Kinkerhell
Really Experienced
- Joined
- Nov 8, 2011
- Posts
- 178
The sun is dipping toward the horizon on the night of Soldi in the month of Julius, in the year of our prophet, 1667. As the great burning orange disc of the sun sinks toward the waterline, painting the sky and the thin clouds in a variety of reds, oranges and purple, the town of Bilgewater has come to life.
All about the streets are barkers shouting prices of their wares, from food and wine to weapons, stolen art, even the price of young, nubile flesh of either sex. Other Jennies, those without pimps, stroll the streets of the islands that make up the town, their painted faces and quick smiles turned toward every sailor who looks like he might have a coin. Those selfsame sailors lurch through the avenues and alleys, looking for a drink at The Captain's Lass or a warm bed with a warmer woman Rosewater or the Silk sheets. All across the night air can be heard the sounds of shouting, singing, and laughter as it pours from decks and doorways. On the surface, the town seems to vibrate with the frenzied gaiety that only a pirate town can provide.
But surface appearances can be deceiving.
Under those shouts of joy at the reunion of old friends and rivals are the curses of one bitter enemy to another. Under the shrill giggles of the girls at The Teeth and Ankles are the shriller screams of a poor Jenny being raped and beaten in a back alley. The laughter at a well-told story sounds remarkably similar to the laughter of a vicious bo'sun as he gives twenty lashes to the young crewman who was press-ganged in Numa and still hasn't got the hang of things. And who could tell that the two sailors lurching down the street supporting a third aren't holding up their mate because of drink, but because of the foul poison a vodacce pirate slipped him to win a game of liar's dice?
Oh yes, Bilgewater is certainly going on as normal.
Four ships are anchored in the docks. Two are obviously pirates or smugglers, small ships with their sails patched, their hulls tarry and barnacle-encrusted, their guards looking around furtively, as if accustomed to being hunted. A third ship seems newer, Its hull weathered but serviceable and its sails seeming almost new. The ship's sails are trimmed in the red of a Vodacce privateer, probably in Bilgewater to pick up more crew and unload swag gained from the scuttling of a Vendel league ship, if the Spiders are being true to form.
The fourth and final ship is one that every man and woman in Bilgewater knows. Her hull is old, dark wood and her twin sails are grey. Her roger is flown, a black field with a large canine on it, rampant, facing to the dexter. On the prow of the ship the words Black Dawn are painted in black with gold trim. This, then, is the legendary Avalonian pirate Jeremiah Berek's ship.
Out in the bay, two boats are coming in, and upon seeing them, the dockhands and passerby on the wharf go quiet.
The first ship is a raider's raider. Sitting high in the water, the ship's hull is black, black, black, the color of the depths at midnight on a moonless night. The color comes not from tar or stain, but from the peculiar wood she's built with, taken from Die Schwartzenwald in Eisen. Some say its bad luck to take the trees from the Black Forest, but the old timber makes a fine ship, fast and light. Her figurehead is a beautiful woman in a scandalously short dress. She is unpainted, but if one were to get close enough to make out the details, they would see her wearing an impish smiles, and holding a violin up, the bow across the strings.
The ship is narrow in the beam, and seems to dance across the water, barely touching it. Her sails are white, and despite the ship's size, only that of a caravel or large schooner, she runs under three sails, all of which are the blazing, pure white of an Ussuran snowfall. On her prow, enameled in blue and gold, is her name; Black Threnody. She doesn't seem to be running with guns, her smooth lines unmarred by gunports or cannon snouts.
But it is not for this ship that silence falls, for coming in the other side of the bay is a most unusual sight for the Straits. Painted gold, with sails as white as the Threnody's is a three-masted ship, her hull shining on the seaward side and silhouetting herself against the setting sun. Her sails are smaller than the black pirate ship's, but her hull is larger and bears a double deck of guns, each one showing five cannon. She flies no flag, neither roger nor national colors, but her mainsail is marred with a great Thean Cross, also in gold. Her name can be seen even from the dock, the proud black letters spelling out Galicia.
Galicia is an Inquisition ship.
The two ships come into the bay at roughly the same time, both heading for the last open slip. The Inquisition ship clearly expects the "lowly pirate" to give way, but that's not how things are done in the Straits. Undeterred, the Black Threnody piles on a little more sail and shoots past the other vessel, slowing at the last moment and slipping into the line of ships as neatly as if the maneuver had been rehearsed. Laughter floats up from the onlookers and conversation resumes, but it is tinged with an undertone of worry.
What would a Castillian ship under inquisition colors want here?
All about the streets are barkers shouting prices of their wares, from food and wine to weapons, stolen art, even the price of young, nubile flesh of either sex. Other Jennies, those without pimps, stroll the streets of the islands that make up the town, their painted faces and quick smiles turned toward every sailor who looks like he might have a coin. Those selfsame sailors lurch through the avenues and alleys, looking for a drink at The Captain's Lass or a warm bed with a warmer woman Rosewater or the Silk sheets. All across the night air can be heard the sounds of shouting, singing, and laughter as it pours from decks and doorways. On the surface, the town seems to vibrate with the frenzied gaiety that only a pirate town can provide.
But surface appearances can be deceiving.
Under those shouts of joy at the reunion of old friends and rivals are the curses of one bitter enemy to another. Under the shrill giggles of the girls at The Teeth and Ankles are the shriller screams of a poor Jenny being raped and beaten in a back alley. The laughter at a well-told story sounds remarkably similar to the laughter of a vicious bo'sun as he gives twenty lashes to the young crewman who was press-ganged in Numa and still hasn't got the hang of things. And who could tell that the two sailors lurching down the street supporting a third aren't holding up their mate because of drink, but because of the foul poison a vodacce pirate slipped him to win a game of liar's dice?
Oh yes, Bilgewater is certainly going on as normal.
Four ships are anchored in the docks. Two are obviously pirates or smugglers, small ships with their sails patched, their hulls tarry and barnacle-encrusted, their guards looking around furtively, as if accustomed to being hunted. A third ship seems newer, Its hull weathered but serviceable and its sails seeming almost new. The ship's sails are trimmed in the red of a Vodacce privateer, probably in Bilgewater to pick up more crew and unload swag gained from the scuttling of a Vendel league ship, if the Spiders are being true to form.
The fourth and final ship is one that every man and woman in Bilgewater knows. Her hull is old, dark wood and her twin sails are grey. Her roger is flown, a black field with a large canine on it, rampant, facing to the dexter. On the prow of the ship the words Black Dawn are painted in black with gold trim. This, then, is the legendary Avalonian pirate Jeremiah Berek's ship.
Out in the bay, two boats are coming in, and upon seeing them, the dockhands and passerby on the wharf go quiet.
The first ship is a raider's raider. Sitting high in the water, the ship's hull is black, black, black, the color of the depths at midnight on a moonless night. The color comes not from tar or stain, but from the peculiar wood she's built with, taken from Die Schwartzenwald in Eisen. Some say its bad luck to take the trees from the Black Forest, but the old timber makes a fine ship, fast and light. Her figurehead is a beautiful woman in a scandalously short dress. She is unpainted, but if one were to get close enough to make out the details, they would see her wearing an impish smiles, and holding a violin up, the bow across the strings.
The ship is narrow in the beam, and seems to dance across the water, barely touching it. Her sails are white, and despite the ship's size, only that of a caravel or large schooner, she runs under three sails, all of which are the blazing, pure white of an Ussuran snowfall. On her prow, enameled in blue and gold, is her name; Black Threnody. She doesn't seem to be running with guns, her smooth lines unmarred by gunports or cannon snouts.
But it is not for this ship that silence falls, for coming in the other side of the bay is a most unusual sight for the Straits. Painted gold, with sails as white as the Threnody's is a three-masted ship, her hull shining on the seaward side and silhouetting herself against the setting sun. Her sails are smaller than the black pirate ship's, but her hull is larger and bears a double deck of guns, each one showing five cannon. She flies no flag, neither roger nor national colors, but her mainsail is marred with a great Thean Cross, also in gold. Her name can be seen even from the dock, the proud black letters spelling out Galicia.
Galicia is an Inquisition ship.
The two ships come into the bay at roughly the same time, both heading for the last open slip. The Inquisition ship clearly expects the "lowly pirate" to give way, but that's not how things are done in the Straits. Undeterred, the Black Threnody piles on a little more sail and shoots past the other vessel, slowing at the last moment and slipping into the line of ships as neatly as if the maneuver had been rehearsed. Laughter floats up from the onlookers and conversation resumes, but it is tinged with an undertone of worry.
What would a Castillian ship under inquisition colors want here?