ScrappyPaperDoodler
Really Experienced
- Joined
- Jul 2, 2020
- Posts
- 233
I've always had a vague idea of wanting to present readers with different versions of the same scene/chapter. Maybe even radically different versions where two drafts were created during the writing process.
When the story games became a thing, I imagined this might be my chance to try it, but I quickly realised I don't really want interactivity. Instead, I want to present a small range of "what if" scenarios, bonus scenes, etc. while maintaining a primarily linear narrative structured as a traditional novel.
I considered a standalone blog for scraps of writing that don't neatly fit into what I publish, but Lit makes it hard to direct readers off site (which is fair enough).
Last night, I decided to check the back-catalogue for choose your own adventure (CYOA) stories without interactive elements, i.e. where the author simply puts instructions in the text: "Scroll to section 10 if...," or "if you're really going to be icked out by x fetish, rather read the vanilla version of this scene at section 11," etc.
There are a few stories that tried this formula and they are actually rated pretty well, but I was (perhaps weirdly) expecting more authors to have given it a shot.
The idea of trying something different entices me, but I don't have a rulebook in mind yet (and I think having that rulebook is essential to get readers to buy into this — there must be structure/expectations).
I'm pondering the options. So, two questions for the community:
1. Are there any examples of people doing CYOA-lite successfully that spring to mind?
2. Are there better ways to get "misfit" bits of writing out there? Things that don't fit into a linear story's cadence, but that use the same characters and world.
When the story games became a thing, I imagined this might be my chance to try it, but I quickly realised I don't really want interactivity. Instead, I want to present a small range of "what if" scenarios, bonus scenes, etc. while maintaining a primarily linear narrative structured as a traditional novel.
I considered a standalone blog for scraps of writing that don't neatly fit into what I publish, but Lit makes it hard to direct readers off site (which is fair enough).
Last night, I decided to check the back-catalogue for choose your own adventure (CYOA) stories without interactive elements, i.e. where the author simply puts instructions in the text: "Scroll to section 10 if...," or "if you're really going to be icked out by x fetish, rather read the vanilla version of this scene at section 11," etc.
There are a few stories that tried this formula and they are actually rated pretty well, but I was (perhaps weirdly) expecting more authors to have given it a shot.
The idea of trying something different entices me, but I don't have a rulebook in mind yet (and I think having that rulebook is essential to get readers to buy into this — there must be structure/expectations).
I'm pondering the options. So, two questions for the community:
1. Are there any examples of people doing CYOA-lite successfully that spring to mind?
2. Are there better ways to get "misfit" bits of writing out there? Things that don't fit into a linear story's cadence, but that use the same characters and world.