LJ_Reloaded
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http://www.escapistmagazine.com/art...ame-Developers-Make-Statements-on-GamerGate.8
"People are frustrated and I don't blame them. I am a female and a feminist and I'm fed up with it myself. I think if the games industry were a cesspit filled with misogyny and hate, then I would understand the heavy focus on misogyny in games and the industry itself, but the truth is, it isn't."
"I think it would be far more helpful to focus on the positive influences for women in games. If Anita Sarkeesian (and other feminists) had taken that angle, I think we'd be having a far more productive discussion about this."

I think the term gamer means different things to different people. To me it's an all-encompassing term for everyone who plays games, from the casual Facebook player, to the professional gamer. But I think some people have come to think of gamers as a separate entity. Stating that "gamers are dead" was a terrible idea. Even if the term "gamer" does represent a smaller subset of people, I still can't imagine why anyone thought it would be a good idea to go and insult their readers. And what's worse, it appears they collaborated on this decision. Did nobody think, "hang on a minute guys, this is a really bad idea!"?
It was incredibly unfortunate for game developers too, most of us wouldn't dream of saying anything like that about our user base, and in fact, many developers are also gamers. Those few journalists really made it seem like the "gamers are dead" sentiment was industry-wide and so I think a lot of developers ended up facing the backlash of that as a result.
I understand how GamerGate as we know it now came to exist. I think the GamerGate crowd is a group of individuals who have come together with many different frustrations, primarily about the way things have been handled in the media. Some are annoyed at the lack of ethics in games journalism, but many are just fed up with the extensive news coverage about sexism in games and felt it was overshadowing actual video games themselves.
People are frustrated and I don't blame them. I am a female and a feminist and I'm fed up with it myself. I think if the games industry were a cesspit filled with misogyny and hate, then I would understand the heavy focus on misogyny in games and the industry itself, but the truth is, it isn't. I really don't think that the games industry is any more sexist than any other industry. We definitely have a real issue with the industry being comprised of predominantly men and we also have a problem with overused tropes, which could be seen as sexist, but I think both of these issues are largely a result of the target demographic initially being young men.
There are many games out there to choose from and I think hyper focusing on the few with these overused tropes is a mistake. I worry that putting so much emphasis on the bad will lead to us censoring ourselves and to me; art should always have as few boundaries as possible. I think it would be far more helpful to focus on the positive influences for women in games. If Anita Sarkeesian (and other feminists) had taken that angle, I think we'd be having a far more productive discussion about this.
Personally, I think the problem with the overused and outdated tropes can be remedied by having more women working in the game industry itself and those changes have been happening. Going to GDC each year, I have noticed the number of women in attendance rise from next to none in 2004, to hundreds in 2013. We are and have been on the path to improvement.
"People are frustrated and I don't blame them. I am a female and a feminist and I'm fed up with it myself. I think if the games industry were a cesspit filled with misogyny and hate, then I would understand the heavy focus on misogyny in games and the industry itself, but the truth is, it isn't."
"I think it would be far more helpful to focus on the positive influences for women in games. If Anita Sarkeesian (and other feminists) had taken that angle, I think we'd be having a far more productive discussion about this."