Fantasia - The Star of Spira (OOC)

TearsoftheWorld

Radical Dreamer
Joined
Oct 15, 2006
Posts
16,002
This RP will play out sort of like a D&D game, only without the use of dice. One small quest will lead to another, and the threads overall plot will work itself out over time. Adventure awaits =^^=

I am in need of some experienced and dedicated role players for this thread. Character profiles must be submitted to me via PM. If you're interested but unsure as to what you want to play, feel free to send me a PM anyways and we'll work something out.


:rose:

Where the thread starts:

A small village named Velhollow. The town features an inn (a pretty typical establishment for PCs to gather/meet), a few general stores, weapons/armor shop, a potion master, several private homes and the Mayors private residence.

The town is currently plagued by a small band of thieves that control the only major highway, and the merchants traveling back and forth between towns are forced to pay a heavy toll or else loose their shipments (sometimes both). The thieves are led by a man named Faxland.

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Name: Katrina Ailrow
Age: 18
Height: 5'6"
Hair: Blond
Eyes: Blue

Appearance:
Katrina has shoulder-length blond hair, clear blue eyes and fair skin. Around her neck she wears a silver necklace with a crescent moon pendant dangling off the end, a gift from her mother when she was just a child. Despite being the adopted daughter of the Mayor, Katrina tends to dress somewhat modestly, preferring simple dresses, shirts or skirts to the more lavish garments typically worn by the nobility.

Personality:
Kind and innocent, Katrina dislikes violence but is more than capable of defending herself and her loved ones if the need arises.

Weapon Skill(s):
Bow and Arrow

Biography:
Katrina was born in the town of Velhollow, and she was adopted by Mayor Stanfield when both her parents were killed by marauding bandits. She grew up into a healthy and beautiful young woman, acting with kindness towards others. Katrina often helps out around town, putting in some work at the general store when she can.​
 
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Name: Danial Wendt
Age: 23
Height: 6'1"
Hair: Black
Eyes: Light Brown

Appearance: Tall and lean, Danial is dark-skinned and gentle-eyed; though an inch-long, pale scar upon his right cheek and an ever-present stubble lend him a slightly rugged look. He's often seen about town in unassuming clothing, such as cotton shirts and buckskin leathers, and has a habit of donning a thin soft-leather thong in the manner of a headband to keep his wavy, almost shoulder-length hair in check.

Personality: Possessed of an even temperament, Danial tends to be quiet but often is bitingly honest. Subtle of wit and slow to anger, he makes for a good companion in a tavern booth.

Biography: Danial came to the town of Velhollow a few years ago in search of adventure, and finding none at the time settled down as an aide to the blacksmith, impressing initially with his knowledge of weapons. He now crafts both weapons and armour to be sold in the shop, none of them of top-notch quality but decent pieces of gear in their own right. There are whisperings of him being able to hold his own in a fight; a handful of youths in town claim that he tutors them in the art of swordplay in between his time at the smith's shop and the tavern.

Proficiencies: While being comfortable in most light and medium armours, as well as being able to use just about every weapon sold at the smithy, he has a distinct preference for wearing either chain or leather armour and wielding the hand-and-a-half (bastard) sword.

Notable Quirks: The young man is often held spellbound by tales, however fictitious, of far-off lands and creatures such as halflings, dwarves and elves. Conversely, Danial has a distinct and often vocal dislike for talk of magick; practitioners of such arts may encounter a sense of hostility or at the very least quiet contempt from him at first. A peddler once came through town, drunkenly claiming that he had a ring that protected its wearer from magicks to some degree which Danial bought within minutes of the boast, spending many months' worth of wages. It is, aside from his self-forged bastard sword, his most prized - and most valuable if indeed genuine - possession.
 
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Name: Marissa Fenara
Age: 25
Height: 5'9"
Hair: Brown
Eyes: Blue

Appearance:
Marissa has long brown hair, deep blue eyes and fair skin with a deep but healthy tan. Marissa wears rather plain travelings clothes, including a dark shirt and matching skirt. Around her waist she wears a simple leather belt, and on her feet she wears a pair of calf-high leather boots, lined with soft fur for extra comfort.

Personality:
Marissa is a very outspoken and highly flirtatious woman, using her exotic beauty to lure in unsuspecting men and women, and then rob them blind. If her advances are at first rebuffed, Marissa will often fall back on her spells and enchantments to get at what she wants. She has a strong dislike for authority, preferring towns and villages where the military has a weaker presence.

Biography:
No one is quite sure where Marissa comes from, as she never tells the same story twice. Ever since she was young, Marissa has had a penchant for enchantments, and she used her special gifts to enrich her life (wooing men and women to give up their precious valuables and leaving them with nothing but a broken heart)

. Every so often she runs into some sort of trouble, and its usually then that she decides to try her luck somewhere else.

(I'll spruce up the bio a bit later)

Proficiencies:
Spell potions and enchantments​
 
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Name: Brother Tomas Cannoake
Age: 29
Height: 5'10
Hair: Blonde
Eyes: Blue

Appearance:
Handsome in a delicate, bookish kind of way. Slightly fragile looking. Clean shaven. Wears well-tailored but plain clothes - mainly blacks, greys and browns. Has an expressive face, with the stern frown of a clergyman but the mischievous grin and sparkling eyes of a tavern raconteur. Has an infectious laugh. Wears a large religious symbol around his neck.

Biography:
As a teenager, Tomas was the black sheep of a powerful clerical family and got himself mixed up in a tavern brawl that got out of hand. His family connections got him out of trouble, but the price was a great show of repentance and agreeing to train for the priesthood. To his surprise, he had got something of a gift for religious life despite his lack of devotion, and was amazed when the gods granted him divine magic. However, this made his rebellious streak even worse. His unorthodox lifestyle (love of taverns, cards, women, and wine), contempt for authority, and borderline-heretical beliefs and behaviour have embarrassed his family once too often, and he's been packed off out of the big city to a small town called Velhollow where he can be less of an embarrassment. The religious authorities allow priests an opportunity to resign every ten years after ordination, which for Tomas will fall in eight months time.

Personality:
Tomas has a rebellious streak a mile wide. He just can't help himself - he feels compelled to undermine, to challenge, to ridicule the established order of his religion and society. Underneath the priestly exterior, he's something of a scoundrel and a hedonist, but underneath that, he has a strong sense of right and wrong that is all his own.

Skill(s):
Weapon skill - staff.
Some thief skills
Minor divine magic (healing/curing, bless, detection, light, create food/water, command, and a few others)

(picture to follow)
 
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Name: Durand Rhidell
Age: 39
Height: 6'1"
Hair: Dark Brown
Eyes: Blue

Appearance:
Durand is the son of a long line of warriors, successful and honored amongst men, and he has been very prosperous in his own right and earned great praise for his deeds. He is tall, broad-shouldered, with a strong upper body and well as a strong lower body to carry such an imposing figure. He is mysterious with his dark hair, his eyes mesmerizing, and the raw power he represents intimidates.

Personality:
Arrogant, yet he is a good man, who does the right thing. He knows he is strong, powerful, and respected. He uses that to his full advantage, yet when it comes down to it he'd risk his life for others. He does not make friends easily for he does not let others in, and because of this he remains unwed and without a heir, even though he is the last of the Rhidell's.

Weapon Skill(s):
Longsword

Biography:
Durand was born into wealth and privilege, yet his mother died soon after his celebrated birth. Born to be a warrior and nothing more he fortunately fit the role very well, and was a perfect son for his father who expected so much of him. After years of relative peace where he lived he moved on, roaming the land for a place who needed his sword.
 
Name: Adriana Elphinstone, but currently going by the name of Karl Canebrake
Age: 22
Race: Human
Profession: Alchemist
Height: 5'9"
Hair: Black
Eyes: Brown

Appearance:

"Karl Canebrake" is a young man of finely chiseled features. His tousled black hair is unkempt and usually in need of a haircut, but his posture and bearing are aristocratic and dignified. He dresses in a wizard's cassock of heavy grey cloth, belted with a wide black sash set with a golden buckle. He is a very handsome young man, and stains of various colors on his long, slender fingers bely his profession as an alchemist.

Background:

Well, it seemed like a good idea at the time.

Competition at the Arcanum of the Starlit Hall is quite fierce, and being the daughter of a minor nobleman is only just enough to get you in the door. Adriana had high hopes of becoming a prominent alchemist, even graduating and becoming a High Sorceress... so she decided to cut a few corners to get ahead.

Everybody knows that certain magical rituals can only be performed by women, and others by men. Adriana had a great idea - she could master some of the more advanced magics ahead of time if she used a spell of transmutation to turn herself into a man for a single night. Then, she could work as much sorcery as possible in the space of a few hours, and shave months off her research...

Well, apparently the laws of magic aren't easily fooled. The spell worked fine, and Adriana was able to master bindings, circles, and invocations which should have been closed off to her for years to come. The problem came when it was time for the spell to wear off. Four months later, she's still waiting.

It was obviously impossible to stick around at the Arcanum, so she left a vague note behind and struck off for distant parts. She has a firm faith in her talents as an alchemist and her ability to cure her condition. However, powerful magic requires powerful ingredients, and she'll have to search far and wide to find the rare materials she'll need to change back into her proper body!

Adriana has had some luck with disrupting the enchantment on her - on at least three occasions, she began to turn back into her female self, and once she actually became a woman again for a few minutes. This has encouraged her to keep experimenting...

For the moment, she's "Karl". Feeling incredibly awkward and shy in her male body, she dresses in rather old-fashioned wizard's robes. Experience has taught her to avoid conversation with men, who tend after a short while to look at her oddly.
 
I'm putting a few finishing touches on the first IC post, but it won't be up till later tonight.

Work beckons =/
 

Name: ?
Alias: Gypsy, Gypsy Samurai, the Gypsy Samurai
Age: 31
Height: 5'8''
Weight: 145 lbs


Appearance: This somber woman in her thirties sports a toned build; light on the feminine, but slim and athletic, like a taut bow string. Her complexion is dark and her long black hair is pulled back and bound loosely, allowing it to fall down her back to her waist. Unlike the glossy, locky quality often expected of the women of her people, hers is mostly straight and somewhat wispy; reminiscent of the hair of Chultan women.
Her dark brown eyes radiate a resigned calm while her face is set in a steely look of grim resolution. Her nose is neither straight, nor buttonish, but somewhere in between, and features a golden stud through its right nostril. Her cheek bones are not very well defined while her eye brows are. Her lips are quite thin and not very feminine, while her chin is nicely rounded but not weak. Her left ear has two golden rings hanging from its outer ridge.

Clearly of the Traveling Folk, she is clad in a simple happi, a pair of hakama and a pair of wooden geta on her feet. The happi is striped vertically with thick brown and olive green fields. Its short sleeves stop just at her elbows and the hem reaches mid-thigh. She wears nothing beneath it, but isn't buxom enough for any cleavage to be revealed where the happi closes. It's tied together with a thick, bright brown obi around her waist.
The hakama are black and spacious, but stop between her knees and her ankles, leaving some leg bared. Her feet are strapped to the unadorned, wooden geta.

Tucked upside down into the obi is a long o-katana: The 16 inch tsuka is wrapped in brown leather over black ray skin, and sports a dark bronze buttcap and double C-tsuba. The saya is strangely a polished, yet unpainted or lacquered, wooden piece of work, with similar dark bronze fittings as the sword. The blade is 36 inches; the whole sword being 52 inches in total.


Personality: She has been forged harshly, but had those same bitter experiences dulled by the kindness of onestranger who were to become her mentor in life. She does not warm easily, but neither is she a cruel woman. She lives by a code of honour, by the ideal of justice where law fails and she is not easily shaken from this path.


Proficiencies: The sword, around which she has built her life.


Background: Gypsy was born in this continent to a band of Travelers; performers and craftsmen, mostly. At the age of ten, her kinsmen were killed or driven off by a mob of angered villagers who took them for thieves and charlatans. While Gypsy herself survived the massacre, she was forced into indentured servitude to the local magistrate who, being the lord of a poor fief, sold her off to river merchants. So began the many and varied journeys along the coasts of many continents and lands as she was sold and bought with every other port. It could've been seen extraordinairy how fast she reached the other side of the world, just about a year, where she was to meet her last and longest lasting master, in the Unapproachable East. He was also a humble lord, but of a soft disposition, and he took pity on the small child that was by now simply refered to as "Gypsy" by her sellers. He brought her back to the house of his clan where she was put to work on meanial chores.

Gypsy was not without spirit, though, and this she proved when the boys who trained with wooden bokken taunted her foreign looks and poor speech. She would have none of it and faced off against one of them with a bokken, and though she could not match a trained user, she refused to submit, no matter how many blows she took. The lord came upon them and intervened, but had been impressed by the young girl's surpising strength and speed, as well as her resolve. From then on, whenever she served him tea, he would hand her a bokken and verbally tutor her in its use, slowly nurturing her skills in the martial arts.

By the time she was eighteen, she followed her master out of the clan compound as part of his entourage. While clothed much like his young male relatives who acted as his guards, she was armed merely with a tanto, as it would be difficult to present a female yojimbo when she had no real experience of combat. But when she aided in the protection of her master from an attempted assassination from the neighbouring clan, she had earned her right to call herself samurai and was presented with an uchigatana. She bore it proudly and in the years that followed, she proved her worth many times again.

Still, it was in her twenty-fifth year that her adopted clan was overturned and her master killed by his rivals. Gypsy slew many that day, but was wounded and defeated, forced to flee with nothing but her torn clothes. From then on, she was a ronin and served as ordinary men's yojimbo for cash. The pay was poor for a woman and she had to make due with a bokken for the longest time before the day came when she was hired by a small village to rid them of the thugs that extorted them for protection money. The village smith had, in his youth, apprenticed for a sword smith and with what skill he had he forged her an o-katana, a longsword custom made to her wishes. With it in hand, she met the outlaws and drew them inbetween the houses of the village, killing them one by one. It was a long battle, but when the sun was low she stood while her opponents did not. From that day on, she was spoken of as the Gypsy Samurai.

She continued to ply her traude among the islands of the Eastern Sea until she was thirty, when she decided that the time was ripe to return to her home continent - And exact vengeance.

 
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Name: Lyera Markkov
Age: 49
Height: 5'9"
Hair: Black with gray streaks
Eyes: Blue

Appearance:
Old 'Yera, as she is known by most in the village, was once a rare beauty. But that was before the years, a hard life, and her decent into the bottom of a bottle had their way with her. However dispite her life as the village drunk, she has maintained her physique, even if she does hide it under baggy, sloppy clothing.

Personality:
Old 'Yera's a cheerful drunk, prone to "wild tales" until the bard, if one's playing in the Inn, starts playing something sad. Then she becomes maudlin and sad. Heaven forfend the Innkeeper ever cuts her off however. She becomes a surely old woman when that happens.

Weapon Skill(s):
Bastard sword, sword and buckler, twin daggers, and brawling.

Biography:
Velhollow is the home of Lyera Markkov. She left home for a life of adventure and fame at a young age. Finding herself as the student/side kick of one of the Kingdom's most legendary warriors she became part of his travelling band of adventurers. The band became heroes of the Kingdom, and then one fateful day they vanished.

Lyera returned to Velhallow in a mule drawn wagon full of bags and small chests. She marched into the Inn and spoke with the Innkeeper, and took up residence in the Inn. That was around the time most folks noticed 'Yera the drunk in the Inn, and that's what she's been known as ever since. It is odd that in all the years she's lived in the Inn, she's never been thrown out or been unable to pay for her food and drink.

She does however work in secret keeping herself in half decent shape and is still a very competent warrior when she's not completely drunk. For those that listen she is a wellspring of knowledge. For those that see her exterior she's a raving madwoman.
 
Had a very busy weekend/week, so I apologize for not being able to get any posting done. Skipping class tomorrow so I should be get some writing done :)
 
Anyone object to my moving the thread ahead a bit in time? Maybe later on in the day? I want to keep the ball rolling :)
 
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Anyone object to my moving the thread ahead a bit in time? Maybe later on in the day? I want to keep the ball rolling :)

That's fine by me - it's your thread.

I might not be around much over the next week or so, but I'll try to drop by and contribute when I can.
 
Good. Gives Ol Yera time to get enough whiskey in her to not bring some old gear to the blacksmith. Conscence and all that that needs to be drunk down.
 
I hope you don't mind my intrusion... I just wanted to say your IC is quite amazing and I can't wait to see what happens. You guys are quite a cohesive group in your interactions and details. I'm very impressed. Thank you for the good writing!
 
Aiit well work's been murder lately, but I has off today so I'm gonna get some stuff written down. Post should be up soon(ish).

I sincerely apologize for the delay :(
 
Alright well shortish post is up. To put things in perspective, at the beginning of the thread it's early afternoon (say like 1 o'clockish). As of my latest post the hour is closer to seven thirty / eight.
 
Sorry, I'm a little confused - who all is invited to the evening's festivities?
 
Yeah I meant to clarify that in the post, shorry :(

If you can think of a reason why your character(s) should be invited, then you're more than welcome to go. So far only MrAdam has said he was meeting with the mayor, so I included him in the list.
 
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