DonScorpio
Experienced
- Joined
- Jul 7, 2012
- Posts
- 57
Reading through the forums, I see a lot of Fantasy roleplay but no sci-fi. After testing the waters with an urban horror roleplay much smaller in scope than the sweeping epics involving elves and Jedi, the urge to write took hold and I decided to start fleshing out a sweeping epic of my own.
Wanted:
A dedicated group of up to 8 players.
Setting:
A near-future planet earth. Technology has advanced to the point of high-fantasy, essentially making all sci-fi "real". Teleporters, lightsabers, laser blasters are all functional, everyday items. The massive overpopulation and inflation caused by the existence of galactic wealth has created a class structure so rigid it may as well be feudal.
Character Choices:
Character builds are based on a 33 point system. Skills and Abilities are mapped to tools the character knows how to use or devices that have been surgucally implanted in their bodies, enhancing them. There are four "races" to choose from to maintain the fantasy RPG parallel.
Meta Human-
The perfect human specimen. Your genetic line has remained uncorrupted through the massive evolutionary upheaval that followed the scientific and technological discoveries of the late 22nd century. Now you are faster, smarter, and stronger than all natually born humans. You do not need cybernetic implants or genetic modification to attain a stat higher than average. Excessive cybernetics will cause you to lose this status however, as you will have cut the "special" out of you to replace it with machinery, or organs grown in a vat.
Cyborg-
While a civilian can have up to 15% of their base replaced by cybernatic hardware and remain a normal citizen, those who choose to go beyond this trade their first-class citizenship for something less. Due to the upkeep for a cybernetic body being outside the earning potential of a single individual, the credit bureau has deemed cyborgs as welfare cases. A share of all earnings go toward the state for the cost of maintaining the cyberhost.
Splicers-
Usually limited to galactic military forces, the practice of replacing human organs with genetically enganced synthetic organs has become popular among the wealthy and criminal elements of society. A cold-blooded circulatory system to withstand atmospheric extremes or venom glands to fight off attackers in prison can all be obtained for a price. These enhancements also reduce a character's citizenship if more than 15% nonhuman tissue is implanted. Beyond that point, the nonhuman genetic imprint will cause the host to look decidely non-human.
Mutants-
Mutants start off as second-class citizens. Their mutations may not be obvious as less than 15 percent will allow a mutant to "pass" as human. Mutants suffer from a condition that forces them to evolve rapidly. A sickness that emerged shortly after space travel was perfected, it was initially used to create galatic colonists that could withstand the extreme atmospheric conditiojns of a planetary ecosystem as it went through the terraforming process. However with the invention of gene therapy allowing scientists to simply "grow" a human capable of that, mutants have become the dregs of society.
Building a character.
Strength
Stamina
Perception
Reflex
Intellect
A character's stats can range from 0 (with good reason) to 10. Metahumans can simply take an ability score of 10, while a non-meta will have to use other means to elevate their base stats past 6.
Implants, Mutations, and Designer Organs
Unique abilities are the result of purchased technorganic hardware rather than hard work and skill. Want to look through walls, you need a cybernetic eye. Want to sense enemies through walls, you need to find a doctor willing to surgically implant you with a snake's heat sensors. Each of these things costs points (which translates into the vast amount of wealth you now owe the credit bureau) that are applied to your character.
Getting started:
Depends on the group I wind up with, but since most of the characters will be swamped by debt from character creation anyway, the standard "fetch the shiny thing" plot will probably be the icebreaker. Group makeup will determine the shiny thing.
PM if interested. As always, anyone who wants to add to the flavor text by contributing sci-fi technology is welcome to do so here.
Wanted:
A dedicated group of up to 8 players.
Setting:
A near-future planet earth. Technology has advanced to the point of high-fantasy, essentially making all sci-fi "real". Teleporters, lightsabers, laser blasters are all functional, everyday items. The massive overpopulation and inflation caused by the existence of galactic wealth has created a class structure so rigid it may as well be feudal.
Character Choices:
Character builds are based on a 33 point system. Skills and Abilities are mapped to tools the character knows how to use or devices that have been surgucally implanted in their bodies, enhancing them. There are four "races" to choose from to maintain the fantasy RPG parallel.
Meta Human-
The perfect human specimen. Your genetic line has remained uncorrupted through the massive evolutionary upheaval that followed the scientific and technological discoveries of the late 22nd century. Now you are faster, smarter, and stronger than all natually born humans. You do not need cybernetic implants or genetic modification to attain a stat higher than average. Excessive cybernetics will cause you to lose this status however, as you will have cut the "special" out of you to replace it with machinery, or organs grown in a vat.
Cyborg-
While a civilian can have up to 15% of their base replaced by cybernatic hardware and remain a normal citizen, those who choose to go beyond this trade their first-class citizenship for something less. Due to the upkeep for a cybernetic body being outside the earning potential of a single individual, the credit bureau has deemed cyborgs as welfare cases. A share of all earnings go toward the state for the cost of maintaining the cyberhost.
Splicers-
Usually limited to galactic military forces, the practice of replacing human organs with genetically enganced synthetic organs has become popular among the wealthy and criminal elements of society. A cold-blooded circulatory system to withstand atmospheric extremes or venom glands to fight off attackers in prison can all be obtained for a price. These enhancements also reduce a character's citizenship if more than 15% nonhuman tissue is implanted. Beyond that point, the nonhuman genetic imprint will cause the host to look decidely non-human.
Mutants-
Mutants start off as second-class citizens. Their mutations may not be obvious as less than 15 percent will allow a mutant to "pass" as human. Mutants suffer from a condition that forces them to evolve rapidly. A sickness that emerged shortly after space travel was perfected, it was initially used to create galatic colonists that could withstand the extreme atmospheric conditiojns of a planetary ecosystem as it went through the terraforming process. However with the invention of gene therapy allowing scientists to simply "grow" a human capable of that, mutants have become the dregs of society.
Building a character.
Strength
Stamina
Perception
Reflex
Intellect
A character's stats can range from 0 (with good reason) to 10. Metahumans can simply take an ability score of 10, while a non-meta will have to use other means to elevate their base stats past 6.
Implants, Mutations, and Designer Organs
Unique abilities are the result of purchased technorganic hardware rather than hard work and skill. Want to look through walls, you need a cybernetic eye. Want to sense enemies through walls, you need to find a doctor willing to surgically implant you with a snake's heat sensors. Each of these things costs points (which translates into the vast amount of wealth you now owe the credit bureau) that are applied to your character.
Getting started:
Depends on the group I wind up with, but since most of the characters will be swamped by debt from character creation anyway, the standard "fetch the shiny thing" plot will probably be the icebreaker. Group makeup will determine the shiny thing.
PM if interested. As always, anyone who wants to add to the flavor text by contributing sci-fi technology is welcome to do so here.