World of Warcraft

John Doe

Justified Snob
Joined
Mar 22, 2004
Posts
54,121
So I'm probably going to start playing again sometime next month and I was wondering who on Lit plays it and if so, whether you're interested in starting a Literotica guild.
 
Iran war is coming come September, October.

Pre-election bullshit, as you know.
 
Release date for Cataclysm is Nov 19th. I might try getting my hunter up to 80 before then.
 
Release date for Cataclysm is Nov 19th. I might try getting my hunter up to 80 before then.

I might try doing the same thing with my main. I forget what level he is exactly, but I think it's somewhere in the 60s.
 
So I'm probably going to start playing again sometime next month and I was wondering who on Lit plays it and if so, whether you're interested in starting a Literotica guild.

That's strange. Seanh was just talking of WOW today.
 
So I'm probably going to start playing again sometime next month and I was wondering who on Lit plays it and if so, whether you're interested in starting a Literotica guild.

I did a few years back. I was thinking about playing again.
 
You mean the graphics? Yeah, those are old but I like it that way. It isn't a resource hog like WAR or AoC.


Well yeah the graphics look dated and they were never impressive to begin with.

But I'm talking about the system as a whole. Grind, grind, and more grind. Then grind some more.

That's not fun. There's a better way to make an MMO.
 
I'd need to upgrade my computer, which I'm planning to do anyway.

And Guild Wars 2 does look pretty sweet.

But I don't think I could handle more than one MMO at a time, and I'm really leaning more toward The Old Republic.

Though, more and more, I'm sorely tempted to give WoW a shot. I'm kinda craving some fantasy geekery...
 
I'd need to upgrade my computer, which I'm planning to do anyway.

And Guild Wars 2 does look pretty sweet.

But I don't think I could handle more than one MMO at a time, and I'm really leaning more toward The Old Republic.

Though, more and more, I'm sorely tempted to give WoW a shot. I'm kinda craving some fantasy geekery...

If you're never played WoW then I recommend you give it at least the included month. Then you get an idea of what you might've missed otherwise and you haven't spent any more money than it takes to buy it in the first place.
 
Well yeah the graphics look dated and they were never impressive to begin with.

But I'm talking about the system as a whole. Grind, grind, and more grind. Then grind some more.

That's not fun. There's a better way to make an MMO.

But every other MMO is pretty much the same way, because those are the conventions of the genre. You make XP thru repetition. It's like saying multiplayer shooters are nothing but spawn, kill, die, spawn, kill, kill, die, spawn, die or RTSes are just either create cheap units and rush or build economy, build a shitload of advanced units then blitz...that's because as far as the basic gameplay is concerned that's true.

And that's fine as long as that's what you like that but if you don't then of course it's boring.
 
But I'm talking about the system as a whole. Grind, grind, and more grind. Then grind some more.

Um. That's pretty much what RPGs and MMORPGs are all about. Sure, there's hopefully a little story in there to move you along from point to point, and some cool environments and engaging NPCs, but it's mostly about killing, questing, grinding, gaining levels, and the ever-addictive searching for better and better loot. That's it. Oh, well, and I guess the social aspect of doing all those things with friends or not-entirely-intolerable strangers. It's about the crazy, cool, stupid, hilarious shit that happens while grinding and leveling and looting with those people. That's where the fun is.

The other system? It's called Second Life, and it involves a bunch of douchers hanging out in virtual dance clubs, going on lame virtual dates, living sad little virtual lives, and it sucks the fetid shit from a dead man's rotting asshole.
 
lvl 80 is a game changer in WoW. Goals and methods of achieving them change dramatically.

Ishmael
 
But every other MMO is pretty much the same way, because those are the conventions of the genre. You make XP thru repetition. It's like saying multiplayer shooters are nothing but spawn, kill, die, spawn, kill, kill, die, spawn, die or RTSes are just either create cheap units and rush or build economy, build a shitload of advanced units then blitz...that's because as far as the basic gameplay is concerned that's true.

And that's fine as long as that's what you like that but if you don't then of course it's boring.


Apparently you didn't check out the Guild Wars 2 links I posted. It's being built from the ground-up as being the first MMO to have little to no grind. The designers deeply disagree that MMOs have to be grind-based, even though as you say they all are. Until Guild Wars 2.

Seriously, go check out what's brewing here...

Go to this link and click on the clip for Serpent's Strike at the bottom:
http://www.guildwars2.com/en/the-game/professions/ranger/
 
Last edited:
Apparently you didn't check out the Guild Wars 2 links I posted. It's being built from the ground-up as being the first MMO to have little to no grind. The designers deeply disagree that MMOs have to be grind-based, even though as you say they all are. Until Guild Wars 2.

Seriously, go check out what's brewing here...

Go to this link and click on the clip for Serpent's Strike at the bottom:
http://www.guildwars2.com/en/the-game/professions/ranger/

I've heard that before.
 
Guild Wars 2 is coming out in 4th quarter '10 or 1st quarter '11. No WoW needed.

http://www.guildwars2.com/en/

Looks great. And fresh.



http://www.guildwars2.com/en/the-game/professions/warrior/

Look at the clips at the bottom, and turn your speakers up.


Whoa, that game looks slick...

I just spent 45 minutes on the site reading all the design notes and watching the clips. The designers have a really interesting and ambitious philosophy that has the potential to turn the genre upside down. They're basically rebelling against the genre.

- No dedicated healing class?
- Minimized grind
- Unique story lines for each player
- Customizable, personal story lines that impact the entire world
- Gorgeous graphics that will run well on midrange computers
- GW1 had the best competitive PvP in a MMO. GW2 will probably top it.
- Throwing out the ubiquitous MMO quest system. Gotta love this:

Traditional quest systems involve walking up to a character who usually has an exclamation point or question mark hovering over their head and talking to them. From here, you get a massive wall of text hardly anyone reads that describes a horrible or totally mundane thing going on in the world that you need to help with. You run off, complete this task, then return and talk to this character again to receive another wall of text and a reward. Traditional quest systems rely on these blocks of quest text to tell you what is happening in the world; this is just an outdated form of storytelling.

In Guild Wars 2, our event system won't make you read a huge quest description to find out what's going on. You'll experience it by seeing and hearing things in the world. If a dragon is attacking, you won't read three paragraphs telling you about it, you'll see buildings exploding in giant balls of fire, and hear characters in the game world screaming about a dragon attack. You'll hear guards from nearby cities trying to recruit players to go help fight the dragon, and see huge clouds of smoke in the distance, rising from the village under siege.


There is a second fundamental flaw to traditional quest systems: what the quest text tells you is happening in a quest is not actually what is happening in the world.

For example, in a traditional MMO, the character who gives you a quest will tell you ogres are coming to destroy the character's home, and you need to kill them. You then get a quest which says, "Kill 0/10 ogres" and you proceed to kill a bunch of ogres standing around in a field picking daisies. Since every player in the game needs to be able to do this quest, the ogres will never actually threaten the character's home - they will just eternally pick daisies in the field. The ogres aren't actually doing what the quest says they are - the game is lying to you!

At ArenaNet, we believe this is NOT good enough. In Guild Wars 2, if a character tells you ogres are coming to destroy a house, they will really come and smash down the house if you don't stop them!



This article was really interesting too: http://www.guildwars2.com/en/the-game/personal-stories/personal-story-overview/

I gotta say, if the designers pull off half of what they intend then Guild Wars 2 is going to be amazing.
 
Back
Top