TearsoftheWorld
Radical Dreamer
- Joined
- Oct 15, 2006
- Posts
- 16,002
--'--<@ Please Send Me a PM if interested @>--'--
Here's a link to the old OOC thread: http://forum.literotica.com/showthread.php?t=547899
Here's a link to the old OOC thread: http://forum.literotica.com/showthread.php?t=547899
For those not familiar with A New World, it is basically a large planet inhabited by a variety of races, including Humans, Furries, Elves, and Orcs. There are many other species available, so if you have on in particular that you would like to see involved, just send me a PM and I'll see what I can do.
More than one character is permitted, though I would prefer to keep the number down to four per role player.
Dwarves
More than one character is permitted, though I would prefer to keep the number down to four per role player.
Dwarves
From the Kingdom of Onyx, Dwarves travel far and wide in search of treasures, caves, and adventure. Most travel in packs, and very rarely travel alone. Perhaps one of the strongest of the mortal races, Dwarves live a very long time (often near 300 years or more) and establish long-lasting friendships with whomever they meet. It is advised not to make fun of their height while in their presence.
The Dwarven Capital is called Khul-zanar, a city built deep into the mountains northeast of the Amethyst Kingdom, and is the home of their King, Khulzik Strongbeard. Khulzik is over 250 years old, but maintains the look of a young and strong dwarf. Khul-zanar is the home of 65% of the Dwarven population, the other 35% making their abode in either Belek-zanar or Kirun. King Khulzik has no spouse, something that troubles the Dwarven lords greatly. If he were to die, there would surely be fighting over whom would ascend to the throne.
The Dwarves pride themselves on their skill with stonework and mining, producing from the earth materials that are impossible to obtain anywhere else. They are able to harvest these materials and trade them off for other goods that they can't make themselves, such as rare and exotic foods and spices, etc. Dwarves have this uncanny love for tea, and some would be willing to pay quite a lot for a single cup. But perhaps even more of an oddity is their affection for woodwork items. While they are master stone crafters, the fine art of woodworking is something foreign to them, and they find these creations to be most amusing and precious.
In terms of their economy, the Dwarves exchange one item for another, or resort to using their storage of precious coins and gems. They hold no ties to any race but themselves, refusing to join in any alliances and demand only that everyone treat them on an equal level. There is no official religion for the Dwarves, either, but they are very respectful to those that do hold supernatural beliefs.
Typical Classes: Warriors, Hunters and Thieves (the amount of Dwarven scouts and thieves is very small, only a handful are able to master the art)
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/DwarfMale.jpg
http://i142.photobucket.com/albums/...World/01507_WoW__Female_Dwarf_by_areve_12.jpg
Orcs
Originally from the Spinel Kingdom, the Orcs eventually moved out of their homeland and sought out new places to live. Their traveling packs often came into conflict with neighboring Kingdoms, but for the most part were harmless. Led by their Chief Shaman, the Orcs seek to establish themselves with the natural order of the world, but are known for their strong warriors. They have since returned to their birth place, and established the strong city of Graurkag to the far north of the continent. While it's gates are open to foreigners, very rarely do they receive guests.
Their Chief Shaman is named Viddak and is a very noble and compassionate leader, not caving in to greed or lust for power. Viddak has strong ties to the earth, and yet very few are willing to challenge him. Those that do end up bandaging their behind after he whoops their butt. Although Viddak would love to see peace settle over the lands, he knows that he needs strong warriors, and so he encourages them to practice and hone their skills to the finest point. Orc Warriors make some of the toughest fighters around, their hard skin providing a great defense in case their armor fails. When an Orc raises his battle standard, his wrath is terrible to behold.
Having very little to trade, the Orcs rely on providing for themselves, growing their own food and obtaining their own natural supplies and herbs. If they do trade they bring to the table weapons and armor, though compared to the dwarves it is usually not worth much. They have some coin, but not much. There is no established religion for the Orcs, but they understand that spirits inhabit the earth and they call out to them for aide in their troubled times.
Typical Classes: Warrior, Hunter, Shaman
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/OrcFemale.jpg
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/OrcMale.jpg
Humans
By far the most populous race in the world, Humans have established and divided themselves into two realms: The Emerald Realm and the Sunstone Realm. The Sunstone Realm is ruled by a King and Queen whereas the Emerald Realm is spearheaded by a single overlord, and have been at each others throats for some time. Humans are known for their youth and spirit, being perhaps the shortest lived race on the planet. They are skilled in most forms of combat, and some are even wise enough to study the mystical arts.
The Sunstone Humans make their formal abode in the capital city of Ladesa while a smaller portion take up residence in the neighboring city of Perth. Large white walls surround Ladesa, giving it a very mystical and grand appearance, the towers within housing one of the most noble of human families alive. Within its gates one can find themselves walking around for hours and still not see the end of the large city. Shops line nearly every corner of the walls while armed guards in shining armor walk back and forth on the street, maintaining order and discipline. King Lian and his wife Cassandra rest comfortably in the castle keep, their son and daughter often hosting special events in their honor. Intermingled with the humans one can often find an Elf or two, perhaps even one of the mystical Cat-people or a dwarf.
Perhaps what sets the Sunstone Realm apart from the others is its concept of a caste system. With the ruling family set aside, untouched for generations, the rest of the people fall into one of several categories: Dawn, Zenith, Twilight, Dusk, and the Night. The Dawn Caste, also known as The Children of Dawn, and is comprised of all the warriors and defenders in the realm. Knights, master smiths, armorers... anyone whose cause is the defense of their great nation is placed into this caste. The Zenith Caste is comprised of those who uphold the law of the city, settling basic disputes on civil matters. For the most part those in the Zenith caste are members of the clergy. The Twilight Caste is made up of scholars and teachers, those who are well versed in lore and the mystical arts. The Dusk Caste include all those travelers who tend to favor adventure and trade, using their skills as merchants to wield and deal, either increasing their personal profits or helping someone else out. The last caste, The Night Caste is made up of those individuals who run the show once the sun goes down. Assassins, policemen, bureaucrats and the like who make sure all is well within the city walls at night.
In terms of religion, there are quite a few prominent ones, though the most dominant (or popular) by far is that of the Unconquered Sun religion. Above all the worship of Light and its path is what its followers seek, using Truth, Justice, and Valor as their guiding stars so to speak. There is a strong focus on the individual and their relationship with those around them. As with nearly all religions, however, one is sure to find the zealotry and their strict rules and traditions, causing them to lose sight of what truly matters.
The Sunstone Kingdom trades extensively with the High Elves and the Dwarves, offering raw materials and agricultural goods in exchange for finer materials such as weapons, armor, building materials, etc. There is a current trade embargo on all goods with the Emerald Realm to the north, and as such the Emerald Realm has restricted trade with Sunstone in return.
Typical Classes: Warriors, Scouts, Thieves, Magic-Users
The Emerald Realm lies just north/northeast of the Sunstone Kingdom, with its main capital being Maevrin. It is there that King Faryn makes his abode, deep within his castle. The large city of Rome lies northeast of the capital, and generates more trade and revenue than any of the other cities in the Emerald Realm. It is there that ships depart and arrive daily, bringing in fresh exports from the Dwarven lands and/or sending off their own resources. Athelm lies north of Maevrin, but as of late seems to desire moving away from its ties to their King and wants to become an independent nation. It currently lacks the economic and military strength to successfully revolt against Faryn.
Crime and poverty seem to be a source of problems within the Realm, though there is a great deal of military oppression that stem any possible rebellions. There is no extensive 'caste' system but the people are divided into two groups: those that have power and those that don't. The only way to move from one group to another is to seize control for yourself.
Typical Classes: Warriors, Scouts, Thieves, Mercenaries, Magic-Users*
*Very few families from the Emerald Realm have the ability to use magic. Those that can tend to hide their abilities or use them secretly to better their position in life.
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/HumanFemale.jpg
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/knight_by_flo_moshi.jpg
Furries
From the Ruby Kingdom. Furries are one of the newest races to emerge in the world. No one is sure how they came about, but they have established themselves in small pockets around the world. While rivaling the Humans and Elves in terms of strength, they are nonetheless weaker than the Dwarves or Orcs, though more agile.
Their capital, Ruby City, is home to roughly half the furry population, but is made up a variety of different subspecies, most notably Dogs, Wolves, Rabbits, Foxes, and Cats. Talon Point is the home to mostly Wolves and Cats (including Black Leopards and Snow Leopards). Cliffport City, which is on the eastern section of the continent, is home to a large majority of Rabbits and Foxes. Goldentail Haven is home to a large population of Dog Furries, though there are other species intermingled here and there. Instead of being ruled by a King or Queen, the Furries are instead governed by a 5 person council, the members of which have lifelong membership and can step down at any point if they wish to. This council makes it home in Ruby City, and governs accordingly.
Their economy is based on Gold and Silver, though they tend to give and take freely from one another. There is no organized religion in the Ruby Kingdom, though certain species tend to acknowledge some other worldly forces that run the planet.
Typical Classes: Warriors, Hunters, Magic-Users, Scouts
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/FurryMale.jpg
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/FurryFemale.jpg
Neko's (catgirl/catboy)
From the Opal Kingdom, Neko's do tend to intermingle with the humans, finding them the closest in origin and appearance to their race. Much like the Furries, no one is sure how they came about, but they have proved themselves strong and capable of handling anything that comes their way, and as such have earned their place in the world. Neko's are quick and agile, though not terribly strong. Alongside the Dwarves, the Neko's are not able to wield magic.
The capital of Opal Kingdom is Simoa. While not as large as most human cities, Simoa is still somewhat sizeable, holding at least half of the Neko population. Their King Felix rules alongside his wife Celia, though many consider the true power to be in the hands of the select few nobles that govern the countryside. The Neko's have a very friendly relationship with the humans of Sunstone, and as such find themselves at odds with those from the Emerald Kingdom.
Typical Classes: Warriors, Scouts, Thieves
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/Catgirl.jpg
http://i142.photobucket.com/albums/r108/elvenchild03/A New World/Catboy.jpg
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