fitness. Everywhere stringy muscles are packed tightly under her skin, giving the impression of one who has spent her whole life training to make her body the epitome of physical superiority. Not an ounce of baby fat is left; only the strings of muscles and reliefs of veins cast shadows on her milky skin.

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Personality: Mihaili seems almost cut from granite most of the time; her eyes are hard without being judging, her mouth seldom smiles and her pose is either relaxed and laid back or straight and alert; there is no middle ground. She cares little about others, about their issues and opinions; to her, alone is strong. Sha has had very few friends and she hasn't seen any of her current ones since she joined the RRTS.

Her steely resolve carries over to battle where she acts fast and without hesitation. She is remorseless in her actions and in tune with her squad's movements, repositioning herself to either cover or supress as she sees fit. While she has always kept her cool while in the service, her temper has leapt out of her control in the past, and she is as proficient with her body as her chaingun when she puts her will to it.

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Skill: From her childhood, Mihaili retains an awesome affinity for knives, treating them like an extention of her arm. She's a dedicated close-quarters combatant and her reflexes are like greased lightning. She is also an adept athlete and acrobat as well as a skillful hand-to-hand fighter.

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History: Crina Mihaili was born in Chisinau, Moldova as the youngest of three children in a Romany household. She stood out even in her own family because of her pallid skin: She had been born without skin pigment, making her an outcast among Roma for her light colour, and equally so among Moldovans for being a Gypsy. She and her family lived in one of the poorest parts of Moldova and on the streets the young girl grew up tough as nails. She fought with fists and shivs and rebelled against her own family and the Romany community with her tomboy ways. Before she had seens her thirteenth year, she found herself in juvenile detention, and there she would stay until well into her nineteenth year, much thanks to her boiling temper. In there, she let her fists do the talking, spending as much time with youth counsellors as with the guards, but none could set her straight. It wasn't until she was seventeen that something happened that allowed her to put her own worth in perspective: The arrival of Ana - a girl her own age who had landed herself there for her activities as a political protester.

Where Crina was angry, Ana was sweet. When Crina was silent, Ana would talk to her and little by little she grew closer to the bright redhead. But Crina had been so aggressive throughout her years, so violent that she was not without her enemies among the delinquents. Unable to best the shiv happy Crina, they got to her through Ana. And in the end, they got to her in the worst way: Ana was found beaten to death in the showers, and Crina was besides herself. She didn't know who had done, so many were those who despised her, but she needed revenge.

She was released shortly after, now aged nineteen and out on the streets she found work as an enforcer for loan sharks, providing her with an income to stay afloat, all while she waited for her antagonists to be released from detention. One by one they came out in the free world, only to find Crina waiting for them. One by one they disappeared until every last one was gone. Maybe Crina got the ones responsible for Ana's death, maybe she didn't. But she settled for having done her best to sate her thirst for bloody justice. She soon began to drift towards the instable backwaters of the Balkans, were rebels and terrorists challenged the regional governments and the need for manpower was great.

It was there that she joined up with epheameral and unorganised groups that offered their services to the authorities entrusted to end the hostilities. She saw work as a mercenary and drifted from the east to the west of the peninsula, taking part of almost half a dozen conflicts and eventually coming into contact with the man that would be her ticket to the West World: Pontus Lykan. A Canadian professional soldier, he had sought interim work in the Balkans by hiring out his knowledge to the Bosnian government. He saw in Crina an unpolished gem of a soldier and made possible for her a chance to apply for the Union Aerospace Corporation's para-military programme. The selection and training proved the toughest two years of her lives, but she wouldn't have traded them for anything. She became an able and proficient soldier in their employ and at the age of twenty-six she has proven herself a loyal, if quiet, asset to the UAC.

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Equipment: A .44 magnum submachinegun with 5 clips of 28 bullets each and an attached tac-light. Her sidearm is a 10mm autoloader with 3 clips of 10 rounds each. As ordnance, she carries three flashbang grenades. A combat knife is strapped hilt down from her left shoulder and a standard issue short range radio is attached to her right ear, its mic held close to her mouth.

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References:
Crina: http://www.freewebs.com/perampaion/Ink-s.jpg
Some comparable body reference (this gal is a bit skinny, but...): http://www.freewebs.com/perampaion/crinaref.jpg
Gun: http://world.guns.ru/smg/kriss1.jpg
 
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My pleasure...always happy to help someone out with a thread
 
Great app Benedict and Jagged would you consider joining this thread?
 
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So are you people still interested? I've been having ideas about how it's going to go down, I don't expect this to be the longest thread ever but it could be fairly lengthy as each character slowly gets killed off. I figure two will survive until the end, so I hope there are others like me who don't mind having a character die on them. Of course we'll plan it out beforehand so we're organized and know what's going on.
 
I'm interested, let me work up a bio and i'll post it....shouldn't be a few min.
 
(this app is for 2nd in command if it's not being taken, otherwise, i'll take whatever.))

Name: Matt 'Dead-Eye' Crowburg

Appearance: 5’10” Average build that hinds muscles and determination. Neck length Brown hair, Hazel eyes, an eye patch covers an eye that he lost years before.

Age: 27

Personality: A Joker, though he can be serious when needs arise. Also appears extremely calm and collected most of the time, even under fire.

Skill: He's a trained Marksman, but also knows his fair share of biology and thus knows first aid, making him the team medic.

History: Born into a fmaily of soldiers, Dead-eye's life seemed planned out for him, somthing he was grateful for, and took to easily. He rapidly found an affinity for Sniper type weapons, which he was profficient in both close and long range firing.
When he was old enough he was enlisted into the Special task force, wheres he's been since.

He lost his eye on his first special task force mission, due a misfire.

Equipment:
Sniper Rifle (4 Clips of 5) Hand Held.
Pistol (6 Clips) Strapped on to legs.
Shotgun (12 shells) Tied to his waist
First Aid Pack, On Back
2 Grenades. Tied onto opposite side of waist
Knife.
 
thanks for joining Crowe, we have four people now if the others are sticking around, I think one or two more will be enough.
 
I'm working on an IC thread as we speak, so hopefully a couple more join before then.

And here it is... DOOM
 
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3 small things....

A) the link in the IC thread leads back to the IC thread, not the OOC thread lol.

B) Did my character get second in command?? I know i applied for it, but i just want to be sure.

C) Hope my first post was ok
 
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lmao sorry about that guess I didn't copy the link, I'll get right on it. Since you applied you get it by default and rushing to read your post right now. :)
 
Wait: Are there only three of us? I'm going to hold back until the other two players have verified that they are going to take part.

And since we have no leader, I'd like to upgrade Mihaili to that position, if we do get serious about this.
 
I was actually thinking of suggesting that, she seems more a leader than a follower. I just wanted to have the IC thread up to possibly inspire someone to join, we can't progress too far without more people.

So we got a captain and XO, an engineer and possibly a gunman if MilkMan is still interested. I just pmed him so we'll see.
 
The rank format I would suggest is Mihali as sergeant, Crowburg as corporal and the rest as privates. The Rock was, after all, also a sergeant and leader of his team.
 
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Good observation I boo-booed there, also I found this link which I found pretty cool Doom Movie Archive and MilkMan is still in.
 
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Alright, I've posted an opener, placing Mihaili in charge and I'm going to change her weaponry to a CQC kit. This means that we could need a gunner; someone with either a machinegun or a chain gun. This is pretty important as we really need at least one more soldier to our team.
 
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