cats
Many of One
- Joined
- Mar 22, 2002
- Posts
- 9,841
Okay heres a quick survey, since DnD has come up several times and I know enough in it will start there and branch out. Here we'll discuse character arch types and there impacts in games vs. stories.
DnD is currently releasing a four book set based on what they consider the four arch types or roles in a party. They are as fallows:
Warrior: Fighter, barbarian, etc.
Divine (Caster): Druid, cleric, etc.
Arcane (Caster): Wizard, sorcer, etc.
Adventurer: Rouge, Bard, etc.
How ever in broader story terms I would say it's like this.
Combat: Soldier, knight, physicly strong, etc.
Healer: Medic, preist, morally strong, etc.
Blitzer: Sniper, alchemist, powerful given time, etc.
Experts: Combat enginer, scout, adaptable, etc.
So what do you think about these? Which is your favorite in a story or game and what problems and solutions did you encounter?
DnD is currently releasing a four book set based on what they consider the four arch types or roles in a party. They are as fallows:
Warrior: Fighter, barbarian, etc.
Divine (Caster): Druid, cleric, etc.
Arcane (Caster): Wizard, sorcer, etc.
Adventurer: Rouge, Bard, etc.
How ever in broader story terms I would say it's like this.
Combat: Soldier, knight, physicly strong, etc.
Healer: Medic, preist, morally strong, etc.
Blitzer: Sniper, alchemist, powerful given time, etc.
Experts: Combat enginer, scout, adaptable, etc.
So what do you think about these? Which is your favorite in a story or game and what problems and solutions did you encounter?