Army Men In Hell: The Ultimate Wargame IC

Jagged

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Situation Report:

Elements of what remain of Charlie Company include 40 veterans and necessary gear. They have no means of transport and are believed to be at least 5 miles behind enemy lines.

This is all speculation, but it is most likely correct. They were sent out with the intention of preforming a reconnaissance in force with objectives:

1. Locate and scout a small fortress town only labeled on the map with a hexagon symbol.

2. If possible establish a foothold in said town and contact command.

3. Hold until relieved and recruit possible reinforcements in the area.

4. As always inflict maximum body count without giving up to much in return.


It is unknown as of yet if these objectives have been met, but what is know the remainder of Charlie company was wiped out by a vastly superior force that included Tan Soldiers, Skeleton fighters, and samurai.

Alpha company is at least three days away from the nearest road, but has secured an important mountain pass.

Bravo and Indian companies are involved in large scale fighting to the east and Delta company is moving to reinforce these elements.

What remains of Charlie company is on their own.
 
Hexagon Fortress Town

You have seen the old stone fortress down from a distance, but now you're finally only a fast march (a quick strike if you will) from it's gates. There is a gatehouse, and the drawbridge is down and the portcullis up which is strangely eerie considering the place is supposed to be garrisoned. Still though the gatehouse towers and those within the town appear to be empty, and no one is walking the walls of the town which look solid and well maintained.

Your scouts might have a hint of what is going on, because a day back a large caravan filled with wagons pulled by death horses pulled out. They took all they could carry and a minor demon made especially sure to account for all human females. He did leave some things behind though and marched westward looking to avoid the fighting and protect his cargo. He has Stygian agents for his 23 wagon who are armed with swords and shotguns, and has 50 skeletons. They're gone, but shouldn't be counted out and are not far away.

The moat is filled with barbed wire soaking in a mix of rain water, blood, and mud with some corpses scattered about. It is perhaps 12 feet deep though not in all places.

If one was to venture inside this fortress town they might encounter....

In the two gatehouse towers there are dozens of crossbows laying around and plenty of crossbow bolts. On the top level of each tower you'll find locked cabinets which contain a number of bolt action rifles and ammo. In the basement of each tower there are zombies. Once the door is open they will come streaming out. There is perhaps 50 divided between the two towers, and they're are hungry. Left behind after the demon had them load everything they're enraged and will continue to attack regardless of loss....

The two towers that are within the walls are just a few feet away from the wall opposite the gatehouse on the other side of town. They're three stories tall with pointed roofs. One was home to one of hell's merchants of death who was murder and most of his inventory taken. You will find sleeping accommodations on two of the floors, and on the ground floor a number of newly made pikes that were left behind. The second tower is bored up, but when you get inside you'll find radio equipment and a antenna waiting to be deployed. There are also assorted scraps that include rolls of wire, pieces of metal, radio parts, and parts of field radios.

Between the two towers there is a large two story stable. Inside you'll find 18 warhorses, the type you might find a medieval knight riding. The horses aren't dead and are friendly though hungry and want to be out to ride. The grass around town is high as well as in the area around the town. They were taken on a raid along with a half dozen barn cats who have appeared to have killed a large number of rats. On the second level you find what looks like a workshop with leather working tools on work benches, plenty of leather scraps, and plenty of leather shirts for armor.

East of these three buildings is a Gothic style church with a three story bell tower. There a grizzled WWII German soldier figure has taken up position. He's survived a dozen battles and is held together with stitches and dirty bandages. He has a complete kit and a good sniper rifle, two Lugers, a combat knife, and plenty of ammunition. While he might snipe at you in the beginning, but he's aggressive and will take the fight to you. Also he likes killing zombies and might have other weapons hidden around the church.

Inside the church things are setup for worship of Satan and there are plenty of empty wooden pews, black robes, and daggers. There is a sacrificial alter and an upside down cross at the opposite end of the main doors. With some searching you can find the entrance to the lower levels with contain the graves of heroes lost in hell (they're pieces like you and range from knights to Vietnam era soldiers). There are 34 sealed tombs, but be wary there might be other dangers below.

The Dying Minister Inn
Nearby there is a "L" shaped building in the center of town. This building is a Inn which contains a large kitchen with storage for food. It is mostly steak and ale, but all contained in the pantry remains fresh. There are also a large number of bottles of moonshine seized by demons on a raid.

You have a pretty good idea of where considering there are several confederate flags and double barrel shotguns displayed behind the bar. The rest of the area is filled with tables and benches with several large trunks by the walls filled with bedrolls. There are two large fire places, one in the kitchen area and the other in the main room. Skulls of humans and demons decorate the place and the area is lit by torches that won't go out.

Next to the Inn near the gatehouse is a red brick building with heavy steel doors. They're locked, but perhaps with searching you can find a key, but that isn't the only way inside (windows, roof...etc). Once inside though you'll find a gas pump with a fuel gage saying it's full. There are three complete and running army jeeps with machine guns mounted on them and boxes of ammunition. There are two large army trucks one covered by canvas and the other one open, but with a machine gun mounted in front. There is plenty of scrap inside on the floor and a large pile out back containing parts for the previous vehicles, ammunition, and gun parts.

Across the street from the Inn and storage garage is another building. It is of stone with a wooden door. Beyond it there are 6 skeleton soldiers armed with AK-47's with bayonets left behind to guard the building and it's contents. If you defeat these creatures and it is suggested yo bash them to part you'll find three large wooden crates.

They're nailed shut and are made out of sturdy wood, but not impossible to get through. One contains a large number of combat knives with a bright silver edge. The second contains a equally large number of battle axes and no two are the same. The Third crate contains more AK-47's and plenty of loaded magazines of ammunition and bayonets.

The last building in this out post is an Asian style build with a red roof. IN the front room it appears to be a butcher shop with hanging chickens and two skeletons armed with plenty meat cleavers and knives. If you defeat them you'l find plenty of roast chickens and barrels of rice. With some more careful searching you might gain access to a room filled with razor sharp katanas and other blades.
 
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Tank (Heavy Gunner)

Waking up from the fog of unconscious reality Tank rolls to his side hugging his BAR to his chest. Having not been the first time his Browning Automatic Rifle accompanied him as his bed mate nothing dawns in Tanks still hazy mind. Its when the dull roar of pain at the base of his skull jars him awake and tendrils of fear and paranoia start creeping into his subconscious brain..... His eyes snap open and instinct guides his free hand to the large caliber guns trigger.

Inhaling deeply Tank raises himself to his elbows and carefully climbs to his feet. Dull ringing echoes through his head as the pain slowly throbs away, and reality returns. Looking around he sees the twin guard towers and wonder what could possibly be in them as all sense of fight returns. Gripping his weapon and checking his sidearm he slowly wonders......

"How did I get here?"

The thought crosses his mind and leaves in an instant.

"Got other things to worry about..."
 
Green Sniper Charlie 3

3 woke up, coughing as he was laid out face down on the ground. He got to his feet, spitting out dirt and wiping his face, he realized that he was standing on a hill overlooking a town and immediately he fell to the ground and made certain that he was concealed. A quick check assured that his side arm and grenades was still on him and as he looked around he found his rifle. He pulled it to him, then checked that it was loaded and working properly. He spat out a bit of ground and scanned the area, there seemed to be more movement, but he wasn't sure if it was friendly or not. He noticed that there was two bandoleers across his chest, he rolled onto his side and noticed that they were grenades of a sort, he can swear that he saw it before, a dull gleam caught his eye and he picked up the weapon, it was a M16/M203, he saw it on a Vietnam soldier before.

"Well don't look a gift horse in the mouth"

3 quickly checked if the gun was working, or at least that the parts that he knew should work was working, then he settled the gun on his back, it's strap digging into his shoulder as it pressed onto a bandoleer. He got into a crouching position and used the SR-25's scope to scan the surrounding area.

"So far no Tan soldiers"

He pulled out his walkie talkie and spoke into it after pressing the send button

"This is Charlie Sniper, do you read me over?"
 
The day before, Boomer had woken up with what felt like the world’s worst hangover despite having only had a single beer the night before. However, the hangover was just the start of what turned out to be a very odd day.

The first thing he had noticed was that the bunk he was in seemed even more uncomfortable than normal, and further investigation revealed that he wasn’t even in the same building he had gone to sleep in the night before, let alone the same bed. The building he was in appeared to be a one room home straight out of some medieval European town, complete with stone and mud walls, dusty dirt floor, and wooden shutters in windows without glass. A quick look out the windows confirmed what the air told him: he wasn’t in Afghanistan anymore with no explanation of how that came to be.

As the fog of the hangover lifted some more, Boomer had taken a look next to the bed and found all the gear he was familiar with and then some. Along with the AA-12 automatic combat shotgun he had been issued for live combat testing and his trusty Colt Forty-five handgun, Boomer found some of stuff that had earned him his nickname: explosives. There were three Claymore anti-personnel mines, one anti-armor mine, two fragmentation grenades, and one pound of C4 plastic explosive with detonators.

As Boomer had suited up in green woodland camouflage BDUs that had been desert tan the night before, he found two things of interest: one, an extra bar on his shoulders, effectively promoting him from an E-5 sergeant to an E-6 sergeant, and two, a manila envelope containing various documents including a map with his current location marked on it, a list of call signs, codes, and comm. frequencies, and what appeared to be orders signed by some general that Boomer had never heard of named Michael.

Boomer had read the orders, checked the map, and then looked out the window to find himself not more than a hundred yards from the gates of the town mentioned in the orders. Lucky him. So, he had packed up his gear so that he could move out in a pinch, put on his Kevlar vest, strapped the Colt to his hip, and sat down in the only chair in the place next to the table under the window.

The rest of the day and well into night had been spent in that chair next to the window, with Boomer constantly reviewing the contents of the envelope and keeping an eye on the gate to the fortress town.

Now, the morning of the first day after arriving wherever he was, Boomer was still seated at the table, a pair of MREs sitting on the table, one being last night’s dinner, the other breakfast in progress. The last few hours since just before sun-up had been spent spinning the dial on Boomer’s personal radio/walkie-talkie, checking for any signals, specifically on the frequencies listed in the envelope.

Out of the corner of his eye, Boomer caught some movement several buildings down, opposite the gate. Looking out the gap in the shutter, Boomer saw a man standing near the corner of a building, with what appeared to be a high caliber weapon in his hands, the silhouette suggesting that it was a BAR, a weapon from World War II.

Having just seen possibly the only other person for miles, Boomer’s radio picked that exact moment to pick up a signal.

"This is Charlie Sniper, do you read me over?"

A quick look revealed that the call was over the Charlie company frequency, and had to be at least within half a mile to have come through so clearly. Turning down the volume on the radio and plugging in the headset, Boomer hit the send button.

“Charlie Sniper, Boomer. Go,” he said quietly while keeping his eye on the figure down the street.
 
Green Sniper Charlie 3

"Private 3 reporting"

3 did not waste any time on asking what was going on, this wasn't Kansas and he wasn't Dorothy. He had been thrust into stranger scenarios than this one in the past and it was not always wise to ask what was going on as the other guys in command didn't always know either. Using the scope he surveyed the area and decided to report his position and what he saw.

"Sir I am half a click from what seems to be a fortified medieval town, I can identify one figure with a BAR and I suspect movement inside one of the buildings on the outer perimeter of the town. As of yet I can't spot any other movement. What is the pick-up on this one? Over"
 
Noble Five

Informer rolled over in his hazy sleep. He heard his heartbeat and counted it. One, two, three, four-five. That final two were in the wrong pattern. Noble's eyes flew open and he gripped the hilt of his katana. His eyes scanned the area. He seemed to be in the middle of nowhere. Great. He glanced around, looking for the remainder of his gear. He pulled a tarp off of a small pile near him and it revealed gear, but not his. Or, not his original gear, at any rate. His name was indeed on it, Noble Five.

He pulled on his ghillie suit, fitting several pieces on. He strapped his katana on his belt, fitted his pistol holster on, placed the lightened and camoflaughed com set on his back, and plugged it into a mic headset. He set it to scan and picked up his Springfield. He was just aproaching a town in the early morning hours when he picked up movement in not one, but three places. He went prone in the shadows of the tree he was under and sighted in on them. Unknown, Heavy, Sniper. Possible movement in the window, looking out at the others, heavy looking into the base holding a BAR, and sniper looking at BAR. His com set picked up on their conversation. He clicked on his mic, hearing familiar call signs.

"Informer reporting in." he said simply over the mic.
 
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Tank (Heavy Gunner)

Tank takes a few wobbly steps forward wrapping his heavy wool olive drab trenchcoat around his army issued uniform. His BAR gripped close to his chest and his finger on the trigger he walks towards one of the watch towers. Scanning for any movement while seeming to just stare off into space his walkie-talkie tucked into his waistband comes to life and startles Tank. He dives behind the closest tower hoping the squawking of the radio didnt give away his positon. Friendly voices come over the radio in rapid succession and Tank smiles to himself.

"Looks like I at least landed in a friendly town."

Just as Tank was about to depress the button another voice erupts from the tiny speaker.

"Sir I am half a click from what seems to be a fortified medieval town, I can identify one figure with a BAR and I suspect movement inside one of the buildings on the outer perimeter of the town. As of yet I can't spot any other movement. What is the pick-up on this one? Over"

He chuckles again and glances around the perimeter of the tower towards the town. Scanning the windows he doesn't notice any movement but knows they had to be in one of those windows. Depressing the button he speaks into the receiver of the walkie talkie.

"That figure with the BAR as you put it is a friendly. I don't know how the hell I got here or what the hell were doing but I got my weapons and i'm ready to tear loose."

Tank lets the button go and waits for a response...
 
"Private 3 reporting"

Private three? What the hell kind of name is that? thought Boomer to himself. But before he could respond, the private continued.

“Sir I am half a click from what seems to be a fortified medieval town, I can identify one figure with a BAR and I suspect movement inside one of the buildings on the outer perimeter of the town. As of yet I can't spot any other movement. What is the pick-up on this one? Over.”

"That figure with the BAR as you put it is a friendly. I don't know how the hell I got here or what the hell we’re doing but I got my weapons and I'm ready to tear loose.” said a different voice before Boomer had a chance to respond to the first. There seemed to have been another voice underneath the second one, saying something with the word five in there, but it was drowned out by apparently the guy with the bar.

The entire time Boomer kept his eye on the guy with the BAR, watching him move towards one of the towers, then diving for cover probably because his radio had started squawking at the same time Boomer’s had. That theory had been somewhat confirmed when Boomer watched the guy poke his head out from cover and talk into the radio at the same time the second voice started talking.

“Right, well, let’s regroup at the houses and see about answering those questions,” replied Boomer after a short pause to see if anybody else decided to start talking, then opened the window he was standing next to. “House with the open window is the rendezvous. Double time it people.”
 
Tank (Heavy Gunner)

After waiting for a reply and ducking back behind the watch tower for cover Tank pulls free the ammo clip from his BAR. Tilting the magazine and glareing into its depths he gauges the clip is full before ramming into back into the weapon. Pulling back the bolt and steading his finger on the trigger he leads the sight of the weapon around the corner scanning closed windows and dark overhangs.

The sight of the tall buildings before him sends Tank back into a haze of flash backs of old gun battles where snipers always lay in wait. His gun shakes in his hand for a brief second before he snaps free of his vision and slips slowly back into reality. He turns and his eyes follow the line of buildings up the steep roadway. The buildings taper off and upward into the distance behind the large buildings before him. Guessing as to which way to go Tank points himself and his BAR's sights up the hill and starts toward a pair of low set houses further up the incline. A large window set into the front of each Tank raises his weapon at the right and peers down the trigger.

Its then the window to his left bangs open and his radio comes to life. The trigger half depressed he quickly switches targets and lines up to a green clad soldier dressed in one of the craziest uniforms Tank has ever seen. The shock from the clothing delays him long enough to see the radio held to his mouth and connect it to the radio coming to life at his waistband.

“House with the open window is the rendezvous. Double time it people.”

Instantly his trigger finger relaxes and he lowers his weapon. His racing heart starts to slow as he mind skips to the next task of finding a way into the building with out being seen. Sneaking towards the building he approaches the front and uses the gun to open the door a fraction of an inch. Pulling free the radio he steadies his weapon on his forearm and presses the call button.

"Approaching the building."

Crossing through the doorway and making his way into the room he scans for any signs of life. The room appears to have just been made ready and stocked with supplies though lacked the feel of being lived in. Tank spots the man before him and sights the weapon at his feet.

"Who are you and how did you get a radio that transmits on a friendly frequency....are you charlie company too?"
 
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Green Sniper Charlie 3

3 listened to the communication over the radio and by the time the order came through to move out he had already spotted the soldier who identified himself as Noble Five

"Friendly sniper en route, ETA 5 minutes max"

3 ran another scan to make sure that there was no other threats and then got to his feet and started to make his way down the hill and then run for the building. He skid to a stop next to the wall and raised his walkie talkie again

"Friendly entering, hold your fire"

He moved to the door and opened it, moving inside to see the machine gunner confronting another soldier in a totally different clothing than his own
 
Noble Five

Informer rose to a crouch slowly and watched the other soldiers moving into the town. He briefly nodded at the other sniper when his scope moved to him. He moved quickly and quietly across the open area before hitting the wall of the enclosure. He slowly moved to the doorway and peeked around in time to see the other sniper, Three, move into a building. Informer moved around into a side building and passed by a mirror. He glanced in it briefly, looking at his suit, before climbing the stairs onto the roof.

He glanced up into the window he had identified the target through. He shrugged and moved around to the door he had seen the other two enter through. He opened the door and stepped in, rifle aimed at the ground.
 
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Boomer watched from his seat next to the window as the door slowly opened and the man carrying the BAR walked in, the high caliber weapon aimed at his feet.

"Who are you and how did you get a radio that transmits on a friendly frequency....are you Charlie company too?"

“Staff Sergeant Boomer,” replied Boomer as he stood up, his arms at his sides with his hands away from his body to show no intent to draw the handgun at his side. He then extended his hand for a handshake and noted the stripes on the man’s shoulders. “Green Army, Charlie Company, Fifth Platoon. The radio is standard issue, by the way, hence how I got it. And you are Sergeant…?”

Boomer waited for the man to give his name and shake his hand, and then attempted to exchange a few pleasantries as he waited for Private Three to arrive, which wasn’t long. Shortly a call came over the radio saying that a friendly was entering with a request to hold fire, followed by the door opening yet again to allow the sniper to enter.

“Private Three, I presume?” said Boomer, addressing the soldier that had just entered, extending his hand once again in greeting. “Right, time enough for getting to know each other later. Right now you have questions and it seems I have answers.”

Boomer turned and pulled the table away from the window, moving it into the center of the room so that the others could gather around it while he explained the map and the orders.

“Now, how the hell we all got to this place from wherever the hell we were before is beyond me,” continued Boomer after placing the table, his back to the window. “Two nights ago, I went to bed in my usual bunk in the barracks and when I woke up, I was in that bed there with all my gear and then some next to me. Not that I’m complaining much. The climate here is much better than that desert hell hole I—”

Boomer stopped midsentence as the door to the room opened, revealing a mass of green and brown standing on the threshold. Immediately Boomer’s hand went to the gun on his hip, but he did not draw it. It took him a moment to realize that the mass of whatever was holding a rifle pointed at the ground, and that it was actually a person wearing a ghillie suit. That realization didn’t do anything to make Boomer relax his stance however.

“Hold it,” said Boomer, addressing the newcomer. “Identify yourself. Name and call sign.”
 
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Tank (Heavy Gunner)

"The name is Sergent Mozack but please just call me Tank. I have never seen a soldier like you before, you must be part of some special squad or something."

While introducing himself Tank eases his stance and lowers his weapon to his side. Another friendly enters the same door announcing himself on the radio before hand. Tank tenses for only a brief second his reaction to sight down the newcomer nearly overtaking him. Seeing Boomer just go about with the mission relaxes him as he pulls the table around and starts going over the plans. Its when the third soldier enters the house that Tanks urges take over. The mass of green and brown throwing him way off as to what it could be.

That cant be a man He thinks to himself

Raiseing the BAR and sighting down at the center of the moving mass he steps back into the room and away from the door. Finding the wall with his back he braces himself as Boomer calls out.

“Hold it, Identify yourself. Name and call sign.”
 
Cliff Mitchell had never been so pissed off in all his life. He'd been supporting the Marines, who were under siege. His payload was nearly expended and he was headed for the FAARP (Forward Area Arming and Refueling Point), when he'd received a WARNO (Warning Order) directly from a General Michael that he was to change course and conduct CAS (Close Air Support) and Mobility Operations in support of "Charlie Company". That'd been all that was said. No SITREP (SITuation REPort). Nothing. It pissed him off because the jarheads badly needed him here. The last thing the crew of the UH-1M known as Black Betty had seen as they changed their heading was hundreds of VC (Viet Cong) and NVA (North Vietnamese Army) blowing holes in the concertina wire and streaming over the earthworks in a howling wave. "These C Co. fuckers better be in some serious shit", Mitchell muttered to himself.

The fog had come out of nowhere. Actually Cliff wasn't sure it fog. It had an oily feel to it, and smelled slightly of; what the fuck was that? Sulfur? Regardless, visibility was reduced to almost nothing.

"Tony, ya got anything on instruments? Tony? Tony? GODDAMNIT TONY, WAKE THE FUCK-"

Cliff Mitchell's curse died on his lips as he turned to find the copilot's chair that should've held WO1 Anthony Seevers unoccupied except for a flight helmet. His puzzlement turned to horror as he looked over his and realized that both his crew chief SSG Nick Wijtola and his door gunner SP5 Lincoln Meyers had disappeared as well, save for their helmets and M-60D machine guns which hung slack in their mounts. The craft lurched violently and Cliff realized that he had let go of the controls in shock.

"Okay, calm the fuck down Cliff," he thought to himself.

He had to make link up with Charlie and get this bird down ASAP. The fog, or whatever, was thinning out up ahead and he could almost make out what appeared to be a tower. Was this an airfield?

"Unknown tower this Hoodoo. Requesting approach instructions, over."

No response. He tried again. Nothing but squelch. He switched freqs and repeated his traffic five times. Nada. Just then the visibility cleared into sharp focus and he discovered that there were actually two towers. Neither of them were an aircraft towers. And they were smack dab in the middle of what looked like a medieval town. He'd seen something like it in England prior to jumping into Normandy. Or was it Corregidor? Korea maybe? The battles all kinda ran together these days. Anyways none of that mattered right this minute. What did matter was maintaining control of his craft, his sanity, and finding C Co. A frequency popped into his head as if it'd been there all along. He made the adjustments and keyed the mic.

"Any Charlie Company element, this is Hoodoo, over."
 
Informer

Informer watched as the unknown, now identified as a "Heavy", placed a hand on his holstered pistol rapidly and called out an identification order. The earlier identified heavy backed up to a wall and pointed his BAR at Informer, who held up a hand.

"Sargeant John Doe. Charlie Company. Call sign 'Informer.'" he said lowly, his voice carrying across the room.

He glanced back at the BAR-toting heavy.

"I'd appreciate it if you would lower your weapon."

It was then that he heard the squelch over his com headset. He put a finger on the earpiece, depressing the send button.

"Hoodoo, this is Informer, please stand by." he then glanced over at the Staff Sargeant.
 
Standby? Standby!? Who the fuck was this clown? It was painfully obvious there was not shit going on here. He'd been diverted for fucking nothing! Worse yet Betty in less than optimal shape. By his calculations he had six rockets and 600 rounds apiece for the GAU-17/A rotary canons. BB had more than few holes in her hide and was slowly leaking hydraulic fluid. Cliff fought to keep the anger out of his voice as he keyed the mic again.

"Informer, this is Hoodoo, priority traffic on this net. Be advised I am Charlie Company's air asset. Need location of your FAARP, over.
 
"Sergeant John Doe. Charlie Company. Call sign 'Informer.' I'd appreciate it if you would lower your weapon."

Boomer relaxed his stance and looking over at Tank, signaled for the weapon to be lowered. Boomer recognized the new guy’s call sign from the list of call signs he had found yesterday and had reviewed all day and night.

"Any Charlie Company element, this is Hoodoo, over."

The call over the radio came as a bit of a surprise to Boomer, but it seemed that the new guy was on top of things, replying with a request to standby before looking Boomer’s way. Boomer didn’t recognize the call sign immediately, but something told him it was familiar, so he took the opportunity to pull out the call sign list and look at it. Sure enough, down at the bottom of the list was the call sign Hoodoo and next to it the words “helicopter support.”

Well now, chopper support would come in handy at some point, thought Boomer as he moved towards the window and looked out. Off in the distance and approaching fast was what appeared to Boomer as an old, beat up Huey helicopter, as if it had come straight out of Vietnam.

"Informer, this is Hoodoo, priority traffic on this net. Be advised I am Charlie Company's air asset. Need location of your FAARP, over.”

“Hoodoo this is Charlie Boomer,” said Boomer, hitting the talk button on his radio. “Negative on the FAARP. We barely know where we are let alone the nearest friendly position. I’ve got eyes on you so go ahead and find a spot to set her down. We’ll come to you. Any questions you have will hopefully be answered when we meet. Over and out.”

“Alright gents, looks like Q&A is taking place wherever that chopper lands, so let’s get moving,” said Boomer to the others as he turned around, putting the map away, picking up his pack and shotgun, and then heading out the door, his eyes looking for and tracking the Huey.
 
Tank (Heavy Gunner)

Tank relaxes once the camouflaged sniper identifies himself as a friendly. Looking to Boomer and meeting his nod he lowers the weapon and listens as the helicopter pilot squawks in over the radio. Helo support Special forces Whats going on?! Staying slumped against the wall he listens as the newcomer tries to put off the helo pilot who quickly responds. Boomer taking charge directs the pilot to find a good landing spot and turns to the others in the room.

“Alright gents, looks like Q&A is taking place wherever that chopper lands, so let’s get moving,”

Watching him gather his things Tank grabs his walkie talkie and holding it to his mouth presses the talk button.

"Hoodoo if you can see the twin towers theres a flat clearing large enough to land anything right in front of them. Were coming to you Tank over."

Reattaching the walkie talkie to his waistband he checks his BAR and follows the others as they move to meet with the chopper.
 
Green Sniper Charlie 3

Three quickly followed the Sarge, sure there was another sargeant, but for now the staff sargeant was the Sarge. Slipping the SR-25 over his shoulder he unslung the M-16 and cocked it, they had a sniper to cover their backs for now, but he was sure that his expertise will come in handy a bit later, following close to Boomer he muttered

"Sir, what kind of thing is that?"

He knew that it would sound stupid, but he never saw a craft like it, he had dealt with planes and space craft, but never before had he seen something like this
 
Informer

Informer glanced out the window at the helo. There was an open area safe enough for landing out front. He stood and waited as the small group filed out of the room, and then followed them. He pulled back the bolt on his rifle and pushed it back forward, chambering a round. He flips off the safety and follows just behind the group, identifying the weapons each person in the group carried. He loosened his katana in its sheathe as they reached the landing zone. He looked up at the chopper and scanned the surrounding area, waiting for it to land.
 
Cliff rolled his eyes. Fan-fucking-tastic. He'd just been informed that this whole situation was more or less an epic goat screw.

"SNAFU" he muttered to himself and keyed his mic.

"Roger Tank, I see it. Meet you there. Hoodoo out."

He set Betty down in the LZ and cut the engines. He climbed out, checked his sidearm to ensure it was loaded, and got to work assessing his craft. He was lower on ammo than he thought. Only two rockets and 300 rounds total for the miniguns. The M-60s had a quarter load each. On the brightside, the old girl didn't have any new holes that a little welding and a fresh coat wouldn't fix and she'd only need a new hose to stop that leak. But without a FAARP he was SOL. He was just about to light up a smoke and settle in to wait on C Co. when he heard a hiss behind him. He whirled and found himself facing two skeletons armed with swords. The unlit cigarette fell from his mouth. He'd seen and fought alot of weird shit in his day: Martians, robots, hell he'd even stuffed a frag down a T-Rex's gullet, but this was too crazy for words.

"Hi there," he said, "don't suppose you boys are from Charlie Company are ya?"


The skeletons hissed again and started to advance.

"No, I thought not, it figures" he muttered.

With that he whipped out his pistol and blew the one on his right's head apart.
 
Tank (Heavy Gunner)

Following behind everyone as they file out the little house and into the street Fang watches in the distance as the helicopter lands between the towers. He watches on in fascination having never even dreamt of a vertical landing plane as it bumps into the ground and the blades rapidly slow. This day just keeps getting weirder and weirder... Following the rest they finally start rounding the corner as a single shot and a shout from the pilot ring out.

Instantly Tank turns to battle mode and his BAR comes up to eye level in a heartbeat. Using the right tower for cover he quickly rounds the corner the large helicopter coming into view. Tank spots the pilot, sidearm raised, and follows his gaze to a bare boned skeleton reared to attack. Its then Tank snaps... This cant be real.... He fires a quick burst into the skeleton and comes around the corner his face blank and determined. Using the sight of his gun he scans the surrounding area for any more of the beasts. Not seeing any he lowers the bar and addresses the pilot.

"Tank, you must be Hoodoo?"
 
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