The Jeffinator
Captain Manbeard
- Joined
- Mar 13, 2005
- Posts
- 8,365
This is a game about a group of friends in Los Angeles that start a team of eight players to compete in the tournaments based around the interactive strategy game Monster Magic. Players are referred to as Monster Magicians, and play the game by battling their monsters and spells against other Magicians. There are local and larger tournaments, and here’s my idea for the start of the game:
Our characters form a team and enter various tournaments around the LA area, leading to them being granted a pass to the San Diego Monster Magic Conference. The winning teams of the eight Conferences ( San Diego, Atlanta, Chicago, Dallas, Denver, Philadelphia, Seattle, New York City) meet in Las Vegas and these battles determine the Monster Magic United States Champions. The US team then goes to Amsterdam, where the Champions from various countries battle for the Monster Magic World Cup. Winning tournaments is rewarded with money (in addition to trophies or certificates)– small ones are maybe a few hundred; Conferences pay out $1000 to each member of the winning team; Regional Championships pay out $2500 to 2nd Place and $5000 to 1st Place; World Cup Championships pay out three rewards -- $10,000 (3rd Place), $25,000 (2nd Place), and $50,000 (1st Place).
So, my idea is that our chars compete and win first place, and we’ll see where the game goes from there. Below is a brief overview of Monster Magic, an original game created by me:
In the game world, Monster Magic was created in the late 1990s by legendary game designer Geoff Zagger (a play on my real name, Jeff Zagst, lmao). In the game, Magicians each have a Cyberdeck – a sort of handheld touch-screen computer, about twice the size of a PSP, with a slit across the top, a card reader. The Cyberdecks connect to terminals at either end of the Battle Grid – a large computerized rectangle about the size of a basketball court, with raised platforms and terminals where the hoops would be. Magicians place their Cyberdecks on the terminal, then connect to it via Ethernet. The Grid produces holographic images of the battles.
Players purchase cards from various sources – these cards are about the same thickness as a credit card. They have a datastrip on them, and upon purchasing them, the players swipe them through the card reader on the top of their Cyberdecks. The data contained in the card is then downloaded and installed.
There are three types of cards – Creature Cards, Stat Cards, and Spell Cards. Some are further divided into subtypes:
Creature Cards: Used to create Monsters.
~ Species: Tiger, Lion, Lizard, Dragon, Ape, etc. (Be creative)
~ Class: Enforcer, Disciple, Barbarian (Enforcers strike a balance between physical skills and mental ones. Disciples focus much more on mental skills, while Barbarians focus more on physical ones). Enforces can have four Physical Skills and four Mental Skills active at once, whereas the other two have six of their field and two of the other.
~ Physical Skill: Mega Punch, Thunder Punch, Super Kick, Fire Kick, Smash, Quick Attack, etc.
~ Mental Skill: Thunder Blast, Fireball, Tidal Wave, Earthquake, Wind Storm, etc.
~ Appearance: Color, Size, Markings, Clothing, etc.
Stat Cards: Used to set and boost normal stats – Base, Attack, Defense, HP, MP. Each base stat can have up to three modifiers, but no more than eight total across all four stats. The Base Stat Cards set the initial stats, with variations (all Base Stat Cards have a total of twelve points, but different cards give more points to certain stats and less to others, or split them up evenly). Each modifier adds one point to the base stats.
Spell Cards: These cards give the Magician abilities to use not associated with an individual monster unless targeted, such as Heal, Haste, Slow, Cure (removes statuses), Poison, Disease, Sleep, etc. Every spell you have downloaded is active in all battles, and you can use any spell, however, Magicians must wait 60 seconds between each spell. Once a spell is used, a counter appears in the top right corner of your screen, counting down from 59, and once it reaches zero, your spells can be used again.
A Magician may have up to three monsters in a battle. When the first one is defeated, he sends out his second monster, and then when that one falls, his third. When a Magician’s monsters have all fallen, the battle is over and the other player is the winner. Battles are done in real time, with the Magicians using icons on the touch-screen to move the monster around the Grid and attack, kind of like a virtual video game controller on screen with attack buttons and directional buttons. Along the top of your screen there is a bar listing your stats, and along the right side, a bar of icons for the Magician’s spells.
Monster Magic can be played over the internet by connecting your Cyberdeck to a modem or wireless network, and then utilizing the many game servers at monstermagiconline.com. Instead of holograms, you see the monsters on your screen, with a generated background and arena in place of the Grid. However, games like this aren’t always fair as hackers have been known to make god-like monsters, despite the efforts of the company. Official battles and tournaments are played with the Battle Grid so that there is no outside interference – all Cyberdecks are inspected before each battle to make sure there are no viruses or game-altering programs.
So what do you all think? My character and his monsters and spells will be along tomorrow.
Our characters form a team and enter various tournaments around the LA area, leading to them being granted a pass to the San Diego Monster Magic Conference. The winning teams of the eight Conferences ( San Diego, Atlanta, Chicago, Dallas, Denver, Philadelphia, Seattle, New York City) meet in Las Vegas and these battles determine the Monster Magic United States Champions. The US team then goes to Amsterdam, where the Champions from various countries battle for the Monster Magic World Cup. Winning tournaments is rewarded with money (in addition to trophies or certificates)– small ones are maybe a few hundred; Conferences pay out $1000 to each member of the winning team; Regional Championships pay out $2500 to 2nd Place and $5000 to 1st Place; World Cup Championships pay out three rewards -- $10,000 (3rd Place), $25,000 (2nd Place), and $50,000 (1st Place).
So, my idea is that our chars compete and win first place, and we’ll see where the game goes from there. Below is a brief overview of Monster Magic, an original game created by me:
In the game world, Monster Magic was created in the late 1990s by legendary game designer Geoff Zagger (a play on my real name, Jeff Zagst, lmao). In the game, Magicians each have a Cyberdeck – a sort of handheld touch-screen computer, about twice the size of a PSP, with a slit across the top, a card reader. The Cyberdecks connect to terminals at either end of the Battle Grid – a large computerized rectangle about the size of a basketball court, with raised platforms and terminals where the hoops would be. Magicians place their Cyberdecks on the terminal, then connect to it via Ethernet. The Grid produces holographic images of the battles.
Players purchase cards from various sources – these cards are about the same thickness as a credit card. They have a datastrip on them, and upon purchasing them, the players swipe them through the card reader on the top of their Cyberdecks. The data contained in the card is then downloaded and installed.
There are three types of cards – Creature Cards, Stat Cards, and Spell Cards. Some are further divided into subtypes:
Creature Cards: Used to create Monsters.
~ Species: Tiger, Lion, Lizard, Dragon, Ape, etc. (Be creative)
~ Class: Enforcer, Disciple, Barbarian (Enforcers strike a balance between physical skills and mental ones. Disciples focus much more on mental skills, while Barbarians focus more on physical ones). Enforces can have four Physical Skills and four Mental Skills active at once, whereas the other two have six of their field and two of the other.
~ Physical Skill: Mega Punch, Thunder Punch, Super Kick, Fire Kick, Smash, Quick Attack, etc.
~ Mental Skill: Thunder Blast, Fireball, Tidal Wave, Earthquake, Wind Storm, etc.
~ Appearance: Color, Size, Markings, Clothing, etc.
Stat Cards: Used to set and boost normal stats – Base, Attack, Defense, HP, MP. Each base stat can have up to three modifiers, but no more than eight total across all four stats. The Base Stat Cards set the initial stats, with variations (all Base Stat Cards have a total of twelve points, but different cards give more points to certain stats and less to others, or split them up evenly). Each modifier adds one point to the base stats.
Spell Cards: These cards give the Magician abilities to use not associated with an individual monster unless targeted, such as Heal, Haste, Slow, Cure (removes statuses), Poison, Disease, Sleep, etc. Every spell you have downloaded is active in all battles, and you can use any spell, however, Magicians must wait 60 seconds between each spell. Once a spell is used, a counter appears in the top right corner of your screen, counting down from 59, and once it reaches zero, your spells can be used again.
A Magician may have up to three monsters in a battle. When the first one is defeated, he sends out his second monster, and then when that one falls, his third. When a Magician’s monsters have all fallen, the battle is over and the other player is the winner. Battles are done in real time, with the Magicians using icons on the touch-screen to move the monster around the Grid and attack, kind of like a virtual video game controller on screen with attack buttons and directional buttons. Along the top of your screen there is a bar listing your stats, and along the right side, a bar of icons for the Magician’s spells.
Monster Magic can be played over the internet by connecting your Cyberdeck to a modem or wireless network, and then utilizing the many game servers at monstermagiconline.com. Instead of holograms, you see the monsters on your screen, with a generated background and arena in place of the Grid. However, games like this aren’t always fair as hackers have been known to make god-like monsters, despite the efforts of the company. Official battles and tournaments are played with the Battle Grid so that there is no outside interference – all Cyberdecks are inspected before each battle to make sure there are no viruses or game-altering programs.
So what do you all think? My character and his monsters and spells will be along tomorrow.