Otto26
Inconsistent
- Joined
- Mar 7, 2006
- Posts
- 1,519
Discussion: Roleplaying or Cooperative Story Telling?
How do you view it? I tend to take the idea that I am telling a story with my writing partners and that I am telling the story from the viewpoint of one character (sometimes more, but generally just one). Accordingly, I try to adhere to the following guidelines.
1) Make your partners look good. If you make your fellow writers/characters look good the story will be fun to read and you will look good.
2) Accept what is written. If it is written, then it is so. You may add detail/clarification, but do not contradict what is written.
3) Build upon what is written. Don't leave material hanging. Use it. Take the details that have been provided and incorporate them into your narrative. You should provide cues for your fellow writers, and they should look for them. They may or may not be used.
4) Be detailed. A vase is boring. A blue vase is less boring. A blue vase with a bunch of multi-colored flowers starting to visibly wilt is interesting. Don't drown in details, though. In real life, we tend to have tunnel-vision and we notice different levels of detail. The more detail we notice, the more important the object is.
5) Characterize. Always seize upon the opportunity to build your character. The interaction that takes place between the characters is what is important. Everything else is just various types of background.
6) Don't say it, show it. Don't write, "He was angry." Better would be to show that he is angry by the actions he takes, or the words he speaks. "He threw the papers down on the desk. 'What do you mean there's no money?' he shouted."
7) Avoid questions, when possible. Questions require an answer and slow things down. Questions can be asked in private messages and the answers incorporated into your narrative.
8) Write for your character. Doing major things to another character should only be done with that character's permission. Doing something major to someone's character without their permission is rude. But if you are going to interact with a character, interact. Let them play their part. Writing for them robs them of the opportunity to characterize.
9) The narrator/story-originator sets the broad scope of the scenario. S/He is responsible for 'setting the stage', getting things started, and keeping everybody moving along a broad plot path. Everyone is expected to play within that broad plot path.
10) Readers are prepared to suspend a little disbelief. Don't make them work too hard. Keep things as close to the scenario-reality as possible in order to make the story more believable.
11) Keep your fellow players up to date. Private notes can provide information that other players can incorporate into their narrative. These notes also help to define the story world. Notes are subject to debate right up until they become part of the narrative. Once it's written, it's so.
12) It is okay (strongly encouraged) that narratives overlap. If one writer writes narrative describing a scene that involves another writer, then the second writer is encouraged to 're-tell' that scene from their point of view as part of their narrative. It is important that players not contradict each other. This is disruptive to the flow of the story and creates ill-will. The easiest way to minimize contradiction is to make it clear that a character is registering impressions. If Jack says something to Albert, Jack may perceive his words as kind while Albert perceives them as being harsh. If both characters make concrete statements to this effect, then they are contradiction each other. If they each record what they perceived, then there is no contradiction, simply different views of the same action.
How do you view it? I tend to take the idea that I am telling a story with my writing partners and that I am telling the story from the viewpoint of one character (sometimes more, but generally just one). Accordingly, I try to adhere to the following guidelines.
1) Make your partners look good. If you make your fellow writers/characters look good the story will be fun to read and you will look good.
2) Accept what is written. If it is written, then it is so. You may add detail/clarification, but do not contradict what is written.
3) Build upon what is written. Don't leave material hanging. Use it. Take the details that have been provided and incorporate them into your narrative. You should provide cues for your fellow writers, and they should look for them. They may or may not be used.
4) Be detailed. A vase is boring. A blue vase is less boring. A blue vase with a bunch of multi-colored flowers starting to visibly wilt is interesting. Don't drown in details, though. In real life, we tend to have tunnel-vision and we notice different levels of detail. The more detail we notice, the more important the object is.
5) Characterize. Always seize upon the opportunity to build your character. The interaction that takes place between the characters is what is important. Everything else is just various types of background.
6) Don't say it, show it. Don't write, "He was angry." Better would be to show that he is angry by the actions he takes, or the words he speaks. "He threw the papers down on the desk. 'What do you mean there's no money?' he shouted."
7) Avoid questions, when possible. Questions require an answer and slow things down. Questions can be asked in private messages and the answers incorporated into your narrative.
8) Write for your character. Doing major things to another character should only be done with that character's permission. Doing something major to someone's character without their permission is rude. But if you are going to interact with a character, interact. Let them play their part. Writing for them robs them of the opportunity to characterize.
9) The narrator/story-originator sets the broad scope of the scenario. S/He is responsible for 'setting the stage', getting things started, and keeping everybody moving along a broad plot path. Everyone is expected to play within that broad plot path.
10) Readers are prepared to suspend a little disbelief. Don't make them work too hard. Keep things as close to the scenario-reality as possible in order to make the story more believable.
11) Keep your fellow players up to date. Private notes can provide information that other players can incorporate into their narrative. These notes also help to define the story world. Notes are subject to debate right up until they become part of the narrative. Once it's written, it's so.
12) It is okay (strongly encouraged) that narratives overlap. If one writer writes narrative describing a scene that involves another writer, then the second writer is encouraged to 're-tell' that scene from their point of view as part of their narrative. It is important that players not contradict each other. This is disruptive to the flow of the story and creates ill-will. The easiest way to minimize contradiction is to make it clear that a character is registering impressions. If Jack says something to Albert, Jack may perceive his words as kind while Albert perceives them as being harsh. If both characters make concrete statements to this effect, then they are contradiction each other. If they each record what they perceived, then there is no contradiction, simply different views of the same action.
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