Vixo
Really Experienced
- Joined
- Mar 27, 2009
- Posts
- 165
This setting is an old-era fantasy setting, some descriptors of which may be found here.
Looking for someone to play a woman between the ages of 23 and 30 or so. She would be seeking to ride from Celfaire, a peaceful, lawful coastal city, to the Lowcountry, a place of anarchy further south along the coastline. Her race, her personality, what she does for a living, her appearance and so on are up to you, as well as her reason for doing so. The carriage system in Celfaire is such that drivers have districts in which they operate, and are allowed to carry up to four passengers at once (though they normally only do two, as will be the case in this scene).
If things go well, this'll simply be a starter scene for a long-term role play. I am a character based role player, not a story based role player, however. This means that, for me, stories are best created as characters learn about one another and become, in some way, invested in each other's lives. It's advisable, then, to put some 'juicy bits' into your character's history that will resurface after time or otherwise inspire some interesting turn of story. Don't overdo it, though (as in, stray from burned-down hometowns, long-term sexual abuse, murdered parents and so on).
It might be useful to note that you're allowed, even encouraged, to invent a country in the larger world setting for your character to come from if you find the social values and governing system of this area to be too restrictive. Only a small area of the world has been defined (namely, Celfaire, the Lowcountry, the area's capital, Espyn City, a city to the northeast called Vargus, which is full of magical scholars, and a rough equivalent to Italy called Itania, which is an island to the east of the current continent), so there's plenty to work with. Note, however, that Celfaire represents the peak of technological achievement on the planet, so don't move beyond that.
A profile for the character I'm using can be found here.
I'd really prefer a partner that can keep up with me in post size and approach. My writing mostly concerns my character's point of view, with details here and there about what the outside world might see about him, rather than the average RP (it seems) in which writing about thought and emotion would be seen as "pointless" and "spoiling the fun". I like picking my character's brains, and I like seeing other people pick their character's brains.
All that said. . .time for me to post!
The prospect of walking home after the day he'd endured made him feel sick to his stomach with misery. The girl he'd been paid to paint today had been an absolute nightmare, asking him constant personal questions and refusing to stop standing right in his face until he answered them. She seemed to harbor some strange fantasy about the portrait artist and his subject, and kept asking if he found her attractive--she was sixteen, for fuck's sake! The law might've given that relationship a pass, but his conscience certainly wouldn't. After about a half hour of such rubbish, he'd submitted to being stern with her, grabbing her by the wrist--she'd constantly been putting her hand on his arm or chest--staring her straight in the face, and telling her in no uncertain way that he'd be getting paid no matter what he painted, even if it was a green-skinned, acne-ridden, toothless ogre with her name written over it. He could tell that something in his voice, or perhaps his eyes, or even the way his hand held her, had scared her, upset her, for her stillness as he worked was positively eerie, her expression drained of its former life. He doubted this was the portrait her father had been looking for.
At present he was feeling similarly drained, regretful, wishing he had found some other way to handle the situation. He could have taken it in good humor and gone along with her flirtations, perhaps, for that was all she needed--not for anything to actually happen, but to feel as though he wanted her, anyway. He wasn't without a sense of humor, but certain questions had a way of sucking it out of him completely, and she had lighted upon more than one of them.
Sunk in an exhausted posture in the corner of the carriage, he lit a cigarette and drew heavily, needfully, upon it, flicking the snake of ash that had collected at its end into a small tray set into the carriage wall, made of clay and easily removed from its hollow to be cleaned. He wore a suit, pinstriped in black and navy with a long, stylish cut, and was tugging at his tie when he heard the driver shout something. He couldn't understand him through the wood, but assumed it had to do with another passenger, for there was a small change of direction and a slowing of the carriage to a halt.
A neutral expression on his face, he crossed his long legs so as to take up less room (the way one had been tipping aside, he might've filled the entire space between the benches), and let his hand drop from his tie to his lap, his eyes shifting beneath the cover of his dark brow to watch the door. After a moment's hesitation, he popped the cigarette back between his lips and reached over to open the door up from the inside, in a way of welcoming the passenger--or perhaps warning them that someone who looked like he did (entirely too lanky for comfort) already sat inside.
Looking for someone to play a woman between the ages of 23 and 30 or so. She would be seeking to ride from Celfaire, a peaceful, lawful coastal city, to the Lowcountry, a place of anarchy further south along the coastline. Her race, her personality, what she does for a living, her appearance and so on are up to you, as well as her reason for doing so. The carriage system in Celfaire is such that drivers have districts in which they operate, and are allowed to carry up to four passengers at once (though they normally only do two, as will be the case in this scene).
If things go well, this'll simply be a starter scene for a long-term role play. I am a character based role player, not a story based role player, however. This means that, for me, stories are best created as characters learn about one another and become, in some way, invested in each other's lives. It's advisable, then, to put some 'juicy bits' into your character's history that will resurface after time or otherwise inspire some interesting turn of story. Don't overdo it, though (as in, stray from burned-down hometowns, long-term sexual abuse, murdered parents and so on).
It might be useful to note that you're allowed, even encouraged, to invent a country in the larger world setting for your character to come from if you find the social values and governing system of this area to be too restrictive. Only a small area of the world has been defined (namely, Celfaire, the Lowcountry, the area's capital, Espyn City, a city to the northeast called Vargus, which is full of magical scholars, and a rough equivalent to Italy called Itania, which is an island to the east of the current continent), so there's plenty to work with. Note, however, that Celfaire represents the peak of technological achievement on the planet, so don't move beyond that.
A profile for the character I'm using can be found here.
I'd really prefer a partner that can keep up with me in post size and approach. My writing mostly concerns my character's point of view, with details here and there about what the outside world might see about him, rather than the average RP (it seems) in which writing about thought and emotion would be seen as "pointless" and "spoiling the fun". I like picking my character's brains, and I like seeing other people pick their character's brains.
All that said. . .time for me to post!
The prospect of walking home after the day he'd endured made him feel sick to his stomach with misery. The girl he'd been paid to paint today had been an absolute nightmare, asking him constant personal questions and refusing to stop standing right in his face until he answered them. She seemed to harbor some strange fantasy about the portrait artist and his subject, and kept asking if he found her attractive--she was sixteen, for fuck's sake! The law might've given that relationship a pass, but his conscience certainly wouldn't. After about a half hour of such rubbish, he'd submitted to being stern with her, grabbing her by the wrist--she'd constantly been putting her hand on his arm or chest--staring her straight in the face, and telling her in no uncertain way that he'd be getting paid no matter what he painted, even if it was a green-skinned, acne-ridden, toothless ogre with her name written over it. He could tell that something in his voice, or perhaps his eyes, or even the way his hand held her, had scared her, upset her, for her stillness as he worked was positively eerie, her expression drained of its former life. He doubted this was the portrait her father had been looking for.
At present he was feeling similarly drained, regretful, wishing he had found some other way to handle the situation. He could have taken it in good humor and gone along with her flirtations, perhaps, for that was all she needed--not for anything to actually happen, but to feel as though he wanted her, anyway. He wasn't without a sense of humor, but certain questions had a way of sucking it out of him completely, and she had lighted upon more than one of them.
Sunk in an exhausted posture in the corner of the carriage, he lit a cigarette and drew heavily, needfully, upon it, flicking the snake of ash that had collected at its end into a small tray set into the carriage wall, made of clay and easily removed from its hollow to be cleaned. He wore a suit, pinstriped in black and navy with a long, stylish cut, and was tugging at his tie when he heard the driver shout something. He couldn't understand him through the wood, but assumed it had to do with another passenger, for there was a small change of direction and a slowing of the carriage to a halt.
A neutral expression on his face, he crossed his long legs so as to take up less room (the way one had been tipping aside, he might've filled the entire space between the benches), and let his hand drop from his tie to his lap, his eyes shifting beneath the cover of his dark brow to watch the door. After a moment's hesitation, he popped the cigarette back between his lips and reached over to open the door up from the inside, in a way of welcoming the passenger--or perhaps warning them that someone who looked like he did (entirely too lanky for comfort) already sat inside.
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