I'm planning a star-wars game, using the D20 Saga System (help will be available if you want to play but are not familiar with the rules). I'd rather play in one, but that seems unlikely at the moment.
It will be mainly about plot, rather than a thinly veiled excuse to have sex with exotic alien species
- if sex and/or relationships happen between teh crew and/or the people they meet, then that is fine but Iwould rather see most of the effort going into advancing the plot, not getting into each others flight-suits
That said, a balanced mix of 2 male and 2 female characters would be nice.
I will be Game-mastering, not playing, and am looking for 4 committed
players - or 5 if somebody is willing to play a droid.
About 15 years after return of the Jedi, within a year of the New Republic signing a non-agression treaty with the Imperial Remnant as led by Grand Admiral Pellaeon. its an uneasy truce, but allows some trade and some mutual law enforcement, mostly related to piracy, smuggling etc.
The character are New Republic agents, specifically the crew of a scout ship - probably a captured MRX Pacifier. Whilst these are not usually used by the republic, this one is used by the New Republic as a covert tracker, whose mission is usually specifically to secretly track known pirates, slavers or smugglers to their base of operations without being detected.
Characters would be level 3
and must be capable of fulfilling a useful ship-board role as well as having useful planetside skills. Players must therefore plan character creation together
to make sure that everyone meets those requirements without too much overlap.
You need to very much be mission specialists, as you are being selected for a mission requiring highly skilled individuals.
One character may be a Jedi.
Max players is 4, or 5 if one is a robot.
(Sorry, she hasn't written up the scout :/)
Use Computer is a class skill for ANY character that does not have the "Primitive" species trait.
Weapon Specialization - instead of a flat bonus, it offers a bonus of 1 damage per DICE.
If we do use a grid for combat, the D&D rules for moving diagonally will be in effect - the 1st diagonal is 5 feet, the second 10, the 3rd 5, etc